










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 25 / 44% |
| Size | medium |
| Lifes / Deaths | Killed by ravaging entropic rip at level 25 on the 80th Regrowth 123rd year of Ascendancy at 14:56 / 1 |
Primary Stats
| Strength | 13 (base 10) |
| Dexterity | 14 (base 10) |
| Constitution | 45 (base 42) |
| Magic | 60 (base 54) |
| Willpower | 14 (base 13) |
| Cunning | 23 (base 15) |
Resources
| Life | -881/478 |
| Mana | 208/288 |
| Soul | 11/14 |
| Healing Factor | 1.3611689881047 |
| Regeneration | 2.3820457291832 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 4 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 35 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 56 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +52% |
| Nature | +7% |
| Fire | +6% |
| Mind | +6% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Light | +10% |
| Darkness | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 33 (30%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 3 |
| Physical Save | 20 |
| Spell Save | 44 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 68%( 70%) |
| Blight | + 44%( 70%) |
| Arcane | + 54%( 70%) |
| Cold | + 53%( 70%) |
| All | + 41%( 70%) |
| Lightning | + 50%( 70%) |
| Light | + 46%( 70%) |
| Mind | + 46%( 70%) |
| Darkness | + 64%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 49%( 70%) |
Defense: Immunities
| Stun Resistance | 20% |
| Confusion Resistance | 10% |
| Silence Resistance | 20% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 44 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 243 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Death | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by cold drake. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed ice wyrm tooth. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed hummerhorn wing. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed ice ant stinger. * You've found the needed orc heart. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within10 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chomakath (0 def, 8 armour)T3Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: reinforced While equipped: Stats +2Con offense ------ Critical power +15.00% Accuracy +30 (+10 eff.) defense ------ Armor +8 Resistance +7% acid +9% fire +9% lightning +7% cold Unlife -80.00 life A pair of boots made of leather. |
| Light source | alchemist's lamp 'Obsidianglean'T3Rare lite (1.0 Encumbrance) Nature Power Keywords: health While equipped: offense ------ Damage Change +9% darkness When Hit 8 arcane 4 darkness defense ------ Resistance +6% acid +5% arcane Life +44.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | clarifying linen wizard hat of darkness (+16%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: darkness/clarifying While equipped: Stats +3Cun offense ------ Damage Change +11% darkness defense ------ Defense +1 (+1 eff.) Resistance +16% darkness Mind save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
| Tool | dwarven-steel pickaxe 'Islyserin' (dig speed 28 turns)T3Rare digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +2Str offense ------ Critical power +15.00% Damage Change +7% nature Mind Crit +2% defense ------ Resistance +11% nature Spell save +6 (+2 eff.) Unlife -80.00 life Immune +20% Stun While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring 'Noharadin'T1Rare ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: marksman While equipped: Stats +3Dex offense ------ Accuracy +6 (+2 eff.) Physical Power +15 (+8 eff.) defense ------ Armor +2 Resistance +3% mind Unlife -40.00 life other ------- Resource +10.00 Max stamina Rings make your fingers look great! |
| On fingers | Chamynik the LavamistressT2Rare ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: darkness While equipped: offense ------ Damage Change +12% darkness +6% fire defense ------ Armor +16 Resistance +24% darkness Spell save +9 (+3 eff.) Unlife -80.00 life Immune +20% Silence Rings make your fingers look great! |
| Around waist | hardened leather belt 'Dawncut'T3Rare belt /armor (1.0 Encumbrance) Nature Power Keywords: resilience While equipped: offense ------ Damage Change +6% mind defense ------ Resistance +6% acid +3% cold +3% nature +9% light Spell save +9 (+3 eff.) Life +40.00 A belt that goes around your waist. |
| In main hand | magewarrior's short yew starstaff of breaching (20-24 power, 4 apr, darkness element)T3Ego++ staff 1H /weapon (5.0 Encumbrance) Arcane Power/Masterpiece Keywords: magewarrior/breaching When used to attack: Weapon Damage 20.0 - 24.0 Uses 80% Mag Mastery Staff Mastery Accuracy bonus +1.