Charles the level 6 Cornac Cultist of Entropy by Charles

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceCornac
ClassCultist of Entropy
Level / Exp6 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic25 (base 25)
Willpower10 (base 10)
Cunning13 (base 13)

Resources

Life146/146
Insanity72/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage11
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance9%
Speed1

Offense: Mind

Mindpower15
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%
Cold+10%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save7
Spell Save12
Mental Save21

Defense: Resistances

Cold+ 21%( 70%)
Mind+ 16%( 70%)
Fire+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance25%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Madness1.40
1/5
0/5
0/5
0/5
Demented / Entropy1.30
1/5
0/5
0/5
0/5
Demented / Nether1.30
4/5
0/5
0/5
0/5
Demented / Timethief1.30
1/5
0/5
0/5
0/5
Demented / Void1.30
1/5
0/5
0/5
0/5

Generic Talents

Demented / Calamity1.30
1/5
0/5
0/5
0/5
Demented / Beyond sanity1.30
1/5
0/5
0/5
0/5
Demented / Doom1.30
3/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done

Equipment

Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

Rested for 27 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Charles picks up (x.):
ametrine.
Charles picks up (p.):
iron plate armour of cold resistance (0 def, 7 armour).
Charles picks up (i.):
Darkhacker (87% power, 18 apr, mind damage).
Charles picks up (j.):
arcing iron steamsaw of phasing (102% power, 5 apr).
Charles picks up (j.):
acidic iron steamsaw (101% power, 0 apr).
Charles picks up (r.):
prismatic rough leather armour of lightning resistance (3 def, 2 armour).
Charles picks up (p.):
grounding pair of iron boots (0 def, 3 armour).
Charles picks up (q.):
blighted iron gauntlets of strength (+2) (0 def, 1 armour).
Charles picks up (o.):
linen cloak (1 def, 0 armour).
Charles picks up (u.):
rejuvenating iron mail armour (2 def, 4 armour).
Charles picks up (D.):
bright brass lantern of focus.
Charles picks up (e.):
acidic iron greatsword of phasing (115% power, 10 apr).
Ran for 5 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Charles picks up (J.):
citrine.
Ran for 2 turns (stop reason: at object).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.