arr the level 11 Skeleton Archmage by Baritez

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp11 / 68%
Sizemedium
Lifes / Deaths

Primary Stats

Strength19 (base 10)
Dexterity20 (base 10)
Constitution10 (base 10)
Magic41 (base 36)
Willpower25 (base 25)
Cunning14 (base 11)

Resources

Life-20/191
Mana116/245
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible6

Offense: Mainhand

Damage19
Accuracy20
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower37
Crit Chance14%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Fire+10%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense20
Ranged Defense20
Fatigue0
Physical Save16
Spell Save29
Mental Save25

Defense: Resistances

Lightning+ 16%( 70%)
Light+ 12%( 70%)
Darkness+ 12%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance23%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance20%

Inscriptions (3/4)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
1/5
1/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
1/5
5/5
2/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
1/5
0/5
Undead / Skeleton1.10
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By arr the Skeleton Archmage level 10
2nd Flare 122nd year of Ascendancy at 20:28
see stats

Log

You do not have enough Mana to use Manathrust.
Resting starts...

Talent Arcane Reconstruction is ready to use.
Talent Chain Lightning is ready to use.
Talent Bone Armour is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


Arr picks up (j.):
gifted vined mindstar of life (5-6 power, 18 apr, mind damage).
Arr picks up (L.):
citrine.
Ran for 10 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the east (elven cultist)).

Arr casts
Chain Lightning.
Elven cultist casts
Dark Portal.
Elven cultist's spell attains critical power!
Arr is afflicted by a decrepitude disease!

Elven cultist vanishes from sight.

Elven cultist deactivates
Secrets of the Eternals.
Phantasmal Shield hits Elven cultist for
70 light damage.
Decrepitude Disease from Elven cultist hits
arr for 61 blight damage.

Arr casts
Arcane Reconstruction.
arr receives 201 healing.
Arr is afflicted by a weakness disease!

Weakness Disease from Elven cultist hits
arr for 34 blight damage.
Something hits
arr for 103 blight damage.
Decrepitude Disease from Elven cultist hits
arr for 74 blight damage.
arr the level 11 skeleton archmage was infected to death by an elven cultist on level 2 of Rhaloren Camp.