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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Cornac |
| Class | Sawbutcher |
| Level / Exp | 50 / 1361% |
| Size | huge |
| Lifes / Deaths | Killed by orc corruptor at level 12 on the 38th Dusk 122nd year of Ascendancy at 12:15 / 330Killed by orc corruptor at level 12 on the 38th Dusk 122nd year of Ascendancy at 12:44 Killed by Iveldathra the snow giant at level 13 on the 51st Dusk 122nd year of Ascendancy at 22:19 Killed by Velatta the degenerated skeleton warrior at level 13 on the 51st Dusk 122nd year of Ascendancy at 22:46 Killed by Mayorenn the master vampire at level 13 on the 52nd Dusk 122nd year of Ascendancy at 04:26 Killed by Emita the ghast at level 13 on the 52nd Dusk 122nd year of Ascendancy at 05:08 Killed by flame turret at level 13 on the 52nd Dusk 122nd year of Ascendancy at 05:29 Killed by Arawen the elder vampire at level 13 on the 52nd Dusk 122nd year of Ascendancy at 08:00 Killed by Gybrekira the snow giant chieftain at level 13 on the 52nd Dusk 122nd year of Ascendancy at 16:50 Killed by Gybrekira the snow giant chieftain at level 13 on the 52nd Dusk 122nd year of Ascendancy at 17:02 Killed by snow giant boulder thrower at level 14 on the 52nd Dusk 122nd year of Ascendancy at 17:38 Killed by dredgling at level 15 on the 55th Dusk 122nd year of Ascendancy at 02:55 Killed by Chronolith Twin at level 16 on the 55th Dusk 122nd year of Ascendancy at 11:03 Killed by Chronolith Twin at level 16 on the 55th Dusk 122nd year of Ascendancy at 11:19 Killed by Chronolith Twin at level 16 on the 55th Dusk 122nd year of Ascendancy at 13:07 Killed by Chronolith Twin at level 16 on the 55th Dusk 122nd year of Ascendancy at 13:47 Killed by Chronolith Twin at level 16 on the 55th Dusk 122nd year of Ascendancy at 14:20 Killed by Ggmir the halfling at level 16 on the 60th Dusk 122nd year of Ascendancy at 08:31 Killed by Nsion the krog at level 16 on the 67th Dusk 122nd year of Ascendancy at 18:36 Killed by Nsion the krog at level 16 on the 67th Dusk 122nd year of Ascendancy at 18:55 Killed by Aerima the fearful symmetry at level 17 on the 78th Dusk 122nd year of Ascendancy at 05:45 Killed by Urkis, the High Tempest at level 17 on the 78th Dusk 122nd year of Ascendancy at 07:49 Killed by Urkis, the High Tempest at level 17 on the 78th Dusk 122nd year of Ascendancy at 08:01 Killed by Urkis, the High Tempest at level 17 on the 78th Dusk 122nd year of Ascendancy at 08:32 Killed by Urkis, the High Tempest at level 17 on the 78th Dusk 122nd year of Ascendancy at 08:43 Killed by snow giant boulder thrower at level 17 on the 78th Dusk 122nd year of Ascendancy at 13:58 Killed by Celia at level 18 on the 11st Haze 122nd year of Ascendancy at 00:48 Killed by Celia at level 18 on the 11st Haze 122nd year of Ascendancy at 01:30 Killed by armoured skeleton warrior at level 18 on the 11st Haze 122nd year of Ascendancy at 01:38 Killed by Celia at level 18 on the 11st Haze 122nd year of Ascendancy at 01:48 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 02:05 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 02:30 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 02:55 Killed by Vorytta the skeleton mage at level 18 on the 11st Haze 122nd year of Ascendancy at 03:07 Killed by Cyregama the lesser vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 03:33 Killed by Celia at level 18 on the 11st Haze 122nd year of Ascendancy at 03:44 Killed by Cyregama the lesser vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 03:51 Killed by Celia at level 18 on the 11st Haze 122nd year of Ascendancy at 04:11 Killed by Layalevena the elder vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 04:35 Killed by Isidassra the bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 04:42 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 04:51 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 05:00 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 05:10 Killed by Cyregama the lesser vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 05:30 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 05:54 Killed by Vorildarin the vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 06:10 Killed by bloated horror at level 18 on the 11st Haze 122nd year of Ascendancy at 06:28 Killed by bloated horror at level 18 on the 11st Haze 122nd year of Ascendancy at 06:40 Killed by bloated horror at level 18 on the 11st Haze 122nd year of Ascendancy at 06:53 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 07:07 Killed by Vorytta the skeleton mage at level 18 on the 11st Haze 122nd year of Ascendancy at 07:16 Killed by Vorytta the skeleton mage at level 18 on the 11st Haze 122nd year of Ascendancy at 07:26 Killed by bloated horror at level 18 on the 11st Haze 122nd year of Ascendancy at 07:34 Killed by Aeruba the elder vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 07:53 Killed by Glutta the elder vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 09:58 Killed by Siliwyn the vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 10:20 Killed by Isidassra the bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 11:13 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 12:38 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 14:07 Killed by Isidassra the bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 