









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 21 / 53% |
| Size | small |
| Lifes / Deaths | Killed by Cyrybretha the gigantic sandworm tunneler at level 21 on the 2nd Haze 122nd year of Ascendancy at 17:52 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 6 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 69 (base 50) |
| Cunning | 50 (base 42) |
Resources
| Life | -25/271 |
| Equilibrium | 48 |
| Psi | 146/388 |
| Healing Factor | 1.2675435893408 |
| Regeneration | 6.0208320493686 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 33.595095619122 |
| See Invisible | 33.595095619122 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 41 |
| Crit Chance | 19% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 35 |
| Accuracy | 41 |
| Crit Chance | 15% |
| APR | 18 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Physical | +8% |
| Nature | +26% |
Offense: Damage Penetration
| Mind | +15% |
| Fire | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 0 |
| Physical Save | 21.14 |
| Spell Save | 27.3 |
| Mental Save | 35 |
Defense: Resistances
| Lightning | + 33%( 70%) |
| Nature | + 40%( 70%) |
| Cold | + 16%( 70%) |
| Blight | + 17%( 70%) |
| Arcane | + 20%( 70%) |
| Fire | + 24%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Confusion Resistance | 55% |
| Poison Resistance | 70% |
| Blind Resistance | 10% |
| Silence Resistance | 20% |
| Pinning Resistance | 20% |
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Thought-Forms | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Distortion | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You failed to protect the lost sun paladin from death by rattlesnake. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul) | failed |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots of tirelessness (0 def, 1 armour)T1Ego feet /armor (2.0 Encumbrance) Masterpiece Keywords: tireless While equipped: defense ------ Armor +1 other ------- Resource +10.00 Max stamina +0.40 Stamina/turn A pair of boots made of leather. |
| Light source | brass lantern 'Pyrewither'T1Rare lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: offense ------ Ignore resists +5% fire When Hit 8 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +5% arcane +6% fire Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Belyzilaleg (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: lightning While equipped: Stats +5Str +2Dex +1Con offense ------ Damage Change +10% lightning Ignore resists +15% mind defense ------ Defense +1 (+1 eff.) Resistance +15% lightning A pointy cloth hat, very wizardly... |
| On hands | Sludgegrip (0 def, 0 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +4Cun +4Wil offense ------ Damage Change +5% nature Mindpower +2 (+0 eff.) defense ------ Resistance +10% nature Immune +20% Poison other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Tool | supercharged iron torque of clear mind [power 1] (27 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: clearmind/supercharged Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 27 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of tenacityT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: tenacity While equipped: defense ------ Life +20.00 Immune +20% Pin +20% Disarm +21% Knockbk Rings make your fingers look great! |
| On fingers | Ring of GrowthT2Unique ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece While equipped: Stats +4Str +4Wil offense ------ Damage Change +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| Around neck | grounding copper amuletT1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: grounding While equipped: defense ------ Resistance +10% lightning Immune +24% Stun Amulets make your neck look great! |
| In main hand | Serpent's Glare (7-8 power, 15 apr, nature damage)T1Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Damage Change +10% nature Mind Crit +2% Mindpower +4 (+1 eff.) defense ------ Resistance +10% nature Immune +50% Poison Spit Poison: Effective talent level: 2.0 Power cost 7 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 121.19 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
| Around waist | Blazefoe the rough leather beltT1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: insulate While equipped: offense ------ When Hit 6 lightning defense ------ Resistance +6% fire +5% arcane +6% cold Crit Resistance 10.00% Immune +10% Blind other ------- Light +2 A belt that goes around your waist. |
