











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Shalore |
Class | Shadowblade |
Level / Exp | 42 / 15% |
Size | medium |
Lifes / Deaths | Killed by elven mage at level 6 on the 40th Haze 122nd year of Ascendancy at 07:10 / 98Killed by elven mage at level 6 on the 40th Haze 122nd year of Ascendancy at 07:22 Killed by elven tempest at level 6 on the 40th Haze 122nd year of Ascendancy at 08:45 Killed by skeleton warrior at level 6 on the 40th Haze 122nd year of Ascendancy at 10:19 Killed by elven guard at level 6 on the 40th Haze 122nd year of Ascendancy at 11:06 Killed by elven tempest at level 6 on the 40th Haze 122nd year of Ascendancy at 15:16 Killed by mean looking elven guard at level 6 on the 40th Haze 122nd year of Ascendancy at 20:16 Killed by elven blood mage at level 7 on the 9th Allure 123rd year of Ascendancy at 16:34 Killed by elven blood mage at level 7 on the 9th Allure 123rd year of Ascendancy at 16:50 Killed by elven blood mage at level 7 on the 9th Allure 123rd year of Ascendancy at 18:11 Killed by Elfl the human at level 9 on the 80th Regrowth 123rd year of Ascendancy at 20:51 Killed by steamgun turret at level 9 on the 30th Pyre 123rd year of Ascendancy at 13:12 Killed by Tille the halfling at level 11 on the 51st Pyre 123rd year of Ascendancy at 01:53 Killed by Velarin the rattlesnake at level 12 on the 1st Flare 123rd year of Ascendancy at 01:10 Killed by Mayurakira the cave bear at level 12 on the 1st Flare 123rd year of Ascendancy at 12:00 Killed by Aralratira the minotaur at level 14 on the 58th Dusk 123rd year of Ascendancy at 02:51 Killed by greater gwelgoroth at level 14 on the 60th Dusk 123rd year of Ascendancy at 11:56 Killed by Bethemilratha the vampire at level 15 on the 1st Haze 123rd year of Ascendancy at 16:52 Killed by onilug at level 15 on the 1st Haze 123rd year of Ascendancy at 19:15 Killed by Xuldarewyn the skeleton magus at level 15 on the 4th Haze 123rd year of Ascendancy at 06:08 Killed by Xuldarewyn the skeleton magus at level 15 on the 4th Haze 123rd year of Ascendancy at 07:25 Killed by Xuldarewyn the skeleton magus at level 15 on the 4th Haze 123rd year of Ascendancy at 09:21 Killed by shadow at level 15 on the 4th Haze 123rd year of Ascendancy at 10:46 Killed by Nerybrekira the gelatinous cube at level 16 on the 42nd Haze 123rd year of Ascendancy at 08:22 Killed by Kirgazz the dwarf at level 17 on the 8th Allure 124th year of Ascendancy at 12:16 Killed by Incekcin the halfling at level 17 on the 16th Regrowth 124th year of Ascendancy at 15:52 Killed by fire drake at level 17 on the 50th Regrowth 124th year of Ascendancy at 16:49 Killed by ultimate teluvorta at level 17 on the 54th Regrowth 124th year of Ascendancy at 13:05 Killed by enthralled slave at level 17 on the 55th Regrowth 124th year of Ascendancy at 17:35 Killed by fire drake at level 18 on the 77th Regrowth 124th year of Ascendancy at 22:01 Killed by Animated plaguebringer's dwarven-steel mace of daylight at level 20 on the 30th Pyre 124th year of Ascendancy at 08:36 Killed by aether beam at level 20 on the 30th Pyre 124th year of Ascendancy at 12:32 Killed by Poltergeist Spellblaze Shard at level 20 on the 30th Pyre 124th year of Ascendancy at 14:58 Killed by Poltergeist Spellblaze Shard at level 20 on the 30th Pyre 124th year of Ascendancy at 15:10 Killed by Poltergeist Spellblaze Shard at level 20 on the 30th Pyre 124th year of Ascendancy at 15:16 Killed by gwelgoroth at level 21 on the 38th Pyre 124th year of Ascendancy at 21:14 Killed by storm wyrm at level 21 on the 40th Pyre 124th year of Ascendancy at 21:07 Killed by Barra the krog at level 21 on the 46th Pyre 124th year of Ascendancy at 10:21 Killed by Cyrukira the ultimate telugoroth at level 22 on the 56th Pyre 124th year of Ascendancy at 12:40 Killed by multi-hued drake hatchling at level 22 on the 52nd Dusk 124th year of Ascendancy at 14:36 Killed by Gykira the Guardian at level 22 on the 53rd Dusk 124th year of Ascendancy at 02:09 Killed by Liselle the Guardian at level 22 on the 53rd Dusk 124th year of Ascendancy at 06:53 Killed by Liselle the Guardian at level 22 on the 53rd Dusk 124th year of Ascendancy at 06:59 Killed by Cyrotta the Guardian at level 22 on the 53rd Dusk 