14:26 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 15:10 Killed by Glutta the elder vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 16:43 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 18:10 Killed by Layemith the eternal bone giant at level 18 on the 11st Haze 122nd year of Ascendancy at 18:40 Killed by Glutta the elder vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 20:11 Killed by Glutta the elder vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 21:31 Killed by vampire at level 18 on the 11st Haze 122nd year of Ascendancy at 23:23 Killed by Glutta the elder vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 00:05 Killed by Glutta the elder vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 00:49 Killed by Glutta the elder vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 02:09 Killed by Glutta the elder vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 03:31 Killed by Glutta the elder vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 04:21 Killed by Glutta the elder vampire at level 18 on the 12nd Haze 122nd year of Ascendancy at 05:14 Killed by Ce'Nynn the squid at level 19 on the 22nd Haze 122nd year of Ascendancy at 23:23 Killed by Ce'Nynn the squid at level 19 on the 22nd Haze 122nd year of Ascendancy at 23:36 Killed by worm that walks at level 20 on the 23rd Haze 122nd year of Ascendancy at 21:35 Killed by Ivytha the Guardian at level 22 on the 42nd Haze 122nd year of Ascendancy at 09:45 Killed by Aeruldamira the giant red ant at level 22 on the 42nd Haze 122nd year of Ascendancy at 21:54 Killed by Aeruldamira the giant red ant at level 22 on the 42nd Haze 122nd year of Ascendancy at 22:34 Killed by Aeruldamira the giant red ant at level 22 on the 42nd Haze 122nd year of Ascendancy at 22:45 Killed by rimebark at level 22 on the 42nd Haze 122nd year of Ascendancy at 23:13 Killed by Eilinatha the giant lightning ant at level 22 on the 43rd Haze 122nd year of Ascendancy at 19:52 Killed by Voryriamira the Blightborn at level 22 on the 9th Decay 122nd year of Ascendancy at 18:33 Killed by corrupted protoplasmic controller at level 22 on the 9th Decay 122nd year of Ascendancy at 18:46 Killed by Betyminor the ultimate gwelgoroth at level 23 on the 10th Decay 122nd year of Ascendancy at 06:04 Killed by elven cultist at level 23 on the 10th Decay 122nd year of Ascendancy at 17:37 Killed by Grand Corruptor at level 23 on the 10th Decay 122nd year of Ascendancy at 23:38 Killed by Grand Corruptor at level 23 on the 10th Decay 122nd year of Ascendancy at 23:49 Killed by Grand Corruptor at level 23 on the 1st Wintertide 123rd year of Ascendancy at 00:10 Killed by Grand Corruptor at level 23 on the 1st Wintertide 123rd year of Ascendancy at 00:22 Killed by Grand Corruptor at level 23 on the 1st Wintertide 123rd year of Ascendancy at 01:25 Killed by elven blood mage at level 23 on the 1st Wintertide 123rd year of Ascendancy at 02:58 Killed by saw horror at level 26 on the 4th Allure 123rd year of Ascendancy at 13:20 Killed by Voruranne the lesser vampire at level 26 on the 5th Allure 123rd year of Ascendancy at 13:41 Killed by Voruranne the lesser vampire at level 26 on the 5th Allure 123rd year of Ascendancy at 13:53 Killed by Katramenri at level 27 on the 6th Allure 123rd year of Ascendancy at 08:28 Killed by orc necromancer at level 27 on the 6th Allure 123rd year of Ascendancy at 08:42 Killed by ravaging entropic rip at level 27 on the 6th Allure 123rd year of Ascendancy at 10:04 Killed by The Master at level 28 on the 7th Allure 123rd year of Ascendancy at 14:40 Killed by dread at level 28 on the 7th Allure 123rd year of Ascendancy at 14:53 Killed by elder vampire at level 28 on the 7th Allure 123rd year of Ascendancy at 15:02 Killed by The Master at level 28 on the 7th Allure 123rd year of Ascendancy at 15:14 Killed by The Master at level 28 on the 7th Allure 123rd year of Ascendancy at 15:26 Killed by saw horror at level 28 on the 7th Allure 123rd year of Ascendancy at 15:41 Killed by maelstrom at level 28 on the 7th Allure 123rd year of Ascendancy at 15:51 Killed by The Master at level 28 on the 7th Allure 123rd year of Ascendancy at 16:06 Killed by champion of Urh'Rok at level 29 on the 8th Allure 123rd year of Ascendancy at 04:20 Killed by champion of Urh'Rok at level 29 on the 8th Allure 123rd year of Ascendancy at 04:33 Killed by elven cultist at level 31 on the 7th Regrowth 123rd year of Ascendancy at 10:33 Killed by Neryvea the elven mage at level 31 on the 7th Regrowth 123rd year of Ascendancy at 10:41 Killed by elven cultist at level 31 on the 7th Regrowth 123rd year of Ascendancy at 10:54 Killed by orc corruptor at level 34 on the 58th Dusk 123rd year of Ascendancy at 21:25 Killed by Arowe the orc fighter at level 34 on the 58th Dusk 123rd year of Ascendancy at 21:41 Killed by Katramenri at level 34 on the 6th Haze 123rd year of Ascendancy at 16:20 Killed by Katramenri at level 34 on the 6th Haze 123rd year of Ascendancy at 17:52 Killed by Katramenri at level 34 on the 6th Haze 123rd year of Ascendancy at 19:24 Killed by Ce'Norith the water imp at level 34 on the 6th Haze 123rd year of Ascendancy at 20:38 Killed by Katramenri at level 34 on the 6th Haze 123rd year of Ascendancy at 22:10 Killed by Katramenri at level 34 on the 6th Haze 123rd year of Ascendancy at 23:42 Killed by Katramenri at level 35 on the 