









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Skeleton |
| Class | Bulwark |
| Level / Exp | 22 / 40% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinissra the snow giant chieftain at level 21 on the 1st Haze 122nd year of Ascendancy at 21:35 / 2Killed by Silussra the skeleton magus at level 22 on the 17th Haze 122nd year of Ascendancy at 00:39 |
Primary Stats
| Strength | 67 (base 51) |
| Dexterity | 22 (base 12) |
| Constitution | 59 (base 42) |
| Magic | 10 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 20 (base 10) |
Resources
| Life | -146/929 |
| Stamina | 53/200 |
| Healing Factor | 1.5751133323992 |
| Regeneration | 5.1191183302974 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 73 |
| Accuracy | 47 |
| Crit Chance | 8% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 15 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Physical | +10% |
| Mind | +13% |
| All | 0% |
Offense: Damage Penetration
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 53.723073231957 (96.438666929426%) |
| Defense | 20 |
| Ranged Defense | 20 |
| Fatigue | 26 |
| Physical Save | 43 |
| Spell Save | 22 |
| Mental Save | 22 |
Defense: Resistances
| Darkness | + 27%( 70%) |
| Nature | + 38%( 70%) |
| Mind | + 19%( 70%) |
| Fire | + 16%( 70%) |
| Cold | + 38%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Stun Resistance | 24% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 252 damage for 3 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Battle tactics | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
Anne Buryset has asked you to find the Aporia Fold Lys, somewhere in the old forest. Aporia Fold LysYou only have 0 minutes and 0 seconds to find it! | active |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost defiler (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Xolrarin the forest troll. Escort: temporal explorer (level 3 of Trollmire) | failed |
You failed to protect the worried loremaster from death by giant black ant. Escort: worried loremaster (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed red crystal shard. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed pouch of faeros ash. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed length of troll intestine. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of iron boots of tirelessness (0 def, 5 armour)T1Ego feet /armor (3.0 Encumbrance) Masterpiece Keywords: miner/tireless While equipped: defense ------ Armor +5 other ------- Resource +10.00 Max stamina +0.40 Stamina/turn Infravision +1 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | brass lantern 'Umbrawilder'T1Rare lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: offense ------ Physical Crit +1.0% On-Hit (Melee): * 10% chance to reduce armor by 19% * 20% chance to reduce damage dealt by 13% defense ------ Unlife -60.00 life Life +44.00 other ------- Resource +10.00 Max stamina Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)T2Unique head /armor (3.0 Encumbrance) Nature Power Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5Str +4Wil +5Con offense ------ Damage Change +10% physical defense ------ Armor +6 Physical save +12 (+4 eff.) Spell save +12 (+6 eff.) Mind save +12 (+6 eff.) other ------- Fatigue +8% Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On hands | naturalist's rough leather gloves of strength (+2) (0 def, 1 armour)T1Ego hands /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: strength/natural While equipped: Stats +2Str offense ------ Damage Change +4% nature Physical Power +5 (+2 eff.) On-Hit 6 nature defense ------ Armor +1 Resistance +6% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | steel torque of clear mind [power 2] (25 cooldown)T2Ego torque /charm (2.0 Encumbrance) Psionic Power Keywords: clearmind Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | titan's gold ring of perseveranceT3Ego ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: titan/perseverance While equipped: Stats +4Con defense ------ Physical save +8 (+3 eff.) Life Regen +3.00 Immune +24% Stun Rings make your fingers look great! |
| On fingers | gold ring 'Yvagalaith'T3Rare ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: mind While equipped: Stats +5Con offense ------ Damage Change +13% mind defense ------ Resistance +13% mind +9% nature Immune +10% Knockbk other ------- Resource +0.12 Eq. when hit Rings make your fingers look great! |
| Around neck | copper amulet of strength (+3)T1Ego amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: strength While equipped: Stats +3Str Amulets make your neck look great! |
| In main hand | Loamwedge (27-38 power, 4 apr)T3Rare waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 27.0 - 37.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 nature While equipped: offense ------ Damage Change +6% nature Ignore resists +5% nature When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 41% defense ------ Resistance +3% darkness One-handed war axes. |