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Damage Change +20% darkness Ignore resists +10% darkness Spell Crit +6% Spellpower +15 (+4 eff.) Physical Crit +6.0% Accuracy +7 (+3 eff.) Physical Power +5 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| On hands | Erelodas the Starrigor (0 def, 7 armour)T2Rare hands /armor (1.5 Encumbrance) Masterpiece Keywords: heroic While equipped: offense ------ Ignore resists +10% acid +10% light +5% mind When Hit 8 light defense ------ Armor +7 Resistance +9% acid +6% mind Mind save +7 (+3 eff.) Life +43.00 other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | woollen robe of life (0 def, 0 armour)T2Ego+ cloth /armor (2.0 Encumbrance) Nature Power Keywords: life While equipped: defense ------ Resistance +5% blight +9% all Life +46.00 Life Regen +1.50 Healmod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | linen cloak 'Beeldil' (1 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: offense ------ Critical power +5.00% defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +9% acid Spell save +3 (+1 eff.) Life +30.00 other ------- Resource +20.00 Max psi A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Eilinamina the copper amuletT1Rare amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: insulating While equipped: Stats +1Con offense ------ Ignore Armor +1 defense ------ Resistance +9% acid +20% fire +11% cold Amulets make your neck look great! |
Inventory
Rune of the Rift (206.00 temporal damage, removed from time 4 turns)T3Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 206.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying steel amulet of constitution (+3)T2Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: constitution/clarifying While equipped: Stats +3Con defense ------ Resistance +12% mind Immune +20% Confus Amulets make your neck look great! |
copper amulet of constitution (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: constitution While equipped: Stats +3Con Amulets make your neck look great! |
stabilizing copper amulet of cunning (+2)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: cunning/stabilizing While equipped: Stats +2Cun defense ------ Resistance +13% temporal Immune +23% Pin +23% Knockbk Amulets make your neck look great! |
DourrigorT3Rare ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: sensing While equipped: offense ------ Damage Change +15% darkness When Hit 4 mind On-Hit (Melee): * 20% chance to reduce damage dealt by 11% defense ------ Crit Resistance 15.00% Mind save +6 (+3 eff.) Immune +26% Blind other ------- Infravision +4 See Stealth +10 See Invisibility +11 Rings make your fingers look great! |
Emutira the ThunderrainT2Rare ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: clarity While equipped: offense ------ Damage Change +6% temporal Ignore resists +25% mind When Hit 4 lightning On-Hit (Melee): * 20% chance to reduce all saves and defense by 13 defense ------ Resistance +15% lightning Mind save +7 (+3 eff.) Immune +26% Confus Rings make your fingers look great! |
PlaguepietyT3Rare ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: darkness While equipped: Stats +1Dex +4Wil +6Con offense ------ Damage Change +12% darkness +6% nature Ignore resists +15% nature defense ------ Resistance +24% darkness Rings make your fingers look great! |
savage's copper ringT1Ego+ ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: savage While equipped: Stats +2Con defense ------ Spell save +11 (+4 eff.) other ------- Resource +14.00 Max stamina Rings make your fingers look great! |
steel quartz ringT2Ego+ ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: gladiator/quartz While equipped: Stats +6Str +6Con offense ------ Physical Power +8 (+4 eff.) defense ------ Immune +30% Stun Rings make your fingers look great! |
warrior's copper ring of clarityT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece/Psionic Power Keywords: clarity/warrior While equipped: Stats +2Str defense ------ Armor +4 Mind save +5 (+2 eff.) Immune +20% Confus Rings make your fingers look great! |
warrior's copper ring of corrosion (+22%)T1Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: warrior/corrosion While equipped: Stats +3Str offense ------ Damage Change +11% acid defense ------ Armor +6 Resistance +22% acid Rings make your fingers look great! |
wizard's copper ring of perseveranceT1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: wizard/perseverance While equipped: Stats +2Mag defense ------ Spell save +4 (+2 eff.) Life Regen +1.00 Immune +21% Stun Rings make your fingers look great! |
slime-covered dwarven-steel waraxe of massacre (28-40 power, 4 apr)T3Ego waraxe 1H /weapon (3.0 Encumbrance) Antimagic Power/Masterpiece Requires: - Strength 24 Keywords: slime/massacre When used to attack: Weapon Damage 28.5 - 39.9 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 11% chance to slow global speed by 38% One-handed war axes. |
BelaldilT3Rare belt /armor (1.0 Encumbrance) Nature Power Keywords: monstrous While equipped: Stats +5Str +3Con offense ------ Ignore resists +10% arcane +20% mind Physical Power +7 (+4 eff.) When Hit 10 arcane defense ------ Resistance +5% arcane +6% blight Physical save +10 (+5 eff.) other ------- Size +1 A belt that goes around your waist. |
Rope Belt of the ThalorenT2Unique belt /armor (1.0 Encumbrance) Nature Power While equipped: Stats +7Cun +8Wil offense ------ Mind Crit +15% Mindpower +15 (+8 eff.) other ------- Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
hardened leather beltT3Normal belt /armor (1.0 Encumbrance) A belt that goes around your waist. |