7th Haze 123rd year of Ascendancy at 01:13 Killed by Katramenri at level 35 on the 7th Haze 123rd year of Ascendancy at 03:50 Killed by Katramenri at level 35 on the 7th Haze 123rd year of Ascendancy at 05:22 Killed by electric eel at level 35 on the 7th Haze 123rd year of Ascendancy at 05:43 Killed by electric eel at level 35 on the 7th Haze 123rd year of Ascendancy at 05:58 Killed by electric eel at level 35 on the 7th Haze 123rd year of Ascendancy at 06:13 Killed by Ukllmswwik the Wise at level 35 on the 7th Haze 123rd year of Ascendancy at 06:41 Killed by Katramenri at level 35 on the 7th Haze 123rd year of Ascendancy at 08:12 Killed by Katramenri at level 35 on the 7th Haze 123rd year of Ascendancy at 09:44 Killed by orc high cryomancer at level 36 on the 15th Haze 123rd year of Ascendancy at 21:47 Killed by orc pyromancer at level 36 on the 15th Haze 123rd year of Ascendancy at 21:54 Killed by orc necromancer at level 36 on the 15th Haze 123rd year of Ascendancy at 22:03 Killed by orc high pyromancer at level 36 on the 15th Haze 123rd year of Ascendancy at 22:23 Killed by orc cryomancer at level 36 on the 15th Haze 123rd year of Ascendancy at 22:43 Killed by orc high pyromancer at level 36 on the 15th Haze 123rd year of Ascendancy at 23:11 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 04:10 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 04:18 Killed by orc pyromancer at level 36 on the 16th Haze 123rd year of Ascendancy at 05:19 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 05:29 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 05:51 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 05:57 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 06:09 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 06:27 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 06:52 Killed by overpowered greater multi-hued wyrm at level 36 on the 16th Haze 123rd year of Ascendancy at 07:13 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 07:32 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 07:40 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 08:13 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 08:23 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 08:33 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 08:50 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 09:21 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 09:30 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 09:37 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 09:43 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 09:57 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 10:13 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 10:28 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 10:38 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 10:46 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 11:03 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 11:21 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 11:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 11:47 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 12:04 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 12:16 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 12:29 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 12:42 Killed by orc pyromancer at level 37 on the 16th Haze 123rd year of Ascendancy at 12:57 Killed by orc high pyromancer at level 37 on the 16th Haze 123rd year of Ascendancy at 13:14 Killed by Warmaster Gnarg at level 37 on the 16th Haze 123rd year of Ascendancy at 13:36 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 14:08 Killed by Warmaster Gnarg at level 37 on the 16th Haze 123rd year of Ascendancy at 14:59 Killed by overpowered greater multi-hued wyrm at level 37 on the 16th Haze 123rd year of Ascendancy at 15:21 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 15:38 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 16:19 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 17:58 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 18:49 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 20:31 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 21:10 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 21:34 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 22:07 Killed by overpowered greater multi-hued wyrm at level 38 on the 16th Haze 123rd year of Ascendancy at 22:55 Killed by orc pyromancer at level 39 on the 17th Haze 123rd year of Ascendancy at 21:45 Killed by orc cryomancer at level 39 on the 17th Haze 123rd year of Ascendancy at 21:56 Killed by Layirethra the orc cryomancer at level 39 on the 17th Haze 123rd year of Ascendancy at 22:10 Killed by orc pyromancer at level 39 on the 17th Haze 123rd year of Ascendancy at 22:56 Killed by searing horror at level 39 on the 18th Haze 123rd year of Ascendancy at 02:24 Killed by luminous horror at level 39 on the 18th Haze 123rd year of Ascendancy at 02:32 Killed by searing horror at level 39 on the 18th Haze 123rd year of Ascendancy at 02:51 Killed by radiant horror at level 39 on the 18th Haze 123rd year of Ascendancy at 03:12 Killed by luminous horror at level 39 on the 18th Haze 123rd year of Ascendancy at 03:21 Killed by searing horror at level 39 on the 18th Haze 123rd year of Ascendancy at 03:30 Killed by luminous horror at level 39 