



















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Embers of Rage 1.7.4Official Expansion!Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 27 / 5% |
| Size | big |
| Lifes / Deaths | Killed by Ohthuhur the dwarf at level 11 on the 63rd Dusk 122nd year of Ascendancy at 05:41 0 / 7Killed by Silyra the rogue at level 12 on the 1st Haze 122nd year of Ascendancy at 05:51 Killed by Betida the rogue at level 13 on the 2nd Haze 122nd year of Ascendancy at 05:06 Killed by Betida the rogue at level 13 on the 2nd Haze 122nd year of Ascendancy at 06:48 Killed by Layyba the snow giant at level 23 on the 32nd Regrowth 123rd year of Ascendancy at 02:45 Killed by Emytira the elven warrior at level 26 on the 42nd Regrowth 123rd year of Ascendancy at 02:47 Killed by Xatha the elven guard at level 27 on the 42nd Regrowth 123rd year of Ascendancy at 17:48 |
Primary Stats
| Strength | 68 (base 58) |
| Dexterity | 49 (base 50) |
| Constitution | 24 (base 12) |
| Magic | 35 (base 12) |
| Willpower | 26 (base 10) |
| Cunning | 13 (base 11) |
Resources
| Life | -116/884 |
| Stamina | 64/229 |
| Vim | 96/212 |
| Healing Factor | 1.3872674059366 |
| Regeneration | 5.8958864752306 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Stealth | 8 |
| See Invisible | 15 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 53 |
| Crit Chance | 15% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 24 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Light | +12% |
| Nature | +9% |
| Blight | +12% |
| Physical | +12% |
| Mind | +17% |
| All | 0% |
Offense: Damage Penetration
| Physical | +37% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 61.08934837382 (86.151787968034%) |
| Defense | 45 |
| Ranged Defense | 47 |
| Fatigue | 38 |
| Physical Save | 32 |
| Spell Save | 35 |
| Mental Save | 16 |
Defense: Resistances
| Acid | + 18%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 17%( 70%) |
| Cold | + 45%( 70%) |
| All | + 13%( 70%) |
| Darkness | + 49%( 70%) |
| Physical | + 19%( 70%) |
| Lightning | + 18%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Stun Resistance | 73% |
| Confusion Resistance | 10% |
| Disarm Resistance | 21% |
| Knockback Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 276 damage for 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 253.48 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 217 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 51 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Layyba the snow giant. Escort: lost tinker (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed chunk of ghoul flesh. * You've found the needed xorn fragment. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | pair of iron boots 'Blindhacker' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +2 Con dps ---------- Phys.crit +2.0% Dmg.mod +12% light +12% physical ----- def ----- Armour +3 Fatigue +2% Resists +2% physical HP.reg +2.00 Heal.mod +12% ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | watchleader's brass lantern of focus2.0 T1 lite [Ego+] Master/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Blind- +22% Confus- +10% ---------- misc Light +7 See.Stealth +8 See.Invis +5 Track: Puts all charms on 40 cooldown Level 5.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 8 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Carrionzeal (0 def, 18 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +6 Mag dps ---------- Melee+ 8 nature Dmg.mod +6% nature Melee Ret 6 nature ----- def ----- Armour +18 Fatigue +3% Resists +7% nature +5% arcane +6% darkness Max.HP +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Durykalthorak the Radiancetouch [power 1] (32/25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Melee Ret 4 light ----- def ----- Defense +5 (+1 eff.) Resists +9% mind Max.HP +80.00 Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +7 (+3 eff.) Dmg.mod +12% blight +11% mind +3% nature On Hit (Melee): * 20% chance to slow global speed by 42% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% blight +11% mind +3% nature Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | savage's steel ring of perseverance0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +1 Con ----- def ----- Spell.save +10 (+5 eff.) HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
| Around neck | Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 23/60 The evilness of undeath radiates from this amulet. |
| In main hand | truestriking voratun greatsword of erosion (64-102 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Nature/Master Power 64.0 - 102.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +7 nature While equipped: dps ---------- Res.pen +12% physical Acc +23 (+8 eff.) Apr +12 Massive two-handed swords. |
| Around waist | Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | Black Mesh (8 def, 2 armour, 120 block)7.0 T3 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +5 Wil dps ---------- On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it ----- def ----- Armour +2 Defense +8 (+2 eff.) Rng.Def +8 (+3 eff.) Fatigue +6% Resists +25% blight +25% darkness ---------- misc Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
