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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Normal Exploration |
Sex | Male |
Race | Orc |
Class | Sawbutcher |
Level / Exp | 35 / 51% |
Size | big |
Lifes / Deaths | Killed by burow at level 5 on the 11st Retaking 124th year of Ascendancy at 09:53 / 128Killed by High Guard Talosis at level 11 on the 14th Revenge 124th year of Ascendancy at 10:15 Killed by Innneea the human at level 14 on the 6th Dearth 124th year of Ascendancy at 05:53 Killed by Lisylethra the steam giant berserker at level 14 on the 37th Dearth 124th year of Ascendancy at 09:02 Killed by steam giant flameshot at level 14 on the 37th Dearth 124th year of Ascendancy at 09:28 Killed by Lisylethra the steam giant berserker at level 14 on the 37th Dearth 124th year of Ascendancy at 09:51 Killed by steam giant flameshot at level 15 on the 37th Dearth 124th year of Ascendancy at 11:04 Killed by Arch-Merchant Kaltor at level 15 on the 37th Dearth 124th year of Ascendancy at 11:55 Killed by Arch-Merchant Kaltor at level 15 on the 37th Dearth 124th year of Ascendancy at 12:26 Killed by Arch-Merchant Kaltor at level 15 on the 37th Dearth 124th year of Ascendancy at 12:59 Killed by Arch-Merchant Kaltor at level 15 on the 37th Dearth 124th year of Ascendancy at 13:32 Killed by Arch-Merchant Kaltor at level 15 on the 37th Dearth 124th year of Ascendancy at 13:57 Killed by burow at level 19 on the 4th Loss 124th year of Ascendancy at 01:16 Killed by Dordahu the shalore at level 19 on the 19th Loss 124th year of Ascendancy at 02:24 Killed by Ambarlim the shalore at level 19 on the 19th Loss 124th year of Ascendancy at 03:01 Killed by Ademiwyn the ritch larva at level 21 on the 24th Loss 124th year of Ascendancy at 12:02 Killed by bear trap at level 21 on the 24th Loss 124th year of Ascendancy at 15:43 Killed by larvae bloated ritch mother at level 22 on the 24th Loss 124th year of Ascendancy at 16:19 Killed by Galaith the ritch larva at level 22 on the 24th Loss 124th year of Ascendancy at 20:15 Killed by minotaur at level 23 on the 25th Loss 124th year of Ascendancy at 06:29 Killed by Glorolle the larvae bloated ritch mother at level 23 on the 25th Loss 124th year of Ascendancy at 08:22 Killed by worm that walks at level 27 on the 1st Destruction 124th year of Ascendancy at 15:09 Killed by luminous horror at level 28 on the 2nd Destruction 124th year of Ascendancy at 15:05 Killed by worm that walks at level 29 on the 4th Destruction 124th year of Ascendancy at 11:05 Killed by dreaming horror at level 29 on the 5th Destruction 124th year of Ascendancy at 08:23 Killed by bloated horror at level 29 on the 48th Destruction 124th year of Ascendancy at 06:39 Killed by Lchmelhro the shalore at level 29 on the 48th Destruction 124th year of Ascendancy at 06:54 Killed by Lchmelhro the shalore at level 29 on the 48th Destruction 124th year of Ascendancy at 07:33 Killed by Aranasilen the shalore at level 30 on the 4th Remembrance 125th year of Ascendancy at 06:25 Killed by Umeionhi the shalore at level 30 on the 4th Remembrance 125th year of Ascendancy at 09:20 Killed by orc cryomancer (subdued) at level 33 on the 7th Remembrance 125th year of Ascendancy at 04:48 Killed by Adyta the Guardian at level 33 on the 31st Remembrance 125th year of Ascendancy at 15:47 Killed by saw horror at level 33 on the 31st Remembrance 125th year of Ascendancy at 22:38 Killed by saw horror at level 33 on the 31st Remembrance 125th year of Ascendancy at 23:27 Killed by Arasewen the saw horror at level 34 on the 32nd Remembrance 125th year of Ascendancy at 09:47 Killed by Cyrama the Guardian at level 34 on the 32nd Remembrance 125th year of Ascendancy at 17:45 Killed by Aeon the human at level 34 on the 39th Remembrance 125th year of Ascendancy at 07:54 Killed by Rovesey the human at level 34 on the 52nd Remembrance 125th year of Ascendancy at 12:45 Killed by Oronean the human at level 34 on the 52nd Remembrance 125th year of Ascendancy at 13:40 Killed by burow's Temporal Clone at level 34 on the 20th Retaking 125th year of Ascendancy at 15:37 Killed by Clamiell the human at level 34 on the 20th Retaking 125th year of Ascendancy at 16:29 Killed by Clamiell the human at level 34 on the 20th Retaking 125th year of Ascendancy at 17:23 Killed by Clamiell the human at level 34 on the 20th Retaking 125th year of Ascendancy at 18:18 Killed by war hound at level 34 on the 27th Retaking 125th year of Ascendancy at 21:08 Killed by minotaur at level 34 on the 27th Retaking 125th year of Ascendancy at 23:05 Killed by burow's Inner Demon at level 34 on the 28th Retaking 125th year of Ascendancy at 07:33 Killed by ritch flamespitter (wild summon) at level 34 on the 28th Retaking 125th year of Ascendancy at 08:21 Killed by multi-hued crystal at level 34 on the 28th Retaking 125th year of Ascendancy at 14:33 Killed by burow's Inner Demon at level 35 on the 29th Retaking 125th year of Ascendancy at 04:34 Killed by Elagath the treant at level 35 on the 29th Retaking 125th year of Ascendancy at 07:29 Killed by Xomina the crystalbark at level 35 on the 29th Retaking 125th year of Ascendancy at 09:02 Killed by Betabrewen the crystalbark at level 35 on the 29th Retaking 125th year of Ascendancy at 10:23 Killed by Xurin the treant at level 35 on the 29th Retaking 125th year of Ascendancy at 11:29 Killed by Xurin the treant at level 35 on the 29th Retaking 125th year of Ascendancy at 11:43 Killed by 3-headed hydra at level 35 on the 29th Retaking 125th year of Ascendancy at 18:31 Killed by Adatira the treant at level 35 on the 30th Retaking 125th year of Ascendancy at 01:26 Killed by burow's Inner Demon at level 35 on the 30th Retaking 125th year of Ascendancy at 02:26 Killed by Eilinurin the treant at level 35 on the 30th Retaking 125th year of Ascendancy at 07:48 Killed by thought-forged bowman at level 35 on the 30th Retaking 125th year of Ascendancy at 13:00 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 16:53 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 17:03 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 17:49 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 18:13 