











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Dwarf |
Class | Berserker |
Level / Exp | 26 / 51% |
Size | big |
Lifes / Deaths | Killed by snow giant boulder thrower at level 17 on the 21st Iron 123rd year of Ascendancy at 17:09 / 42Killed by bandit at level 20 on the 1st Stralite 123rd year of Ascendancy at 14:29 Killed by bandit at level 20 on the 1st Stralite 123rd year of Ascendancy at 15:36 Killed by enthralled slave at level 21 on the 35th Stralite 123rd year of Ascendancy at 07:53 Killed by ghoulking at level 21 on the 14th Voratun 123rd year of Ascendancy at 14:28 Killed by runed bone giant at level 21 on the 15th Voratun 123rd year of Ascendancy at 02:23 Killed by runed bone giant at level 21 on the 15th Voratun 123rd year of Ascendancy at 04:13 Killed by runed bone giant at level 21 on the 15th Voratun 123rd year of Ascendancy at 05:58 Killed by skeleton warrior at level 22 on the 16th Voratun 123rd year of Ascendancy at 18:47 Killed by Lisikira the skeleton mage at level 22 on the 16th Voratun 123rd year of Ascendancy at 21:28 Killed by Lisikira the skeleton mage at level 22 on the 16th Voratun 123rd year of Ascendancy at 21:40 Killed by elven blood mage at level 23 on the 27th Voratun 123rd year of Ascendancy at 21:56 Killed by armoured skeleton warrior at level 23 on the 27th Voratun 123rd year of Ascendancy at 22:14 Killed by Grand Corruptor at level 23 on the 28th Voratun 123rd year of Ascendancy at 02:52 Killed by Grand Corruptor at level 23 on the 28th Voratun 123rd year of Ascendancy at 03:04 Killed by Grand Corruptor at level 23 on the 28th Voratun 123rd year of Ascendancy at 03:24 Killed by Grand Corruptor at level 23 on the 28th Voratun 123rd year of Ascendancy at 03:34 Killed by Grand Corruptor at level 23 on the 28th Voratun 123rd year of Ascendancy at 04:11 Killed by elven blood mage at level 23 on the 28th Voratun 123rd year of Ascendancy at 04:28 Killed by Betema the forest wight at level 23 on the 29th Voratun 123rd year of Ascendancy at 09:58 Killed by Betema the forest wight at level 23 on the 29th Voratun 123rd year of Ascendancy at 10:34 Killed by forest wight at level 23 on the 29th Voratun 123rd year of Ascendancy at 11:06 Killed by white wolf at level 23 on the 31st Voratun 123rd year of Ascendancy at 00:09 Killed by emperor wight at level 23 on the 31st Voratun 123rd year of Ascendancy at 08:32 Killed by armoured skeleton warrior at level 24 on the 31st Voratun 123rd year of Ascendancy at 17:57 Killed by Emelomilaith the grave wight at level 24 on the 31st Voratun 123rd year of Ascendancy at 18:09 Killed by Aeriwen the maulotaur at level 24 on the 1st Acquisition 123rd year of Ascendancy at 02:44 Killed by Aeriwen the maulotaur at level 24 on the 1st Acquisition 123rd year of Ascendancy at 03:25 Killed by Elata the skeleton magus at level 24 on the 1st Acquisition 123rd year of Ascendancy at 08:29 Killed by Elata the skeleton magus at level 24 on the 1st Acquisition 123rd year of Ascendancy at 08:40 Killed by Bethusethra the skeleton warrior at level 24 on the 2nd Acquisition 123rd year of Ascendancy at 02:37 Killed by skeleton warrior at level 24 on the 2nd Acquisition 123rd year of Ascendancy at 20:57 Killed by ghoul at level 24 on the 2nd Acquisition 123rd year of Ascendancy at 23:38 Killed by armoured skeleton warrior at level 25 on the 1st Profit 123rd year of Ascendancy at 06:31 Killed by orc pyromancer at level 25 on the 2nd Profit 123rd year of Ascendancy at 00:18 Killed by elder vampire at level 25 on the 2nd Profit 123rd year of Ascendancy at 14:31 Killed by elder vampire at level 25 on the 2nd Profit 123rd year of Ascendancy at 14:46 Killed by The Master at level 25 on the 2nd Profit 123rd year of Ascendancy at 15:05 Killed by The Master at level 25 on the 2nd Profit 123rd year of Ascendancy at 15:18 Killed by The Master at level 25 on the 2nd Profit 123rd year of Ascendancy at 16:11 Killed by Elora the skeleton archer at level 26 on the 2nd Profit 123rd year of Ascendancy at 17:12 Killed by angy at level 26 on the 2nd Profit 123rd year of Ascendancy at 17:17 |
Primary Stats
Strength | 124 (base 55) |
Dexterity | 22 (base 11) |
Constitution | 66 (base 51) |
Magic | 8 (base 10) |
Willpower | 22 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | 960/960 |
Stamina | 205/205 |
Healing Factor | 1.6088369623247 |
Regeneration | 19.575599316591 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 19.500146650446 |
See Invisible | 19.500146650446 |
Offense: Mainhand
Damage | 172 |
Accuracy | 29 |
Crit Chance | 32% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +16% |
Blight | +6% |
Physical | +10% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Acid | +5% |
Mind | +15% |
Lightning | +19% |
Defense: Base
Armour (hardiness) | 57.723073231957 (96.438666929426%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 32 |
Mental Save | 40 |
Defense: Resistances
Acid | + 30%( 70%) |
Cold | + 46%( 70%) |
All | + 15%( 70%) |
Darkness | + 46%( 70%) |
Temporal | + 18%( 70%) |
Mind | + 25%( 70%) |
Lightning | + 24%( 70%) |
Fire | + 22%( 70%) |
Nature | + 30%( 70%) |
Defense: Immunities
Stun Resistance | 42% |