on the 18th Haze 123rd year of Ascendancy at 03:40 Killed by aether beam at level 39 on the 18th Haze 123rd year of Ascendancy at 04:00 Killed by searing horror at level 39 on the 18th Haze 123rd year of Ascendancy at 04:26 Killed by searing horror at level 39 on the 18th Haze 123rd year of Ascendancy at 04:51 Killed by luminous horror at level 39 on the 18th Haze 123rd year of Ascendancy at 05:01 Killed by luminous horror at level 39 on the 18th Haze 123rd year of Ascendancy at 05:15 Killed by luminous horror at level 39 on the 18th Haze 123rd year of Ascendancy at 05:31 Killed by orc pyromancer at level 39 on the 18th Haze 123rd year of Ascendancy at 15:08 Killed by Xanotha the orc high pyromancer at level 39 on the 18th Haze 123rd year of Ascendancy at 15:18 Killed by Xanotha the orc high pyromancer at level 39 on the 18th Haze 123rd year of Ascendancy at 15:41 Killed by Xanotha the orc high pyromancer at level 39 on the 18th Haze 123rd year of Ascendancy at 15:52 Killed by Xanotha the orc high pyromancer at level 39 on the 18th Haze 123rd year of Ascendancy at 16:15 Killed by orc cryomancer at level 39 on the 18th Haze 123rd year of Ascendancy at 17:08 Killed by Xanotha the orc high pyromancer at level 39 on the 18th Haze 123rd year of Ascendancy at 19:00 Killed by Glata the orc pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 17:27 Killed by Glata the orc pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 17:36 Killed by Ivulrarin the orc high cryomancer at level 39 on the 26th Haze 123rd year of Ascendancy at 17:50 Killed by Glata the orc pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 18:02 Killed by beam trap at level 39 on the 26th Haze 123rd year of Ascendancy at 18:13 Killed by Glata the orc pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 18:36 Killed by Layukira the orc high pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 18:57 Killed by Layukira the orc high pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 19:39 Killed by Ivulrarin the orc high cryomancer at level 39 on the 26th Haze 123rd year of Ascendancy at 20:01 Killed by orc pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 21:04 Killed by orc cryomancer at level 39 on the 26th Haze 123rd year of Ascendancy at 21:19 Killed by orc corruptor at level 39 on the 26th Haze 123rd year of Ascendancy at 21:41 Killed by orc corruptor at level 39 on the 26th Haze 123rd year of Ascendancy at 22:24 Killed by orc high pyromancer at level 39 on the 26th Haze 123rd year of Ascendancy at 22:41 Killed by orc high cryomancer at level 40 on the 27th Haze 123rd year of Ascendancy at 15:03 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 17:56 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 18:52 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 19:02 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 19:18 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 19:26 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 19:43 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 19:59 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 20:17 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 20:31 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 20:41 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 20:58 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 27th Haze 123rd year of Ascendancy at 21:06 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 00:18 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 00:29 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 00:40 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 00:48 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 01:01 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 01:10 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 01:22 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 01:33 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 02:24 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 02:41 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 02:57 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 03:06 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 03:20 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 03:30 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 03:38 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 04:48 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 04:59 Killed by lava floor at level 40 on the 28th Haze 123rd year of Ascendancy at 05:16 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 05:32 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 05:48 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 05:56 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 06:09 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 06:18 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 06:27 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 06:38 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 06:59 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 07:13 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 07:26 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 07:37 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 07:46 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 08:04 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 09:23 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 