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 19:04 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 20:01 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 20:41 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 21:30 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 22:33 Killed by Velylle the crystalbark at level 35 on the 30th Retaking 125th year of Ascendancy at 23:21 Killed by Velylle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 00:15 Killed by giant spider at level 35 on the 31st Retaking 125th year of Ascendancy at 01:06 Killed by Velylle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 01:59 Killed by Velylle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 02:50 Killed by Velylle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 03:39 Killed by Velylle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 04:29 Killed by Velylle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 05:18 Killed by fire drake at level 35 on the 31st Retaking 125th year of Ascendancy at 06:45 Killed by thought-forged bowman at level 35 on the 31st Retaking 125th year of Ascendancy at 09:36 Killed by Polodhewyn the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 11:41 Killed by rimebark at level 35 on the 31st Retaking 125th year of Ascendancy at 12:31 Killed by rimebark at level 35 on the 31st Retaking 125th year of Ascendancy at 13:25 Killed by Porevea the treant at level 35 on the 31st Retaking 125th year of Ascendancy at 14:16 Killed by fire drake at level 35 on the 31st Retaking 125th year of Ascendancy at 15:05 Killed by rimebark at level 35 on the 31st Retaking 125th year of Ascendancy at 16:36 Killed by Bethabrethra the treant at level 35 on the 31st Retaking 125th year of Ascendancy at 17:32 Killed by Bethabrethra the treant at level 35 on the 31st Retaking 125th year of Ascendancy at 18:24 Killed by fire drake at level 35 on the 31st Retaking 125th year of Ascendancy at 19:22 Killed by war hound at level 35 on the 31st Retaking 125th year of Ascendancy at 20:14 Killed by Polelle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 22:59 Killed by Polelle the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 23:20 Killed by Xerayawe the crystalbark at level 35 on the 31st Retaking 125th year of Ascendancy at 23:53 Killed by Xerayawe the crystalbark at level 35 on the 32nd Retaking 125th year of Ascendancy at 00:50 Killed by ritch flamespitter at level 35 on the 32nd Retaking 125th year of Ascendancy at 01:32 Killed by Cyrimina the treant at level 35 on the 32nd Retaking 125th year of Ascendancy at 02:25 Killed by ritch flamespitter at level 35 on the 32nd Retaking 125th year of Ascendancy at 03:15 Killed by ritch flamespitter at level 35 on the 32nd Retaking 125th year of Ascendancy at 04:10 Killed by stone golem at level 35 on the 32nd Retaking 125th year of Ascendancy at 05:17 Killed by war hound at level 35 on the 32nd Retaking 125th year of Ascendancy at 06:11 Killed by Cyrimina the treant at level 35 on the 32nd Retaking 125th year of Ascendancy at 06:55 Killed by war hound at level 35 on the 32nd Retaking 125th year of Ascendancy at 07:59 Killed by Ivewen the crystalbark at level 35 on the 32nd Retaking 125th year of Ascendancy at 08:57 Killed by fire drake at level 35 on the 32nd Retaking 125th year of Ascendancy at 10:00 Killed by rimebark at level 35 on the 32nd Retaking 125th year of Ascendancy at 10:56 Killed by Xeryta the treant at level 35 on the 32nd Retaking 125th year of Ascendancy at 11:37 Killed by minotaur at level 35 on the 32nd Retaking 125th year of Ascendancy at 11:55 Killed by ritch flamespitter at level 35 on the 32nd Retaking 125th year of Ascendancy at 12:15 Killed by war hound at level 35 on the 32nd Retaking 125th year of Ascendancy at 12:44 Killed by burow's Inner Demon at level 35 on the 32nd Retaking 125th year of Ascendancy at 13:38 Killed by giant spider (wild summon) at level 35 on the 32nd Retaking 125th year of Ascendancy at 17:39 Killed by giant spider (wild summon) at level 35 on the 32nd Retaking 125th year of Ascendancy at 17:57 Killed by giant spider (wild summon) at level 35 on the 32nd Retaking 125th year of Ascendancy at 18:44 Killed by Porolemira the treant at level 35 on the 32nd Retaking 125th year of Ascendancy at 19:43 Killed by Glorimina the crystalbark at level 35 on the 32nd Retaking 125th year of Ascendancy at 22:33 Killed by Glorimina the crystalbark at level 35 on the 32nd Retaking 125th year of Ascendancy at 23:30 Killed by Emelolaith the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 04:28 Killed by Emelolaith the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 05:12 Killed by Emelolaith the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 05:52 Killed by Emelolaith the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 06:35 Killed by Emelolaith the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 07:22 Killed by Emelolaith the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 08:10 Killed by giant spider at level 35 on the 33rd Retaking 125th year of Ascendancy at 08:33 Killed by Lisoma the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 09:08 Killed by rimebark at level 35 on the 33rd Retaking 125th year of Ascendancy at 10:06 Killed by fire drake at level 35 on the 33rd Retaking 125th year of Ascendancy at 10:56 Killed by Lisoma the treant at level 35 on the 33rd Retaking 125th year of Ascendancy at 11:56 Killed by rimebark at level 35 on the 33rd Retaking 125th year of Ascendancy at 12:43 Killed by giant spider at level 35 on the 33rd Retaking 125th year of Ascendancy at 13:10 Killed by ritch flamespitter at level 35 on the 33rd Retaking 125th year of Ascendancy at 16:49 |
Primary Stats
Strength | 146 (base 60) |
Dexterity | 21 (base 10) |
Constitution | 58 (base 24) |
Magic | 21 (base 10) |
Willpower | 14 (base 10) |
Cunning | 63 (base 60) |
Resources
Life | 1046/1046 |
Steam | 100/100 |
Healing Factor | 1.3705582077367 |
Regeneration | 4.9305492177645 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.8817841970013E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 3 |
See Invisible | 12 |
Offense: Mainhand
Damage | 175 |
Accuracy | 40 |
