Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 26 / 33% |
Size | big |
Lifes / Deaths | Killed by Infinit Necro's Inner Demon at level 26 on the 2nd Dusk 122nd year of Ascendancy at 04:36 / 3Killed by Infinit Necro's Inner Demon at level 26 on the 2nd Dusk 122nd year of Ascendancy at 04:47 Killed by Infinit Necro at level 26 on the 2nd Dusk 122nd year of Ascendancy at 05:37 |
Primary Stats
Strength | 24 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 45 (base 40) |
Magic | 68 (base 48) |
Willpower | 55 (base 33) |
Cunning | 28 (base 12) |
Resources
Life | 317/329 |
Mana | 429/559 |
Soul | 10/12 |
Healing Factor | 1.1511689881047 |
Regeneration | 2.5901302232356 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +35% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 7 |
Infravision | 6 |
See Stealth | 30.549391208114 |
See Invisible | 32.549391208114 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 33 |
Accuracy | 7 |
Crit Chance | 11% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +38% |
Temporal | +20% |
Mind | +3% |
Physical | +10% |
Cold | +25% |
All | 0% |
Offense: Damage Penetration
Cold | +13% |
Darkness | +25% |
Light | +20% |
Temporal | +20% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 18 |
Ranged Defense | 18 |
Fatigue | 2 |
Physical Save | 22 |
Spell Save | 61 |
Mental Save | 43 |
Defense: Resistances
Acid | + 15%( 70%) |
Arcane | + 34%( 70%) |
Cold | + 69%( 70%) |
All | + 12%( 70%) |
Lightning | + 15%( 70%) |
Temporal | + 19%( 70%) |
Darkness | + 37%( 70%) |
Mind | + 17%( 70%) |
Fire | + 30%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 24% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (681 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.60 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Spell / Grave | 1.60 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Death | 1.30 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Undead / Lich | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 3): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 6): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 164 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 9): Rush Hour (164)Turns left: 46 You completed the challenge and received: +3 Stat Points | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | brass lantern 'Belokira' brass lantern 'Belokira'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Str dps ---------- Phys.crit +1.0% ----- def ----- Resists +3% lightning Mind.save +5 (+1 eff.) Max.HP +40.00 ---------- misc Light +3 See.Stealth +5 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Malslek the Accursed's Hat (2 def, 0 armour) Malslek the Accursed's Hat (2 def, 0 armour)2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+2 eff.) Resists +20% fire Mind.save -10 (-4 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
Tool | Arykath [power 160] (15 cooldown) Arykath [power 160] (15 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% mind ----- def ----- Resists +6% mind +3% acid ---------- misc Hate/m.crit +1.00 Blast the opponent's mind dealing 165 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | gladiator's gold ring gladiator's gold ring0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +5 Str +5 Con dps ---------- Phys.pwr +7 (+3 eff.) Rings make your fingers look great! |
On fingers | wizard's gold ring of clarity wizard's gold ring of clarity0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +4 Mag ----- def ----- Spell.save +8 (+2 eff.) Mind.save +10 (+3 eff.) Confus- +24% Rings make your fingers look great! |
Around waist | Emuna the Shadowpain Emuna the Shadowpain1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +10% darkness +20% light Melee Ret 2 darkness 6 lightning ----- def ----- Spell.save +5 (+1 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
In main hand | shimmering yew starstaff of power (120% power, 4 apr, darkness element) shimmering yew starstaff of power (120% power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Ego] Arcane Power 121% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +15 (+5 eff.) Dmg.mod +20% darkness ---------- misc Mana/turn +0.10 Max.mana +59.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
Main armor | Silk Current (12 def, 0 armour) Silk Current (12 def, 0 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+2 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+7 eff.) Resists +7% all +15% cold ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. |
Cloak | Rimestrider the linen cloak (1 def, 5 armour) Rimestrider the linen cloak (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +12% temporal Res.pen +5% cold +10% temporal ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | copper amulet 'Bleakquench' copper amulet 'Bleakquench'0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +2 Dex dps ---------- Phys.crit +1.0% Res.pen +5% darkness Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Fatigue -5% Die.at -80.00 life HP.reg +2.00 Amulets make your neck look great! |
Inventory