09:35 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 09:45 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 10:23 Killed by Xanosewyn the orc cryomancer at level 40 on the 28th Haze 123rd year of Ascendancy at 10:42 Killed by Xanosewyn the orc cryomancer at level 40 on the 28th Haze 123rd year of Ascendancy at 11:11 Killed by Xanosewyn the orc cryomancer at level 40 on the 28th Haze 123rd year of Ascendancy at 11:28 Killed by Xanosewyn the orc cryomancer at level 40 on the 28th Haze 123rd year of Ascendancy at 11:50 Killed by Xanosewyn the orc cryomancer at level 40 on the 28th Haze 123rd year of Ascendancy at 12:08 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 15:19 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 15:28 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 15:44 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 15:57 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 16:11 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 16:23 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 16:38 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 16:51 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 17:05 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 17:16 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 17:27 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 17:42 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 17:57 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 18:15 Killed by lava floor at level 40 on the 28th Haze 123rd year of Ascendancy at 18:25 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 18:45 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 18:58 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 19:09 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 19:24 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 19:40 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 19:48 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 19:56 Killed by Vor, Grand Geomancer of the Pride at level 40 on the 28th Haze 123rd year of Ascendancy at 20:06 Killed by naga psyren at level 40 on the 29th Haze 123rd year of Ascendancy at 00:11 Killed by Rak'Shor Cultist at level 40 on the 33rd Haze 123rd year of Ascendancy at 05:49 Killed by Doomed Shade of Katramenri at level 40 on the 33rd Haze 123rd year of Ascendancy at 06:21 Killed by Doomed Shade of Katramenri at level 40 on the 33rd Haze 123rd year of Ascendancy at 06:50 Killed by onilug at level 41 on the 54th Haze 123rd year of Ascendancy at 12:35 Killed by luminous horror at level 41 on the 54th Haze 123rd year of Ascendancy at 12:45 Killed by orc necromancer at level 43 on the 66th Haze 123rd year of Ascendancy at 09:11 Killed by orc necromancer at level 43 on the 66th Haze 123rd year of Ascendancy at 09:23 Killed by orc necromancer at level 43 on the 66th Haze 123rd year of Ascendancy at 09:32 Killed by Emelerin the orc blood mage at level 43 on the 66th Haze 123rd year of Ascendancy at 11:46 Killed by ruin banshee at level 43 on the 66th Haze 123rd year of Ascendancy at 19:15 Killed by orc corruptor at level 43 on the 66th Haze 123rd year of Ascendancy at 19:23 Killed by orc necromancer at level 43 on the 66th Haze 123rd year of Ascendancy at 19:38 Killed by Lord of Skulls (warrior) at level 43 on the 66th Haze 123rd year of Ascendancy at 19:52 Killed by orc necromancer at level 43 on the 66th Haze 123rd year of Ascendancy at 20:05 Killed by Lord of Skulls (warrior) at level 43 on the 66th Haze 123rd year of Ascendancy at 20:17 Killed by Cyryldath the orc blood mage at level 43 on the 67th Haze 123rd year of Ascendancy at 03:06 Killed by Cyryldath the orc blood mage at level 43 on the 67th Haze 123rd year of Ascendancy at 03:16 Killed by Porowe the orc blood mage at level 43 on the 67th Haze 123rd year of Ascendancy at 03:28 Killed by Belara the orc necromancer at level 44 on the 67th Haze 123rd year of Ascendancy at 09:33 Killed by Belara the orc necromancer at level 44 on the 67th Haze 123rd year of Ascendancy at 09:41 Killed by runed bone giant at level 44 on the 67th Haze 123rd year of Ascendancy at 09:49 Killed by ghoul at level 44 on the 67th Haze 123rd year of Ascendancy at 09:56 Killed by Glacial Legion at level 44 on the 67th Haze 123rd year of Ascendancy at 10:07 Killed by Glacial Legion at level 44 on the 67th Haze 123rd year of Ascendancy at 10:17 Killed by Glacial Legion at level 44 on the 67th Haze 123rd year of Ascendancy at 10:31 Killed by runed bone giant at level 44 on the 67th Haze 123rd year of Ascendancy at 10:48 Killed by Glacial Legion at level 44 on the 67th Haze 123rd year of Ascendancy at 10:59 Killed by cold drake at level 50 on the 10th Mirth 124th year of Ascendancy at 02:48 Killed by Elandar at level 50 on the 10th Mirth 124th year of Ascendancy at 03:50 Killed by Elandar at level 50 on the 10th Mirth 124th year of Ascendancy at 05:41 Killed by Elandar at level 50 on the 10th Mirth 124th year of Ascendancy at 07:50 Killed by Elandar at level 50 on the 10th Mirth 124th year of Ascendancy at 08:05 Killed by Katramenri at level 50 on the 10th Mirth 124th year of Ascendancy at 08:39 |
| Antimagic | Follower |
Primary Stats
| Strength | 160 (base 60) |
| Dexterity | 102 (base 55) |
| Constitution | 136 (base 60) |
| Magic | 33 (base 10) |
| Willpower | 46 (base 10) |
| Cunning | 111 (base 41) |
