Cartt the level 9 Cornac Archmage by CatherineX3

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp9 / 48%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic45 (base 32)
Willpower20 (base 20)
Cunning12 (base 11)

Resources

Life183/183
Mana141/141
Healing Factor1.11
Regeneration3.9405

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage17
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower38
Crit Chance11%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+6%
Acid+6%
Arcane+19%
Cold+6%
Fire+9%

Offense: Damage Penetration

Light+15%
Darkness+20%

Defense: Base

Armour (hardiness)7 (30%)
Defense3
Ranged Defense3
Fatigue7
Physical Save18
Spell Save24
Mental Save21

Defense: Resistances

Nature+ 3%( 70%)
Light+ 3%( 70%)
Temporal+ 6%( 70%)
Fire+ 9%( 70%)
Arcane+ 13%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/4)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
1/5
4/5
1/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
done
done
done
active
done

Equipment

Tool
On fingers
Around neck
In main hand
Around waist
Light source
On head
Main armor

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Cartt the Cornac Archmage level 3
74th Pyre 122nd year of Ascendancy at 22:35
see stats

Log

You pickup 0.65 gold pieces.
Cartt picks up (z.):
ametrine.
Cartt picks up (z.):
ametrine.
Cartt picks up (z.):
ametrine.
Cartt picks up (s.):
agate.
Cartt picks up (z.):
ametrine.
Cartt picks up (A.):
citrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Cartt wears:
elm totem of healing [power 116] (15 cooldown).

Space around you starts to dissolve...


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.


You are yanked out of this place!


You gain 0.55 gold from the transmogrification of
shocking iron shield (0 def, 2 armour, 18 block).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (0 def, 3 armour, 44 block).
You gain 1.52 gold from the transmogrification of
radiant iron gauntlets of magic (+2) (0 def, 1 armour).
You gain 2.45 gold from the transmogrification of
naturalist's iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.38 gold from the transmogrification of
insulating rough leather belt.
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.55 gold from the transmogrification of
copper amulet of willpower (+2).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.