| In off hand | gifted vined mindstar of balance (4-4 power, 18 apr, mind damage)T2Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: gifted/balance When used to attack: Weapon Damage 4.0 - 4.4 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +7 (+2 eff.) defense ------ Physical save +2 (+2 eff.) Spell save +3 (+1 eff.) Mind save +4 (+2 eff.) other ------- Resource +0.70 Eq. when hit Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Sepsishash' (1 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: offense ------ Damage Change +3% nature Ignore resists +5% nature On-Hit (Melee): * 20% chance to reduce damage dealt by 26% defense ------ Defense +1 (+1 eff.) Resistance +3% nature +3% fire Life +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cashmere robe of life (0 def, 0 armour)T3Ego+ cloth /armor (2.0 Encumbrance) Nature Power Keywords: life While equipped: defense ------ Resistance +7% blight +11% all Life +40.00 Life Regen +1.50 Healmod +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion (heal 260; 17 cd)Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 17 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 260 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 304; 16 cd)Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 304 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 301; 15 cd)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 301 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
copper ring of perseveranceT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: perseverance While equipped: defense ------ Life Regen +1.00 Immune +22% Stun Rings make your fingers look great! |
savage's gold ring of darkness (+24%)T3Ego+ ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: savage/darkness While equipped: Stats +2Con offense ------ Damage Change +12% darkness defense ------ Resistance +24% darkness Spell save +15 (+5 eff.) other ------- Resource +15.00 Max stamina Rings make your fingers look great! |
titan's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Nature Power Keywords: titan While equipped: Stats +3Con defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
wizard's copper ring of tenacityT1Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: wizard/tenacity While equipped: Stats +3Mag defense ------ Spell save +6 (+2 eff.) Life +20.00 Immune +21% Pin +22% Disarm +20% Knockbk Rings make your fingers look great! |
steel dagger of daylight (12-16 power, 6 apr)T2Ego dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Dexterity 16 Keywords: daylight When used to attack: Weapon Damage 12.0 - 15.6 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +7 light Damage Against +12% Undead Sharp, short and deadly. |
hateful steel greatsword of daylight (24-38 power, 2 apr)T2Ego greatsword 2H /weapon (3.0 Encumbrance) Arcane Power/Psionic Power Keywords: hateful/daylight When used to attack: Weapon Damage 24.0 - 38.4 Uses 120% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +13 darkness +9 light Damage Against +9% Living +13% Undead Massive two-handed swords. |
balanced dwarven-steel longsword of crippling (24-33 power, 4 apr)T3Ego+ longsword 1H /weapon (3.0 Encumbrance) Masterpiece Requires: - Strength 24 Keywords: crippling/balanced When used to attack: Weapon Damage 23.5 - 32.9 Uses 100% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +6.0% Accuracy +7 (+7 eff.) defense ------ Defense +7 (+7 eff.) Immune +23% Disarm Sharp, long, and deadly. |
blooming mossy mindstar of resolve (2-3 power, 12 apr, mind damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: blooming/resolve When used to attack: Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2Wil offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) defense ------ Spell save +3 (+1 eff.) Healmod +11% Heal-on-summon +11 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar (3-3 power, 12 apr, mind damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: horrifying When used to attack: Weapon Damage 3.0 - 3.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Damage Change +2% mind +2% darkness Mind Crit +1% Mindpower +2 (+0 eff.) On-Hit 3 mind 3 darkness other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying mossy mindstar of resolve (2-3 power, 12 apr, mind damage)T1Ego mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Keywords: horrifying/resolve When used to attack: Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3Wil offense ------ Damage Change +2% mind +3% darkness Mind Crit +1% Mindpower +2 (+0 eff.) On-Hit 3 mind 4 darkness defense ------ Spell save +2 (+1 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, mind damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 2.5 - 2.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
mossy mindstar (2-3 power, 12 apr, nature damage)T1Normal mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 2.5 - 2.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