Crit Chance | 20% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 80 |
Accuracy | 40 |
Crit Chance | 19% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 10 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +6% |
Mind | +9% |
Physical | +12% |
Fire | +22% |
All | 0% |
Offense: Damage Penetration
Physical | +25% |
Acid | +20% |
Fire | +25% |
Temporal | +10% |
Defense: Base
Armour (hardiness) | 66.317011280365 (77.903125182002%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 0 |
Physical Save | 58 |
Spell Save | 23 |
Mental Save | 34 |
Defense: Resistances
Acid | + 35%( 70%) |
Physical | + 8%( 70%) |
Cold | + 13%( 70%) |
All | + 3%( 70%) |
Darkness | + 24%( 70%) |
Light | + 12%( 70%) |
Temporal | + 12%( 70%) |
Lightning | + 12%( 70%) |
Fire | + 35%( 70%) |
Mind | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Pinning Resistance | 70% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 27% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.9 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 12.8 steam per turn. Can be activated for an instant burst of 64 steam. Its effects scale with your Strength stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 134% efficiency and cooldown mod of 62%. Its effects scale with your Constitution stat. |
Class Talents
Steamtech / Battlefield management | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 2/5 |
| 1/5 |
Steamtech / Furnace | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Steamtech / Blacksmith | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Orc | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Engineering | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Furnace |
talent | Grinding Shield |
talent | Overheat Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
You found a yeti mind control tinker. If you can tame 8 wild yetis and send them back to Kruk Pride they can be trained and sent back to you at your request using a psychoportation beacon. Yeti ReinforcementsWild yetis are mostly found in yeti's caves. * Captured eight yetis (will be available to summon at level 20). | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+3 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +1 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
Light source | ![]() 1.0 T3 lite [Ego+] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() 3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+4 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On hands | ![]() 1.0 T4 hands armor [Ego++] Arcane/Master While equipped: Stats +4 Mag +3 Wil +4 Con dps ---------- Melee+ 6 acid 4 fire 6 cold 3 lightning ----- def ----- Armour +3 Phys.save +18 (+5 eff.) Spell.save +6 (+3 eff.) Mind.save +5 (+3 eff.) Disarm- +27% ---------- misc Talents +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +3 Str +8 Mag +5 Con dps ---------- Dmg.mod +6% light Acc +12 (+4 eff.) Apr +10 ----- def ----- Defense +10 (+3 eff.) ---------- misc Light +2 Infravis +2 See.Invis +12 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | ![]() 0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Rings make your fingers look great! |
Around neck | ![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +9% mind Res.pen +20% acid +10% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Resists +15% acid +9% temporal Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 steamsaw 1H weapon [Ego+] Arcane/Steamtech Power 34.5 - 51.8 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +72 Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * Deals 15 light and fire damage to each enemy blocked ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +9% light +8% fire ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Around waist | ![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Dmg.mod +12% acid ----- def ----- Armour +11 Defense +7 (+2 eff.) Resists +9% lightning Phys.save +15 (+4 eff.) ---------- misc Equi/ret +0.08 Max.psi +20.00 A belt that goes around your waist. |
In off hand | ![]() 3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 26.0 - 39.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +42 Uses 1.0 Steam While equipped: Stats +1 Con dps ---------- Melee+ 16 lightning Melee Ret 4 lightning ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +12% darkness +2% physical Silence- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Infravis +1 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! This object's appearance was changed to stralite steamsaw. |
Cloak | ![]() 2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+5 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
Main armor | ![]() 14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: dps ---------- Melee+ 16 acid 13 fire Melee Ret 8 acid 11 fire ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +18% acid +10% fire +6% mind Mind.save +18 (+8 eff.) A suit of armour made of mail. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 569% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Nature Power 34.5 - 51.8 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +8 lightning On Crit.r2 +8 lightning +66 fire While equipped: Stats +9 Dex +8 Wil dps ---------- All.spd +8% Res.pen +23% fire Melee Ret 6 lightning ----- def ----- Crit.chn- 15.00% Massive two-handed battleaxes. |