| Around waist | Mighty GirdleT1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)T1Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Weapon Damage 18.0 - 25.2 Uses 140% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.0% Block +48 On-hit +10 cold While equipped: offense ------ On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. defense ------ Armor +8 Defense +8 (+4 eff.) Resistance +15% cold +10% fire other ------- Resource +20.00 Max air Fatigue +12% Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | Cloak of DeceptionQuest cloak /armor (1.0 Encumbrance) Arcane Power While equipped: offense ------ Spellpower +5 (+5 eff.) Mindpower +5 (+2 eff.) Physical Power +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
| Main armor | Thalore-Wood Cuirass (4 def, 12 armour)T2Unique massive /armor (12.0 Encumbrance) Nature Power/Masterpiece While equipped: Stats +3Dex +3Wil +3Con defense ------ Armor +12 Defense +4 (+2 eff.) Resistance +18% cold +18% darkness +18% nature Healmod +25% other ------- Fatigue +14% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. |
Inventory
Mirror Image Rune (dur 6; cd 24)Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 80; dur 3; cd 15)Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 80 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Emith the StrikemoonT3Rare amulet /jewelry (0.1 Encumbrance) Masterpiece Keywords: restful While equipped: Stats +3Wil offense ------ Mindpower +15 (+7 eff.) defense ------ Resistance +12% lightning Life Regen +1.00 other ------- Resource +0.08 Eq. when hit +30.00 Max psi Fatigue -6% Amulets make your neck look great! |
Withering OrbsT1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper ring of perseveranceT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: perseverance While equipped: defense ------ Life Regen +1.00 Immune +20% Stun Rings make your fingers look great! |
rogue's copper ringT1Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: rogue While equipped: Stats +2Cun defense ------ Defense +4 (+2 eff.) Rings make your fingers look great! |
Gunasus the dwarven-steel dagger (21-27 power, 7 apr)T3Random Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power/Masterpiece Requires: - Dexterity 24 Keywords: massacre/plague/balanced When used to attack: Weapon Damage 21.0 - 27.3 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 blight On Hit:20% Epidemic level 3 On Hit: * 8% chance to reduce strength, dexterity, and constitution by 9 While equipped: offense ------ Damage Change +6% blight Accuracy +8 (+3 eff.) defense ------ Defense +6 (+3 eff.) Resistance +3% cold Spell save +18 (+9 eff.) Immune +28% Disarm +10% Disease Sharp, short and deadly. |
Spellblaze Shard (20-26 power, 10 apr)T2Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 20.0 - 26.0 Uses 50% Str, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +12.0% Attack Speed 100% Lifesteal +6% On-hit +20 blight +20 fire While equipped: Stats +5Mag defense ------ Resistance +10% blight +10% fire other ------- Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Unerring Scalpel (15-20 power, 25 apr)T1Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 15.0 - 19.5 Uses 45% Str, 55% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+7 eff.) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
steel dagger 'Raguldil' (19-25 power, 6 apr)T2Random Unique dagger 1H /weapon (1.0 Encumbrance) Masterpiece Keywords: crippling/shearing/massacre When used to attack: Weapon Damage 19.0 - 24.7 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +4 physical On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Ignore resists +9% all Physical Crit +6.0% Accuracy +9 (+3 eff.) Ignore Armor +6 defense ------ Resistance +9% lightning +2% physical Sharp, short and deadly. |
iron longsword (12-18 power, 2 apr)T1Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Weapon Damage 12.5 - 17.5 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% Sharp, long, and deadly. |
chilling steel mace of massacre (22-30 power, 3 apr)T2Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: chilling/massacre When used to attack: Weapon Damage 21.5 - 30.1 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 cold Blunt and deadly. |
Eye of Summer (8-9 power, 18 apr, fire damage)T2Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power Requires: - Willpower 18 Nature requires balance in these matters. When used to attack: Weapon Damage 8.0 - 8.8 Fire Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: On Mind Hit:10% Flame Fury level 2 offense ------ Global Speed +5% Damage Change +10% fire Ignore resists +10% fire Mind Crit +4% Mindpower +8 (+4 eff.) defense ------ Resistance -10% cold This mindstar glows with a bright warm light, but seems somehow incomplete. |
Serpent's Glare (7-8 power, 15 apr, nature damage)T1Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% poison While equipped: offense ------ Damage Change +10% nature Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Resistance +10% nature Immune +50% Poison Spit Poison: Effective talent level: 2.0 Power cost 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 227.07 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
