





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 17 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 24 (base 24) |
Dexterity | 19 (base 12) |
Constitution | 15 (base 12) |
Magic | 38 (base 38) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 352/352 |
Hate | 100/100 |
Vim | 94/94 |
Healing Factor | 0.54603112194175 |
Regeneration | 2.3479338243495 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +36.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 32 |
Accuracy | 56 |
Crit Chance | 4% |
APR | 10 |
Speed | 1.25 |
Offense: Offhand
Damage | 20 |
Accuracy | 56 |
Crit Chance | 3% |
APR | 10 |
Speed | 1.25 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Mind | -49% |
Fire | -49% |
All | -60% |
Offense: Damage Penetration
Physical | +6% |
Defense: Base
Armour (hardiness) | 7.5 (43.579428603723%) |
Defense | 16 |
Ranged Defense | 16 |
Fatigue | 12 |
Physical Save | 21 |
Spell Save | 20 |
Mental Save | 20 |
Defense: Resistances
Acid | +100%(100%) |
Mind | + 11%(100%) |
Nature | + 13%(100%) |
Blight | +100%(100%) |
Physical | + 7%(100%) |
Fire | -28%(100%) |
All | 0%(100%) |
Defense: Immunities
Pinning Resistance | 20% |
Confusion Resistance | 20% |
Knockback Resistance | 20% |
Stun Resistance | 100% |
Disarm Resistance | 23% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
Quests
Equipment
Tool | ![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 116 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Mental save: +6 (+3 eff.) Confusion immunity: +20% Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Changes stats: +2 Dex Changes resistances: +22% fire Changes damage: +11% fire Rings make your fingers look great! |
On fingers | ![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Changes resistances: +11% mind Changes damage: +11% mind Rings make your fingers look great! |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Disarm immunity: +23% Pinning immunity: +20% Knockback immunity: +20% Maximum life: +22.00 Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +8 (+6 eff.) Stealth bonus: +5 Mental save: +6 (+3 eff.) Spellpower: +2 (+1 eff.) A belt that goes around your waist. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% acid Life regen: +3.30 Stamina each turn: +0.50 A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 117% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +7 Changes resistances penetration: +6% physical Sharp, long, and deadly. |
In main hand | ![]() Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Power: 109% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 23 Damage (Melee): +7 blight Damage (radius 1) on hit: +5 fire One-handed war axes. |
Inventory
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 7 acid Changes stats: +3 Str Changes resistances: +5% acid Changes damage: +3% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training - Strength 14 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +8 Defense: +8 (+6 eff.) Fatigue: +12% Changes stats: +2 Cun / +4 Wil Changes resistances: +6% light Changes damage: +3% mind Mental save: +13 (+7 eff.) Psi when hit: +0.16 Mindpower: +10 (+9 eff.) Mental crit. chance: +1% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +15% fire A suit of armour made of mail. |
Achievements
Log
Forest wight's glacial vapour area effect hits Worm that walks (servant of Wiggler) for 42 cold damage.
Wiggler slows down.
Forest wight's glacial vapour area effect hits Worm that walks (servant of Wiggler) for 42 cold damage.
Forest wight's glacial vapour area effect hits Worm that walks (servant of Wiggler) for 42 cold damage.
Resting starts...
Worm that walks (servant of Wiggler) stops regenerating health quickly.
Talent Decayed Bloated Horror is ready to use.
Worm that walks (servant of Wiggler) uses Infusion: Regeneration.
Worm that walks (servant of Wiggler) starts regenerating health quickly.
Worm that walks (servant of Wiggler) activates his evasive elm totem of healing!
Worm that walks (servant of Wiggler) stops regenerating health quickly.
Rested for 16 turns (stop reason: all resources and life at maximum).
Wiggler picks up (x.): ethereal rune of the wizard (power 16; resist 21%; move 38%; dur 5; cd 19).
Wiggler picks up (M.): gifted thorny mindstar of clarity (98% power, 24 apr, nature damage).
Talent Grace of the Eternals is ready to use.
Wiggler picks up (V.): cashmere wizard hat of arcana (2 def, 0 armour).
Wiggler picks up (Z.): shocking dwarven-steel shield of lightning resistance (+16%) (0 def, 6 armour, 87.5 block).
Wiggler picks up (L.): balanced steel battleaxe of erosion (122% power, 2 apr).
Wiggler picks up (Q.): plaguebringer's dwarven-steel waraxe (122% power, 4 apr).
There is a way to the next level here (press '' or right click to use).
Ran for 25 turns (stop reason: at exit).
Character control switched to worm that walks (servant of Wiggler).
Connection to online server lost, trying to reconnect.
Connection to online server established.