movement infusion of the wizard (speed 604%; cd 16) movement infusion of the wizard (speed 604%; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; magical; dur 2; cd 15) wild infusion (res 15%; magical; dur 2; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 30%; physical; dur 2; cd 16) wild infusion of the psychic (res 30%; physical; dur 2; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24) Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, light, nature, temporal) Prismatic Rune (6 turns; lightning, physical, light, nature, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 3 physical, 3 light, 3 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune of the wizard (damage 256; dur 4; cd 20) biting gale rune of the wizard (damage 256; dur 4; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 255.75 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune (range 4; phase 16; cd 12) blink rune (range 4; phase 16; cd 12)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 16%, your defense is increased by 16 and all your resistances by 16%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 4; phase 15; cd 20) blink rune of the titan (range 4; phase 15; cd 20)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 4 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the wizard (range 6; phase 21; cd 17) blink rune of the wizard (range 6; phase 21; cd 17)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 21%, your defense is increased by 21 and all your resistances by 21%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the duelist (power 10; resist 12%; move 35%; dur 5; cd 17) ethereal rune of the duelist (power 10; resist 12%; move 35%; dur 5; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 12% all resistance, you move 35% faster, and you are invisible (power 10). Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 930% over 10 turns; mana 46; cd 14) manasurge rune of the psychic (regen 930% over 10 turns; mana 46; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 930% for 10 turns (772 total) and instantly restoring 46 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the psychic (absorb 75; cd 18) shatter afflictions rune of the psychic (absorb 75; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the titan (absorb 76; cd 20) shatter afflictions rune of the titan (absorb 76; cd 20)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 76 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 193; dur 4; cd 16) shielding rune of the titan (absorb 193; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 193 damage for 4 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 130; dur 4; cd 18) shielding rune of the warrior (absorb 130; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 4 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 261; dur 3; cd 18) shielding rune of the wizard (absorb 261; dur 3; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 3 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 258; dur 4; cd 15) shielding rune of the wizard (absorb 258; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 258 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune of the sneak (range 48; cd 12) teleportation rune of the sneak (range 48; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 48 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
clarifying stralite amulet of constitution (+3) clarifying stralite amulet of constitution (+3)0.1 T4 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% mind Confus- +20% Amulets make your neck look great! |
steel amulet 'Xeratira' steel amulet 'Xeratira'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +1 Wil ----- def ----- Resists +3% lightning Phys.save +6 (+3 eff.) Heal.mod +10% Cut- +40% ---------- misc Max.stam +30.00 Heal: Puts all charms on 35 cooldown Level 3.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 277 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great! |
Bethogalaith Bethogalaith0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +5% arcane HP.reg +1.00 Stun/Frz- +22% Rings make your fingers look great! |
Grinodemnir the steel ring Grinodemnir the steel ring0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +1 Str +3 Mag dps ---------- On Hit (Melee): * 10% chance to slow global speed by 53% ----- def ----- Resists +9% acid +1% physical Mind.save +6 (+2 eff.) Confus- +20% Rings make your fingers look great! |
marksman's copper ring of sensing marksman's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+6 eff.) ----- def ----- Blind- +22% ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Rings make your fingers look great! |
marksman's stralite ring of tenacity marksman's stralite ring of tenacity0.1 T4 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+6 eff.) ----- def ----- Max.HP +26.00 Disarm- +29% Pinning- +39% Knockbk- +25% Rings make your fingers look great! |
arcing steel battleaxe of massacre (134% power, 2 apr) arcing steel battleaxe of massacre (134% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 134% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage Massive two-handed battleaxes. |