Bolbum's Big Knocker (64-77 power, 10 apr, physical element)T3Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 38 When used to attack: Weapon Damage 64.0 - 76.8 Uses 140% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Damage Change +20% physical Spell Crit +18% Spellpower +12 (+8 eff.) Accuracy +7 (+2 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 2.0 Power cost 9 out of 20/20. Range: 8 Travel Speed: 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
Eclipse (18-22 power, 4 apr, darkness element)T2Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 32 When used to attack: Weapon Damage 18.0 - 21.6 Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Damage Change +15% darkness +15% physical +15% light +15% temporal Spell Crit +8% Spellpower +12 (+8 eff.) other ------- Resource +0.10 Pos./turn +0.10 Neg./turn Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Skullcleaver (20-28 power, 4 apr)T1Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 20.0 - 28.0 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage Change +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Stormlash (17-19 power, 7 apr)T1Unique whip 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 17.0 - 18.7 Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage Change +10% lightning Accuracy +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 10.78 to 32.33 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
insulating rough leather belt of the giantsT1Ego belt /armor (1.0 Encumbrance) Masterpiece Keywords: giant/insulate While equipped: offense ------ Physical Power +2 (+1 eff.) defense ------ Resistance +5% fire +5% cold Spell save +5 (+3 eff.) other ------- Size +1 A belt that goes around your waist. |
resilient linen cloak (1 def, 0 armour)T1Ego cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: defense ------ Defense +1 (+0 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glytta (0 def, 1 armour)T1Rare hands /armor (1.5 Encumbrance) Nature Power Keywords: corrosive While equipped: Stats +4Cun offense ------ Damage Change +3% acid +6% mind Ignore resists +5% mind On-Hit 6 acid defense ------ Armor +1 Resistance +5% acid other ------- See Invisibility +3 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Khelotorim (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Arcane Power Keywords: starseeker While equipped: Stats +3Mag +6Wil +3Cun offense ------ Damage Change +12% blight Ignore resists +10% blight When Hit 10 blight On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Armor +2 Resistance +7% light +7% darkness +3% mind other ------- Infravision +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 turn cooldown Effective talent level: 1.0 Power cost 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 32.84 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Sludgegrip (0 def, 0 armour)T1Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +4Cun +4Wil offense ------ Damage Change +5% nature Mindpower +2 (+1 eff.) defense ------ Resistance +10% nature Immune +20% Poison other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
iron helm of dexterity (+2) (0 def, 3 armour)T1Ego head /armor (3.0 Encumbrance) Masterpiece Keywords: dex While equipped: Stats +2Dex defense ------ Armor +3 other ------- Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron mail armour (2 def, 4 armour)T1Normal heavy /armor (14.0 Encumbrance) While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) other ------- Fatigue +12% A suit of armour made of mail. |
Spinal Cage (5 def, 8 armour)T2Unique light /armor (9.0 Encumbrance) Arcane Power/Nature Power While equipped: Stats +2Dex defense ------ Armor +8 Defense +5 (+2 eff.) Resistance +15% physical other ------- Fatigue +3% Bone Grab: Effective talent level: 2.0 Power cost 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 22.04 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
iron plate armour 'Ce'Nogawyn' (0 def, 7 armour)T1Rare massive /armor (17.0 Encumbrance) Antimagic Power Keywords: cleansing While equipped: offense ------ Critical power +10.00% defense ------ Armor +7 Resistance +10% nature +11% blight Crit Resistance 5.00% Physical save +6 (+2 eff.) other ------- Resource +10.00 Max stamina Fatigue +22% A suit of armour made of metal plates. |
iron shield (0 def, 2 armour, 8-9 power, 22.5 block)T1Normal shield /armor (7.0 Encumbrance) When used to attack (with talents): Weapon Damage 7.5 - 9.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +2.5% Block +22 While equipped: defense ------ Armor +2 other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
shocking steel shield of fire resistance (+17%) (0 def, 4 armour, 18-21 power, 38 block)T2Ego shield /armor (7.0 Encumbrance) Nature Power/Masterpiece Keywords: fire/shocking When used to attack (with talents): Weapon Damage 17.5 - 21.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.0% Block +38 While equipped: offense ------ On-Hit 5 lightning When Hit 6 lightning defense ------ Armor +4 Resistance +17% fire other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
5 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
