Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Rogue |
Level / Exp | 27 / 8% |
Size | medium |
Lifes / Deaths | Killed by giant venus flytrap at level 7 on the 79th Pyre 122nd year of Ascendancy at 07:12 / 167Killed by bandit at level 7 on the 79th Pyre 122nd year of Ascendancy at 17:15 Killed by rogue at level 7 on the 79th Pyre 122nd year of Ascendancy at 18:33 Killed by giant grey rat at level 7 on the 79th Pyre 122nd year of Ascendancy at 21:38 Killed by Yvubressra the bandit at level 8 on the 1st Mirth 122nd year of Ascendancy at 22:42 Killed by onilug at level 8 on the 2nd Mirth 122nd year of Ascendancy at 09:00 Killed by The Possessed at level 8 on the 2nd Mirth 122nd year of Ascendancy at 18:52 Killed by The Possessed at level 8 on the 2nd Mirth 122nd year of Ascendancy at 19:07 Killed by ultimate shivgoroth at level 10 on the 45th Haze 122nd year of Ascendancy at 10:15 Killed by Elann the rattlesnake at level 11 on the 46th Haze 122nd year of Ascendancy at 22:48 Killed by gloomy giant venus flytrap at level 11 on the 48th Haze 122nd year of Ascendancy at 14:43 Killed by The Withering Thing at level 11 on the 49th Haze 122nd year of Ascendancy at 19:10 Killed by white crystal at level 12 on the 60th Haze 122nd year of Ascendancy at 07:17 Killed by Rhaloren Inquisitor at level 13 on the 63rd Haze 122nd year of Ascendancy at 21:05 Killed by gwelgoroth at level 14 on the 12nd Regrowth 123rd year of Ascendancy at 15:04 Killed by giant venus flytrap at level 14 on the 14th Regrowth 123rd year of Ascendancy at 02:39 Killed by war hound at level 14 on the 14th Regrowth 123rd year of Ascendancy at 03:59 Killed by Wrathroot at level 15 on the 14th Regrowth 123rd year of Ascendancy at 18:20 Killed by Wrathroot at level 15 on the 14th Regrowth 123rd year of Ascendancy at 18:45 Killed by greater gwelgoroth at level 16 on the 17th Regrowth 123rd year of Ascendancy at 23:38 Killed by greater gwelgoroth at level 16 on the 18th Regrowth 123rd year of Ascendancy at 00:44 Killed by greater gwelgoroth at level 16 on the 18th Regrowth 123rd year of Ascendancy at 00:57 Killed by gwelgoroth at level 16 on the 18th Regrowth 123rd year of Ascendancy at 04:04 Killed by gwelgoroth at level 16 on the 18th Regrowth 123rd year of Ascendancy at 05:39 Killed by gwelgoroth at level 16 on the 18th Regrowth 123rd year of Ascendancy at 05:48 Killed by Veluriavena the fox at level 16 on the 19th Regrowth 123rd year of Ascendancy at 18:24 Killed by Veluriavena the fox at level 16 on the 19th Regrowth 123rd year of Ascendancy at 18:34 Killed by Belikira the green jelly at level 16 on the 21st Regrowth 123rd year of Ascendancy at 08:29 Killed by Polowen the minotaur at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 00:24 Killed by Polowen the minotaur at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 00:40 Killed by Polowen the minotaur at level 16 on the 22nd Regrowth 123rd year of Ascendancy at 01:01 Killed by green jelly at level 17 on the 22nd Regrowth 123rd year of Ascendancy at 03:13 Killed by sand-drake at level 17 on the 25th Regrowth 123rd year of Ascendancy at 16:56 Killed by ForUnlocks at level 18 on the 27th Regrowth 123rd year of Ascendancy at 00:21 Killed by gigantic gravity worm at level 18 on the 27th Regrowth 123rd year of Ascendancy at 15:02 Killed by war hound at level 18 on the 27th Regrowth 123rd year of Ascendancy at 20:47 Killed by Xanulrada the sandworm at level 18 on the 27th Regrowth 123rd year of Ascendancy at 21:18 Killed by gigantic gravity worm at level 19 on the 28th Regrowth 123rd year of Ascendancy at 00:28 Killed by ForUnlocks at level 19 on the 48th Regrowth 123rd year of Ascendancy at 13:35 Killed by electric eel at level 19 on the 48th Regrowth 123rd year of Ascendancy at 14:18 Killed by naga myrmidon at level 19 on the 48th Regrowth 123rd year of Ascendancy at 19:28 Killed by naga myrmidon at level 19 on the 48th Regrowth 123rd year of Ascendancy at 19:55 Killed by swarm hive at level 19 on the 48th Regrowth 123rd year of Ascendancy at 20:42 Killed by naga myrmidon at level 19 on the 48th Regrowth 123rd year of Ascendancy at 21:12 Killed by naga myrmidon at level 19 on the 48th Regrowth 123rd year of Ascendancy at 21:22 Killed by water imp at level 19 on the 48th Regrowth 123rd year of Ascendancy at 21:55 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 09:05 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 09:18 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 09:30 Killed by oozing horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 10:10 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 13:26 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 13:38 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 13:50 Killed by dreaming horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 18:22 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 18:30 