chilling steel battleaxe of massacre (138% power, 2 apr) chilling steel battleaxe of massacre (138% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 139% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +14 cold Massive two-handed battleaxes. |
steel battleaxe of massacre (132% power, 2 apr) steel battleaxe of massacre (132% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Master Power 132% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Massive two-handed battleaxes. |
arcing dwarven-steel greatmaul of massacre (164% power, 2 apr) arcing dwarven-steel greatmaul of massacre (164% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego] Arcane/Master Power 165% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage Massive two-handed mauls. |
dwarven-steel greatmaul (148% power, 2 apr) dwarven-steel greatmaul (148% power, 2 apr)5.0 T3 greatmaul 2H weapon [Normal] Power 149% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Massive two-handed mauls. |
acidic dwarven-steel greatsword of daylight (142% power, 2 apr) acidic dwarven-steel greatsword of daylight (142% power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane Power 143% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +12 light Against +7% Undead On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed swords. |
acidic steel greatsword of daylight (127% power, 2 apr) acidic steel greatsword of daylight (127% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 127% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +10 light Against +9% Undead On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed swords. |
acidic stralite greatsword (161% power, 3 apr) acidic stralite greatsword (161% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego] Arcane Power 162% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed swords. |
thought-forged steel greatsword of massacre (138% power, 2 apr) thought-forged steel greatsword of massacre (138% power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Master/Psionic Power 139% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +13 mind On Hit: * 16% chance to reduce all saves and defense by 26 While equipped: Stats +3 Cun +2 Wil Massive two-handed swords. |
warbringer's stralite greatsword (158% power, 3 apr) warbringer's stralite greatsword (158% power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Master Power 159% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +14 (+7 eff.) Res.pen +9% physical ----- def ----- Disarm- +18% Massive two-handed swords. |
mighty ash longbow of acid mighty ash longbow of acid4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +11 acid While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
mighty yew longbow of acid mighty yew longbow of acid4.0 T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 Ranged+ +8 acid While equipped: Stats +5 Str dps ---------- Phys.pwr +11 (+5 eff.) Dmg.mod +18% acid Longbows are used to shoot arrows at your foes. |
steady elven-wood longbow of acid steady elven-wood longbow of acid4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 Ranged+ +9 acid While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +14% acid Acc +8 (+8 eff.) Longbows are used to shoot arrows at your foes. |
acidic steel longsword of massacre (120% power, 3 apr) acidic steel longsword of massacre (120% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Arcane/Master Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 160 damage over 5 turns and reducing armor and accuracy by 20 Sharp, long, and deadly. |
balanced dwarven-steel longsword of paradox (129% power, 4 apr) balanced dwarven-steel longsword of paradox (129% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane/Master Power 129% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +11 temporal While equipped: dps ---------- Acc +7 (+7 eff.) ----- def ----- Defense +5 (+3 eff.) Resists +9% temporal Disarm- +26% Sharp, long, and deadly. |
steel longsword of massacre (124% power, 3 apr) steel longsword of massacre (124% power, 3 apr)3.0 T2 longsword 1H weapon [Ego] Master Power 124% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% Sharp, long, and deadly. |
thought-forged dwarven-steel longsword of erosion (129% power, 4 apr) thought-forged dwarven-steel longsword of erosion (129% power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Nature/Psionic Power 129% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +7 nature +5 mind On Hit: * 14% chance to reduce all saves and defense by 26 While equipped: Stats +2 Cun +2 Wil Sharp, long, and deadly. |
arcing iron mace of vileness (104% power, 2 apr) arcing iron mace of vileness (104% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 105% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 27 * 25% chance for lightning to strike from the target to a second target dealing 96 damage Blunt and deadly. |
flaming iron mace of daylight (103% power, 2 apr) flaming iron mace of daylight (103% power, 2 apr)3.0 T1 mace 1H weapon [Ego] Arcane Power 104% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 light Against +5% Undead On Hit.r1 +6 fire Blunt and deadly. |