124th year of Ascendancy at 12:55 Killed by Velowen the Guardian at level 23 on the 54th Dusk 124th year of Ascendancy at 04:29 Killed by Velowen the Guardian at level 23 on the 54th Dusk 124th year of Ascendancy at 05:20 Killed by Healer Astelrid at level 24 on the 70th Dusk 124th year of Ascendancy at 03:51 Killed by ogre rune-spinner at level 25 on the 70th Dusk 124th year of Ascendancy at 05:37 Killed by Isymira the elven guard at level 25 on the 73rd Dusk 124th year of Ascendancy at 21:20 Killed by elven blood mage at level 25 on the 76th Dusk 124th year of Ascendancy at 14:11 Killed by Kryl-Feijan at level 26 on the 76th Dusk 124th year of Ascendancy at 16:34 Killed by Grand Corruptor at level 27 on the 52nd Haze 124th year of Ascendancy at 23:56 Killed by poison spore at level 29 on the 1st Allure 125th year of Ascendancy at 15:25 Killed by Filio Flightfond at level 29 on the 2nd Allure 125th year of Ascendancy at 12:27 Killed by Dulmaruk the thalore at level 31 on the 33rd Pyre 125th year of Ascendancy at 19:05 Killed by corrupted dendritic hemospinner at level 33 on the 26th Haze 125th year of Ascendancy at 01:01 Killed by Salivea the Blightborn at level 33 on the 26th Haze 125th year of Ascendancy at 03:08 Killed by Mayuma the cave troll at level 33 on the 27th Haze 125th year of Ascendancy at 09:30 Killed by orc pyromancer at level 36 on the 39th Dusk 126th year of Ascendancy at 16:29 Killed by orc high cryomancer at level 36 on the 40th Dusk 126th year of Ascendancy at 12:35 Killed by orc pyromancer at level 36 on the 40th Dusk 126th year of Ascendancy at 14:14 Killed by poison spore at level 36 on the 40th Dusk 126th year of Ascendancy at 19:06 Killed by Kra'Tor the Gluttonous at level 36 on the 40th Dusk 126th year of Ascendancy at 21:09 Killed by poison spore at level 37 on the 41st Dusk 126th year of Ascendancy at 08:08 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 12:01 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 13:23 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 14:42 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 16:02 Killed by multi-hued drake at level 37 on the 41st Dusk 126th year of Ascendancy at 17:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 18:51 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 20:11 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 21:33 Killed by overpowered greater multi-hued wyrm at level 37 on the 41st Dusk 126th year of Ascendancy at 22:55 Killed by overpowered greater multi-hued wyrm at level 37 on the 42nd Dusk 126th year of Ascendancy at 00:17 Killed by overpowered greater multi-hued wyrm at level 38 on the 42nd Dusk 126th year of Ascendancy at 01:39 Killed by overpowered greater multi-hued wyrm at level 38 on the 42nd Dusk 126th year of Ascendancy at 03:34 Killed by overpowered greater multi-hued wyrm at level 38 on the 42nd Dusk 126th year of Ascendancy at 03:44 Killed by bloated horror at level 39 on the 52nd Dusk 126th year of Ascendancy at 09:25 Killed by orc pyromancer at level 39 on the 52nd Dusk 126th year of Ascendancy at 10:40 Killed by Ak'Gishil at level 39 on the 53rd Dusk 126th year of Ascendancy at 20:35 Killed by saw horror at level 39 on the 53rd Dusk 126th year of Ascendancy at 21:56 Killed by Grgglck the Devouring Darkness at level 39 on the 53rd Dusk 126th year of Ascendancy at 23:32 Killed by forge-giant at level 39 on the 54th Dusk 126th year of Ascendancy at 01:04 Killed by uruivellas at level 39 on the 54th Dusk 126th year of Ascendancy at 03:08 Killed by corrupted banshee at level 40 on the 55th Dusk 126th year of Ascendancy at 07:47 Killed by Ce'Nabrema the orc high pyromancer at level 40 on the 55th Dusk 126th year of Ascendancy at 09:25 Killed by Zubyleriabeth the orc pyromancer at level 40 on the 55th Dusk 126th year of Ascendancy at 15:45 Killed by orc cryomancer at level 40 on the 55th Dusk 126th year of Ascendancy at 23:35 Killed by Emelata the orc cryomancer at level 40 on the 56th Dusk 126th year of Ascendancy at 01:05 Killed by orc pyromancer at level 40 on the 56th Dusk 126th year of Ascendancy at 12:55 Killed by orc pyromancer at level 40 on the 56th Dusk 126th year of Ascendancy at 15:20 Killed by orc cryomancer at level 40 on the 56th Dusk 126th year of Ascendancy at 22:43 Killed by Lisyna the orc cryomancer at level 40 on the 57th Dusk 126th year of Ascendancy at 16:11 Killed by orc cryomancer at level 41 on the 57th Dusk 126th year of Ascendancy at 17:20 Killed by Vor, Grand Geomancer of the Pride at level 41 on the 58th Dusk 126th year of Ascendancy at 00:00 Killed by Belubressra the orc high pyromancer at level 41 on the 58th Dusk 126th year of Ascendancy at 10:13 Killed by Xeriyamina the Invoker at level 41 on the 59th Dusk 126th year of Ascendancy at 01:08 Killed by grim at level 41 on the 59th Dusk 126th year of Ascendancy at 02:33 |