vined mindstar of storms (6-6 power, 18 apr, mind damage)T2Ego+ mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: storms When used to attack: Weapon Damage 5.5 - 6.1 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1Str +3Dex +2Mag +3Wil +2Cun +1Con offense ------ Damage Change +5% lightning Ignore resists +7% lightning Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 6 lightning defense ------ Resistance +6% lightning other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stormbringer's hardened leather sling of enduringT3Ego++ sling 1H /weapon (4.0 Encumbrance) Nature Power Requires: - Dexterity 24 - Talent Shoot Keywords: stormbringer/enduring When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +8 On-crit, radius 2 +20 lightning +13 cold While equipped: Stats +7Con +5Wil offense ------ Ignore resists +8% lightning +9% cold defense ------ Life +31.00 other ------- Move Speed +25% Slings are used to hurl stones or metal shots at your foes. |
balanced dwarven-steel waraxe of erosion (19-27 power, 4 apr)T3Ego waraxe 1H /weapon (3.0 Encumbrance) Nature Power/Masterpiece Requires: - Strength 24 Keywords: balanced/erosion When used to attack: Weapon Damage 19.0 - 26.6 Uses 100% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Accuracy +8 (+8 eff.) defense ------ Defense +5 (+5 eff.) Immune +26% Disarm One-handed war axes. |
rough leather belt 'Eiliniwyn'T1Rare belt /armor (1.0 Encumbrance) Psionic Power Keywords: transcend While equipped: Stats +4Str +1Con offense ------ Mindpower +3 (+1 eff.) defense ------ Resistance +2% physical Physical save +6 (+3 eff.) other ------- Resource +1.00 Stamina/turn A belt that goes around your waist. |
regal cashmere cloak of the Shaloren (2 def, 0 armour)T3Ego cloak /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: shaloren/regal While equipped: Stats +2Mag +5Wil defense ------ Defense +2 (+2 eff.) Mind save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: defense ------ Defense +1 (+1 eff.) Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe 'Betutira' (0 def, 0 armour)T3Rare cloth /armor (2.0 Encumbrance) Nature Power Keywords: corrosion While equipped: offense ------ Damage Change +14% acid Ignore resists +25% mind Accuracy +20 (+17 eff.) When Hit 4 physical defense ------ Resistance +21% acid +11% all Physical save +6 (+3 eff.) Unlife -40.00 life other ------- Resource +2.00 Stamina/turn A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour)T1Normal cloth /armor (2.0 Encumbrance) While equipped: defense ------ Resistance +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering linen robe of frost (+18%) (0 def, 0 armour)T1Ego cloth /armor (2.0 Encumbrance) Arcane Power/Nature Power Keywords: shimmering/frost While equipped: offense ------ Damage Change +10% arcane +12% cold defense ------ Resistance +7% all +18% cold other ------- Resource +21.00 Max mana A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steady dwarven-steel gauntlets of strength (+4) (0 def, 2 armour)T2Ego hands /armor (1.5 Encumbrance) Masterpiece/Psionic Power Keywords: strength/steady While equipped: Stats +4Str offense ------ Accuracy +6 (+6 eff.) Physical Power +8 (+3 eff.) defense ------ Armor +2 Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Immune +20% Disarm other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
insulating rough leather cap of strength (+2) (0 def, 1 armour)T1Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: strength/insulate While equipped: Stats +2Str defense ------ Armor +1 Resistance +6% fire +5% cold other ------- Fatigue +1% A cap made of leather. |
linen wizard hat of corrosion (+15%) (1 def, 0 armour)T1Ego head /armor (2.0 Encumbrance) Nature Power Keywords: corrosion While equipped: offense ------ Damage Change +10% acid defense ------ Defense +1 (+1 eff.) Resistance +15% acid A pointy cloth hat, very wizardly... |
enlightening rough leather armour of Eyal (3 def, 2 armour)T1Ego++ light /armor (9.0 Encumbrance) Nature Power/Psionic Power Keywords: enlight/eyal While equipped: Stats +3Cun +4Wil defense ------ Armor +2 Defense +3 (+3 eff.) Mind save +11 (+5 eff.) Life +29.00 Life Regen +2.00 Healmod +11% other ------- Fatigue +6% A suit of armour made of leather. |
dwarven-steel plate armour of fire resistance (0 def, 11 armour)T3Ego massive /armor (17.0 Encumbrance) Masterpiece Requires: - Massive armour training - Strength 35 Keywords: fire res While equipped: defense ------ Armor +11 Resistance +19% fire other ------- Fatigue +22% A suit of armour made of metal plates. |
quiver of yew arrows 'Strikeglean' (19/19, 33-46 power, 10 apr)T3Rare arrow /ammo (3.0 Encumbrance) Nature Power Requires: - Dexterity 24 Keywords: wind When used to attack: Weapon Damage 33.0 - 46.2 Uses 70% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 19 Projectile Speed +200% On-ranged-hit +20 lightning On-Hit, radius 1 +8 lightning +16 mind On-crit, radius 2 +16 lightning +8 mind On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 116 physical damage Arrows are used with bows to pierce your foes to death. |