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 18:41 Killed by luminous horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 18:51 Killed by dreaming horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 19:05 Killed by dreaming horror at level 19 on the 49th Regrowth 123rd year of Ascendancy at 19:29 Killed by dream seed at level 19 on the 49th Regrowth 123rd year of Ascendancy at 19:49 Killed by dream seed at level 19 on the 49th Regrowth 123rd year of Ascendancy at 20:03 Killed by dream seed at level 19 on the 49th Regrowth 123rd year of Ascendancy at 20:25 Killed by luminous horror at level 19 on the 50th Regrowth 123rd year of Ascendancy at 02:25 Killed by luminous horror at level 19 on the 50th Regrowth 123rd year of Ascendancy at 02:38 Killed by luminous horror at level 19 on the 50th Regrowth 123rd year of Ascendancy at 02:47 Killed by luminous horror at level 19 on the 50th Regrowth 123rd year of Ascendancy at 02:55 Killed by luminous horror at level 19 on the 50th Regrowth 123rd year of Ascendancy at 03:05 Killed by luminous horror at level 19 on the 50th Regrowth 123rd year of Ascendancy at 03:20 Killed by worm that walks at level 20 on the 50th Regrowth 123rd year of Ascendancy at 08:11 Killed by worm that walks at level 20 on the 50th Regrowth 123rd year of Ascendancy at 09:14 Killed by orc corruptor at level 20 on the 54th Regrowth 123rd year of Ascendancy at 02:48 Killed by Nerudhema the great wolf at level 20 on the 74th Regrowth 123rd year of Ascendancy at 20:17 Killed by snow giant boulder thrower at level 20 on the 75th Regrowth 123rd year of Ascendancy at 15:29 Killed by Rantha the Worm at level 20 on the 75th Regrowth 123rd year of Ascendancy at 22:02 Killed by yellow jelly at level 21 on the 75th Regrowth 123rd year of Ascendancy at 22:10 Killed by snow giant thunderer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 18:13 Killed by snow giant boulder thrower at level 21 on the 76th Regrowth 123rd year of Ascendancy at 19:13 Killed by snow giant boulder thrower at level 21 on the 76th Regrowth 123rd year of Ascendancy at 19:26 Killed by snow giant boulder thrower at level 21 on the 76th Regrowth 123rd year of Ascendancy at 19:43 Killed by Emanor the snow giant chieftain at level 21 on the 76th Regrowth 123rd year of Ascendancy at 20:02 Killed by Emanor the snow giant chieftain at level 21 on the 76th Regrowth 123rd year of Ascendancy at 20:31 Killed by snow giant thunderer at level 21 on the 76th Regrowth 123rd year of Ascendancy at 22:41 Killed by Silaressra the golem at level 21 on the 38th Pyre 123rd year of Ascendancy at 13:15 Killed by slaver at level 21 on the 59th Pyre 123rd year of Ascendancy at 00:13 Killed by enthralled slave at level 22 on the 60th Pyre 123rd year of Ascendancy at 09:28 Killed by enthralled slave at level 22 on the 60th Pyre 123rd year of Ascendancy at 09:50 Killed by skeleton magus at level 22 on the 75th Pyre 123rd year of Ascendancy at 22:23 Killed by Nerudhetta the skeleton archer at level 22 on the 77th Pyre 123rd year of Ascendancy at 01:49 Killed by Ce'Nytha the ghoul at level 22 on the 77th Pyre 123rd year of Ascendancy at 08:23 Killed by Ce'Nytha the ghoul at level 22 on the 77th Pyre 123rd year of Ascendancy at 08:42 Killed by skeleton mage at level 23 on the 78th Pyre 123rd year of Ascendancy at 13:13 Killed by Subject Z at level 23 on the 79th Pyre 123rd year of Ascendancy at 18:41 Killed by Glorema the blade horror at level 23 on the 1st Mirth 123rd year of Ascendancy at 04:58 Killed by Glorema the blade horror at level 23 on the 1st Mirth 123rd year of Ascendancy at 05:08 Killed by elven tempest at level 23 on the 3rd Summertide 123rd year of Ascendancy at 06:13 Killed by elven cultist at level 23 on the 3rd Summertide 123rd year of Ascendancy at 06:39 Killed by elven cultist at level 23 on the 3rd Summertide 123rd year of Ascendancy at 06:58 Killed by Glorathra the ultimate gwelgoroth at level 24 on the 3rd Summertide 123rd year of Ascendancy at 16:38 Killed by Glorathra the ultimate gwelgoroth at level 24 on the 3rd Summertide 123rd year of Ascendancy at 17:00 Killed by greater gwelgoroth at level 24 on the 3rd Summertide 123rd year of Ascendancy at 23:21 Killed by elven mage at level 24 on the 1st Flare 123rd year of Ascendancy at 11:34 Killed by Grand Corruptor at level 24 on the 1st Flare 123rd year of Ascendancy at 14:48 Killed by Grand Corruptor at level 24 on the 1st Flare 123rd year of Ascendancy at 15:00 Killed by Grand Corruptor at level 24 on the 1st Flare 123rd year of Ascendancy at 15:09 Killed by elven mage at level 24 on the 1st Flare 123rd year of Ascendancy at 15:34 Killed by elven mage at level 24 on the 1st Flare 123rd year of Ascendancy at 15:48 Killed by elven mage at level 24 on the 1st Flare 123rd year of Ascendancy at 15:58 Killed by Fardaad the Invoker at level 24 on the 1st Flare 123rd year of Ascendancy at 18:55 Killed by Gorimina the