Resources
| Life | 1711/1711 |
| Steam | 100/100 |
| Healing Factor | 1.9183753016688 |
| Regeneration | 70.072452934503 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 9 |
| Infravision | 7 |
| See Stealth | 8 |
Offense: Mainhand
| Damage | 202 |
| Accuracy | 82 |
| Crit Chance | 82% |
| APR | 50 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 101 |
| Accuracy | 82 |
| Crit Chance | 82% |
| APR | 50 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11.333333333333 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Mind
| Mindpower | 57 |
| Crit Chance | 53% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +26% |
| Light | +27% |
| Physical | +19% |
| Mind | +14% |
| All | +11% |
Offense: Damage Penetration
| Physical | +10% |
| Mind | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 92.723073231957 (100%) |
| Defense | 78 |
| Ranged Defense | 78 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 47 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 44%( 70%) |
| Blight | + 58%( 70%) |
| Arcane | + 28%( 70%) |
| Cold | + 32%( 70%) |
| All | + 20%( 70%) |
| Physical | + 44%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 44%( 70%) |
| Temporal | + 32%( 70%) |
| Mind | + 48%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 68%( 70%) |
| Nature | + 40%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 97% |
| Blind Resistance | 100% |
| Disarm Resistance | 100% |
| Bleed Resistance | 70% |
| Teleport Resistance | 100% |
| Pinning Resistance | 65% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.2 steam per turn. Can be activated for an instant burst of 76 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.4 steam per turn. Can be activated for an instant burst of 57 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 0 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 100% efficiency and cooldown mod of 100%. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Automated butchery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.40 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there again | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You failed to protect the lost sun paladin from death by Wrathroot. Escort: lost sun paladin (level 4 of Old Forest) | failed |
You failed to protect the lost warrior from death by sand-drake. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Vorerinn the forest troll. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the temporal explorer to the recall portal on level 4 of Dreadfell. Escort: temporal explorer (level 4 of Dreadfell)As a reward you improved spell save by +12. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 1. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed orc heart. * You've found the needed pouch of faeros ash. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | restorative pair of voratun boots of invasion (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +4% Changes resistances penetration: +10% physical Physical save: +9 (+2 eff.) Pinning immunity: +15% Knockback immunity: +15% Teleport immunity: +100% Life regen: +7.00 Healing mod.: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dreamer's dwarven lantern of the zealot Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +3% all Changes damage: +16% light Spell save: +10 (+3 eff.) Mental save: +8 (+2 eff.) Mindpower: +7 (+3 eff.) Mental crit. chance: +9% Light radius: +9 See stealth: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Brass Goggles (10 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+4 eff.) Armour penetration: +15 Defense: +10 (+2 eff.) Changes stats: +26 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Mental save: +9 (+2 eff.) Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Talent granted: +3 Iron Grip Disarm immunity: +120% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | StimulusPowered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 4 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +5 Cun Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Activating this item is instant. It can be used to inject yourself with painkillers, reducing all incoming damage by 5. Stacks up to 5 times. When the effect ends, lose 5% of your max life per stack Activation costs 4 power out of 20/20. This injecting unit is complemented by a belt of tiny vials, containing some sickly yellow liquid. The papers describe the contents as 'invigorating' and 'increasing the combat potency.' |
| On fingers | Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | HettisusInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +9 (+1 eff.) Changes stats: +8 Str / +5 Dex / +17 Con Changes resistances: +10% nature / +12% blight Physical save: +16 (+3 eff.) Poison immunity: +27% Disease immunity: +28% Stamina each turn: +3.00 Rings make your fingers look great! |
| Around neck | voratun amulet 'Cyryldavea'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Effects on melee hit: * 20% chance to reduce all saves and defense by 34 Damage when hit (Melee): 6 mind Changes stats: +10 Dex / +2 Wil / +7 Cun / +13 Con Changes resistances: +21% lightning Changes resistances penetration: +5% mind Changes damage: +3% mind Physical save: +13 (+3 eff.) Stun/Freeze immunity: +36% Life regen: +11.00 Stamina each turn: +1.10 Vim when firing critical spell: +1.00 Maximum life: +68.00 Spellpower: +15 (+2 eff.) Movement speed: +10% Amulets make your neck look great! |
