












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Skirmisher |
| Level / Exp | 17 / 52% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 17 on the 49th Dusk 122nd year of Ascendancy at 03:49 / 1 |
Primary Stats
| Strength | 14 (base 12) |
| Dexterity | 50 (base 44) |
| Constitution | 19 (base 10) |
| Magic | 14 (base 10) |
| Willpower | 24 (base 11) |
| Cunning | 44 (base 33) |
Resources
| Life | -116/475 |
| Stamina | 90/194 |
| Healing Factor | 1.0791723257555 |
| Regeneration | 4.586482384461 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 35.634550475236 |
| See Invisible | 35.634550475236 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 46 |
| Crit Chance | 17% |
| APR | 1 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +4% |
| Acid | +9% |
| Arcane | +4% |
| All | 0% |
Offense: Damage Penetration
| Acid | +10% |
| Cold | +10% |
| Lightning | +25% |
Defense: Base
| Armour (hardiness) | 13 (40%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 9 |
| Physical Save | 24 |
| Spell Save | 25 |
| Mental Save | 38 |
Defense: Resistances
| Physical | + 14%( 70%) |
| Mind | + 19%( 70%) |
| All | + 9%( 70%) |
| Lightning | + 14%( 70%) |
| Light | + 14%( 70%) |
| Temporal | + 14%( 70%) |
| Darkness | + 20%( 70%) |
| Fire | + 23%( 70%) |
| Nature | + 12%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 43% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 242 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 570% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed electric eel tail. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | dreamer's pair of rough leather boots of speed (0 def, 1 armour)T1Ego+ feet /armor (2.0 Encumbrance) Arcane Power/Psionic Power Keywords: dreamer/speed While equipped: Stats +2Cun +3Wil defense ------ Armor +1 Physical save +7 (+3 eff.) Spell save +7 (+4 eff.) Mind save +6 (+3 eff.) other ------- Move Speed +25% A pair of boots made of leather. |
| Quiver | Samubers the Blazerupture (14/15, 14-16 power, 1 apr)T1Rare shot /ammo (3.0 Encumbrance) Nature Power Keywords: erosion When used to attack: Weapon Damage 13.5 - 16.2 Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 On-ranged-hit +12 acid +6 nature +4 lightning On-Hit, radius 1 +8 lightning On-crit, radius 2 +12 lightning On Hit: * 10% chance to reduce armor by 18% Shots are used with slings to pummel your foes to death. |
| Light source | brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: defense ------ Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | iron helm of might (0 def, 3 armour)T1Ego+ head /armor (3.0 Encumbrance) Masterpiece Keywords: might While equipped: Stats +2Str +2Con offense ------ Physical Power +3 (+2 eff.) defense ------ Armor +3 other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | temporal rough leather gloves of magic (+2) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Arcane Power Keywords: temporal/magic While equipped: Stats +2Mag offense ------ Damage Change +4% arcane +4% temporal On-Hit 6 temporal On-Ranged-Hit 5 temporal defense ------ Armor +1 Resistance +5% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of psionic shield [power 23] (25 cooldown)T1Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: psionic shield Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Velabredhekira the BlizzardspikerT1Rare ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: perseverance While equipped: offense ------ Ignore resists +10% cold On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +6% lightning +6% light Life Regen +1.00 Immune +22% Stun Rings make your fingers look great! |
| On fingers | rogue's copper ring of perseveranceT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: rogue/perseverance While equipped: Stats +3Cun defense ------ Defense +6 (+3 eff.) Life Regen +3.00 Immune +21% Stun Rings make your fingers look great! |
| Around neck | warrior's copper amuletT1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: warrior While equipped: defense ------ Resistance +6% physical other ------- Resource +0.20 Stamina/turn Amulets make your neck look great! |
| In main hand | mighty cured leather sling of enduringT2Ego+ sling 1H /weapon (4.0 Encumbrance) Nature Power/Masterpiece Keywords: enduring/mighty When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +7 While equipped: Stats +2Str +6Wil +7Con offense ------ Physical Power +6 (+3 eff.) defense ------ Life +15.00 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | rough leather belt of valianceT1Ego+ belt /armor (1.0 Encumbrance) Psionic Power Keywords: valiance While equipped: Stats +1Wil defense ------ Mind save +7 (+3 eff.) Life +40.00 A belt that goes around your waist. |
| In off hand | reinforced iron shield of fire resistance (+15%) (0 def, 5 armour, 10-12 power, 44 block)T1Ego shield /armor (7.0 Encumbrance) Masterpiece Keywords: fire/reinforced When used to attack (with talents): Weapon Damage 10.0 - 12.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +44 While equipped: defense ------ Armor +5 Resistance +15% fire other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