elder vampire at level 24 on the 23rd Dusk 123rd year of Ascendancy at 12:23 Killed by Gorimina the elder vampire at level 24 on the 23rd Dusk 123rd year of Ascendancy at 12:39 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 14:38 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 15:14 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 15:37 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 16:11 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 16:29 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 16:52 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 17:12 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 17:39 Killed by Belyyalenor the eternal bone giant at level 24 on the 23rd Dusk 123rd year of Ascendancy at 18:36 Killed by Celia at level 24 on the 23rd Dusk 123rd year of Ascendancy at 23:13 Killed by Celia at level 24 on the 23rd Dusk 123rd year of Ascendancy at 23:22 Killed by Celia at level 24 on the 23rd Dusk 123rd year of Ascendancy at 23:30 Killed by Celia at level 24 on the 23rd Dusk 123rd year of Ascendancy at 23:30 Killed by Celia at level 24 on the 23rd Dusk 123rd year of Ascendancy at 23:42 Killed by Celia at level 24 on the 23rd Dusk 123rd year of Ascendancy at 23:42 Killed by Celia at level 24 on the 24th Dusk 123rd year of Ascendancy at 00:08 Killed by snow giant boulder thrower at level 24 on the 47th Haze 123rd year of Ascendancy at 06:25 Killed by Islitha the cold drake hatchling at level 24 on the 47th Haze 123rd year of Ascendancy at 07:49 Killed by Islitha the cold drake hatchling at level 24 on the 47th Haze 123rd year of Ascendancy at 08:03 Killed by ultimate gwelgoroth at level 25 on the 47th Haze 123rd year of Ascendancy at 10:20 Killed by storm drake at level 25 on the 47th Haze 123rd year of Ascendancy at 10:35 Killed by Urkis, the High Tempest at level 25 on the 47th Haze 123rd year of Ascendancy at 22:58 Killed by Urkis, the High Tempest at level 25 on the 47th Haze 123rd year of Ascendancy at 23:12 Killed by forest wight at level 25 on the 47th Haze 123rd year of Ascendancy at 23:38 Killed by snow giant boulder thrower at level 25 on the 48th Haze 123rd year of Ascendancy at 14:28 Killed by elven cultist at level 25 on the 60th Haze 123rd year of Ascendancy at 22:54 Killed by elven cultist at level 25 on the 61st Haze 123rd year of Ascendancy at 00:27 Killed by elven blood mage at level 25 on the 61st Haze 123rd year of Ascendancy at 01:37 Killed by elven blood mage at level 25 on the 61st Haze 123rd year of Ascendancy at 01:59 Killed by elven cultist at level 25 on the 61st Haze 123rd year of Ascendancy at 02:11 Killed by Adelenne the elven blood mage at level 25 on the 61st Haze 123rd year of Ascendancy at 04:55 Killed by flame turret at level 25 on the 61st Haze 123rd year of Ascendancy at 05:10 Killed by elven cultist at level 25 on the 61st Haze 123rd year of Ascendancy at 09:19 Killed by elven mage at level 25 on the 61st Haze 123rd year of Ascendancy at 10:13 Killed by elven guard at level 25 on the 61st Haze 123rd year of Ascendancy at 15:36 Killed by elven blood mage at level 26 on the 62nd Haze 123rd year of Ascendancy at 01:16 Killed by elven cultist at level 26 on the 62nd Haze 123rd year of Ascendancy at 01:35 Killed by ogre pounder at level 26 on the 62nd Haze 123rd year of Ascendancy at 01:55 Killed by elven tempest at level 26 on the 62nd Haze 123rd year of Ascendancy at 02:18 Killed by Iveriwen the elven tempest at level 26 on the 62nd Haze 123rd year of Ascendancy at 05:24 Killed by Iveriwen the elven tempest at level 26 on the 62nd Haze 123rd year of Ascendancy at 05:34 Killed by Iveriwen the elven tempest at level 26 on the 62nd Haze 123rd year of Ascendancy at 05:48 Killed by Iveriwen the elven tempest at level 26 on the 62nd Haze 123rd year of Ascendancy at 05:57 Killed by Nerivea the elven tempest at level 26 on the 62nd Haze 123rd year of Ascendancy at 10:06 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 62nd Haze 123rd year of Ascendancy at 17:32 Killed by Xeryriama the skeleton warrior at level 26 on the 9th Decay 123rd year of Ascendancy at 20:53 Killed by skeleton mage at level 26 on the 9th Decay 123rd year of Ascendancy at 21:03 Killed by flame turret at level 26 on the 9th Decay 123rd year of Ascendancy at 21:32 Killed by Grand Necromancer at level 26 on the 10th Decay 123rd year of Ascendancy at 02:46 Killed by Chanting Necromancer at level 26 on the 10th Decay 123rd year of Ascendancy at 02:57 Killed by Grand Necromancer at level 26 on the 10th Decay 123rd year of Ascendancy at 03:08 Killed by Chanting Necromancer at level 26 on the 10th Decay 123rd year of Ascendancy at 03:25 Killed by Grand Necromancer at level 27 on the 10th Decay 123rd year of Ascendancy at 03:36 Killed by Grand Necromancer at level 27 on the 10th Decay 123rd year of Ascendancy at 03:50 Killed by Grand Necromancer at level 27 on the 10th Decay 123rd year of Ascendancy at 04:20 Killed by Chanting Necromancer at level 27 on the 10th Decay 123rd year of Ascendancy at 04:44 Killed by Chanting Necromancer at level 27 on the 10th Decay 123rd year of Ascendancy at 05:16 |