| In main hand | Dourshaper (40-60 power, 20 apr) Requires: - Strength 48 - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Infused by psionic forces Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 40.0 - 60.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +25.0% Attack speed: 100% Block value: +98 On weapon hit: * 20% chance to reduce damage dealt by 27% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage (Melee): +16 lightning Damage (radius 1) on hit: +8 lightning Damage (radius 2) on crit: +16 darkness Damage against: +28% Unnatural Attacks use: 1.0 Steam When wielded/worn: Accuracy: +15 (+3 eff.) Armour: +6 Defense: +25 (+5 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to reduce damage dealt by 27% Changes damage: +15% darkness Talent granted: +3 Block Disarm immunity: +43% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | Girdle of Preservation Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+3 eff.) Spell save: +15 (+5 eff.) Mental save: +15 (+4 eff.) Confusion immunity: +20% Slows Projectiles: +25% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | enhanced voratun steamsaw of crushing (40-59 power, 20 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +25.0% Attack speed: 100% Block value: +109 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical crit. chance: +11.0% Physical power: +10 (+2 eff.) Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Changes stats: +11 Str / +7 Dex / +12 Mag / +10 Wil / +6 Cun / +9 Con Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Defense: +14 (+3 eff.) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +30% lightning / +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Stealth bonus: +12 Mental save: +10 (+3 eff.) Stun/Freeze immunity: +50% Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | Plate of the Blackened Mind (15 def, 40 armour) Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+3 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+3 eff.) Mental save: +25 (+6 eff.) Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Confusion immunity: +100% Fear immunity: +100% Life regen: +10.00 Mindpower: +10 (+3 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 17% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
steam generator implant (steam 11)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.1 steam per turn. Can be activated for an instant burst of 56 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 276; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 276 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of UndeathPowered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
2 schematic: Ablative ArmourRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
6 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Flare ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Flash PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Fungal WebRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic RetributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Itching PowderRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic StabiliserRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Lightning CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mana CoilRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Poison GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power DistributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Shocking EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Shocking TouchRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Toxic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral InjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Voltaic SentryRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: White Light EmitterRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Scroll of Summoning (Limmir the Jeweler)Powered by unknown forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome It can be used to summon Limmir the jeweler at the center of the lake of the moon Activation costs 1 power out of 1/1. Magical scrolls can have wildly different effects! |
Tome of WildfirePowered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / tome It can be used to learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Talent granted: +1 Master of Disasters You have set the ring to grant you Master of Disasters! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Life regen: +9.00 Maximum life: +44.00 Healing mod.: +14% Rings make your fingers look great! |
Silent Blade (25-32 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 65% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 14 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Viperglamour the stralite greatsword (62-99 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.0 - 99.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +8 nature When wielded/worn: Accuracy: +37 (+7 eff.) Defense: +13 (+3 eff.) Damage when hit (Melee): 6 blight Changes stats: +7 Dex Changes damage: +15% arcane Disarm immunity: +36% Spellpower on spell critical (stacks up to 3 times): +10 Combat speed: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.plaguebringer's voratun longsword of crippling (40-56 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 40.0 - 56.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 16% chance to reduce strength, dexterity, and constitution by 7 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +15 blight When wielded/worn: Physical crit. chance: +13.0% Disease immunity: +33% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.truestriking voratun longsword of massacre (55-77 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 55.0 - 77.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +25 (+5 eff.) Armour penetration: +12 Changes resistances penetration: +11% physical Sharp, long, and deadly. |