![]() 3.0 T3 battleaxe 2H weapon [Rare] Nature Power 35.0 - 52.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Melee+ +29 nature On Crit.r2 +20 lightning While equipped: dps ---------- Dmg.mod +30% acid Res.pen +15% lightning Melee Ret 4 nature Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Master Power 26.0 - 33.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Melee+ +4 arcane On Hit.r1 +4 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +9.0% Dmg.mod +12% temporal Res.pen +10% physical Acc +29 (+10 eff.) Apr +12 On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +10 (+3 eff.) Disarm- +27% Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Nature Power 18.0 - 23.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +12 acid On Crit.r2 +29 acid +19 nature While equipped: dps ---------- Res.pen +11% acid +17% nature Apr +11 ----- def ----- Resists +12% acid +9% temporal +6% light +18% fire +5% arcane +9% lightning Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +8.0% Atk.spd 100% Melee+ +13 darkness Against +14% Living On Hit.r1 +20 nature On Hit: * 20% chance to slow global speed by 44% While equipped: Stats +4 Con dps ---------- Res.pen +15% physical ----- def ----- Armour +10 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon Reqs Dex 24 [Rare] Psionic Power 19.5 - 25.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +24 mind On Hit.r1 +8 mind On Hit: * 20% chance to reduce all saves and defense by 19 While equipped: Stats +4 Cun +4 Wil dps ---------- Res.pen +10% mind ----- def ----- Resists +6% acid +18% blight +3% lightning Spell.save +9 (+4 eff.) Sharp, short and deadly. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 42.5 - 63.8 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +9 Crit +1.5% Atk.spd 100% On Crit.r2 +8 lightning On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +4 Cun dps ---------- Mind.pwr +20 (+10 eff.) ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Stam/turn +2.00 Max.stam +30.00 Massive two-handed mauls. |
![]() 5.0 T3 greatmaul 2H weapon [Rare] Nature Power 42.0 - 63.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +20 nature While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Dmg.mod +18% acid +12% nature ----- def ----- Resists +5% physical Die.at -80.00 life Massive two-handed mauls. |
![]() 3.0 T3 longsword 1H weapon [Unique] Steamtech Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 100% On Hit: * inflict fire damage based on steampower While equipped: ----- def ----- Cut- +100% This sword is equipped with a heated core to add a bit of extra pain to the wounds. |
![]() 3.0 T4 longsword 1H weapon [Random Unique] Arcane/Master Power 32.0 - 44.8 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Hit.r1 +8 lightning +13 fire On Crit.r2 +8 lightning +12 fire On Hit: 20% Curse of Vulnerability 4 On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +10 (+3 eff.) Dmg.mod +9% fire Melee Ret 6 lightning 4 fire Sharp, long, and deadly. |
![]() 3.0 T3 mace 1H weapon [Random Unique] Arcane/Nature/Master Power 24.5 - 34.3 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: Stats +6 Con +8 Wil dps ---------- Phys.crit +9.0% Dmg.mod +6% nature +3% darkness On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Resists +12% nature Max.HP +10.00 Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 18 [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +5% Dmg.mod +10% fire Res.pen +10% fire ----- def ----- Resists -10% cold On Mind Hit: 10% Flame Fury 2 This mindstar glows with a bright warm light, but seems somehow incomplete. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +12 nature +20 fire On Crit.r2 +16 fire While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +28% nature Res.pen +15% fire ----- def ----- Resists +6% blight +9% mind Disease- +17% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Rare] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Crit.r2 +16 acid On Hit: * 20% chance to reduce armor by 15% While equipped: dps ---------- Mind.crit +3% Mind.pwr +31 (+15 eff.) Melee+ 9 cold Dmg.mod +6% acid +10% cold Res.pen +10% cold On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +11 Resists +14% cold ---------- misc Max.hate +10.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T1 mindstar 1H weapon [Ego++] Nature/Psionic Power 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) Melee+ 5 cold Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Armour +7 Resists +6% lightning +14% cold +6% fire ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Resists +9% lightning +11% fire +6% cold Mind.save +6 (+3 eff.) ---------- misc Max.psi +24.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +4 Dex +1 Mag +3 Wil +3 Cun +3 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 9 lightning Dmg.mod +6% acid +6% physical +13% cold +13% lightning +9% fire Res.pen +8% acid +5% physical +3% cold +7% lightning +4% fire ----- def ----- Resists +6% lightning Heal/summ +34 ---------- misc Max.summ +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +11.00% Mind.pwr +8 (+4 eff.) ----- def ----- Max.HP +21.00 HP.reg +1.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Cun +2 Wil dps ---------- Mind.crit +4% Crit.mult +19.00% Mind.pwr +8 (+4 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.crit +4% Crit.mult +13.00% Mind.pwr +8 (+4 eff.) ----- def ----- Spell.save +5 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Crit.mult +11.00% Mind.pwr +8 (+4 eff.) Melee+ 8 physical Dmg.mod +7% physical Res.pen +6% physical ----- def ----- Resists +10% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T2 mindstar 1H weapon Reqs Wil 16 [Ego+] Nature/Psionic Power 4.0 - 4.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +4 (+2 eff.) Melee+ 7 acid Dmg.mod +6% acid Res.pen +6% acid ----- def ----- Resists +6% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +12% mind +10% darkness Res.pen +9% mind +9% darkness ---------- misc Max.hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +16% darkness +6% physical Res.pen +11% darkness +5% physical ----- def ----- Resists +9% darkness +5% physical Blind- +15% ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Cursed/Darkness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 9 acid Dmg.mod +7% acid +5% physical Res.pen +10% acid +4% physical ----- def ----- Resists +7% acid +5% physical HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) All.spd +5% Melee+ 17 fire 5 mind 3 darkness Dmg.mod +9% fire +6% mind +6% darkness Res.pen +12% fire ----- def ----- Resists +9% fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 7 mind 7 darkness Dmg.mod +6% mind +6% darkness ----- def ----- Max.HP +30.00 HP.reg +1.40 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 8.0 - 8.