









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ghoul |
Class | Berserker |
Level / Exp | 16 / 38% |
Size | medium |
Lifes / Deaths | Killed by Belira the rattlesnake at level 5 on the 56th Dusk 122nd year of Ascendancy at 13:40 / 67Killed by minotaur at level 9 on the 64th Dusk 122nd year of Ascendancy at 00:03 Killed by Prox the Mighty at level 9 on the 64th Dusk 122nd year of Ascendancy at 00:18 Killed by Forest Troll Hedge-Wizard at level 9 on the 64th Dusk 122nd year of Ascendancy at 00:45 Killed by Forest Troll Hedge-Wizard at level 9 on the 64th Dusk 122nd year of Ascendancy at 00:59 Killed by Forest Troll Hedge-Wizard at level 10 on the 64th Dusk 122nd year of Ascendancy at 01:43 Killed by minotaur at level 10 on the 64th Dusk 122nd year of Ascendancy at 01:56 Killed by Forest Troll Hedge-Wizard at level 10 on the 64th Dusk 122nd year of Ascendancy at 02:18 Killed by minotaur at level 10 on the 64th Dusk 122nd year of Ascendancy at 02:41 Killed by minotaur at level 10 on the 64th Dusk 122nd year of Ascendancy at 03:06 Killed by Rhaloren Inquisitor at level 12 on the 72nd Dusk 122nd year of Ascendancy at 21:26 Killed by Bortorel the halfling at level 12 on the 3rd Haze 122nd year of Ascendancy at 01:01 Killed by Taneritim the halfling at level 12 on the 3rd Haze 122nd year of Ascendancy at 02:15 Killed by Yrguin the halfling at level 12 on the 6th Haze 122nd year of Ascendancy at 12:16 Killed by Poleod the halfling at level 12 on the 6th Haze 122nd year of Ascendancy at 12:51 Killed by Yrguin the halfling at level 12 on the 6th Haze 122nd year of Ascendancy at 13:18 Killed by Ilelibru the halfling at level 12 on the 6th Haze 122nd year of Ascendancy at 13:30 Killed by Yrguin the halfling at level 12 on the 6th Haze 122nd year of Ascendancy at 13:42 Killed by Runolbru the halfling at level 12 on the 7th Haze 122nd year of Ascendancy at 12:35 Killed by Bogujain the halfling at level 12 on the 7th Haze 122nd year of Ascendancy at 12:47 Killed by Incekrci the halfling at level 12 on the 7th Haze 122nd year of Ascendancy at 13:06 Killed by Runolbru the halfling at level 12 on the 7th Haze 122nd year of Ascendancy at 13:20 Killed by orc grand master assassin at level 12 on the 11st Haze 122nd year of Ascendancy at 09:17 Killed by orc grand master assassin at level 12 on the 11st Haze 122nd year of Ascendancy at 09:31 Killed by multi-hued drake hatchling at level 12 on the 11st Haze 122nd year of Ascendancy at 09:58 Killed by Glolle the forest wight at level 12 on the 12nd Haze 122nd year of Ascendancy at 02:19 Killed by skeleton warrior at level 13 on the 12nd Haze 122nd year of Ascendancy at 04:49 Killed by netherworm mass at level 13 on the 12nd Haze 122nd year of Ascendancy at 05:27 Killed by netherworm mass at level 13 on the 12nd Haze 122nd year of Ascendancy at 06:33 Killed by Adymira the forest wight at level 13 on the 13rd Haze 122nd year of Ascendancy at 02:08 Killed by Adymira the forest wight at level 13 on the 13rd Haze 122nd year of Ascendancy at 02:46 Killed by multi-hued drake hatchling at level 13 on the 13rd Haze 122nd year of Ascendancy at 13:15 Killed by multi-hued drake hatchling at level 13 on the 13rd Haze 122nd year of Ascendancy at 14:12 Killed by Lisana the ghoulking at level 13 on the 15th Haze 122nd year of Ascendancy at 15:42 Killed by Lisana the ghoulking at level 13 on the 15th Haze 122nd year of Ascendancy at 16:03 Killed by multi-hued drake hatchling at level 14 on the 15th Haze 122nd year of Ascendancy at 23:18 Killed by luminous horror at level 14 on the 16th Haze 122nd year of Ascendancy at 01:10 Killed by umbral horror at level 14 on the 16th Haze 122nd year of Ascendancy at 01:43 Killed by shadow at level 14 on the 16th Haze 122nd year of Ascendancy at 02:03 Killed by umbral horror at level 14 on the 16th Haze 122nd year of Ascendancy at 02:32 Killed by luminous horror at level 14 on the 16th Haze 122nd year of Ascendancy at 02:52 Killed by Borfast the Broken at level 14 on the 16th Haze 122nd year of Ascendancy at 08:52 Killed by Layyra the lesser vampire at level 14 on the 18th Haze 122nd year of Ascendancy at 03:26 Killed by skeleton warrior at level 14 on the 18th Haze 122nd year of Ascendancy at 07:00 Killed by skeleton warrior at level 14 on the 18th Haze 122nd year of Ascendancy at 07:27 Killed by skeleton warrior at level 14 on the 18th Haze 122nd year of Ascendancy at 10:54 Killed by The Master at level 14 on the 19th Haze 122nd year of Ascendancy at 02:42 Killed by The Master at level 14 on the 19th Haze 122nd year of Ascendancy at 