Antimagic | Follower |
Primary Stats
Strength | 23 (base 13) |
Dexterity | 55 (base 53) |
Constitution | 26 (base 10) |
Magic | 10 (base 10) |
Willpower | 29 (base 15) |
Cunning | 95 (base 49) |
Resources
Life | 564/564 |
Psi | 119/119 |
Stamina | 226/226 |
Equilibrium | 0 |
Healing Factor | 1.1316586254954 |
Regeneration | 0.28291465637386 |
Speed
Mental | +10% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +101.92255432478% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 5 |
See Invisible | 6 |
Offense: Mainhand
Damage | 106 |
Accuracy | 68 |
Crit Chance | 61% |
APR | 27 |
Speed | 0.91 |
Offense: Offhand
Damage | 87 |
Accuracy | 68 |
Crit Chance | 66% |
APR | 28 |
Speed | 0.91 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Cold | +25% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Blight | +14% |
Arcane | +19% |
Mind | +34% |
All | +9% |
Defense: Base
Armour (hardiness) | 13 (73.607947236566%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 32 |
Spell Save | 29 |
Mental Save | 36 |
Defense: Resistances
Acid | + 64%( 70%) |
Light | -12%( 70%) |
Temporal | + 37%( 70%) |
Blight | + 57%( 70%) |
Nature | -12%( 70%) |
Darkness | + 52%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 383 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Race / Parasite | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.50 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Psionic / Augmented mobility | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
beneficial effect | Parrying melee and ranged attacks: Has a 68% chance to deflect up to 27 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You failed to protect the lost defiler from death by ForUnlocks. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost sun paladin from death by ForUnlocks. Escort: lost sun paladin (level 2 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | failed |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 71. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Yvutta (0 def, 3 armour) Yvutta (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 5 Changes stats: +14 Cun Critical mult.: +15.00% Maximum encumbrance: +30 Physical save: +8 (+4 eff.) A pair of boots made of leather. |
Quiver | Hornet Stingers (20/20, 18-25 power, 10 apr) Hornet Stingers (20/20, 18-25 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | Brenymas BrenymasInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +12% acid Changes resistances penetration: +10% arcane / +5% blight Changes damage: +6% blight Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +5 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Fanged Collar Fanged Collar0.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It's a head... but is it yours? |
On hands | hardened leather gloves of butchering (0 def, 2 armour) hardened leather gloves of butchering (0 def, 2 armour)Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +5 Physical power: +4 (+1 eff.) Armour: +2 Changes resistances: +5% blight Spell save: +10 (+5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | innervating yew totem of healing [power 248] (15 cooldown) innervating yew totem of healing [power 248] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 248 Activation puts all charms on cooldown for 15 turns. When used: * Reduce fatigue by 34% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | gladiator's gold ring gladiator's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Changes stats: +6 Str / +4 Con Rings make your fingers look great! |
On fingers | solipsist's gold ring of misery solipsist's gold ring of miseryInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 12% chance to reduce all saves and defense by 26 Damage (Melee): 10 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 26 Damage (Ranged): 16 physical Changes stats: +9 Cun / +4 Wil Hate when firing a critical mind attack: +2.00 Maximum hate: +5.00 Mindpower: +7 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around neck | Fanged Collar Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+8 eff.) Spell save: +15 (+7 eff.) Mental save: -7 (-4 eff.) Maximum life: +20.00 You have died, but that does not bother the collar at all... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
In main hand | Lightningwisp the voratun dagger (39-51 power, 9 apr) Lightningwisp the voratun dagger (39-51 power, 9 apr)Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +8 lightning Damage (radius 1) on hit: +12 cold Damage (radius 2) on crit: +16 lightning / +8 cold When wielded/worn: Accuracy: +29 (+7 eff.) Armour penetration: +9 Physical crit. chance: +12.0% Changes stats: +2 Dex Changes resistances penetration: +9% all Combat speed: +10% Sharp, short and deadly. |