| Cloak | Shimmerquick (1 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: hunter While equipped: offense ------ Damage Change +9% acid Ignore resists +25% lightning +10% acid Accuracy +16 (+5 eff.) defense ------ Defense +1 (+0 eff.) Resistance +3% nature Life +48.00 other ------- Resource +11.00 Max stamina Fatigue -4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | dreamer's woollen robe (0 def, 0 armour)T2Ego+ cloth /armor (2.0 Encumbrance) Psionic Power Keywords: dreamer While equipped: defense ------ Resistance +12% darkness +11% mind +9% all Physical save +10 (+5 eff.) Spell save +11 (+6 eff.) Mind save +21 (+8 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 100; cd 15)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 100 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the wizard (heal 68; cd 12)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 68 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 17%; mental; dur 2; cd 12)Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 16%; magical; dur 3; cd 14)Normal infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 16% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 24%; magical; dur 4; cd 12)Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the sneak (range 5; phase 16; cd 13)T1Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 5 Cooldown: 13 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsT1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
cleansing gold amulet of constitution (+4)T3Ego amulet /jewelry (0.1 Encumbrance) Nature Power/Antimagic Power Keywords: constitution/cleansing While equipped: Stats +4Con defense ------ Resistance +10% nature +16% blight Immune +29% Disease +36% Poison Amulets make your neck look great! |
copper amulet of strength (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength While equipped: Stats +3Str Amulets make your neck look great! |
copper ring of arcana (+0.10/turn)T1Ego ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: arcana While equipped: defense ------ Immune +21% Silence other ------- Resource +0.10 Mana/turn Rings make your fingers look great! |
psionicist's steel ring of corrosion (+20%)T2Ego ring /jewelry (0.1 Encumbrance) Nature Power/Psionic Power Keywords: corrosion/psionic While equipped: Stats +2Wil offense ------ Damage Change +10% acid defense ------ Resistance +20% acid Mind save +4 (+2 eff.) Rings make your fingers look great! |
rogue's steel ring of blight (+11%)T2Ego ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: blight/rogue While equipped: Stats +2Cun offense ------ Damage Change +11% blight defense ------ Defense +4 (+2 eff.) Resistance +11% blight Rings make your fingers look great! |
Unerring Scalpel (15-20 power, 25 apr)T1Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 15.0 - 19.5 Uses 45% Str, 55% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
thought-forged steel greatsword of vileness (24-38 power, 2 apr)T2Ego greatsword 2H /weapon (3.0 Encumbrance) Arcane Power/Psionic Power Requires: - Strength 16 Keywords: thought/vile When used to attack: Weapon Damage 24.0 - 38.4 Uses 120% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +13 mind On Hit: * 14% chance to reduce strength, dexterity, and constitution by 8 * 17% chance to reduce all saves and defense by 19 While equipped: Stats +3Cun +3Wil Massive two-handed swords. |
Icewither the elm longbowT1Rare longbow 2H /weapon (4.0 Encumbrance) Antimagic Power Keywords: dampening When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +6 Projectile Speed +200% On-ranged-hit +4 cold On-crit, radius 2 +16 cold While equipped: offense ------ Damage Change +6% nature +9% physical defense ------ Resistance +12% acid +12% lightning +14% cold +12% fire +5% all Physical save +3 (+1 eff.) Spell save +9 (+5 eff.) Longbows are used to shoot arrows at your foes. |
balanced steel longsword of persecution (15-21 power, 3 apr)T2Ego longsword 1H /weapon (3.0 Encumbrance) Antimagic Power/Masterpiece Requires: - Strength 16 Keywords: persecution/balanced When used to attack: Weapon Damage 15.0 - 21.0 Uses 100% Str Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% Damage Against +9% Unnatural While equipped: Stats +2Wil offense ------ Accuracy +6 (+2 eff.) defense ------ Defense +7 (+3 eff.) Immune +25% Disarm Sharp, long, and deadly. |
Arthynaridil the RavenstrikeT1Rare sling 1H /weapon (4.0 Encumbrance) Masterpiece Keywords: mighty When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 On-crit, radius 2 +8 darkness While equipped: Stats +5Cun +2Str offense ------ Damage Change +3% darkness Physical Power +5 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
cured leather slingT2Normal sling 1H /weapon (4.0 Encumbrance) When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