02:51 Killed by elder vampire at level 14 on the 19th Haze 122nd year of Ascendancy at 03:00 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 03:10 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 03:19 Killed by elder vampire at level 14 on the 19th Haze 122nd year of Ascendancy at 03:28 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 03:38 Killed by armoured skeleton warrior at level 14 on the 19th Haze 122nd year of Ascendancy at 03:48 Killed by armoured skeleton warrior at level 14 on the 19th Haze 122nd year of Ascendancy at 03:57 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 04:06 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 04:15 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 04:25 Killed by The Master at level 14 on the 19th Haze 122nd year of Ascendancy at 04:35 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 04:45 Killed by armoured skeleton warrior at level 14 on the 19th Haze 122nd year of Ascendancy at 04:55 Killed by armoured skeleton warrior at level 14 on the 19th Haze 122nd year of Ascendancy at 05:05 Killed by elder vampire at level 14 on the 19th Haze 122nd year of Ascendancy at 05:15 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 05:24 Killed by Lord of Skulls (warrior) at level 14 on the 19th Haze 122nd year of Ascendancy at 05:34 Killed by skeleton master archer at level 16 on the 19th Haze 122nd year of Ascendancy at 05:49 Killed by zom at level 16 on the 19th Haze 122nd year of Ascendancy at 05:55 |
Primary Stats
Strength | 63 (base 40) |
Dexterity | 28 (base 11) |
Constitution | 52 (base 30) |
Magic | 17 (base 10) |
Willpower | 15 (base 10) |
Cunning | 11 (base 10) |
Resources
Life | 671/671 |
Stamina | 188/188 |
Healing Factor | 1.519329218765 |
Regeneration | 25.323491126512 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 1 |
Offense: Mainhand
Damage | 65 |
Accuracy | 37 |
Crit Chance | 22% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 14 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Light | +10% |
Lightning | +3% |
Physical | +10% |
Cold | +3% |
All | 0% |
Offense: Damage Penetration
Temporal | +10% |
Defense: Base
Armour (hardiness) | 44.317011280365 (72.903125182002%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 16 |
Physical Save | 36 |
Spell Save | 23 |
Mental Save | 20 |
Defense: Resistances
Acid | + 18%( 70%) |
Light | + 61%( 70%) |
Cold | + 15%( 70%) |
Fire | + 24%( 70%) |
All | + 10%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Bleed Resistance | 100% |
Disarm Resistance | 20% |
Fear Resistance | 100% |
Stun Resistance | 72% |
Poison Resistance | 80% |
Knockback Resistance | 26% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ghoul | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 6 of Dreadfell. Escort: lone alchemist (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by chitinous spider. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost sun paladin from death by shivgoroth. Escort: lost sun paladin (level 3 of Norgos Lair) | failed |
You failed to protect the lost sun paladin from death by giant blue ant. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +3 Wil +3 Mag dps ---------- Spell.crit +3% Res.pen +10% temporal ----- def ----- Armour +4 Fatigue +3% Resists +15% light Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Mana/turn +0.25 Max.mana +29.00 Light +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+5 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Mag dps ---------- Dmg.mod +3% lightning ----- def ----- Resists +9% fire ---------- misc Infravis +1 Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 20 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +3.00 Stun/Frz- +22% ---------- misc Max.enc +22 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +6 Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +26% Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Dmg.mod +3% cold ----- def ----- Armour +2 Resists +5% cold +6% fire ---------- misc Stam/turn +1.00 Max.stam +30.00 A belt that goes around your waist. |
In main hand | ![]() 3.0 T1 battleaxe 2H weapon [Rare] Master Power 15.0 - 22.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +2 Mag +1 Cun dps ---------- Phys.crit +9.0% ----- def ----- Resists +3% light HP.reg +4.00 Cut- +20% Massive two-handed battleaxes. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +1 Con dps ---------- Crit.mult +5.00% Phys.pwr +20 (+6 eff.) Acc +10 (+4 eff.) Melee Ret 4 physical ----- def ----- Armour +10 Fatigue +3% Resists +6% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% Max.HP +25.00 HP.reg +4.00 Heal.mod +13% A suit of armour made of mail. |
