Elvarg the level 7 Higher Wyrmic by naaruthecat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHigher
ClassWyrmic
Level / Exp7 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 23)
Dexterity13 (base 10)
Constitution13 (base 11)
Magic11 (base 10)
Willpower21 (base 20)
Cunning13 (base 10)

Resources

Life304/304
Equilibrium10
Healing Factor1.0283363011315
Regeneration3.9562194831931

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy23
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance5%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)4.3473359444531 (30%)
Defense19
Ranged Defense19
Fatigue0
Physical Save14
Spell Save11
Mental Save11

Defense: Resistances

Lightning+ 17%( 70%)
Fire+ 2%( 70%)
Physical+ 1%( 70%)
Cold+ 2%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance50%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.00
2/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
On feet
Around neck
Main armor
Light source
On head
In main hand

Inventory

Achievements

Log

There is nowhere left to explore.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 2.70 gold from the transmogrification of
self-loading quiver of elm arrows of wind (14/14, 17-24 power, 5 apr).
You gain 1.62 gold from the transmogrification of
cleansing iron mail armour of stability (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 1.72 gold from the transmogrification of
horrifying mossy mindstar of life (2-2 power, 12 apr, nature damage).
You gain 1.54 gold from the transmogrification of
steady elm longbow.
You gain 1.66 gold from the transmogrification of
hateful iron dagger (10-13 power, 5 apr).
You gain 1.11 gold from the transmogrification of
healing infusion of the sneak (heal 66; cd 14).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Connection to online server lost, trying to reconnect.
Connection to online server established.