Around waist | noble's hardened leather belt of recklessness noble's hardened leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +4 (+1 eff.) Changes stats: +3 Cun / +5 Wil Damage against: +26% Summoned Reduced damage from: +18% Summoned Critical mult.: +7.00% A belt that goes around your waist. |
In off hand | Icy Kill (35-46 power, 10 apr) Icy Kill (35-46 power, 10 apr)Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +15.0% Attack speed: 100% On weapon crit: * freezes the target On weapon kill: * explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes damage: +25% cold Hate per kill: +4.00 Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Cloak | enveloping cashmere cloak of Iron Throne (10 def, 0 armour) enveloping cashmere cloak of Iron Throne (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +3 Str / +2 Con Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | hardened leather armour 'Yaroblek' (9 def, 8 armour) hardened leather armour 'Yaroblek' (9 def, 8 armour)Requires: - Strength 16 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +1 Str / +4 Wil / +4 Cun Changes resistances penetration: +25% mind Changes damage: +6% mind Critical mult.: +20.00% Mental save: +10 (+4 eff.) A suit of armour made of leather. |
Inventory
healing infusion of the sneak (heal 230; cd 14) healing infusion of the sneak (heal 230; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 230 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 565%; cd 18) movement infusion of the duelist (speed 565%; cd 18)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 565% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. movement infusion of the psychic (speed 572%; cd 16)movement infusion of the psychic (speed 572%; cd 16) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 572% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 159; 13 cd) regeneration infusion of the psychic (heal 159; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 159 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 611; 16 cd) regeneration infusion of the sneak (heal 611; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 611 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 314; 17 cd) regeneration infusion of the titan (heal 314; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 314 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 148; 12 cd) regeneration infusion of the titan (heal 148; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 148 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 206; 13 cd) regeneration infusion of the warrior (heal 206; 13 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 206 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 35%; physical; dur 2; cd 12) wild infusion of the sneak (res 35%; physical; dur 2; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the warrior (res 21%; mental; dur 4; cd 14) wild infusion of the warrior (res 21%; mental; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
shielding rune of the psychic (absorb 137; dur 4; cd 17) shielding rune of the psychic (absorb 137; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 137 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen Beads Earthen BeadsInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 229 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
Mirror Shards Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 170 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing steel amulet of mastery (0.16 Cunning / Survival) cleansing steel amulet of mastery (0.16 Cunning / Survival)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +12% nature / +12% blight Talent mastery: +0.16 Cunning / Survival Poison immunity: +24% Disease immunity: +25% Amulets make your neck look great! |
copper amulet of cunning (+3) copper amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets make your neck look great! |
copper amulet of dexterity (+3) copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
copper amulet of willpower (+2) copper amulet of willpower (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Wil Amulets make your neck look great! |
steel amulet of constitution (+3) steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets make your neck look great! |
warrior's steel amulet warrior's steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.40 Amulets make your neck look great! |
copper ring 'Flamelace' copper ring 'Flamelace'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 6 nature / 2 fire Changes stats: +3 Con Changes resistances: +3% nature / +9% fire Physical save: +6 (+3 eff.) Rings make your fingers look great! |
copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings make your fingers look great! |
copper ring of power copper ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+1 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