Cloak | ![]() 2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Dmg.mod +6% acid Acc +4 (+2 eff.) Apr +3 On Hit (Melee): * 20% chance to slow global speed by 34% ----- def ----- Defense +1 (+1 eff.) Resists +3% light +9% acid Spell.save +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +1 Mag dps ---------- S.pwr/crit +2 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Mana/turn +0.11 Max.mana +25.00 Amulets make your neck look great! |
Inventory
![]() 0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Cun ----- def ----- Defense +6 (+5 eff.) Blind- +20% ---------- misc Infravis +3 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
![]() 1.0 T3 dagger 1H weapon [Ego+] Master Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +7% physical Acc +13 (+5 eff.) Apr +6 Sharp, short and deadly. |
![]() 3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 35 damage over 5 turns and reducing armor and accuracy by 5 Massive two-handed swords. |
![]() 4.0 T3 sling 1H weapon Reqs Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Slings are used to hurl stones or metal shots at your foes. |
![]() 3.0 T3 waraxe 1H weapon [Normal] Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
![]() 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+4 eff.) Mind.pwr +5 (+5 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 T3 cloak armor [Rare] Arcane While equipped: Stats +4 Dex dps ---------- Phasing +30% ----- def ----- Defense +2 (+2 eff.) Resists +19% darkness +13% temporal Def/telep +27 Res/telep +25% Dur/telep +29% ---------- misc Infravis +3 See.Invis +15 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Resists +6% cold +5% fire ---------- misc Stam/turn +0.40 Max.stam +13.00 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
![]() 1.5 T1 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +4 Con +1 Mag ----- def ----- Armour +1 Fatigue +1% Resists +3% cold HP.reg +1.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +4 (+4 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 14.0 T3 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +8 Defense +3 (+3 eff.) Fatigue +12% A suit of armour made of mail. |
![]() 17.0 T1 massive armor Reqs Massive armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +13 Fatigue +22% Resists +5% arcane Spell.save +10 (+5 eff.) A suit of armour made of metal plates. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+4 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T3 shot ammo [Ego] Nature Power 34.5 - 41.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 19 Proj.spd +200% Ranged+ +8 lightning On Crit.r2 +7 lightning On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 160 physical damage Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 205 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 278 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage by 13% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By zom the Ghoul Berserker level 10
64th Dusk 122nd year of Ascendancy at 01:31 see stats
By zom the Ghoul Berserker level 14
19th Haze 122nd year of Ascendancy at 05:46 see stats
Log
Melee retaliation hits Elder vampire for 4 physical damage.
Elder vampire receives 25 healing from zom.
Decrepitude Disease from Elder vampire hits zom for 18 blight damage.
Elder vampire hits zom for 62 blight damage.
Rotting Disease from Elder vampire hits zom for 18 blight damage.
Ghoulking hits zom for 16 physical damage.
Melee retaliation hits Ghoulking for 2 physical damage.
Decrepitude Disease from Zom hits Ghoul for 7 blight damage.
Ghoulking is afflicted by a decrepitude disease!
zom hits Elder vampire for 9 light damage.
zom hits Ghoul for 36 physical, 6 light (42 total damage).
zom hits Armoured skeleton warrior for 6 light damage.
zom hits Ghoulking for 7 light damage.
Skeleton master archer shoots!
Armoured skeleton warrior hits zom for 121 physical, 3 light (124 total damage).
Melee retaliation hits Armoured skeleton warrior for 1 physical damage.
Talent Warshout is ready to use.
Talent Rune: Blink is ready to use.
Talent Rush is ready to use.
Decrepitude Disease from Elder vampire hits zom for 18 blight damage.
Rotting Disease from Elder vampire hits zom for 18 blight damage.
Skeleton master archer's Shoot hits zom for 66 physical damage.
zom the level 16 ghoul berserker was crushed to death by a skeleton master archer on level 9 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton master archer's Shoot killed zom!
Saving game...
Saving done.