mighty rough leather sling of lightningT1Ego sling 1H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Keywords: mighty/lightning When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 On-ranged-hit +6 lightning While equipped: Stats +2Str offense ------ Damage Change +8% lightning Physical Power +5 (+3 eff.) Slings are used to hurl stones or metal shots at your foes. |
rough leather slingT1Normal sling 1H /weapon (4.0 Encumbrance) When used to attack: Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +6 Slings are used to hurl stones or metal shots at your foes. |
Kor's Fall (10-12 power, 0 apr, fire element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 25 When used to attack: Weapon Damage 10.0 - 12.0 Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+6 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 66.36 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (133). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Stormlash (17-19 power, 7 apr)T1Unique whip 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 17.0 - 18.7 Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage Change +10% lightning Accuracy +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 14.56 to 43.67 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
resilient linen cloak of Iron Throne (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: resilient/iron.throne While equipped: Stats +2Str +1Con defense ------ Defense +1 (+0 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick linen cloak of the Shaloren (1 def, 6 armour)T1Ego cloak /armor (2.0 Encumbrance) Arcane Power/Masterpiece Keywords: shaloren/thick While equipped: Stats +1Mag +1Wil defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Forestbait the linen robe (0 def, 0 armour)T1Rare cloth /armor (2.0 Encumbrance) Psionic Power Keywords: mind While equipped: Stats +3Dex offense ------ Damage Change +13% mind When Hit 2 nature defense ------ Resistance +13% mind +7% all Crit Resistance 10.00% other ------- See Invisibility +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Silk Current (12 def, 0 armour)T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:5% Water Jet level 1 offense ------ Damage Change +10% cold Ignore resists +8% cold Spellpower +5 (+5 eff.) When Hit 10 cold defense ------ Defense +12 (+5 eff.) Resistance +7% all +15% cold other ------- Move Speed +15% Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
Sludgegrip (0 def, 0 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +4Cun +4Wil offense ------ Damage Change +5% nature Mindpower +2 (+1 eff.) defense ------ Resistance +10% nature Immune +20% Poison other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
alchemist's hardened leather gloves (0 def, 2 armour)T2Ego+ hands /armor (1.0 Encumbrance) Arcane Power Keywords: alchemist While equipped: Stats +3Mag +2Wil offense ------ On-Hit 4 acid 3 fire 5 cold 4 lightning defense ------ Armor +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Uritoroddamnir' (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Nature Power Keywords: polar While equipped: Stats +1Dex +4Wil +3Cun offense ------ Damage Change +4% cold On-Hit 5 cold defense ------ Armor +2 Resistance +6% blight +5% cold +12% lightning other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
steady dwarven-steel gauntlets of dexterity (+3) (0 def, 2 armour)T2Ego hands /armor (1.5 Encumbrance) Masterpiece/Psionic Power Keywords: steady/dex While equipped: Stats +3Dex offense ------ Accuracy +17 (+6 eff.) defense ------ Armor +2 Physical save +5 (+2 eff.) Mind save +7 (+3 eff.) Immune +29% Disarm other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
storm dwarven-steel gauntlets of dexterity (+4) (0 def, 2 armour)T2Ego hands /armor (1.5 Encumbrance) Nature Power/Masterpiece Keywords: storm/dex While equipped: Stats +4Dex offense ------ Damage Change +5% lightning Accuracy +10 (+3 eff.) On-Hit 8 lightning defense ------ Armor +2 Resistance +8% lightning other ------- Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Gilyfang (0 def, 1 armour)T1Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: strength While equipped: Stats +3Str offense ------ Damage Change +9% acid Ignore resists +10% mind defense ------ Armor +1 Resistance +5% arcane +3% acid other ------- Fatigue +1% A cap made of leather. |
Quenchbore the linen wizard hat (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Psionic Power Keywords: balance While equipped: Stats +1Str offense ------ Damage Change +9% cold defense ------ Defense +1 (+0 eff.) Resistance +9% mind Crit Resistance 15.00% other ------- Resource +0.90 Hate when hit +1.10 Eq. when hit +0.90 Psi when hit See Invisibility +6 A pointy cloth hat, very wizardly... |
8 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lelidir the Thundersear (dig speed 29 turns)T1Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: miner While equipped: Stats +1Str defense ------ Resistance +3% acid +6% temporal +3% mind +3% lightning Immune +10% Poison other ------- Infravision +1 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 40 turns)T1Ego digger /tool (3.0 Encumbrance) Masterpiece Keywords: endurance While equipped: Stats +3Str other ------- Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