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +4 Dex +3 Mag +3 Wil +3 Cun +4 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Melee+ 10 lightning Dmg.mod +7% lightning Res.pen +8% lightning ----- def ----- Resists +11% lightning ---------- misc Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 55.81 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 12 cold Dmg.mod +5% nature +12% cold Res.pen +8% cold ----- def ----- Armour +9 Resists +6% blight +12% cold Disease- +15% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +6% lightning +12% fire +11% cold ----- def ----- Mind.save +9 (+5 eff.) ---------- misc Max.psi +18.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature/Disrupt Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Resists +6% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 8 physical Dmg.mod +12% physical Res.pen +12% physical ----- def ----- Resists +9% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 14 physical Dmg.mod +13% physical Res.pen +8% physical ----- def ----- Resists +7% physical ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +3 Str +3 Dex +5 Mag +3 Wil +3 Cun +1 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 9 lightning Dmg.mod +8% lightning Res.pen +8% lightning ----- def ----- Resists +8% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Disrupt/Psionic Power 14.0 - 15.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% Against +13% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind Res.pen +2% mind ----- def ----- Resists +5% mind Dmg.Resnn +19% ---------- misc Psi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego++] Nature/Psionic Power 7.0 - 7.7 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) All.spd +5% Melee+ 8 fire Dmg.mod +6% mind +9% fire Res.pen +5% mind +10% fire ----- def ----- Resists +5% mind +10% fire Dmg.Resnn +11% ---------- misc Psi/ret +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature/Psionic Power 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +10% Mind.pwr +8 (+4 eff.) Dmg.mod +9% lightning +7% cold +8% physical ----- def ----- Defense +8 (+3 eff.) Pinning- +17% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 4 lightning 5 physical 5 fire 7 acid 4 cold ----- def ----- Resists +4% lightning +5% physical +4% cold +4% fire +8% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego+] Nature Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 6 lightning 6 physical 6 fire 4 acid 5 cold ----- def ----- Resists +6% lightning +3% physical +8% cold +6% fire +5% acid ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon Reqs Wil 35 [Ego++] Nature Power 12.5 - 13.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Melee+ 3 lightning 5 physical 6 fire 14 acid 2 cold Dmg.mod +8% acid Res.pen +13% acid ----- def ----- Resists +6% lightning +5% physical +5% cold +6% fire +15% acid HP.reg +2.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% light +15% physical +15% darkness +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() 5.0 T4 staff 1H weapon Reqs Mag 35 [Random Unique] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +8% Phys.pwr +11 (+3 eff.) Spell.pwr +23 (+6 eff.) Dmg.mod +43% darkness Phasing +17% Acc +8 (+3 eff.) Melee Ret 2 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 ----- def ----- Armour +9 Defense +31 (+10 eff.) Shield.pwr +17% ---------- misc Wards +3 darkness Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +4 Str +5 Con dps ---------- Phys.crit +4.0% Spell.crit +3% Spell.pwr +17 (+4 eff.) Dmg.mod +20% temporal Apr +4 ----- def ----- Resists +6% mind +9% nature HP.reg +1.30 Heal.mod +18% Silence- +10% Disarm- +20% Stun/Frz- +20% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Str +7 Con dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% cold +9% fire +15% physical ----- def ----- Armour +2 Defense +11 (+4 eff.) Resists +9% lightning ---------- misc Max.stam +30.00 Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 38.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness +18% fire Melee Ret 10 cold ----- def ----- Defense +34 (+11 eff.) Die.at -80.00 life Disease- +20% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 38.14 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Random Unique] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Ranged+ +17 draining blight On Hit: 10% Arcane Vortex 4 Uses 2.0 Steam While equipped: Stats +2 Str +6 Dex +4 Mag +3 Cun dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +9% arcane Res.pen +10% all Acc +13 (+5 eff.) Apr +9 ---------- misc See.Invis +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T1 steamgun 1H weapon Reqs Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +8 Con +6 Wil ----- def ----- Max.HP +10.00 ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 76 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego] Nature/Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Con ----- def ----- Resists +11% acid +9% lightning +11% cold +10% fire +5% all Spell.save +9 (+4 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus Regenerate 160 life over 5 turns Puts all charms on 20 cooldown Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Overgrowth 4 Uses 2.0 Steam While equipped: Stats +9 Con +9 Wil ----- def ----- Max.HP +59.00 HP.reg +1.30 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego++] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +17 lightning +25 cold Uses 2.0 Steam While equipped: Stats +8 Con +11 Wil dps ---------- Mov.spd +31% Res.pen +9% lightning +11% cold ----- def ----- Max.HP +10.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +7 Con +10 Wil ----- def ----- Max.HP +14.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +9 Con +8 Wil ----- def ----- Max.HP +50.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T4 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Power 30.0 - 45.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +64 Melee+ +14 light Against +15% Undead On Crit: * Wound the target dealing 284 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Con dps ---------- Phys.crit +9.0% Mind.crit +2% Crit.mult +10.00% Phys.pwr +9 (+3 eff.) ----- def ----- Armour +12 Defense +8 (+3 eff.) Fatigue +10% Phys.save +10 (+3 eff.) Mind.save +12 (+6 eff.) ---------- misc Hate/m.crit +2.00 Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 steamsaw 1H weapon [Rare] Psionic/Steamtech Power 24.0 - 36.