Torchpierce the thorny mindstar (91% power, 24 apr, mind damage) Torchpierce the thorny mindstar (91% power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +4 acid On Crit.r2 +12 acid While equipped: dps ---------- Mind.crit +3% Mind.pwr +9 (+3 eff.) Dmg.mod +18% acid Melee Ret 6 acid 2 fire ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
absorbing vined mindstar of balance (83% power, 18 apr, mind damage) absorbing vined mindstar of balance (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) ----- def ----- Resists +6% lightning +8% fire +7% cold Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.60 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative thorny mindstar of life (93% power, 24 apr, nature damage) creative thorny mindstar of life (93% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 93% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Crit.mult +9.00% Mind.pwr +6 (+2 eff.) ----- def ----- Max.HP +18.00 HP.reg +0.50 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative vined mindstar (83% power, 18 apr, mind damage) creative vined mindstar (83% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature/Psionic Power 84% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +3 Cun dps ---------- Mind.crit +2% Crit.mult +8.00% Mind.pwr +4 (+1 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted vined mindstar of balance (85% power, 18 apr, mind damage) gifted vined mindstar of balance (85% power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 85% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +7 (+2 eff.) ----- def ----- Phys.save +3 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +3 (+1 eff.) ---------- misc Equi/ret +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
living mindstar of balance (115% power, 40 apr, nature damage) living mindstar of balance (115% power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Phys.save +5 (+2 eff.) Spell.save +5 (+1 eff.) Mind.save +4 (+1 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Blackbiter Blackbiter4.0 T3 sling 1H weapon Reqs Dex 24 Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +8 cold While equipped: Stats +1 Str +4 Mag +4 Wil dps ---------- Dmg.mod +13% cold On Hit (Ranged): * 10% chance to reduce damage dealt by 22% ----- def ----- Crit.chn- 15.00% ---------- misc Infravis +2 Slings are used to hurl stones or metal shots at your foes. |
cured leather sling cured leather sling4.0 T2 sling 1H weapon Reqs Dex 16 Shoot [Normal] Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Slings are used to hurl stones or metal shots at your foes. |
mighty reinforced leather sling of acid mighty reinforced leather sling of acid4.0 T4 sling 1H weapon Reqs Dex 35 Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +8 acid While equipped: Stats +3 Str dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +11% acid Slings are used to hurl stones or metal shots at your foes. |
Lisyldassra the Moldbearer (118% power, 3 apr, temporal element) Lisyldassra the Moldbearer (118% power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Random Unique] Arcane/Master Power 119% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +1 Mag +1 Con dps ---------- Spell.crit +13% Crit.mult +11.00% Spell.pwr +8 (+3 eff.) Dmg.mod +19% temporal ----- def ----- Resists +9% nature Phys.save +6 (+3 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+2 eff.) ---------- misc Infravis +1 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ash vilestaff (111% power, 3 apr, darkness element) ash vilestaff (111% power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen ash magestaff of power (111% power, 3 apr, lightning element) earthen ash magestaff of power (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon [Ego] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +13 (+4 eff.) Dmg.mod +15% lightning ----- def ----- Armour +4 Hardiness +3% Phys.save +2 (+1 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering elm vilestaff (100% power, 2 apr, darkness element) shimmering elm vilestaff (100% power, 2 apr, darkness element)5.0 T1 staff 2H weapon [Ego] Arcane Power 100% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ---------- misc Mana/turn +0.12 Max.mana +33.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
short elven-wood magestaff of illumination (129% power, 5 apr, fire element) short elven-wood magestaff of illumination (129% power, 5 apr, fire element)5.0 T4 staff 1H weapon [Ego] Nature/Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+4 eff.) Dmg.mod +25% fire ----- def ----- Defense +8 (+5 eff.) ---------- misc Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 83.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