| Cloak | Darkwreath the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +5 (+2 eff.) Dmg.mod +3% darkness ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +10% cold Mind.save +3 (+3 eff.) ---------- misc Hate/m.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant steel plate armour of the dragon (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +1 Wil ----- def ----- Armour +9 Fatigue +22% Resists +6% acid +5% physical +11% darkness +13% blight +7% cold +6% lightning +6% fire Disarm- +21% Stun/Frz- +23% Knockbk- +22% ---------- misc Light +1 Cooldown Rush -5 A suit of armour made of metal plates. |
Inventory
healing infusion of the duelist (heal 180; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the duelist (heal 190; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 190 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the titan (speed 583%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 583% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; lightning, physical, light, fire, mind, cold)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 4 light, 5 fire, 4 mind, 5 cold Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune of the warrior (damage 224; dur 4; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 224.48 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the warrior (power 28; resist 33%; move 48%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 48% faster, and you are invisible (power 28). Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 462; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Snowstreak0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +6% cold Res.pen +5% cold ----- def ----- Crit.chn- 5.00% ---------- misc Light +3 Masteries +0.24 Corruption/Shadowflame Amulets make your neck look great! |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Xiwyn0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +2.0% Crit.mult +5.00% S.pwr/crit +3 Dmg.mod +9% physical ----- def ----- Armour +10 ---------- misc Mana/turn +0.17 Max.mana +25.00 Max.stam +20.00 Amulets make your neck look great! |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 11.04 cold and 12.37 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
savage's steel ring0.1 T2 ring jewelry [Ego+] Master While equipped: Stats +2 Con ----- def ----- Spell.save +12 (+6 eff.) ---------- misc Max.stam +12.00 Rings make your fingers look great! |
steel ring 'Xerota'0.1 T2 ring jewelry [Rare] Master While equipped: Stats +9 Dex +2 Mag +5 Cun dps ---------- Mind.crit +2% Mind.pwr +15 (+7 eff.) Res.pen +25% mind Acc +7 (+3 eff.) ---------- misc Infravis +1 Rings make your fingers look great! |
titan's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +11% acid ----- def ----- Resists +22% acid Phys.save +4 (+2 eff.) Rings make your fingers look great! |
Blindtaint (32-49 power, 2 apr)3.0 T3 battleaxe 2H weapon [Rare] Master Power 32.5 - 48.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% On Hit.r1 +20 light +12 temporal While equipped: dps ---------- Phys.crit +16.0% Crit.mult +33.00% Res.pen +15% mind Apr +14 ----- def ----- Resists +9% darkness +27% cold Knockbk- +20% Massive two-handed battleaxes. |
inquisitor's stralite battleaxe of erosion (45-68 power, 3 apr)3.0 T4 battleaxe 2H weapon [Ego+] Nature/Disrupt Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% Melee+ +9 nature On Crit: * Deals 38 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Massive two-handed battleaxes. |
Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon Reqs Cun 24 [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
inquisitor's stralite mace of massacre (46-64 power, 5 apr)3.0 T4 mace 1H weapon [Ego+] Disrupt/Master Power 45.5 - 63.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit: * Deals 38 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Blunt and deadly. |
Halizilathel the Rainjustice (7-8 power, 12 apr, nature damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% On Hit.r1 +20 cold While equipped: Stats +4 Con dps ---------- Mind.crit +1% Phys.pwr +20 (+6 eff.) Mind.pwr +2 (+1 eff.) Dmg.mod +3% nature Res.pen +15% mind ----- def ----- Resists +3% blight Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kheluchak (8-9 power, 28 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +28 Crit +6.5% Atk.spd 100% Melee+ +12 blight While equipped: dps ---------- Phys.crit +4.0% Mind.crit +3% Crit.mult +20.00% Mind.pwr +6 (+3 eff.) ----- def ----- Resists +12% darkness +5% arcane Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+5 eff.) Confus- +20% ---------- misc Equi/ret +1.60 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Elenidokor (30-36 power, 6 apr, fire element)5.0 T5 staff 1H weapon Reqs Mag 48 [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +24% Crit.mult +11.00% Phys.pwr +7 (+3 eff.) Spell.pwr +22 (+10 eff.) Dmg.mod +15% temporal +30% fire Res.pen +10% arcane +15% temporal Acc +8 (+3 eff.) ----- def ----- Phys.save +9 (+4 eff.) Spell.save +9 (+5 eff.) Mind.save +10 (+7 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blood-Letter (33-46 power, 4.5 apr)3.0 T3 waraxe 1H weapon [Unique] Nature/Master Power 33.0 - 46.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +7.0% Atk.spd 100% Dmg.conv 50% ice On Hit: 15% Ice Breath 2 While equipped: dps ---------- Res.pen +20% cold ----- def ----- Armour +20 Ice.pen +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