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +47 On Hit.r1 +4 lightning Uses 1.0 Steam While equipped: dps ---------- Res.pen +15% lightning Melee Ret 6 lightning ----- def ----- Armour +4 Defense +31 (+10 eff.) Fatigue +8% Resists +12% lightning +2% physical +12% mind Disease- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 steamsaw 1H weapon [Rare] Nature/Steamtech Power 20.0 - 30.0 Phys.bleed Uses 100% Str Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +3.0% Atk.spd 100% Block +44 Uses 1.0 Steam While equipped: Stats +1 Str ----- def ----- Armour +4 Defense +6 (+2 eff.) Fatigue +8% Resists +8% acid +6% light +8% fire +9% cold +6% mind +8% lightning Spell.save +6 (+3 eff.) Mind.save +18 (+8 eff.) Heal.mod +15% Poison- +20% Confus- +20% ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T3 waraxe 1H weapon [Rare] Disrupt Power 20.0 - 28.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% On Hit.r1 +20 light On Hit: * 20% chance to reduce all saves and defense by 19 On Crit: * Deals 45 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) While equipped: dps ---------- Dmg.mod +27% lightning On Hit (Melee): * 20% chance to reduce all saves and defense by 19 One-handed war axes. |
![]() 1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +4 Wil +7 Con dps ---------- Phys.pwr +11 (+3 eff.) Dmg.mod +3% lightning Res.pen +20% lightning On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Resists +6% nature +15% lightning Phys.save +11 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego] Arcane While equipped: ----- def ----- Armour +7 Resists +8% light +7% darkness Create a temporary shield that absorbs 221 damage Puts all charms on 30 cooldown A belt that goes around your waist. |
![]() 2.0 T3 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% nature Res.pen +10% light ----- def ----- Defense +12 (+4 eff.) Resists +15% nature Phys.save +6 (+2 eff.) Mind.save +14 (+7 eff.) Max.HP +80.00 Disease- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +24% physical Acc +36 (+12 eff.) ----- def ----- Defense +2 (+1 eff.) Fatigue -7% Resists +3% physical Max.HP +82.00 ---------- misc Max.stam +47.00 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% cold ----- def ----- Defense +32 (+11 eff.) Resists +9% light Max.HP +37.00 Poison- +10% Pinning- +20% Teleport- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloak armor [Ego] Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Defense +12 (+4 eff.) Phys.save +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+3 eff.) Send out a range 5 beam of kinetic energy, dealing 36.41 to 45.51 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() 2.0 T3 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% nature +6% lightning On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% acid +6% light +12% darkness +6% cold +6% fire +31% nature +11% all Spell.save +3 (+1 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +9% blight +14% darkness +14% mind +13% all Phys.save +14 (+4 eff.) Spell.save +13 (+6 eff.) Mind.save +29 (+12 eff.) Max.HP +52.00 HP.reg +3.10 Heal.mod +22% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +12% darkness +12% mind +9% all Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +22 (+9 eff.) Max.HP +50.00 HP.reg +2.10 Heal.mod +15% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +5 Mag +4 Wil dps ---------- Dmg.mod +16% fire ----- def ----- Resists +13% all +24% fire ---------- misc Mana/turn +0.18 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +7 Str +5 Mag +7 Wil dps ---------- Dmg.mod +9% lightning +17% physical +21% cold ----- def ----- Resists +9% lightning +8% cold +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +6 Wil dps ---------- Dmg.mod +5% lightning +5% physical +18% cold ----- def ----- Resists +8% blight +9% cold +6% lightning +13% all Max.HP +65.00 HP.reg +2.40 Heal.mod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +14.00% ----- def ----- Resists +11% blight +15% all Max.HP +69.00 HP.reg +2.70 Heal.mod +30% ---------- misc Hate/m.crit +2.00 Psi/m.crit +1.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego++] Nature/Psionic While equipped: Stats +3 Cun dps ---------- Crit.mult +12.00% ----- def ----- Resists +8% blight +9% all Max.HP +48.00 HP.reg +2.30 Heal.mod +12% ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +13% all Poison- +27% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +19% nature ----- def ----- Resists +7% blight +13% all Max.HP +40.00 HP.reg +1.80 Heal.mod +17% Poison- +39% Disease- +28% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T2 cloth armor [Ego++] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +9% nature ----- def ----- Resists +8% blight +9% all Max.HP +43.00 HP.reg +2.70 Heal.mod +13% Poison- +25% Disease- +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Cun ----- def ----- Armour +8 Fatigue -3% Resists +15% darkness +6% cold Crit.chn- 15.00% Phys.save +8 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% acid Res.pen +25% acid ----- def ----- Armour +3 Resists +11% lightning +14% temporal +6% cold +6% nature +18% acid A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Rare] Nature While equipped: Stats +8 Str +2 Dex dps ---------- Phys.pwr +20 (+5 eff.) Dmg.mod +18% darkness +12% cold ----- def ----- Armour +3 HP.reg +5.00 Heal.mod +15% A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil ----- def ----- Armour +4 Fatigue +3% Phys.save +11 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +7 (+4 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego++] Psionic While equipped: Stats +6 Wil +3 Cun +4 Con dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+5 eff.) Blindside: Puts all charms on 25 cooldown Level 3.