gunslinger's steel steamgun of life draining gunslinger's steel steamgun of life draining4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego+] Arcane/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Ranged+ +6 draining blight Uses 2.0 Steam While equipped: dps ---------- Steampwr +6 (+3 eff.) Dmg.mod +9% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blue-steel trident of massacre (128% power, 8 apr) blue-steel trident of massacre (128% power, 8 apr)3.0 T2 trident 2H weapon [Ego] Master Power 128% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orite trident (148% power, 13 apr) chilling orite trident (148% power, 13 apr)3.0 T4 trident 2H weapon Reqs Str 35 [Ego] Arcane Power 148% Range: 1.6x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +13 Crit +3.5% Atk.spd 100% Melee+ +17 cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling steel waraxe of massacre (118% power, 3 apr) chilling steel waraxe of massacre (118% power, 3 apr)3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 119% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +5 cold One-handed war axes. |
dwarven-steel waraxe (120% power, 4 apr) dwarven-steel waraxe (120% power, 4 apr)3.0 T3 waraxe 1H weapon [Normal] Power 121% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% One-handed war axes. |
slime-covered stralite waraxe of massacre (149% power, 5 apr) slime-covered stralite waraxe of massacre (149% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Disrupt/Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * 12% chance to slow global speed by 53% One-handed war axes. |
steel waraxe (111% power, 3 apr) steel waraxe (111% power, 3 apr)3.0 T2 waraxe 1H weapon [Normal] Power 111% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% One-handed war axes. |
stralite waraxe of crippling (134% power, 5 apr) stralite waraxe of crippling (134% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% One-handed war axes. |
grounding hardened leather belt of the giants grounding hardened leather belt of the giants1.0 T3 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) ----- def ----- Resists +8% lightning +9% temporal Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
grounding rough leather belt of the giants grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +6% lightning +6% temporal Spell.save +7 (+2 eff.) ---------- misc Size +1 A belt that goes around your waist. |
hardened leather belt of burglary hardened leather belt of burglary1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +6 Lck ----- def ----- Stealth +7 ---------- misc T.Disarm +11 Infravis +4 A belt that goes around your waist. |
noble's hardened leather belt noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +6 Wil dps ---------- Against +21% Summoned ----- def ----- D.Red.from +19% Summoned A belt that goes around your waist. |
rough leather belt rough leather belt1.0 T1 belt armor [Normal] A belt that goes around your waist. |
rough leather belt 'Freezewarden' rough leather belt 'Freezewarden'1.0 T1 belt armor [Rare] Nature While equipped: Stats +1 Mag +1 Wil dps ---------- Dmg.mod +3% cold ----- def ----- HP.reg +0.70 Heal.mod +10% ---------- misc Light +3 A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlife1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Arthidir (0 def, 0 armour) Arthidir (0 def, 0 armour)2.0 T1 cloth armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Phys.crit +2.0% Phys.pwr +5 (+2 eff.) Dmg.mod +12% temporal Apr +1 ----- def ----- Resists +12% temporal +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
linen robe (0 def, 0 armour) linen robe (0 def, 0 armour)2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering silk robe (0 def, 0 armour) shimmering silk robe (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% arcane ----- def ----- Resists +13% all ---------- misc Max.mana +10.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven cashmere robe of darkness (+15%) (0 def, 0 armour) spellwoven cashmere robe of darkness (+15%) (0 def, 0 armour)2.0 T3 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +11% all Spell.save +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant woollen robe (0 def, 0 armour) verdant woollen robe (0 def, 0 armour)2.0 T2 cloth armor [Ego+] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +5% nature ----- def ----- Resists +9% all Poison- +22% Disease- +27% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Vorewyn (0 def, 3 armour) Vorewyn (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Spell.crit +2% Spell.pwr +10 (+3 eff.) S.pwr/crit +6 ----- def ----- Armour +3 Fatigue -5% Phys.save +11 (+5 eff.) Spell.save +7 (+2 eff.) Mind.save +10 (+3 eff.) HP.reg +1.00 Heal.mod +10% ---------- misc Max.enc +31 Mana/s.crit +2.00 A pair of boots made of leather. |
dreamer's pair of iron boots of speed (0 def, 3 armour) dreamer's pair of iron boots of speed (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego+] Arcane/Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Phys.save +6 (+3 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
grounding pair of rough leather boots of speed (0 def, 1 armour) grounding pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Nature While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
insulating pair of rough leather boots of speed (0 def, 1 armour) insulating pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Resists +6% fire +6% cold A pair of boots made of leather. |