Bleed Resistance | 20% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 622 life over 5 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -621 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 621 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 634% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Bloodthirst | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by blade horror. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by ghoul. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost defiler from death by skeleton magus. Escort: lost defiler (level 3 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 1 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by storm drake hatchling. Escort: worried loremaster (level 2 of Old Forest) | failed |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 80. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed wretchling eyeball. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * You've found the needed sandworm tooth. * You've found the needed xorn fragment. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed giant spider spinneret. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight Melee Ret 4 blight 6 temporal ----- def ----- Armour +4 Fatigue +3% Resists +6% cold +8% fire Crit.chn- 15.00% Die.at -60.00 life Cut- +20% Knockbk- +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 41.46 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 41.46 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Tool | ![]() 2.0 T2 torque charm [Rare] Psionic While equipped: Stats +3 Cun ----- def ----- Armour +16 HP.reg +4.00 Pinning- +20% ---------- misc Max.hate +4.00 Blast the opponent's mind dealing 201 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 2 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% mind Res.pen +5% acid Melee Ret 4 lightning On Hit (Melee): * 20% chance to reduce armor by 13% ----- def ----- Resists +18% acid +12% mind +9% darkness Rings make your fingers look great! |
On fingers | ![]() 0.1 T2 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +8.00% Phys.pwr +4 (+1 eff.) Dmg.mod +6% mind Res.pen +15% mind ----- def ----- Resists +9% darkness +12% cold Mind.save +6 (+2 eff.) A belt that goes around your waist. |
In main hand | ![]() 3.0 T3 greatsword 2H weapon [Ego++] Arcane/Master Power 35.5 - 56.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +16% lightning Res.pen +19% lightning Massive two-handed swords. |
On hands | ![]() 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +2 Str +1 Dex +2 Cun +4 Con ----- def ----- Armour +2 Fatigue +3% Resists +3% temporal HP.reg +2.50 ---------- misc Stam/turn +0.50 Psi/turn +0.12 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+4 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Cloak | ![]() 2.0 T3 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Dex +2 Wil +2 Cun ----- def ----- Defense +2 (+2 eff.) Mind.save +7 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% lightning Stun/Frz- +20% Amulets make your neck look great! |
Inventory
![]() 0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+5 eff.) Spell.save +15 (+7 eff.) Mind.save -7 (-4 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
![]() 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +10% blight Acc +6 (+3 eff.) ----- def ----- Resists +10% blight Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Mind.save +4 (+1 eff.) Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Mag ----- def ----- Spell.save +4 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Arcane Power 32.0 - 48.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 arcane +20 cold On Crit.r2 +8 mind While equipped: dps ---------- Mind.crit +1% ----- def ----- Resists +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.04 Max.psi +30.00 Massive two-handed battleaxes. |
![]() 3.0 T2 battleaxe 2H weapon [Ego+] Master Power 24.0 - 36.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +9 (+2 eff.) Res.pen +9% physical ----- def ----- Disarm- +17% Massive two-handed battleaxes. |
![]() 5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 53.0 - 79.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +14 cold Massive two-handed mauls. |
![]() 4.0 T2 longbow 2H weapon Reqs Shoot [Unique] Arcane/Nature Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 On Hit: 25% Cyst Burst 1 On Hit: 25% Epidemic 1 While equipped: dps ---------- Spell.pwr +10 (+10 eff.) Ranged+ 20 blight Dmg.mod +20% blight On Hit (Ranged): * 40% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Disease- +50% A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
![]() 3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 2.0 - 2.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature +3% light Res.pen +15% arcane Melee Ret 4 nature ----- def ----- Resists +6% acid +3% light +6% fire +7% lightning +6% cold ---------- misc Light +3 A belt that goes around your waist. |