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 39 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego] Nature While equipped: ----- def ----- Armour +4 Fatigue +3% Resists +8% lightning +8% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Ego+] Nature/Psionic While equipped: Stats +3 Con +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +5% physical ----- def ----- Armour +3 Resists +8% lightning +6% temporal Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -7% Max.HP +33.00 ---------- misc Stam/turn +0.20 A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +5 (+3 eff.) Res.pen +8% physical ----- def ----- Armour +3 Fatigue -6% Phys.save +7 (+2 eff.) ---------- misc Max.enc +25 Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 33 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() 2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +4 Str +8 Dex +4 Cun +5 Con dps ---------- Dmg.mod +21% temporal Res.pen +20% darkness +5% temporal Apr +6 ----- def ----- Armour +3 Fatigue +3% Resists +8% lightning +13% temporal A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-4 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-4 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Mag +3 Wil dps ---------- Dmg.mod +6% light On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Armour +3 Fatigue +3% Resists +11% lightning +11% temporal Crit.chn- 15.00% ---------- misc Infravis +3 See.Invis +9 A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Rare] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +15% cold Acc +25 (+9 eff.) ----- def ----- Armour +3 Fatigue +3% Resists +11% acid +12% temporal +7% cold +10% fire +11% lightning Crit.chn- 15.00% Def/telep +10 Res/telep +10% Dur/telep +10% A hat made of leather. Very stylish. |
![]() 2.0 T1 head armor [Unique] Steamtech While equipped: dps ---------- Mind.crit +9% Mind.pwr +9 (+5 eff.) ----- def ----- Armour +3 Fatigue +3% Mind.save +10 (+5 eff.) Hack the mind of a weakened yeti. Uses 1 power out of 0/8 This device seems to be designed to 'hack' the mind of a wild yeti to make it able to be used as a weapon of war. |
![]() 2.0 T3 head armor [Ego++] Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Armour +3 Fatigue +3% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 568.9 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 T3 head armor [Ego++] Master While equipped: Stats +9 Str +6 Dex +3 Wil ----- def ----- Armour +3 Fatigue +3% Mind.save +9 (+5 eff.) ---------- misc Light +2 Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 568.9 Physical damage. If the attack hits, the target is confused (31% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Ego++] Arcane/Master While equipped: ----- def ----- Armour +9 Defense +5 (+2 eff.) Fatigue +3% Resists +5% blight +8% darkness +4% all Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +10 (+5 eff.) Circle of Sanctity: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 4 light damage to everyone else who enters. The circle lasts 5 turns. A hat made of leather. Very stylish. |
![]() 2.0 T3 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +10 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Defense +2 (+1 eff.) Phys.save +7 (+2 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +3 Fatigue +3% Phys.save +16 (+5 eff.) A cap made of leather. |
![]() 9.0 T3 light armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Res.pen +25% cold Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +22% blight +30% fire +19% darkness ---------- misc Light +2 A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego+] Psionic While equipped: Stats +5 Cun +4 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +7% mind Mind.save +25 (+10 eff.) A suit of armour made of leather. |
![]() 9.0 T3 light armor [Ego++] Nature While equipped: Stats +3 Wil ----- def ----- Armour +6 Defense +9 (+3 eff.) Fatigue +8% Resists +10% blight +12% darkness Max.HP +35.00 HP.reg +5.00 Heal.mod +15% ---------- misc Light +1 A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Nature While equipped: Stats +3 Wil ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +12% blight +13% darkness ---------- misc Light +1 A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +60.00 HP.reg +4.90 Heal.mod +12% ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Nature While equipped: dps ---------- Melee+ 7 fire Ranged+ 7 fire ----- def ----- Armour +14 Defense +12 (+4 eff.) Fatigue +8% Resists +14% fire +17% physical Max.HP +40.00 HP.reg +7.00 Heal.mod +14% A suit of armour made of leather. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str +7 Con dps ---------- Phys.pwr +25 (+6 eff.) Apr +3 ----- def ----- Armour +11 Fatigue +8% Blind- +20% Disease- +20% ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +6% lightning +12% acid Res.pen +10% mind On Hit (Melee): * 20% chance to reduce armor by 15% * 20% chance to reduce all saves and defense by 19 ----- def ----- Armour +6 Fatigue +8% Max.HP +64.00 ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 7.0 T3 shield armor Reqs Shield usage training [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Dex dps ---------- Melee+ 8 fire Melee Ret 10 fire ----- def ----- Armour +21 Fatigue +8% Resists +12% fire Phys.save +9 (+3 eff.) Die.at -80.00 life ---------- misc Equi/ret +0.20 Talents +1 Block Handheld deflection devices. |
![]() 3.0 T3 arrow ammo Reqs Dex 24 [Rare] Nature Power 30.0 - 42.0 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 18 Ranged+ +33 lightning +12 fire +20 acid On Hit.r1 +20 acid +20 fire +20 mind On Crit.r2 +15 lightning On Hit: * 20% chance to reduce armor by 15% Arrows are used with bows to pierce your foes to death. |
![]() 3.0 T4 arrow ammo Reqs Dex 35 [Random Unique] Arcane/Master/Psionic Power 43.0 - 60.2 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 22 Ranged+ +20 blight +30 physical On Crit.r2 +20 nature +4 blight On Hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage * 25% chance for lightning to strike from the target to a second target dealing 15 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 1.0 T3 lite [Rare] Psionic While equipped: Stats +2 Str +9 Dex +5 Wil +3 Cun dps ---------- Dmg.mod +11% mind ----- def ----- Resists +21% acid +6% blight ---------- misc Light +4 See.Invis +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Rare] Nature While equipped: Stats +4 Cun dps ---------- Mind.crit +4% Mind.pwr +30 (+14 eff.) Dmg.mod +12% darkness Res.pen +15% darkness ----- def ----- Resists +9% lightning Max.HP +64.00 ---------- misc Psi/ret +0.12 Max.psi +20.