7 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenQuest heart /corpse (0.0 Encumbrance) Nature Power Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Unique lite (1.0 Encumbrance) Arcane Power While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 50.74 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 50.74 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Umbrabender the brass lanternT1Rare lite (2.0 Encumbrance) Psionic Power Keywords: clarity While equipped: offense ------ On-Hit (Melee): * 20% chance to reduce damage dealt by 16% defense ------ Resistance +3% darkness +3% cold Mind save +6 (+3 eff.) other ------- Light +3 See Stealth +6 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Yarasin the brass lanternT1Rare lite (2.0 Encumbrance) Psionic Power Keywords: clarity While equipped: defense ------ Resistance +5% arcane Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Mind save +7 (+3 eff.) Immune +10% Teleport other ------- Light +3 See Stealth +5 See Invisibility +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polalrawe the Floemark (17/17, 14-17 power, 1 apr)T1Rare shot /ammo (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Weapon Damage 14.5 - 17.4 Uses 70% Dex, 50% Cun Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 17 On-ranged-hit +16 blight +4 arcane On-Hit, radius 1 +12 cold On-crit, radius 2 +12 mind On Critical: * Splash the target with acid dealing 22 damage over 5 turns and reducing armor and accuracy by 3 Shots are used with slings to pummel your foes to death. |
arcing pouch of iron shots of accuracy (16/16, 14-17 power, 1 apr)T1Ego shot /ammo (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/accuracy When used to attack: Weapon Damage 14.0 - 16.8 Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Accuracy +6 Ignore Armor +1 Critical Rate +4.0% Capacity 16 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Shots are used with slings to pummel your foes to death. |
pouch of iron shots (21/21, 14-17 power, 1 apr)T1Normal shot /ammo (3.0 Encumbrance) When used to attack: Weapon Damage 14.0 - 16.8 Uses 50% Cun, 70% Dex Mastery Sling Supremacy Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 21 Shots are used with slings to pummel your foes to death. |
8 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
12 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By PeaShooter the Shalore Skirmisher level 15
18th Dusk 122nd year of Ascendancy at 07:56 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By PeaShooter the Shalore Skirmisher level 10
3rd Flare 122nd year of Ascendancy at 06:22 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By PeaShooter the Shalore Skirmisher level 11
4th Flare 122nd year of Ascendancy at 21:22 see stats
Log
PeaShooter starts regenerating health quickly.
PeaShooter stops regenerating health quickly.
Talent Grace of the Eternals is ready to use.
Worm Rot from Worm that walks hits PeaShooter for (19 flat reduction), (16 absorbed), 0 blight, (19 flat reduction), (10 absorbed), 0 acid (0 total damage).
Epidemic from Worm that walks hits PeaShooter for (19 flat reduction), (28 absorbed), 0 blight (0 total damage).
Worm that walks stops bleeding.
Worm that walks casts Virulent Strike.
Worm that walks performs a melee critical strike against PeaShooter!
Worm that walks misses PeaShooter.
Worm that walks misses PeaShooter.
Worm that walks hits PeaShooter for (19 flat reduction), (12 absorbed), 0 physical, (19 flat reduction), 0 blight, (16 flat reduction), 0 physical, (19 flat reduction), 0 blight (0 total damage).
Your shield crumbles under the damage!
The shield around PeaShooter crumbles.
Epidemic from Worm that walks hits PeaShooter for (19 flat reduction), (9 absorbed), 19 blight (19 total damage).
Worm Rot from Worm that walks hits PeaShooter for (19 flat reduction), (16 absorbed), 0 blight, (19 flat reduction), (10 absorbed), 0 acid (0 total damage).
PeaShooter uses Bash and Smash.
Worm that walks starts to bleed.
PeaShooter hits Worm that walks for 14 physical, 9 temporal, 28 arcane (51 total damage).
PeaShooter's Bash and Smash hits Worm that walks for 65 physical, 1 acid, 5 temporal, 5 nature, 3 lightning, 7 lightning (86 total damage).
Worm Rot from Worm that walks hits PeaShooter for (19 flat reduction), 16 blight, (19 flat reduction), 10 acid (25 total damage).
Epidemic from Worm that walks hits PeaShooter for (19 flat reduction), 28 blight (28 total damage).
Worm that walks casts Drain.
PeaShooter reacts to damage from Worm that walks, mitigating the blow!.
Worm that walks hits PeaShooter for (19 flat reduction), (40 reacted , -5 stam), 123 blight (123 total damage).
Bleeding from PeaShooter hits Worm that walks for 3 physical damage.
PeaShooter the level 17 shalore skirmisher was tainted to death by a worm that walks on level 1 of Old Forest.
A carrion worm mass bursts out of PeaShooter!
PeaShooter is free from the worm rot.

























































