Voremivena the Weepbender1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Str +3 Dex +3 Wil +3 Cun dps ---------- Res.pen +10% nature Melee Ret 10 acid 4 cold ----- def ----- Resists +12% acid +18% nature Phys.save +11 (+5 eff.) Spell.save +11 (+5 eff.) Mind.save +11 (+7 eff.) A belt that goes around your waist. |
Dourtouch (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Cun +2 Con dps ---------- Res.pen +5% mind Acc +4 (+2 eff.) Apr +4 On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Defense +1 (+0 eff.) Resists +6% mind +3% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Vorygarin the cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +22% blight +18% temporal Res.pen +25% mind +25% temporal Melee Ret 4 temporal ----- def ----- Resists +22% blight +11% all Mind.save +9 (+6 eff.) ---------- misc Hate/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of time (+18%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +18% temporal ----- def ----- Resists +13% all +18% temporal A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant cashmere robe (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +13% nature ----- def ----- Resists +11% all Poison- +23% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +3% ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.80 Mana/turn +0.22 Max.mana +20.00 Max.stam +17.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Glorylrabeth (0 def, 8 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +3 Cun dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 7 physical Dmg.mod +5% physical Acc +12 (+4 eff.) ----- def ----- Armour +8 HP.reg +2.20 ---------- misc Stam/turn +0.30 Psi/turn +0.10 See.Invis +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Salorin the Cinderreeve (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +2 Con dps ---------- Melee+ 5 lightning Dmg.mod +4% lightning +3% fire ----- def ----- Armour +1 Resists +6% lightning +12% nature ---------- misc Infravis +1 See.Invis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Gunayadar (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +8 Con dps ---------- Dmg.mod +11% lightning Res.pen +15% mind +15% arcane ----- def ----- Defense +1 (+0 eff.) Resists +16% lightning +5% arcane A pointy cloth hat, very wizardly... |
Porabeth (14 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Psionic While equipped: Stats +18 Cun +5 Wil dps ---------- Mind.crit +3% ----- def ----- Armour +17 Defense +14 (+4 eff.) Fatigue +12% Resists +7% arcane Spell.save +13 (+6 eff.) Mind.save +35 (+19 eff.) ---------- misc Infravis +2 A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of the deep (3 def, 20 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +20 Defense +3 (+1 eff.) Fatigue +12% Resists +7% acid +8% cold ---------- misc Breathe water A suit of armour made of mail. |
radiant dwarven-steel plate armour of fire resistance (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +11 Fatigue +22% Resists +18% blight +19% fire +12% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
Shiverream the voratun shield (0 def, 18 armour, 268 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Con dps ---------- Dmg.mod +12% cold Res.pen +15% cold On Melee Ret: * 31% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +18 Fatigue +8% Resists +15% cold +13% temporal Phys.save +9 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Xuyaba the Vilegore (12/21, 44-62 power, 14 apr)3.0 T4 arrow ammo [Rare] Psionic Power 44.0 - 61.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 21 Ranged+ +50 physical +12 nature +4 mind On Hit.r1 +20 acid +4 temporal +12 nature +8 mind On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to slow global speed by 42% * 20% chance to knock the target back 3 spaces and deal 89 physical damage Arrows are used with bows to pierce your foes to death. |
103 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
soldier's iron pickaxe (dig speed 18 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +1 Str ----- def ----- Armour +2 Defense +5 (+1 eff.) Resists +6% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+4 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
brass lantern 'Bethura'2.0 T1 lite [Rare] Nature While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% ----- def ----- Defense +5 (+1 eff.) Resists +3% acid Crit.chn- 15.00% Phys.save +6 (+3 eff.) HP.reg +4.00 Heal.mod +13% ---------- misc Psi/ret +0.04 Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