Primary Stats
Strength | 21 (base 12) |
Dexterity | 90 (base 55) |
Constitution | 12 (base 10) |
Magic | 127 (base 56) |
Willpower | 59 (base 10) |
Cunning | 110 (base 55) |
Resources
Life | 780/780 |
Mana | 371/371 |
Stamina | 316/316 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428145 |
Speed
Mental | +15.45856763614% |
Attack | 0% |
Movement | 0% |
Spell | +15.45856763614% |
Global | +126% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 4 |
Offense: Mainhand
Damage | 197 |
Accuracy | 59 |
Crit Chance | 65% |
APR | 26 |
Speed | 0.87 |
Offense: Offhand
Damage | 134 |
Accuracy | 59 |
Crit Chance | 62% |
APR | 26 |
Speed | 0.87 |
Offense: Spell
Spellpower | 85 |
Crit Chance | 44% |
Speed | 0.86611155886797 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 47% |
Speed | 1 |
Offense: Damage Bonus
Acid | +31% |
Blight | +15% |
Arcane | +40% |
Cold | +50% |
All | 0% |
Physical | +5% |
Lightning | +25% |
Light | +33% |
Temporal | +10% |
Mind | +21% |
Darkness | +29% |
Fire | +25% |
Nature | +3% |
Offense: Damage Penetration
Blight | +20% |
Mind | +10% |
Light | +25% |
All | 0% |
Defense: Base
Armour (hardiness) | 32 (51.69962066283%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 46 |
Mental Save | 47 |
Defense: Resistances
Acid | + 41%( 70%) |
Blight | + 13%( 70%) |
Arcane | + 9%( 70%) |
Cold | + 34%( 70%) |
All | 0%( 70%) |
Darkness | + 20%( 70%) |
Light | + 40%( 70%) |
Temporal | + 15%( 70%) |
Lightning | + 25%( 70%) |
Fire | + 56%( 70%) |
Nature | + 18%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 735 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 211 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.00 |
| 2/5 |
| 4/5 |
| 3/5 |
| 4/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Shadow Feed |
talent | Phantasmal Shield |
talent | Essence of Speed |
talent | Secrets of the Eternals |
talent | Trained Reactions |
talent | Shadow Combat |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Dreadfell. Escort: lost defiler (level 1 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by fiery orc wyrmic. Escort: lost defiler (level 7 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by bloated horror. Escort: worried loremaster (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 443. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed red crystal shard. * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed multi-hued wyrm scale. * You've found the needed storm wyrm claw. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() 2.0 T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +13 Dex dps ---------- Phys.pwr +13 (+2 eff.) Spell.pwr +15 (+3 eff.) Mind.pwr +14 (+3 eff.) ----- def ----- Armour +5 Defense +9 (+2 eff.) A pair of boots made of leather. |
Light source | ![]() 1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +6 Wil dps ---------- Dmg.mod +3% blight +21% mind +9% light +11% darkness Res.pen +20% blight +10% mind On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 36 ----- def ----- Resists +3% blight +13% darkness +11% light Affinity +5% light +5% darkness ---------- misc Light +8 Infravis +4 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 287.08 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() 2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+3 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +12 Mag +12 Wil dps ---------- Crit.mult +15.00% Spell.pwr +11 (+2 eff.) Melee+ 7 acid 10 cold 7 fire 18 arcane 6 lightning Dmg.mod +7% arcane +3% nature ----- def ----- Armour +8 Resists +9% arcane +9% nature Mind.save +8 (+3 eff.) Max.HP +63.00 ---------- misc Hate/m.crit +2.00 Max.hate +6.00 Unarmed combat: Power 35.0 - 38.5 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +5.0% Atk.spd 100% Melee+ +4 ice +19 acid +17 fire +11 arcane +21 lightning On Hit: 10% Battle Shout 5 On Hit: 10% Manathrust 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() 2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 5.0 Pwr.cost 15 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Cun +14 Mag dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 28 light Ranged+ 26 light Dmg.mod +12% blight +6% darkness +12% light +9% arcane Melee Ret 2 blight ----- def ----- Defense +14 (+3 eff.) Spell.save +14 (+5 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 T5 ring jewelry [Ego+] Master/Psionic While equipped: Stats +13 Cun dps ---------- Melee+ 23 physical Ranged+ 18 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 35 On Hit (Ranged): * 20% chance to reduce all saves and defense by 35 ----- def ----- Defense +14 (+3 eff.) ---------- misc Hate/m.crit +1.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +8 Cun +9 Str dps ---------- Melee+ 11 light 12 darkness Dmg.mod +12% light +12% darkness Res.pen +25% light Melee Ret 2 arcane 4 cold On Melee Ret: * 11% chance to blind * 9% chance to reduce damage dealt by 29% ----- def ----- Resists +9% cold Amulets make your neck look great! |
In main hand | ![]() 1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 35.0 - 45.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master While equipped: Stats +10 Mag +5 Wil dps ---------- Spell.crit +3% ----- def ----- Armour +2 Defense +13 (+3 eff.) Resists +9% nature +11% light +7% darkness Crit.chn- 15.00% Stealth +7 Die.at -20.00 life A belt that goes around your waist. |
In off hand | ![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +2 Str +2 Dex +7 Mag +2 Wil +2 Cun +2 Con ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Cloak | ![]() 2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Dex +5 Wil +8 Cun dps ---------- Mind.crit +6% Phys.pwr +5 (+1 eff.) S.pwr/crit +2 Dmg.mod +3% arcane Acc +7 (+1 eff.) Apr +6 ----- def ----- Defense +14 (+3 eff.) Phys.save +10 (+5 eff.) ---------- misc Stam/turn +3.00 Mana/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 9.0 T4 light armor [Rare] Arcane While equipped: dps ---------- Melee+ 16 acid 12 fire Dmg.mod +6% acid +21% arcane Melee Ret 10 acid 13 fire On Hit (Melee): * 20% chance to reduce armor by 46% ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +16% acid +21% fire +18% light A suit of armour made of leather. |
Inventory
![]() 0.4 potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() 0.1 tome scroll [Plot Item] Unknown Summon Limmir the jeweler at the center of the lake of the moon. Uses 1 power out of 1/1 Magical scrolls can have wildly different effects! |
![]() 0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 31 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
![]() 0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 0% Cun, 100% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+2 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() 1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() 1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 70% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() 2.0 T1 cloak armor [Cosmetic Item] Nature/Master While equipped: Stats +1 Cun +2 Dex ----- def ----- Max.HP +31.00 A stylish kruk-style cloak, to look awesome. |
![]() 2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +30 (+6 eff.) ----- def ----- Defense +6 (+1 eff.) Resists +15% all Spell.save +25 (+8 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 A silk robe, darker than the darkest night sky, it radiates power. |