6 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
113 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Porenne' (dig speed 38 turns)T1Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +3Str defense ------ Resistance +3% blight +3% temporal +3% nature Life +40.00 Immune +10% Stun +20% Teleport other ------- Fatigue -5% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns)T1Ego digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +1Str offense ------ Damage Change +5% nature defense ------ Resistance +10% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"T2Unique forbidden /tome (2.0 Encumbrance) Unknown Power Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
6 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+2 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Radianceobsidian'T1Rare lite (2.0 Encumbrance) Nature Power Keywords: preserve While equipped: Stats +1Con defense ------ Resistance +3% lightning +6% darkness +5% blight +9% fire +3% light Life Regen +3.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Rainpain'T1Rare lite (2.0 Encumbrance) Nature Power Keywords: survivor While equipped: Stats +4Con offense ------ Critical power +5.00% Physical Power +10 (+3 eff.) When Hit 2 cold defense ------ Resistance +3% cold Physical save +9 (+5 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusT2Unique multi-hued /gem (0.0 Encumbrance) Arcane Power While equipped: Stats +5Mag Damage Change +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (2/2)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By GoingCrazy the Yeek Solipsist level 16
38th Dusk 122nd year of Ascendancy at 17:33 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By GoingCrazy the Yeek Solipsist level 10
3rd Summertide 122nd year of Ascendancy at 19:36 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By GoingCrazy the Yeek Solipsist level 20
76th Dusk 122nd year of Ascendancy at 03:59 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By GoingCrazy the Yeek Solipsist level 10
3rd Summertide 122nd year of Ascendancy at 19:35 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By GoingCrazy the Yeek Solipsist level 20
75th Dusk 122nd year of Ascendancy at 22:43 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By GoingCrazy the Yeek Solipsist level 9
7th Mirth 122nd year of Ascendancy at 11:57 see stats
Log
GoingCrazy converts some damage to Psi!
GoingCrazy mentally dismisses some damage!
Terrified from Cyrybretha the gigantic sandworm tunneler hits GoingCrazy for (2 dismissed), 1 to psi, 1 mind, (3 antimagic), 0 darkness (1 total damage).
GoingCrazy converts some damage to Psi!
Terrified from Cyrybretha the gigantic sandworm tunneler hits GoingCrazy for 1 to psi, 1 mind, (3 antimagic), 0 darkness (1 total damage).
Cyrybretha the gigantic sandworm tunneler rushes out!
GoingCrazy converts some damage to Psi!
Cyrybretha the gigantic sandworm tunneler hits GoingCrazy for 64 to psi, 92 physical (157 total damage).
Melee retaliation hits Cyrybretha the gigantic sandworm tunneler for (7 rampage shugs off), 0 lightning, (7 rampage shugs off), 0 mind (0 total damage).
GoingCrazy uses Infusion: Healing.
GoingCrazy receives 32 healing (32 psi heal) from Infusion: Healing.
GoingCrazy uses Sleep.
Cyrybretha the gigantic sandworm tunneler shrugs off GoingCrazy's 'Sleep'!
The unstable sand tunnel collapses!
Thought-forged defender hits Cyrybretha the gigantic sandworm tunneler for (33 rampage shugs off), 12 physical (12 total damage).
Cyrybretha the gigantic sandworm tunneler has shrugged off 47 damage and is ready for more.
GoingCrazy converts some damage to Psi!
GoingCrazy mentally dismisses some damage!
Mindrot hits Thought-forged defender for 8 mind, 8 darkness (16 total damage).
Mindrot hits GoingCrazy for (4 dismissed), 1 to psi, 2 mind, (6 antimagic), 0 darkness (3 total damage).
Cyrybretha the gigantic sandworm tunneler uses Slash.
Cyrybretha the gigantic sandworm tunneler performs a melee critical strike against GoingCrazy!
GoingCrazy reacts immediately after taking severe wounds!
GoingCrazy converts some damage to Psi!
Cyrybretha the gigantic sandworm tunneler hits GoingCrazy for 162 to psi, 233 physical (395 total damage).
Melee retaliation hits Cyrybretha the gigantic sandworm tunneler for (7 rampage shugs off), 0 lightning, (7 rampage shugs off), 0 mind (0 total damage).
GoingCrazy the level 21 yeek solipsist was cleaved to death by Cyrybretha the gigantic sandworm tunneler on level 3 of Sandworm lair.













































































