noble's rough leather belt of unlifeT1Ego++ belt /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: noble/unlife While equipped: Stats +3Cun +4Wil offense ------ Against +15% Summoned defense ------ Resistance +7% blight Resist Against +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Rimehue (1 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Arcane Power Keywords: shaloren While equipped: Stats +2Mag +2Wil offense ------ Damage Change +6% acid +9% cold +3% mind Ignore resists +5% mind When Hit 4 mind defense ------ Defense +1 (+1 eff.) Resistance +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing cashmere robe of darkness (+24%) (0 def, 0 armour)T3Ego cloth /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: darkness/focus While equipped: Stats +5Mag +5Wil offense ------ Damage Change +16% darkness defense ------ Resistance +24% darkness +11% all other ------- Resource +0.12 Mana/turn +0.13 Psi/turn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing woollen robe (0 def, 0 armour)T2Ego cloth /armor (2.0 Encumbrance) Psionic Power Keywords: focus While equipped: Stats +5Mag +4Wil defense ------ Resistance +9% all other ------- Resource +0.10 Mana/turn +0.15 Psi/turn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Neryvena (0 def, 1 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: traveler While equipped: offense ------ Critical power +10.00% Damage Change +9% physical Spell Crit +1% Spellpower +5 (+1 eff.) Spellpower/crit +2 defense ------ Armor +1 Physical save +6 (+3 eff.) other ------- Encumbrance +22 Fatigue -5% A pair of boots made of leather. |
pair of iron boots 'Deepswill' (0 def, 3 armour)T1Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: traveler While equipped: Stats +1Dex +1Wil +3Con offense ------ Ignore resists +5% darkness On-Hit (Melee): * 10% chance to reduce damage dealt by 11% defense ------ Armor +3 Crit Resistance 10.00% Physical save +6 (+3 eff.) other ------- Encumbrance +20 Fatigue -4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flarestake the dwarven-steel gauntlets (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +4Dex +2Wil offense ------ Critical power +10.00% Damage Change +9% fire Spell Crit +4% Spellpower +10 (+3 eff.) Accuracy +19 (+7 eff.) defense ------ Armor +2 Resistance +9% fire other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +4Cun +4Wil offense ------ Damage Change +5% nature Mindpower +2 (+1 eff.) defense ------ Resistance +10% nature Immune +20% Poison other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
polar hardened leather gloves of dexterity (+2) (0 def, 2 armour)T2Ego hands /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: polar/dex While equipped: Stats +2Dex offense ------ Damage Change +4% cold Accuracy +12 (+4 eff.) On-Hit 10 cold defense ------ Armor +2 Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves of strength (+3) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: strength/polar While equipped: Stats +3Str offense ------ Damage Change +4% cold Physical Power +5 (+3 eff.) On-Hit 6 cold defense ------ Armor +1 Resistance +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hazerupture the rough leather cap (0 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +3Dex +2Mag +1Wil offense ------ Damage Change +9% cold defense ------ Armor +1 Resistance +6% cold Crit Resistance 10.00% other ------- Light +1 Fatigue +1% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour)T2Unique head /armor (3.0 Encumbrance) Nature Power Requires: - Strength 16 Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5Str +4Wil +5Con offense ------ Damage Change +10% physical defense ------ Armor +6 Physical save +12 (+6 eff.) Spell save +12 (+4 eff.) Mind save +12 (+6 eff.) other ------- Fatigue +8% Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Uleran the Festerwoe (2 def, 0 armour)T3Rare head /armor (2.0 Encumbrance) Psionic Power Keywords: knowledge While equipped: Stats +6Cun +5Wil offense ------ Mindpower +4 (+2 eff.) When Hit 6 nature On-Hit (Melee): * 20% chance to slow global speed by 38% defense ------ Defense +2 (+2 eff.) Resistance +15% nature +6% acid A pointy cloth hat, very wizardly... |
cleansing rough leather cap of strength (+3) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Antimagic Power/Masterpiece Keywords: strength/cleanse While equipped: Stats +3Str defense ------ Armor +1 Resistance +6% nature +5% blight other ------- Fatigue +1% A cap made of leather. |
grounding rough leather cap of constitution (+2) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: ground/con While equipped: Stats +2Con defense ------ Armor +1 Resistance +5% lightning +6% temporal other ------- Fatigue +1% A cap made of leather. |
9 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
140 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+6 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emeraldT3Normal green /gem (0.0 Encumbrance) While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gunigarab the OozeserpentT1Rare lite (2.0 Encumbrance) Masterpiece Keywords: bright While equipped: Stats +2Mag offense ------ Ignore resists +10% nature other ------- Light +8 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