miner's pair of rough leather boots of tirelessness (0 def, 3 armour) miner's pair of rough leather boots of tirelessness (0 def, 3 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 ---------- misc Stam/turn +0.40 Max.stam +11.00 Infravis +2 A pair of boots made of leather. |
pair of rough leather boots 'Infernobolt' (0 def, 1 armour) pair of rough leather boots 'Infernobolt' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Cun dps ---------- Dmg.mod +6% fire Res.pen +10% mind ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
Dourpassion (0 def, 2 armour) Dourpassion (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+5 eff.) Melee+ 5 lightning 7 cold Dmg.mod +4% lightning +3% cold +6% darkness ----- def ----- Armour +2 Resists +6% lightning +5% cold +3% temporal Die.at -40.00 life Silence- +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's hardened leather gloves (0 def, 2 armour) brawler's hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Str +3 Dex +3 Cun ----- def ----- Armour +2 Phys.save +7 (+3 eff.) ---------- misc Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves of dexterity (+2) (0 def, 2 armour) hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +18 (+15 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of dexterity (+3) (0 def, 5 armour) heroic hardened leather gloves of dexterity (+3) (0 def, 5 armour)1.0 T2 hands armor [Ego+] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+12 eff.) ----- def ----- Armour +5 Mind.save +7 (+2 eff.) Max.HP +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
polar rough leather gloves of magic (+2) (0 def, 1 armour) polar rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Melee+ 6 cold Dmg.mod +4% arcane +4% cold ----- def ----- Armour +1 Resists +5% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves 'Sootrock' (0 def, 1 armour) rough leather gloves 'Sootrock' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +3% mind ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velumina the Sootreek (2 def, 0 armour) Velumina the Sootreek (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% lightning +3% cold +6% darkness Res.pen +10% cold On Hit (Melee): * 20% chance to slow global speed by 53% ----- def ----- Defense +2 (+2 eff.) Resists +16% lightning +3% fire +3% darkness +6% blight A pointy cloth hat, very wizardly... |
cleansing iron helm of the depths (0 def, 3 armour) cleansing iron helm of the depths (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +7% cold +6% nature ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of knowledge (0 def, 4 armour) dwarven-steel helm of knowledge (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm of trickery (0 def, 4 armour) dwarven-steel helm of trickery (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
insulating iron helm of trickery (0 def, 3 armour) insulating iron helm of trickery (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
stabilizing linen wizard hat (1 def, 0 armour) stabilizing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
starseer's cashmere wizard hat (2 def, 0 armour) starseer's cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +5% darkness +6% temporal +3% light +5% physical ----- def ----- Defense +2 (+2 eff.) A pointy cloth hat, very wizardly... |
cleansing dwarven-steel mail armour of resilience (3 def, 8 armour) cleansing dwarven-steel mail armour of resilience (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Resists +10% nature +13% blight Max.HP +22.00 A suit of armour made of mail. |
impenetrable steel mail armour (2 def, 14 armour) impenetrable steel mail armour (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +14 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
rejuvenating steel mail armour of clarity (2 def, 6 armour) rejuvenating steel mail armour of clarity (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Nature/Psionic While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +5% mind Mind.save +12 (+4 eff.) HP.reg +2.00 ---------- misc Stam/turn +0.90 A suit of armour made of mail. |
rejuvenating stralite mail armour of clarity (4 def, 8 armour) rejuvenating stralite mail armour of clarity (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego] Nature/Psionic While equipped: ----- def ----- Armour +8 Defense +4 (+3 eff.) Fatigue +12% Resists +8% mind Mind.save +15 (+5 eff.) HP.reg +2.00 ---------- misc Stam/turn +1.30 A suit of armour made of mail. |
steel mail armour of acid resistance (2 def, 6 armour) steel mail armour of acid resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +17% acid A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +5 Str +3 Con ----- def ----- Armour +6 Defense +4 (+3 eff.) Rng.Def +8 (+5 eff.) Fatigue +10% Max.HP +45.00 HP.reg +2.00 Knockbk- +50% ---------- misc Max.enc +20 Stam/turn +1.00 Max.stam +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
hardened leather armour (9 def, 6 armour) hardened leather armour (9 def, 6 armour)9.0 T3 light armor [Normal] While equipped: ----- def ----- Armour +6 Defense +9 (+5 eff.) Fatigue +8% A suit of armour made of leather. |
