










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Summoner |
| Level / Exp | 13 / 82% |
| Size | medium |
| Lifes / Deaths | Killed by Sambaraseri the shalore at level 5 on the 8th Mirth 122nd year of Ascendancy at 19:57 / 88Killed by Sambaraseri the shalore at level 5 on the 8th Mirth 122nd year of Ascendancy at 20:23 Killed by Colon the human at level 5 on the 8th Mirth 122nd year of Ascendancy at 20:47 Killed by Towen the human at level 8 on the 30th Dusk 122nd year of Ascendancy at 14:09 Killed by Towen the human at level 8 on the 30th Dusk 122nd year of Ascendancy at 15:04 Killed by shivgoroth at level 9 on the 14th Haze 122nd year of Ascendancy at 20:11 Killed by shivgoroth at level 9 on the 14th Haze 122nd year of Ascendancy at 21:06 Killed by Ez Gam at level 9 on the 16th Haze 122nd year of Ascendancy at 08:43 Killed by shivgoroth at level 9 on the 16th Haze 122nd year of Ascendancy at 10:00 Killed by devourer at level 10 on the 30th Haze 122nd year of Ascendancy at 14:31 Killed by fiery orc wyrmic at level 11 on the 30th Haze 122nd year of Ascendancy at 21:32 Killed by giant acid ant at level 11 on the 32nd Haze 122nd year of Ascendancy at 01:51 Killed by netherworm mass at level 11 on the 32nd Haze 122nd year of Ascendancy at 02:34 Killed by netherworm mass at level 11 on the 32nd Haze 122nd year of Ascendancy at 03:27 Killed by netherworm mass at level 11 on the 32nd Haze 122nd year of Ascendancy at 10:01 Killed by netherworm mass at level 11 on the 32nd Haze 122nd year of Ascendancy at 14:48 Killed by netherworm mass at level 11 on the 32nd Haze 122nd year of Ascendancy at 19:41 Killed by Towelatu the thalore at level 11 on the 68th Haze 122nd year of Ascendancy at 23:35 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 00:59 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 01:36 Killed by Boleli the halfling at level 11 on the 69th Haze 122nd year of Ascendancy at 02:15 Killed by ritch flamespitter at level 11 on the 69th Haze 122nd year of Ascendancy at 03:03 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 03:51 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 04:40 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 05:31 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 06:13 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 07:01 Killed by Towelatu the thalore at level 11 on the 69th Haze 122nd year of Ascendancy at 07:41 Killed by flame turret at level 11 on the 2nd Decay 122nd year of Ascendancy at 08:44 Killed by multi-hued drake hatchling at level 11 on the 2nd Decay 122nd year of Ascendancy at 09:24 Killed by Emeluvena the degenerated skeleton warrior at level 11 on the 2nd Decay 122nd year of Ascendancy at 10:39 Killed by flame turret at level 11 on the 2nd Decay 122nd year of Ascendancy at 11:37 Killed by degenerated skeleton archer at level 11 on the 2nd Decay 122nd year of Ascendancy at 20:51 Killed by grave wight at level 12 on the 4th Decay 122nd year of Ascendancy at 04:16 Killed by skeleton archer at level 12 on the 4th Decay 122nd year of Ascendancy at 05:32 Killed by naga myrmidon at level 12 on the 4th Decay 122nd year of Ascendancy at 08:07 Killed by naga psyren at level 12 on the 4th Decay 122nd year of Ascendancy at 13:46 Killed by naga myrmidon at level 12 on the 4th Decay 122nd year of Ascendancy at 22:14 Killed by naga myrmidon at level 12 on the 4th Decay 122nd year of Ascendancy at 22:38 Killed by dream seed at level 12 on the 5th Decay 122nd year of Ascendancy at 13:01 Killed by Lisyssra the lesser vampire at level 12 on the 7th Decay 122nd year of Ascendancy at 16:33 Killed by Lisyssra the lesser vampire at level 12 on the 7th Decay 122nd year of Ascendancy at 17:24 Killed by Elyssra the skeleton warrior at level 12 on the 7th Decay 122nd year of Ascendancy at 18:54 Killed by Elyssra the skeleton warrior at level 12 on the 7th Decay 122nd year of Ascendancy at 19:34 Killed by Betulaith the master vampire at level 12 on the 7th Decay 122nd year of Ascendancy at 20:54 Killed by Betulaith the master vampire at level 12 on the 7th Decay 122nd year of Ascendancy at 22:14 Killed by Betulaith the master vampire at level 12 on the 7th Decay 122nd year of Ascendancy at 23:04 Killed by Betulaith the master vampire at level 12 on the 7th Decay 122nd year of Ascendancy at 23:36 Killed by Isiwen the ghoul at level 12 on the 8th Decay 122nd year of Ascendancy at 01:56 Killed by Mayinor the vampire at level 13 on the 8th Decay 122nd year of Ascendancy at 08:48 Killed by Mayinor the vampire at level 13 on the 8th Decay 122nd year of Ascendancy at 09:47 Killed by Islotha the lesser vampire at level 13 on the 8th Decay 122nd year of Ascendancy at 12:12 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 14:37 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 15:03 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 15:32 Killed by armoured skeleton warrior at level 13 on the 8th Decay 122nd year of Ascendancy at 15:59 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 16:22 Killed by armoured skeleton warrior at level 13 on the 8th Decay 122nd year of Ascendancy at 16:55 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 17:34 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 18:43 Killed by armoured skeleton warrior at level 13 on the 8th Decay 122nd year of Ascendancy at 19:16 Killed by armoured skeleton warrior at level 13 on the 8th Decay 122nd year of Ascendancy at 19:54 Killed by armoured skeleton warrior at level 13 on the 8th Decay 122nd year of Ascendancy at 20:35 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 21:09 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 21:33 Killed by Ez Gam at level 13 on the 8th Decay 122nd year of Ascendancy at 22:11 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 23:01 Killed by Celia at level 13 on the 8th Decay 122nd year of Ascendancy at 23:47 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 00:45 Killed by armoured skeleton warrior at level 13 on the 9th Decay 122nd year of Ascendancy at 01:26 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 02:12 Killed by armoured skeleton warrior at level 13 on the 9th Decay 122nd year of Ascendancy at 02:51 Killed by armoured skeleton warrior at level 13 on the 