127 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Aryrita the Ebonyoath (dig speed 30 turns)T1Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: sapper While equipped: Stats +2Cun +1Str offense ------ Accuracy +4 (+1 eff.) When Hit 2 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 13% defense ------ Resistance +3% mind +3% darkness other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mucklord (dig speed 38 turns)T1Rare digger /tool (3.0 Encumbrance) Nature Power Keywords: woodsman While equipped: Stats +1Str offense ------ Damage Change +5% nature On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +10% nature +6% acid Spell save +3 (+2 eff.) While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
12 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenQuest heart /corpse (0.0 Encumbrance) Nature Power Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Summertide PhialT1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(64 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lanternT1Normal lite (2.0 Encumbrance) While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneT1Unique misc /tool (2.0 Encumbrance) Psionic Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp ClawT1Unique misc /tool (2.0 Encumbrance) Arcane Power While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 73.28 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusT2Unique multi-hued /gem (0.0 Encumbrance) Arcane Power While equipped: Stats +5Mag Damage Change +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Urthylin (16/16, 27-32 power, 2 apr)T2Rare shot /ammo (3.0 Encumbrance) Masterpiece Keywords: deadly When used to attack: Weapon Damage 27.0 - 32.4 Uses 70% Dex, 50% Cun Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 16 Projectile Speed +200% On-ranged-hit +20 physical While equipped: other ------- Reload +4 Shots are used with slings to pummel your foes to death. |
Bizzare ContraptionT2Unique tool /misc (2.0 Encumbrance) While equipped: Stats +8Cun offense ------ Damage Change +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
7 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By BoomfusNightmare the Skeleton Bulwark level 21
3rd Haze 122nd year of Ascendancy at 22:31 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By BoomfusNightmare the Skeleton Bulwark level 18
68th Dusk 122nd year of Ascendancy at 07:50 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By BoomfusNightmare the Skeleton Bulwark level 10
3rd Flare 122nd year of Ascendancy at 07:03 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By BoomfusNightmare the Skeleton Bulwark level 20
79th Dusk 122nd year of Ascendancy at 15:25 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By BoomfusNightmare the Skeleton Bulwark level 10
3rd Flare 122nd year of Ascendancy at 22:25 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By BoomfusNightmare the Skeleton Bulwark level 17
62nd Dusk 122nd year of Ascendancy at 11:01 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By BoomfusNightmare the Skeleton Bulwark level 21
1st Haze 122nd year of Ascendancy at 21:35 see stats
Log
Silussra the skeleton magus casts Searing Light.
Silussra the skeleton magus hits BoomfusNightmare for (113 blocked), 39 light (39 total damage).
A wave of icy water sprays out from BoomfusNightmare towards Silussra the skeleton magus!
BoomfusNightmare hits Silussra the skeleton magus for (27 absorbed), 0 cold (0 total damage).
Silussra the skeleton magus's light area effect hits BoomfusNightmare for (76 blocked), 0 light (0 total damage).
Silussra the skeleton magus receives 88 healing from Silussra the skeleton magus's healing light area effect.
BoomfusNightmare casts Rune: Shielding.
A shield forms around BoomfusNightmare.
BoomfusNightmare slows down.
BoomfusNightmare deactivates Last Stand.
Silussra the skeleton magus casts Flame.
BoomfusNightmare is on fire!
Silussra the skeleton magus hits BoomfusNightmare for (99 absorbed), 0 fire (0 total damage).
Your shield crumbles under the damage!
The shield around BoomfusNightmare crumbles.
Silussra the skeleton magus's light area effect hits BoomfusNightmare for (31 absorbed), 45 light (45 total damage).
Silussra the skeleton magus receives 88 healing from Silussra the skeleton magus's healing light area effect.
BoomfusNightmare is no longer out of phase.
Talent Vitality is ready to use.
Burning from Silussra the skeleton magus hits BoomfusNightmare for 33 fire damage.
Silussra the skeleton magus casts Manathrust.
Silussra the skeleton magus hits BoomfusNightmare for 160 arcane damage.
Silussra the skeleton magus receives 88 healing from Silussra the skeleton magus's healing light area effect.
Burning from Silussra the skeleton magus hits BoomfusNightmare for 37 fire damage.
Silussra the skeleton magus casts Moonlight Ray.
Silussra the skeleton magus hits BoomfusNightmare for 157 darkness damage.
BoomfusNightmare the level 22 skeleton bulwark was darkened to death by Silussra the skeleton magus on level 2 of Ruined halfling complex.









































































