rejuvenating cured leather armour of stability (6 def, 4 armour) rejuvenating cured leather armour of stability (6 def, 4 armour)9.0 T2 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +4 Defense +6 (+4 eff.) Fatigue +7% Resists +6% physical Phys.save +12 (+6 eff.) HP.reg +2.40 ---------- misc Stam/turn +0.70 A suit of armour made of leather. |
Aeragada the steel plate armour (0 def, 9 armour) Aeragada the steel plate armour (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Rare] Master While equipped: dps ---------- Res.pen +25% mind ----- def ----- Armour +9 Fatigue +22% Resists +3% lightning +6% temporal +16% fire +5% arcane +3% cold A suit of armour made of metal plates. |
steel plate armour of resilience (0 def, 9 armour) steel plate armour of resilience (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Nature While equipped: ----- def ----- Armour +9 Fatigue +22% Max.HP +22.00 A suit of armour made of metal plates. |
Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+7 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +5 Mag dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
Rimeresolve the steel shield (0 def, 4 armour, 38.5 block) Rimeresolve the steel shield (0 def, 4 armour, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Dmg.mod +12% arcane +3% cold Res.pen +10% arcane +10% cold Melee Ret 6 blight ----- def ----- Armour +4 Fatigue +8% Resists +16% cold ---------- misc Talents +1 Block Handheld deflection devices. |
acidic steel shield (0 def, 4 armour, 38 block) acidic steel shield (0 def, 4 armour, 38 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 acid Melee Ret 6 acid ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of fire resistance (+19%) (0 def, 6 armour, 78 block) flaming dwarven-steel shield of fire resistance (+19%) (0 def, 6 armour, 78 block)7.0 T3 shield armor Reqs Shield usage training [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 1 fire ----- def ----- Armour +6 Fatigue +8% Resists +19% fire ---------- misc Talents +1 Block Handheld deflection devices. |
flaming stralite shield of lightning resistance (+16%) (0 def, 8 armour, 136 block) flaming stralite shield of lightning resistance (+16%) (0 def, 8 armour, 136 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 1 fire ----- def ----- Armour +8 Fatigue +8% Resists +16% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
steel shield of resistance (0 def, 4 armour, 41 block) steel shield of resistance (0 def, 4 armour, 41 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +4 Fatigue +8% Resists +5% acid +6% fire +6% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
arcing quiver of yew arrows of accuracy (18/18, 142% power, 10 apr) arcing quiver of yew arrows of accuracy (18/18, 142% power, 10 apr)3.0 T3 arrow ammo Reqs Dex 24 [Ego] Arcane/Master Power 142% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Acc +12 Apr +10 Crit +2.0% Capacity 18 On Hit: * 25% chance for lightning to strike from the target to a second target dealing 96 damage Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows (19/19, 119% power, 7 apr) quiver of ash arrows (19/19, 119% power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Normal] Power 120% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 19 Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
187 alchemist agate 187 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine 7 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+4 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz 7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+3 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
spinel spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Gyretha the Pusworth Gyretha the Pusworth2.0 T1 lite [Rare] Disrupt While equipped: dps ---------- Dmg.mod +3% nature Res.pen +25% nature On Hit (Melee): * 20% chance to reduce armor by 37% ----- def ----- Resists +3% cold +3% nature +3% all Spell.save +7 (+2 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Nimbusbrawn Nimbusbrawn2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind +6% temporal Res.pen +25% lightning Melee Ret 4 temporal ----- def ----- Resists +9% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 154.60 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Splendourlord the pouch of steel shots (8/12, 132% power, 2 apr) Splendourlord the pouch of steel shots (8/12, 132% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Random Unique] Arcane/Master Power 132% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +8 Apr +2 Crit +11.5% Capacity 12 Rld cld 4 Ranged+ +8 light On Hit.r1 +16 light +4 cold On Crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
barbed pouch of dwarven-steel shots (19/19, 152% power, 3 apr) barbed pouch of dwarven-steel shots (19/19, 152% power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Master Power 152% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +3 Crit +12.0% Capacity 19 On Crit: * Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