![]() 2.0 T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +20% fire Res.pen +20% fire Melee Ret 18 fire ----- def ----- Armour +2 Defense +15 (+3 eff.) Resists +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +3 (+0 eff.) ----- def ----- Resists +6% blight +7% all Mind.save +16 (+5 eff.) Max.HP +41.00 HP.reg +2.00 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 1.0 T5 hands armor [Unique] Arcane/Master Only the masochistic can unlock its full power. While equipped: Stats +9 Str +9 Mag +3 Cun ----- def ----- Defense +8 (+2 eff.) Stun/Frz- +20% ---------- misc Max.vim +25.00 Masteries +0.20 Corruption/Shadowflame +0.20 Corruption/Vim Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Str, 40% Dex, 70% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +10.0% Atk.spd 100% On Hit: 10% Blood Grasp 3 On Hit: 12% Soul Rot 3 On Hit: 8% Drain 2 Increases all damage by 4% of current vim Current Bonus: 0% Darkfire: Level 5.0 Pwr.cost 12 out of 12/12. Range 6 Travel.spd 400% of base Is a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 149.87 fire damage and 154.66 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +4 Str +3 Dex ----- def ----- Armour +6 Defense +5 (+1 eff.) Fatigue -6% Disarm- +20% Stun/Frz- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Track: Level 2.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
![]() 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 17/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 T4 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 20 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By grim the Shalore Shadowblade level 33
9th Haze 125th year of Ascendancy at 10:58 see stats
By grim the Shalore Shadowblade level 41
58th Dusk 126th year of Ascendancy at 05:24 see stats
By grim the Shalore Shadowblade level 27
53rd Haze 124th year of Ascendancy at 01:48 see stats
By grim the Shalore Shadowblade level 36
32nd Dusk 126th year of Ascendancy at 15:06 see stats
By grim the Shalore Shadowblade level 37
41st Dusk 126th year of Ascendancy at 11:59 see stats
By grim the Shalore Shadowblade level 35
31st Pyre 126th year of Ascendancy at 20:39 see stats
By grim the Shalore Shadowblade level 22
1st Mirth 124th year of Ascendancy at 02:14 see stats
By grim the Shalore Shadowblade level 13
47th Dusk 123rd year of Ascendancy at 18:20 see stats
By grim the Shalore Shadowblade level 34
29th Haze 125th year of Ascendancy at 08:14 see stats
By grim the Shalore Shadowblade level 41
59th Dusk 126th year of Ascendancy at 07:55 see stats
By grim the Shalore Shadowblade level 17
50th Regrowth 124th year of Ascendancy at 17:36 see stats
By grim the Shalore Shadowblade level 21
41st Pyre 124th year of Ascendancy at 07:16 see stats
By grim the Shalore Shadowblade level 32
70th Dusk 125th year of Ascendancy at 11:08 see stats
By grim the Shalore Shadowblade level 27
36th Haze 124th year of Ascendancy at 08:16 see stats
By grim the Shalore Shadowblade level 38
42nd Dusk 126th year of Ascendancy at 04:40 see stats
By grim the Shalore Shadowblade level 31
9th Allure 125th year of Ascendancy at 13:38 see stats
By grim the Shalore Shadowblade level 10
39th Pyre 123rd year of Ascendancy at 21:53 see stats
By grim the Shalore Shadowblade level 20
30th Pyre 124th year of Ascendancy at 07:36 see stats
By grim the Shalore Shadowblade level 30
2nd Allure 125th year of Ascendancy at 23:09 see stats
By grim the Shalore Shadowblade level 40
55th Dusk 126th year of Ascendancy at 01:43 see stats
By grim the Shalore Shadowblade level 18
78th Regrowth 124th year of Ascendancy at 05:14 see stats
By grim the Shalore Shadowblade level 41
58th Dusk 126th year of Ascendancy at 18:52 see stats
By grim the Shalore Shadowblade level 34
29th Haze 125th year of Ascendancy at 13:50 see stats
By grim the Shalore Shadowblade level 26
17th Haze 124th year of Ascendancy at 00:57 see stats
By grim the Shalore Shadowblade level 22
52nd Dusk 124th year of Ascendancy at 14:36 see stats
By grim the Shalore Shadowblade level 6
4th Haze 122nd year of Ascendancy at 12:58 see stats
By grim the Shalore Shadowblade level 5
73rd Dusk 122nd year of Ascendancy at 08:34 see stats
By grim the Shalore Shadowblade level 12
1st Flare 123rd year of Ascendancy at 08:15 see stats
By grim the Shalore Shadowblade level 42
20th Regrowth 127th year of Ascendancy at 00:32 see stats
By grim the Shalore Shadowblade level 18
57th Regrowth 124th year of Ascendancy at 09:34 see stats
By grim the Shalore Shadowblade level 25
75th Dusk 124th year of Ascendancy at 14:17 see stats
By grim the Shalore Shadowblade level 16
41st Haze 123rd year of Ascendancy at 23:32 see stats
By grim the Shalore Shadowblade level 30
3rd Allure 125th year of Ascendancy at 17:37 see stats