










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Doombringer |
| Level / Exp | 22 / 35% |
| Size | medium |
| Lifes / Deaths | Killed by Gavena the large brown snake at level 14 on the 44th Haze 122nd year of Ascendancy at 22:59 0 / 6Killed by Cyrussra the Blightborn at level 20 on the 3rd Regrowth 123rd year of Ascendancy at 20:08 Killed by Belodhenne the warg at level 21 on the 5th Regrowth 123rd year of Ascendancy at 23:25 Killed by Belodhenne the warg at level 21 on the 6th Regrowth 123rd year of Ascendancy at 05:00 Killed by Isluremina the cutpurse at level 22 on the 8th Regrowth 123rd year of Ascendancy at 20:11 Killed by Isluremina the cutpurse at level 22 on the 8th Regrowth 123rd year of Ascendancy at 21:56 |
Primary Stats
| Strength | 53 (base 43) |
| Dexterity | 13 (base 10) |
| Constitution | 18 (base 13) |
| Magic | 64 (base 47) |
| Willpower | 25 (base 10) |
| Cunning | 22 (base 12) |
Resources
| Life | -210/593 |
| Stamina | 194/210 |
| Vim | 2/224 |
| Healing Factor | 1.0711363549267 |
| Regeneration | 2.4100567985851 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 2 |
Offense: Mainhand
| Damage | 95 |
| Accuracy | 43 |
| Crit Chance | 26% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +12% |
| Acid | +6% |
| Light | +6% |
| Temporal | +6% |
| Darkness | +13% |
| Arcane | +10% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Nature | +35% |
| Physical | +25% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 47.317011280365 (72.903125182002%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 15 |
| Physical Save | 29 |
| Spell Save | 27 |
| Mental Save | 30 |
Defense: Resistances
| Blight | + 9%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 37%( 70%) |
| All | 0%( 70%) |
| Lightning | + 18%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 7%( 70%) |
| Physical | + 15%( 70%) |
| Darkness | + 40%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 28% |
| Pinning Resistance | 24% |
| Blind Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 84 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 161 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 28%, your defense is increased by 28 and all your resistances by 28%. Its effects scale with your Strength stat. |
Class Talents
| Corruption / Wrath | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Corruption / Fearfire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 1/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 4/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You failed to protect the lone alchemist from death by war hound. Escort: lone alchemist (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Scintillating Caves. Escort: lost defiler (level 3 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mastery without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed red crystal shard. * You've found the needed bear paw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * You've found the needed sandworm tooth. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | Silirawyn the pair of iron boots (0 def, 9 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +9 Fatigue +2% Resists +5% fire +5% cold Phys.save +6 (+3 eff.) Mind.save +3 (+1 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 4/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.19 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.19 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | hardened leather cap 'Willowpyre' (0 def, 3 armour)2.0 T3 head armor [Random Unique] Nature/Master While equipped: Stats +3 Str +9 Wil dps ---------- Phys.pwr +9 (+3 eff.) Dmg.mod +6% light Res.pen +10% nature On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Armour +3 Fatigue +3% Resists +10% physical +9% blight +6% cold +6% nature +9% fire Phys.save +8 (+4 eff.) Mind.save +9 (+4 eff.) A cap made of leather. |
| Tool | elm wand of shielding 'Frozenspitter' [power 116] (16/20 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: Stats +1 Mag dps ---------- Dmg.mod +3% fire Melee Ret 4 cold ---------- misc Light +3 Create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 1 beneficial effects by 1. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | Nightblood0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% mind Melee Ret 10 darkness ----- def ----- Resists +18% lightning Max.HP +29.00 Disarm- +28% Pinning- +24% Knockbk- +25% Rings make your fingers look great! |
| On fingers | Tidurechik0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Str dps ---------- Dmg.mod +10% darkness +12% physical Res.pen +15% physical ----- def ----- Resists +20% darkness ---------- misc Max.stam +10.00 Rings make your fingers look great! |
| Around waist | Morbuswilder the rough leather belt1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Cun +2 Str dps ---------- Res.pen +10% nature Apr +1 ----- def ----- Armour +10 Max.HP +30.00 A belt that goes around your waist. |
| In main hand | truestriking dwarven-steel greatsword of crippling (144% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Master Power 145% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Res.pen +10% physical Acc +13 (+4 eff.) Apr +10 Massive two-handed swords. |
| On hands | Kilnpiety (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +6 Mag +4 Wil +3 Cun dps ---------- Spell.pwr +7 (+2 eff.) Melee+ 7 arcane 8 temporal Ranged+ 5 temporal Dmg.mod +10% arcane +6% temporal Acc +5 (+2 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +9% fire +7% temporal +5% arcane +8% darkness Spell.save +3 (+1 eff.) ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 13 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Tarralarig the Molddredge (9 def, 9 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Res.pen +15% nature ----- def ----- Armour +9 Defense +9 (+5 eff.) Fatigue +12% Resists +20% fire +15% cold Mind.save +12 (+6 eff.) A suit of armour made of mail. |
| Cloak | Glukira the linen cloak (16 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+6 eff.) Dmg.mod +6% acid ----- def ----- Armour +6 Defense +16 (+8 eff.) Resists +11% cold Die.at -80.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Brenegar0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +3 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% Acc +10 (+3 eff.) Melee Ret 4 blight 2 physical ----- def ----- Fatigue -5% Resists +5% physical +12% light +12% darkness Die.at -40.00 life HP.reg +2.00 Blind- +21% ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