flaming pouch of steel shots of paradox (13/13, 118% power, 2 apr) flaming pouch of steel shots of paradox (13/13, 118% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Arcane Power 119% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 13 Ranged+ +7 temporal On Hit.r1 +5 fire On Hit: * 6% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
high-capacity pouch of steel shots of accuracy (41/41, 124% power, 2 apr) high-capacity pouch of steel shots of accuracy (41/41, 124% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego] Master Power 124% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Acc +5 Apr +2 Crit +4.5% Capacity 41 While equipped: ---------- misc Reload +1 Shots are used with slings to pummel your foes to death. |
pouch of steel shots of crippling (20/20, 124% power, 2 apr) pouch of steel shots of crippling (20/20, 124% power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Master Power 124% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +11.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
thought-forged pouch of iron shots of daylight (23/23, 113% power, 1 apr) thought-forged pouch of iron shots of daylight (23/23, 113% power, 1 apr)3.0 T1 shot ammo [Ego] Arcane/Psionic Power 113% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +1 Crit +4.0% Capacity 23 Rld cld 6 Ranged+ +6 mind +6 light Against +6% Undead On Hit: * 11% chance to reduce all saves and defense by 26 Shots are used with slings to pummel your foes to death. |
soothing steel torque of mindblast [power 170] (15 cooldown) soothing steel torque of mindblast [power 170] (15 cooldown)2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 175 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 41. Torques are made by powerful psionics to store psionic powers. |
Boltshaper the ash totem of stinging [power 188] (15 cooldown) Boltshaper the ash totem of stinging [power 188] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: Stats +6 Cun +4 Str dps ---------- Dmg.mod +6% lightning ----- def ----- Crit.chn- 10.00% ---------- misc Infravis +3 Sting an enemy dealing 188 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Branilen' [power 122] (15 cooldown) elm totem of healing 'Branilen' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: ----- def ----- Max.HP +20.00 Disease- +20% Cut- +20% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to heal for 35. Natural totems are made by powerful wilders to store nature power. |
elm totem of healing 'Charseam' [power 122] (15 cooldown) elm totem of healing 'Charseam' [power 122] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire ----- def ----- Armour +2 Pinning- +10% Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
3 amethyst 3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Ivykira the elven-wood wand of shielding [power 338] (20 cooldown) Ivykira the elven-wood wand of shielding [power 338] (20 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: Stats +4 Dex +2 Mag +4 Cun dps ---------- Mind.crit +4% Dmg.mod +6% mind Melee Ret 4 mind ---------- misc Wards +4 acid +3 temporal +3 darkness +3 fire Talents +1 Ward Create a shield absorbing up to 338 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Infinit Necro the Higher Necromancer level 23
9th Flare 122nd year of Ascendancy at 08:50 see stats
By Infinit Necro the Higher Necromancer level 14
10th Mirth 122nd year of Ascendancy at 13:16 see stats
By Infinit Necro the Higher Necromancer level 10
6th Mirth 122nd year of Ascendancy at 07:06 see stats
By Infinit Necro the Higher Necromancer level 20
4th Flare 122nd year of Ascendancy at 11:11 see stats
By Infinit Necro the Lich Necromancer level 26
2nd Dusk 122nd year of Ascendancy at 04:36 see stats
By Infinit Necro the Higher Necromancer level 18
1st Flare 122nd year of Ascendancy at 04:18 see stats
By Infinit Necro the Higher Necromancer level 6
78th Pyre 122nd year of Ascendancy at 21:06 see stats
By Infinit Necro the Higher Necromancer level 20
5th Flare 122nd year of Ascendancy at 06:54 see stats
By Infinit Necro the Higher Necromancer level 25
1st Dusk 122nd year of Ascendancy at 18:32 see stats
By Infinit Necro the Higher Necromancer level 18
1st Flare 122nd year of Ascendancy at 01:37 see stats
Log
Infinit Necro's Inner Demon hits Infinit Necro for 87 cold damage.
Talent Erupting Shadows is ready to use.
Talent Spikes of Decrepitude is ready to use.
Talent Ghost Walk is ready to use.
Talent Consume Soul is ready to use.
Talent Crepuscule is ready to use.
Talent Rigor Mortis is ready to use.
Talent Night Sphere is ready to use.
Talent Torture Souls is ready to use.
Talent Dire Plague is ready to use.
Infinit Necro activates Hiemal Shield.
Infinit Necro activates Erupting Shadows.
Talent Utterly Destroyed is ready to use.
Talent Golden Age of Necromancy is ready to use.
Talent Grim Shadow is ready to use.
Talent Reaping is ready to use.
Infinit Necro activates Reaping.
Infinit Necro activates Golden Age of Necromancy.
Infinit Necro activates Utterly Destroyed.
Infinit Necro activates Grim Shadow.
Infinit Necro the level 26 lich necromancer failed to complete the lich ressurection ritual on level 17 of Infinite Dungeon.