mule's copper ring mule's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Maximum encumbrance: +22 Rings make your fingers look great! |
mule's gold ring of pilfering mule's gold ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +12 Defense: +9 (+3 eff.) Fatigue: -6% Maximum encumbrance: +24 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's copper ring of darkness (+20%) psionicist's copper ring of darkness (+20%)Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% darkness Changes damage: +10% darkness Mental save: +6 (+3 eff.) Rings make your fingers look great! |
solipsist's gold ring of pilfering solipsist's gold ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Defense: +9 (+3 eff.) Changes stats: +5 Cun / +4 Wil Mindpower: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings make your fingers look great! |
Silent Blade (25-32 power, 10 apr) Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Xuthra the Dourdash (28-37 power, 9 apr) Xuthra the Dourdash (28-37 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 4). Damage (Melee): +10 nature When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +9 Effects on melee hit: * 10% chance to reduce damage dealt by 22% Changes resistances: +5% arcane / +15% cold Changes resistances penetration: +11% physical Cut immunity: +10% Stun/Freeze immunity: +10% Sharp, short and deadly. This item has been sent to the Item's Vault. |
balanced iron dagger of disruption (10-14 power, 5 apr) balanced iron dagger of disruption (10-14 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +5% Unnatural When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+2 eff.) Disarm immunity: +20% Sharp, short and deadly. |
chilling stralite dagger of erosion (27-35 power, 9 apr) chilling stralite dagger of erosion (27-35 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.0 - 35.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +7 nature / +13 cold Sharp, short and deadly. |
iron dagger (10-13 power, 5 apr) iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger (10-12 power, 5 apr) iron dagger (10-12 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of massacre (16-20 power, 5 apr) iron dagger of massacre (16-20 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
iron dagger of paradox (11-14 power, 5 apr) iron dagger of paradox (11-14 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +6 temporal When wielded/worn: Changes resistances: +6% temporal Sharp, short and deadly. |
slime-covered iron dagger (10-13 power, 5 apr) slime-covered iron dagger (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 7% chance to slow global speed by 53% Sharp, short and deadly. |
steel dagger of crippling (12-16 power, 6 apr) steel dagger of crippling (12-16 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.5 - 16.2 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Sharp, short and deadly. |
thought-forged iron dagger (10-14 power, 5 apr) thought-forged iron dagger (10-14 power, 5 apr)Requires: - Dexterity 11 Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 11% chance to reduce all saves and defense by 26 Damage (Melee): +7 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil Sharp, short and deadly. |
truestriking steel dagger (12-16 power, 6 apr) truestriking steel dagger (12-16 power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Changes resistances penetration: +6% physical Sharp, short and deadly. |
voratun dagger 'Elyda' (39-51 power, 9 apr) voratun dagger 'Elyda' (39-51 power, 9 apr)Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 5 Damage (Melee): +20 blight Damage (radius 2) on crit: +22 acid / +23 nature When wielded/worn: Armour penetration: +9 Damage when hit (Melee): 4 blight Changes stats: +2 Dex / +11 Wil / +8 Con Changes resistances penetration: +15% acid / +9% nature Changes damage: +12% blight Maximum life: +91.00 Spellpower: +5 (+2 eff.) Sharp, short and deadly. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level. chilling stralite longsword (30-43 power, 5 apr)chilling stralite longsword (30-43 power, 5 apr) Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 30.5 - 42.7 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +8 cold Sharp, long, and deadly. |