Inventory
Primal Infusion (affinity 12%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
movement infusion of the sneak (speed 504%; cd 9)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 9 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 504% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 297; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Gloomfiend of the Blightspawn0.1 T3 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +5 Dex dps ---------- Dmg.mod +6% light Melee Ret 8 darkness On Melee Ret: * 25% chance to reduce strength, dexterity, and constitution by 26 * 27% chance to reduce damage dealt by 14% ----- def ----- Armour +5 Defense +7 (+4 eff.) Resists +9% light Res.Cap +4% all Phys.save +10 (+5 eff.) Amulets make your neck look great! |
Arthufang the Lightfame0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% physical +10% cold ----- def ----- Armour +2 Defense +10 (+5 eff.) Resists +20% cold ---------- misc Light +3 Rings make your fingers look great! |
Bethuletira the Chargevortex0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% blight Res.pen +5% blight +15% lightning ----- def ----- Resists +3% blight +9% cold HP.reg +2.00 Stun/Frz- +22% Rings make your fingers look great! |
Glorybeth the Icenight (133% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 148 damage over 5 turns and reducing armor and accuracy by 19 While equipped: Stats +2 Str dps ---------- Phys.crit +10.0% Dmg.mod +9% physical Res.pen +15% fire +5% cold Acc +10 (+3 eff.) ----- def ----- Resists +9% cold Massive two-handed mauls. |
iron greatsword 'Mayulemina' (115% power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Arcane Power 115% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 89 damage While equipped: Stats +5 Cun +2 Con dps ---------- Res.pen +15% physical ---------- misc Max.stam +30.00 See.Invis +12 Massive two-handed swords. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Serpentine Cloak (20 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+10 eff.) Poison- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
Rotmarrow (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Wil +3 Con dps ---------- Spell.pwr +15 (+5 eff.) Dmg.mod +3% nature +6% blight Res.pen +15% arcane ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.vim +20.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat 'Scumwild' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature On Hit (Melee): * 10% chance to reduce all saves and defense by 16 ----- def ----- Defense +1 (+1 eff.) Resists +12% temporal +5% fire +9% darkness +10% cold Spell.save +9 (+4 eff.) A pointy cloth hat, very wizardly... |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Belidunafast2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +6 Resists +3% lightning Die.at -40.00 life Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+3 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
4 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Kinmyiaal the Cornac Doombringer level 11
34th Dusk 122nd year of Ascendancy at 22:53 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Kinmyiaal the Cornac Doombringer level 6
78th Pyre 122nd year of Ascendancy at 12:49 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Kinmyiaal the Cornac Doombringer level 10
20th Dusk 122nd year of Ascendancy at 04:28 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Kinmyiaal the Cornac Doombringer level 20
73rd Haze 122nd year of Ascendancy at 10:19 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Kinmyiaal the Cornac Doombringer level 16
56th Haze 122nd year of Ascendancy at 15:57 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By Kinmyiaal the Cornac Doombringer level 21
6th Regrowth 123rd year of Ascendancy at 01:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Kinmyiaal the Cornac Doombringer level 10
22nd Dusk 122nd year of Ascendancy at 19:40 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Kinmyiaal the Cornac Doombringer level 20
4th Decay 122nd year of Ascendancy at 20:33 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Kinmyiaal the Cornac Doombringer level 22
8th Regrowth 123rd year of Ascendancy at 16:29 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Kinmyiaal the Cornac Doombringer level 16
57th Haze 122nd year of Ascendancy at 05:59 see stats
Log
Kinmyiaal receives 2 healing from Devouring flames from Kinmyiaal.
Rain of Fire hits Kinmyiaal for (1 abyssal shield), 16 physical, (1 abyssal shield), 7 fire (23 total damage).
Talent Incinerating Blows is ready to use.
Only Ashes Left from Isluremina the cutpurse hits Kinmyiaal for (1 abyssal shield), 8 darkness (8 total damage).
You don't see how to get there...
Kinmyiaal hits Something for 109 fire damage.
Kinmyiaal receives 33 healing from Something.
Something hits Kinmyiaal for (1 abyssal shield), 10 fire (10 total damage).
Kinmyiaal casts Rune: Blink.
Kinmyiaal is out of phase.
Rain of Fire hits Kinmyiaal for (1 abyssal shield), 11 physical, (1 abyssal shield), 8 fire (19 total damage).
Only Ashes Left from Isluremina the cutpurse hits Kinmyiaal for (1 abyssal shield), 9 darkness (9 total damage).
Something hits Something for (14 absorbed), 14 fire (14 total damage).
Kinmyiaal feels pain again.
Talent Fiery Aegis is ready to use.
Only Ashes Left from Isluremina the cutpurse hits Kinmyiaal for (1 abyssal shield), 9 darkness (9 total damage).
Rain of Fire hits Kinmyiaal for (1 abyssal shield), 16 physical, (1 abyssal shield), 8 fire (24 total damage).
Ran for 2 turns (stop reason: taken damage).
Kinmyiaal is less vulnerable.
Kinmyiaal's surge ends.
Kinmyiaal recovers sight.
Talent Infusion: Healing is ready to use.
Talent Reckless Strike is ready to use.
Only Ashes Left from Isluremina the cutpurse hits Kinmyiaal for (1 abyssal shield), 9 darkness (9 total damage).
Rain of Fire hits Kinmyiaal for (1 abyssal shield), 16 physical (16 total damage).
Kinmyiaal the level 22 cornac doombringer was squished to death by Isluremina the cutpurse on level 2 of The Maze.



























































































