Meow the level 9 Higher Alchemist by naaruthecat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassAlchemist
Level / Exp9 / 13%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity11 (base 10)
Constitution22 (base 16)
Magic33 (base 27)
Willpower12 (base 11)
Cunning10 (base 10)

Resources

Life237/237
Mana136/136
Healing Factor1.1024166372473
Regeneration0.27560415931183

Speed

Mental0%
Attack0%
Movement+15%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage19
Accuracy7
Crit Chance3%
APR0
Speed1.00

Offense: Spell

Spellpower32
Crit Chance10%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+11%
Darkness+10%
Cold+20%
Blight+10%
Acid+10%
Fire+17%
All0%

Offense: Damage Penetration

Cold+8%

Defense: Base

Armour (hardiness)0 (30%)
Defense23
Ranged Defense23
Fatigue0
Physical Save19
Spell Save16
Mental Save8

Defense: Resistances

Acid+ 12%( 70%)
Temporal+ 13%( 70%)
Cold+ 45%( 70%)
Lightning+ 33%( 70%)
Fire+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
1/5
1/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
1/5
0/5
0/5
Spell / Frost alchemy1.60
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
3/5
3/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Stone alchemy1.30
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
done
active
done

Equipment

Tool
On fingers
On fingers
Quiver
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
There is a previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


You gain 1.70 gold from the transmogrification of
thought-forged quiver of elm arrows of accuracy (17/17, 14-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.11 gold from the transmogrification of
clarifying linen wizard hat of balance (1 def, 0 armour).
You gain 1.18 gold from the transmogrification of
nature's mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 0.99 gold from the transmogrification of
chilling iron greatmaul (18-28 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (19-28 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 22%; mental; dur 3; cd 15).
There is a next level here (press '' or right click to use).
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 34 turns (stop reason: saving).

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Saving done.

Saving game...

Saving done.