MeblekT1Rare lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: Stats +1Dex +1Con offense ------ Ignore resists +20% acid defense ------ Defense +15 (+15 eff.) Life +40.00 other ------- Resource +20.00 Max stamina Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Salevea'T1Rare lite (2.0 Encumbrance) Masterpiece Keywords: bright While equipped: Stats +4Str offense ------ When Hit 6 blight defense ------ Armor +6 Resistance +1% physical other ------- Resource +20.00 Max mana Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Tulyregoldil'T1Rare lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: offense ------ Critical power +10.00% defense ------ Resistance +2% physical +3% nature +3% mind Mind save +6 (+3 eff.) Life +43.00 Immune +10% Bleed other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarityT1Ego lite (2.0 Encumbrance) Masterpiece/Psionic Power Keywords: bright/clarity While equipped: defense ------ Mind save +5 (+2 eff.) other ------- Light +6 See Stealth +5 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
piercing brass lantern of healthT1Ego+ lite (2.0 Encumbrance) Nature Power/Masterpiece Keywords: piercing/health While equipped: offense ------ Ignore resists +6% all Ignore Armor +6 defense ------ Life +41.00 other ------- Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
focusing steel torque of clear mind [power 2] (25 cooldown)T2Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: clearmind/focusing Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
7 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By BoomfusSquishy the Higher Necromancer level 13
32nd Dusk 122nd year of Ascendancy at 04:01 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By BoomfusSquishy the Higher Necromancer level 21
9th Allure 123rd year of Ascendancy at 03:05 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By BoomfusSquishy the Higher Necromancer level 10
3rd Dusk 122nd year of Ascendancy at 02:46 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By BoomfusSquishy the Higher Necromancer level 20
11st Haze 122nd year of Ascendancy at 23:44 see stats
Poisonous (Nightmare (Roguelike) difficulty)
Sided with the assassin lord.By BoomfusSquishy the Higher Necromancer level 21
20th Haze 122nd year of Ascendancy at 19:18 see stats
That was close (Nightmare (Roguelike) difficulty)
Killed your target while having only 1 life left.By BoomfusSquishy the Higher Necromancer level 7
8th Flare 122nd year of Ascendancy at 12:09 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By BoomfusSquishy the Higher Necromancer level 10
16th Dusk 122nd year of Ascendancy at 01:48 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By BoomfusSquishy the Higher Necromancer level 7
1st Mirth 122nd year of Ascendancy at 14:37 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By BoomfusSquishy the Higher Necromancer level 20
12nd Haze 122nd year of Ascendancy at 19:30 see stats
Log
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 3 temporal, 2 darkness (5 total damage).
Talent Torture Souls is ready to use.
Ravaging entropic rip casts Netherblast.
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 3 temporal, 2 darkness (5 total damage).
Talent Dire Plague is ready to use.
Ravaging entropic rip's Netherblast hits BoomfusSquishy for 29 temporal, 24 darkness (53 total damage).
The shield around ravaging entropic rip crumbles.
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 3 temporal, 3 darkness (6 total damage).
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 2 temporal, 2 darkness (4 total damage).
Ravaging entropic rip HEALS from darkness damage!
Melee retaliation hits Ravaging entropic rip for 4 darkness, 1 healing, 6 light, 6 arcane (16 total damage) [1 healing].
Ravaging entropic rip hits BoomfusSquishy for 7 temporal, 4 darkness (12 total damage).
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 4 temporal, 3 darkness (7 total damage).
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 3 temporal, 3 darkness (6 total damage).
Ravaging entropic rip casts Netherblast.
Ravaging entropic rip's spell attains critical power!
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 2 temporal, 2 darkness (4 total damage).
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 4 temporal, 1 darkness (5 total damage).
Ravaging entropic rip's Netherblast hits BoomfusSquishy for 41 temporal, 25 darkness (66 total damage).
Ravaging entropic rip casts Netherblast.
Ravaging entropic rip's spell attains critical power!
Netherworm mass uses Multiply.
Ravaging entropic rip's Reality Fracture hits BoomfusSquishy for 4 temporal, 2 darkness (6 total damage).
Ravaging entropic rip's Netherblast hits BoomfusSquishy for 61 temporal, 14 darkness (74 total damage).
BoomfusSquishy the level 25 higher necromancer was swallowed by the void to death by a ravaging entropic rip on level 3 of Lake of Nur.











































































