Kinetic Focus (6-7 power, 18 apr, physical damage) Kinetic Focus (6-7 power, 18 apr, physical damage)Requires: - Willpower 18 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Physical Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +10% physical Changes resistances penetration: +6% physical Changes damage: +10% physical Talent mastery: +0.10 Psionic / Kinetic mastery Talent granted: +1 Psionic Maelstrom Physical save: +6 (+3 eff.) Psi when firing a critical mind attack: +1.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Kinetic energies are focussed in the core of this mindstar. |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element) Bolbum's Big Knocker (64-77 power, 10 apr, physical element)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +10 Attack speed: 100% Damage (Melee): +10 % chance of confusion When wielded/worn: Accuracy: +7 (+1 eff.) Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 (+6 eff.) Spell crit. chance: +18% It can be used to activate talent Channel Staff (costing 9 power out of 20/20) : Effective talent level: 2.0 Power cost: 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Focus Whip (19-21 power, 7 apr) Focus Whip (19-21 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 19.0 - 20.9 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Accuracy is based on willpower for this weapon. Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Try to fry your enemies brain (25% chance to brainlock) When wielded/worn: Mindpower: +10 (+4 eff.) Mental crit. chance: +3% It can be used to strike all targets in a line (for 100%% weapon damage as mind) out to range 4 Activation costs 10 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
Mighty Girdle Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
hardened leather belt 'Quenchbender' hardened leather belt 'Quenchbender'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +2 (+0 eff.) Armour: +4 Defense: +15 (+5 eff.) Changes resistances: +3% cold / +9% temporal Spell save: +8 (+4 eff.) Stun/Freeze immunity: +20% Maximum life: +40.00 Size category: +1 A belt that goes around your waist. |
insulating rough leather belt insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold A belt that goes around your waist. |
rough leather belt 'Bethoriabeth' rough leather belt 'Bethoriabeth'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 2 arcane Changes stats: +2 Dex Changes resistances penetration: +20% arcane Physical save: +5 (+3 eff.) Mana each turn: +0.04 Hate when firing a critical mind attack: +1.00 Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. Cloth of Dreams (10 def, 0 armour)Cloth of Dreams (10 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Mindpower: +6 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 43 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
enveloping linen cloak of Eldoral (6 def, 0 armour) enveloping linen cloak of Eldoral (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Cun / +1 Dex Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak of Iron Throne (7 def, 0 armour) enveloping linen cloak of Iron Throne (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Str / +2 Con Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed cashmere cloak of fog (8 def, 0 armour) wyrmwaxed cashmere cloak of fog (8 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes resistances: +6% acid / +10% light / +22% fire / +7% lightning / +6% cold Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+4 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide. |
This item will automatically be transmogrified when you leave the level. Cinderfeet (3 def, 5 armour)Cinderfeet (3 def, 5 armour) Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 5 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Emeleta the Lightspiker (0 def, 3 armour) Emeleta the Lightspiker (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +2 Cun / +2 Wil Changes resistances: +6% fire / +8% cold Changes resistances penetration: +25% light Changes damage: +3% acid Critical mult.: +5.00% Mental save: +3 (+1 eff.) Mindpower: +20 (+7 eff.) A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Cun / +4 Wil Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Radhyldir the pair of hardened leather boots (6 def, 3 armour) Radhyldir the pair of hardened leather boots (6 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical crit. chance: +2.0% Armour: +3 Defense: +6 (+2 eff.) Changes stats: +3 Dex Physical save: +12 (+6 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 28% chance to evade melee and ranged attacks and 22 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
scholar's pair of rough leather boots of speed (0 def, 1 armour) scholar's pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Spellpower: +4 (+2 eff.) Movement speed: +25% A pair of boots made of leather. |
traveler's pair of rough leather boots (0 def, 1 armour) traveler's pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Maximum encumbrance: +23 Physical save: +6 (+3 eff.) A pair of boots made of leather. |
Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 50.47 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. When wielded/worn: Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 87.83 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Xerowyn (0 def, 2 armour) Xerowyn (0 def, 2 armour)Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes stats: +2 Str / +3 Dex / +3 Mag / +3 Cun Changes resistances: +6% mind / +6% cold Changes damage: +5% arcane / +5% cold Talent cooldown: Double Strike (-1 turn) Critical mult.: +15.00% Physical save: +8 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Corrupted Gaze (4 def, 8 armour)Corrupted Gaze (4 def, 8 armour) Requires: - Heavy armour training - Magic 16 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Changes stats: +8 Mag / +4 Wil / +8 Cun Changes resistances: +20% blight Changes resistances penetration: +10% blight Changes damage: +20% blight Talent mastery: +0.30 Corruption / Vim Disease immunity: +50% See stealth: +12 See invisible: +12 Talent on hit(spell): Vimsense (10% chance level 3). This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
190 alchemist agate 190 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli 4 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal 12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel 10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(83 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet 2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Wind Worn Shot (25/25, 39-47 power, 15 apr)Wind Worn Shot (25/25, 39-47 power, 15 apr) Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 39.0 - 46.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
acidic pouch of iron shots of paradox (14/14, 14-17 power, 1 apr) acidic pouch of iron shots of paradox (14/14, 14-17 power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 14 On weapon hit: * 6% chance to gain 10% of a turn (3/turn limit) On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Ranged): +6 temporal Shots are used with slings to pummel your foes to death. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 57 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
innervating iron torque of clear mind [power 1] (25 cooldown) innervating iron torque of clear mind [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 23% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine 10 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
17 zircon 17 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ForUnlocks the Cornac Rogue level 20
54th Regrowth 123rd year of Ascendancy at 02:59 see stats
By ForUnlocks the Cornac Rogue level 21
38th Pyre 123rd year of Ascendancy at 09:51 see stats
By ForUnlocks the Cornac Rogue level 10
23rd Dusk 122nd year of Ascendancy at 08:40 see stats
By ForUnlocks the Cornac Rogue level 19
48th Regrowth 123rd year of Ascendancy at 21:29 see stats
By ForUnlocks the Cornac Rogue level 26
73rd Haze 123rd year of Ascendancy at 23:18 see stats
By ForUnlocks the Cornac Rogue level 20
50th Regrowth 123rd year of Ascendancy at 21:30 see stats
By ForUnlocks the Cornac Rogue level 10
23rd Dusk 122nd year of Ascendancy at 08:39 see stats
By ForUnlocks the Cornac Rogue level 20
50th Regrowth 123rd year of Ascendancy at 07:56 see stats
By ForUnlocks the Cornac Rogue level 20
51st Regrowth 123rd year of Ascendancy at 00:50 see stats
By ForUnlocks the Cornac Rogue level 19
41st Regrowth 123rd year of Ascendancy at 20:44 see stats
By ForUnlocks the Cornac Rogue level 26
62nd Haze 123rd year of Ascendancy at 21:34 see stats
By ForUnlocks the Cornac Rogue level 22
59th Pyre 123rd year of Ascendancy at 04:25 see stats
By ForUnlocks the Cornac Rogue level 20
51st Regrowth 123rd year of Ascendancy at 00:50 see stats
By ForUnlocks the Cornac Rogue level 7
79th Pyre 122nd year of Ascendancy at 07:12 see stats
By ForUnlocks the Cornac Rogue level 7
78th Pyre 122nd year of Ascendancy at 06:15 see stats
By ForUnlocks the Cornac Rogue level 20
51st Regrowth 123rd year of Ascendancy at 00:50 see stats
By ForUnlocks the Cornac Rogue level 22
60th Pyre 123rd year of Ascendancy at 18:18 see stats
By ForUnlocks the Cornac Rogue level 9
2nd Summertide 122nd year of Ascendancy at 13:10 see stats
By ForUnlocks the Cornac Rogue level 26
10th Decay 123rd year of Ascendancy at 02:32 see stats
By ForUnlocks the Cornac Rogue level 19
28th Regrowth 123rd year of Ascendancy at 02:56 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Something hits ForUnlocks for 97 darkness damage.
Bane of Blindness from Chanting Necromancer hits ForUnlocks for 40 darkness damage.
Something misses ForUnlocks.
Bane of Blindness from Chanting Necromancer hits ForUnlocks for 40 darkness damage.
ForUnlocks recovers sight.
ForUnlocks is no longer attuned.
Ran for 4 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: didn't move).
Ran for 2 turns (stop reason: taken damage).
ForUnlocks attunes to the damage.
Something hits ForUnlocks for 112 darkness damage.
ForUnlocks the level 27 cornac rogue was swallowed by the void to death by a Chanting Necromancer and raised to serve on level 2 of Necromancers' Ruins.
Ran for 1 turns (stop reason: didn't move).
Ran for 1 turns (stop reason: didn't move).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Something killed ForUnlocks!
Saving game...
Saving done.
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.