9th Decay 122nd year of Ascendancy at 03:26 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 04:27 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 05:01 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 05:41 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 06:21 Killed by armoured skeleton warrior at level 13 on the 9th Decay 122nd year of Ascendancy at 07:11 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 07:59 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 08:43 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 09:24 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 10:25 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 11:21 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 12:23 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 13:03 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 13:50 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 14:59 Killed by Celia at level 13 on the 9th Decay 122nd year of Ascendancy at 15:32 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 23 (base 11) |
| Constitution | 12 (base 12) |
| Magic | 15 (base 10) |
| Willpower | 45 (base 38) |
| Cunning | 40 (base 25) |
Resources
| Life | 277/277 |
| Equilibrium | 0 |
| Healing Factor | 1.0191526171258 |
| Regeneration | 1.2739407714072 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 58.292576378924 |
| See Invisible | 58.292576378924 |
Offense: Mainhand
| Damage | 23 |
| Accuracy | 35 |
| Crit Chance | 14% |
| APR | 12 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 29 |
| Accuracy | 35 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +32% |
| Acid | +11% |
| Fire | +14% |
| Darkness | +4% |
| Cold | +11% |
| Arcane | +5% |
| Mind | +4% |
| All | 0% |
Offense: Damage Penetration
| Nature | +20% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 24 |
| Ranged Defense | 24 |
| Fatigue | 0 |
| Physical Save | 7 |
| Spell Save | 20 |
| Mental Save | 32 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Nature | + 25%( 70%) |
| Temporal | + 14%( 70%) |
| Cold | + 34%( 70%) |
| Lightning | + 14%( 70%) |
| Fire | + 29%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 50% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Wild-gift / Summoning (utility) | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (melee) | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lone alchemist from death by Spellblaze Crystal. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * You've found the needed ice ant stinger. * You've found the needed orc heart. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | grounding pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +5% temporal A pair of boots made of leather. |
| Light source | Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.0 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 59.61 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 59.61 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On hands | hardened leather gloves of magic (+3) (0 def, 2 armour)Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Mag Changes damage: +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 43 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +22% acid / +22% fire / +6% cold Changes damage: +11% acid / +11% fire Mental save: +9 (+4 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | marksman's copper ring of frost (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Changes resistances: +22% cold Changes damage: +11% cold Rings make your fingers look great! |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In main hand | gifted mossy mindstar (2-2 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +4 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Main armor | woollen robe of nature (+18%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% nature / +9% all Changes damage: +12% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| In off hand | vined mindstar 'Scorchhunger' (6-7 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +4 lightning When wielded/worn: Damage (Melee): 4 mind / 3 darkness Changes damage: +3% fire / +4% mind / +4% darkness Talent granted: +1 Attune Mindstar Mental save: +6 (+3 eff.) Mindpower: +19 (+6 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+10 eff.) Changes stats: +4 Dex / +4 Cun / +4 Wil Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
| Around neck | restful copper amulet of mastery (0.10 Technique / Combat techniques)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Talent mastery: +0.10 Technique / Combat techniques Life regen: +1.00 Amulets make your neck look great! |
Inventory
truestriking iron mace of enduring (11-15 power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +0.5% Attack speed: 100% When wielded/worn: Accuracy: +5 (+3 eff.) Armour penetration: +5 Changes stats: +5 Con / +6 Wil Changes resistances penetration: +5% physical Maximum life: +20.00 Blunt and deadly. |
Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+6 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
mossy mindstar (3-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 3.0 - 3.3 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
rough leather armour (3 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+2 eff.) Fatigue: +6% A suit of armour made of leather. |
3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+6 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 172 power out of 316/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
There is an open mausoleum here (press '' or right click to use).
Ran for 19 turns (stop reason: at exit).
Saving done.
You feel mildly anxious, and walk with caution.
Space around you starts to dissolve...
Resting starts...
Rested for 34 turns (stop reason: all resources and life at maximum).
Resting starts...
You are yanked out of this place!
Rested for 6 turns (stop reason: saving).
There is a A gate into Last Hope's graveyard here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...
Rested for 1 turns (stop reason: saving).
Saving game...
There is a Last Hope (Town) here (press '' or right click to use).
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...
Saving done.







































