![]() 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Str +2 Con ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Phys.crit +1.0% Acc +5 (+3 eff.) ----- def ----- Armour +3 Defense +15 (+10 eff.) Fatigue -3% Phys.save +6 (+2 eff.) ---------- misc Max.enc +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +4 Fatigue +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +4 (+1 eff.) Apr +5 ----- def ----- Armour +3 Fatigue +2% Resists +5% arcane Mind.save +3 (+1 eff.) Blind- +10% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 T1 hands armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +6 (+2 eff.) Melee Ret 2 physical ----- def ----- Armour +1 Resists +3% blight Cut- +20% Disarm- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire Res.pen +5% cold Melee Ret 6 darkness 2 fire On Hit (Melee): * 20% chance to reduce damage dealt by 13% ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal +3% cold A cap made of leather. |
![]() 2.0 T1 head armor [Ego] Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Phys.save +10 (+3 eff.) A cap made of leather. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Nature/Disrupt/Master While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% fire ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +17% acid +13% darkness +23% blight +12% fire +11% nature ---------- misc Light +4 A suit of armour made of mail. |
![]() 14.0 T1 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Mind.save +10 (+3 eff.) A suit of armour made of mail. |
![]() 14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +13 Defense +2 (+2 eff.) Fatigue +12% Max.HP +25.00 A suit of armour made of mail. |
![]() 9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+5 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 14.08 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() 17.0 T2 massive armor Reqs Massive armour training [Ego+] Nature While equipped: ----- def ----- Armour +11 Fatigue +22% Resists +7% acid +6% cold ---------- misc Breathe water A suit of armour made of metal plates. |
![]() 7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+7 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+6 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% darkness Melee Ret 4 darkness ----- def ----- Fatigue -6% Resists +18% lightning +7% fire +6% darkness ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(72 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 2 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By angy the Dwarf Berserker level 15
25th Shortage 122nd year of Ascendancy at 02:30 see stats
By angy the Dwarf Berserker level 21
35th Stralite 123rd year of Ascendancy at 13:03 see stats
By angy the Dwarf Berserker level 20
7th Steel 123rd year of Ascendancy at 09:33 see stats
By angy the Dwarf Berserker level 10
20th Dearth 122nd year of Ascendancy at 19:35 see stats
By angy the Dwarf Berserker level 20
5th Steel 123rd year of Ascendancy at 13:55 see stats
By angy the Dwarf Berserker level 23
31st Voratun 123rd year of Ascendancy at 00:09 see stats
By angy the Dwarf Berserker level 5
19th Voratun 122nd year of Ascendancy at 00:51 see stats
By angy the Dwarf Berserker level 20
1st Stralite 123rd year of Ascendancy at 14:26 see stats
By angy the Dwarf Berserker level 12
5th Shortage 122nd year of Ascendancy at 23:28 see stats
By angy the Dwarf Berserker level 21
36th Stralite 123rd year of Ascendancy at 02:43 see stats
By angy the Dwarf Berserker level 10
37th Dearth 122nd year of Ascendancy at 21:42 see stats
By angy the Dwarf Berserker level 21
35th Stralite 123rd year of Ascendancy at 10:47 see stats
By angy the Dwarf Berserker level 18
23rd Iron 123rd year of Ascendancy at 12:11 see stats
By angy the Dwarf Berserker level 25
2nd Profit 123rd year of Ascendancy at 16:50 see stats
Log
Golem (servant of Elora the skeleton archer) is crippled.
Golem (servant of Elora the skeleton archer) hits angy for 1 physical damage.
Melee retaliation hits Golem (servant of Elora the skeleton archer) for 5 lightning, 4 blight, 6 temporal (15 total damage).
angy hits Cold drake hatchling for 25 lightning damage.
angy hits Cold drake hatchling for 27 lightning damage.
angy hits Cold drake for 27 lightning damage.
angy hits Golem (servant of Elora the skeleton archer) for (85 absorbed), 297 physical, 27 lightning (324 total damage).
Decrepitude Disease from Ghoulking hits angy for 38 blight damage.
Weakness Disease from Ghoulking hits angy for 38 blight damage.
Rotting Disease from Ghoulking hits angy for 38 blight damage.
Poison from Ghoulking hits angy for 2 nature damage.
Elora the skeleton archer casts Channel Staff.
angy performs a melee critical strike against Golem (servant of Elora the skeleton archer)!
angy hits Cold drake hatchling for 17 lightning damage.
angy hits Something for 15 lightning damage.
angy hits Cold drake hatchling for 16 lightning damage.
angy hits Cold drake for 17 lightning damage.
angy hits Golem (servant of Elora the skeleton archer) for 429 physical damage.
angy killed Golem (servant of Elora the skeleton archer)!
Elora the skeleton archer's Channel Staff hits angy for 85 physical damage.
angy the level 26 dwarf berserker was torn limb from limb to death by Elora the skeleton archer on level 9 of Dreadfell.
angy's rage subsides!
Angy no longer revels in blood quite so much.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elora the skeleton archer's Channel Staff killed angy!
Saving game...
Saving done.