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+3 eff.) Dmg.mod +5% darkness ----- def ----- Resists +7% light Affinity +5% darkness Mind.save +6 (+3 eff.) ---------- misc Light +4 Infravis +3 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 50.98 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 0.0 T3 lite [Ego++] Arcane While equipped: Stats +5 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +7% light ----- def ----- Resists +9% darkness Affinity +5% light ---------- misc Light +8 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 44.35 light damage. At talent level 3 you gain 9% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego+] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% mind ----- def ----- Resists +6% cold +5% temporal Def/telep +13 Res/telep +11% Dur/telep +12% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 T3 lite [Ego++] Disrupt/Master While equipped: ----- def ----- Resists +3% all Spell.save +8 (+4 eff.) Blind- +30% Confus- +15% ---------- misc Light +9 See.Stealth +9 See.Invis +11 Track: Puts all charms on 40 cooldown Level 6.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 29 for 8 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() 1.0 muscle flesh [Plot Item] Arcane Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 15] simple frost salve [power 15]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 62% cooldown modifier. Remove 1 physical effects and grants a frost aura (15% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 190] simple healing salve [power 190]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 134% efficiency and 62% cooldown modifier. Heal 190 Puts Talent Medical Injector on 15 cooldown Medical salve. |
![]() 3.0 T3 shot ammo Reqs Dex 24 [Rare] Nature Power 34.0 - 40.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Ranged+ +13 lightning +20 fire +20 acid On Hit.r1 +20 fire On Crit.r2 +7 lightning +12 acid On Hit: * 20% chance to reduce armor by 15% Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 24 [Unique] Nature/Steamtech Power 22.0 - 26.4 Nature Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego] Nature Power 40.5 - 48.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 18 Proj.spd +200% Ranged+ +20 fire On Crit.r2 +6 fire On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 203 physical damage Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Nature Power 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 19 On Hit: * 20% chance to create vines that bind the target to the ground dealing 104 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Nature Power 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 On Hit: * 20% chance to create vines that bind the target to the ground dealing 104 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego++] Psionic Power 44.5 - 53.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +6 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 104 physical damage * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego] Nature Power 42.5 - 51.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 22 Ranged+ +12 lightning +8 nature On Crit.r2 +7 lightning Shots are used with slings to pummel your foes to death. |
![]() 3.0 T4 shot ammo Reqs Dex 35 [Ego+] Nature/Psionic Power 43.5 - 52.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 21 Ranged+ +23 cold On Crit.r2 +6 cold On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
![]() 0.0 T4 steamtech tinker [Plot Item] Steamtech Yetis left to call: 8 Call a trained yeti for help. Uses 1 power out of 8/8 Call a trained yeti to your side. |
![]() 2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+5 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% acid Res.pen +10% acid On Hit (Melee): * 20% chance to reduce armor by 15% ----- def ----- Resists +15% temporal +5% arcane +6% nature Blast the opponent's mind dealing 294 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T4 totem charm [Random Unique] Nature While equipped: Stats +2 Mag dps ---------- Spell.crit +3% Spell.pwr +5 (+2 eff.) ---------- misc Max.mana +80.00 Heal yourself and all friendly characters within 10 spaces for 380 Puts all charms on 15 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 52% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By burow the Orc Sawbutcher level 14
31st Dearth 124th year of Ascendancy at 17:53 see stats
By burow the Orc Sawbutcher level 13
26th Revenge 124th year of Ascendancy at 02:48 see stats
By burow the Orc Sawbutcher level 29
4th Destruction 124th year of Ascendancy at 16:23 see stats
By burow the Orc Sawbutcher level 10
22nd Retaking 124th year of Ascendancy at 15:08 see stats
By burow the Orc Sawbutcher level 20
22nd Loss 124th year of Ascendancy at 09:03 see stats
By burow the Orc Sawbutcher level 30
49th Destruction 124th year of Ascendancy at 22:42 see stats
By burow the Orc Sawbutcher level 33
7th Remembrance 125th year of Ascendancy at 11:44 see stats
By burow the Orc Sawbutcher level 34
39th Remembrance 125th year of Ascendancy at 10:16 see stats
By burow the Orc Sawbutcher level 17
2nd Loss 124th year of Ascendancy at 18:44 see stats
Log
Ritch flamespitter hits burow for 123 fire damage.
Burow starts to bleed.
burow misses War hound.
burow misses War hound.
War hound hits burow for 83 physical damage.
Melee retaliation hits War hound for 4 lightning, 0 acid, 0 fire (4 total damage).
burow drains life from Ritch flamespitter!
burow drains life from War hound!
burow receives 2 healing from Ritch flamespitter.
burow hits War hound for 24 fire damage.
burow hits Ritch flamespitter for 12 fire damage.
burow receives 3 healing from War hound.
Ritch flamespitter spits flames!
Ritch flamespitter's mind surges with critical power!
Bleeding from Burow hits Ritch flamespitter for 0 physical damage.
Ritch flamespitter hits burow for 125 fire damage.
burow the level 35 orc sawbutcher was scorched to death by a ritch flamespitter on level 1 of Primal Forest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Ritch flamespitter killed burow!
Saving game...
Talent Furnace is ready to use.
Burow activates Overheat Saws.
Burow activates Furnace.
Talent Grinding Shield is ready to use.
Burow activates Grinding Shield.
Saving done.
You are sent back to the material plane!