innervating steel torque of psionic shield [power 47] (32/25 cooldown)2.0 T2 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 24% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Huryfast the Brandglean [power 116] (32/15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Mind.pwr +20 (+10 eff.) Dmg.mod +9% mind ----- def ----- Resists +3% fire Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to increase all damage penetration by 11% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of summon tentacle 'Bleakmonster' [power 105] (32/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +3% fire On Hit (Melee): * 20% chance to slow global speed by 42% * 10% chance to reduce damage dealt by 14% ----- def ----- Resists +6% nature +3% darkness Spell.save +9 (+5 eff.) Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 267 Base Damage: 105 Armor: 5 All Resist: 3 Puts all charms on 25 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Oakrigor [power 176] (32/20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 42% ----- def ----- Armour +4 Resists +18% acid +9% cold Mind.save +3 (+3 eff.) HP.reg +2.00 Create a shield absorbing up to 176 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Sheridan the Ogre Doombringer level 11
55th Dusk 122nd year of Ascendancy at 02:58 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Sheridan the Ogre Doombringer level 23
30th Regrowth 123rd year of Ascendancy at 13:19 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Sheridan the Ogre Doombringer level 22
21st Regrowth 123rd year of Ascendancy at 13:55 see stats
Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
Escaped the Searing Halls.By Sheridan the Ogre Doombringer level 6
78th Pyre 122nd year of Ascendancy at 22:03 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Sheridan the Ogre Doombringer level 10
38th Dusk 122nd year of Ascendancy at 20:07 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Sheridan the Ogre Doombringer level 20
8th Regrowth 123rd year of Ascendancy at 15:57 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Sheridan the Ogre Doombringer level 20
8th Regrowth 123rd year of Ascendancy at 22:59 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Sheridan the Ogre Doombringer level 7
35th Dusk 122nd year of Ascendancy at 07:04 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Sheridan the Ogre Doombringer level 16
57th Haze 122nd year of Ascendancy at 01:38 see stats
The sky is falling! (Insane (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Sheridan the Ogre Doombringer level 22
21st Regrowth 123rd year of Ascendancy at 23:05 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Sheridan the Ogre Doombringer level 22
21st Regrowth 123rd year of Ascendancy at 05:25 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Sheridan the Ogre Doombringer level 15
12nd Haze 122nd year of Ascendancy at 01:10 see stats
Log
Waking Nightmare from Xatha the elven guard hits Sheridan for (15 abyssal shield), 14 darkness (14 total damage).
Xatha the elven guard hits Sheridan for (33 abyssal shield), (26 absorbed), 377 fire (377 total damage).
Sheridan uses Infusion: Healing.
Sheridan receives 301 healing from Infusion: Healing.
Sheridan misses Xatha the elven guard.
Sheridan has been set up!
Xatha the elven guard performs a melee critical strike against Sheridan!
Sheridan counters the attack!
Melee retaliation hits Xatha the elven guard for 2 light, 5 fire, 2 nature, 6 blight (14 total damage).
Xatha the elven guard hits Sheridan for (15 abyssal shield), 14 mind, (6 abyssal shield), 6 physical, (8 abyssal shield), 8 fire (28 total damage).
Sheridan's Inner Demon casts Obliterating Smash.
Xatha the elven guard suffers!
Terror suffers!
Melee retaliation hits Sheridan's Inner Demon for (2 abyssal shield), (1 absorbed), 0 light, (5 abyssal shield), (4 absorbed), 0 fire, (2 abyssal shield), (1 absorbed), 0 nature, (2 abyssal shield), (2 absorbed), 0 blight (0 total damage).
Sheridan's Inner Demon hits Sheridan for (1 abyssal shield), 1 fire, (1 abyssal shield), 1 fire, (32 abyssal shield), 87 physical, (1 abyssal shield), 1 nature, (1 abyssal shield), 1 nature, (1 abyssal shield), 1 fire (92 total damage).
Sheridan's Inner Demon hits Terror for 147 physical, 2 nature, 3 nature (152 total damage).
Sheridan's Inner Demon hits Xatha the elven guard for 131 physical, 2 nature, 2 nature (135 total damage).
Melee retaliation hits Sheridan's Inner Demon for (1 abyssal shield), (1 absorbed), 0 nature (0 total damage).
Terror hits Sheridan for (5 abyssal shield), 5 darkness (5 total damage).
Melee retaliation hits Terror for 6 light, 12 fire, 6 nature, 7 blight (31 total damage).
Xatha the elven guard uses Psyshot.
Sheridan succumbs to the nightmare!
Burning from Sheridan hits Xatha the elven guard for 1 fire damage.
Fiery Grasp from Sheridan's Inner Demon hits Sheridan for (5 abyssal shield), 5 fire (5 total damage).
Burning from Sheridan's Inner Demon hits Sheridan for (3 abyssal shield), 3 fire (3 total damage).
Waking Nightmare from Xatha the elven guard hits Sheridan for (15 abyssal shield), 15 darkness (15 total damage).
Xatha the elven guard's Psyshot performs a ranged critical strike against Sheridan!
Xatha the elven guard's Psyshot hits Sheridan for (31 abyssal shield), 391 mind (391 total damage).
Sheridan the level 27 ogre doombringer was mentally tortured to death by Xatha the elven guard on level 2 of Dark crypt.





























































































