Thunderfall (50-70 power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 60 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 32.33 mind damage, 31.48 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.75 mind and 2.68 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
This item will automatically be transmogrified when you leave the level.gifted living mindstar of venom (17-19 power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.0 - 18.7 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 10 acid Changes resistances: +18% acid Changes resistances penetration: +8% acid Changes damage: +13% acid Talent granted: +1 Attune Mindstar Life regen: +4.00 Mindpower: +18 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+5 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level.caustic voratun steamgun of cold Requires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Powered by arcane forces Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Attack speed: 100% Firing range: +10 Travel speed: +600% Damage (Ranged): +18 cold Damage (radius 2) on crit: +5 acid / +45 nature Attacks use: 2.0 Steam When wielded/worn: Armour penetration: +11 Changes resistances penetration: +18% acid / +15% nature Changes damage: +13% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Brodadrarim the stralite steamsaw (38-56 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 37.5 - 56.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +68 Attacks use: 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Fatigue: +10% Changes resistances: +17% nature / +17% blight Changes damage: +9% mind Talent granted: +2 Block Mental save: +18 (+5 eff.) Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Turbocutter (30-45 power, 23 apr)Requires: - Strength 24 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 3 Base power: 30.0 - 45.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +4.0% Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +16 (+3 eff.) Fatigue: +8% Talent masteries: +0.20 Steamtech / Battlefield management +0.20 Steamtech / Sawmaiming Talent granted: +2 Block Increases the speed bonus from Saw Wheels by 25%. "Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..." |
dwarven-steel steamsaw 'Radiancereaper' (24-35 power, 0 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 3 Base power: 23.5 - 35.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +3.0% Attack speed: 100% Block value: +50 Damage (radius 2) on crit: +8 blight Attacks use: 1.0 Steam When wielded/worn: Armour: +4 Defense: +6 (+1 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes resistances: +20% light / +13% temporal Changes resistances penetration: +15% blight / +25% arcane Changes damage: +6% blight Talent granted: +2 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (204) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking stralite steamsaw of crippling (30-44 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 29.5 - 44.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +64 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Attacks use: 1.0 Steam When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +11 Physical crit. chance: +6.0% Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Changes resistances penetration: +5% physical Talent granted: +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.voratun steamsaw of torment (42-62 power, 0 apr) Requires: - Strength 48 - Talent Steam Pool Infused by psionic forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 41.5 - 62.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +100 On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+2 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
This item will automatically be transmogrified when you leave the level.acidic voratun waraxe of daylight (41-57 power, 6 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Damage (Melee): +16 light Damage against: +15% Undead One-handed war axes. |
This item will automatically be transmogrified when you leave the level.quick voratun waraxe of massacre (54-76 power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +23 (+4 eff.) Changes stats: +5 Dex Combat speed: +10% One-handed war axes. |
Emblem of EvasionCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+4 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 47 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
rough leather belt 'Noonroar'Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Defense: +5 (+1 eff.) Changes resistances: +9% light Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Infravision radius: +1 Size category: +1 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.skylord's drakeskin leather belt Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +6 Str / +5 Dex / +5 Wil / +7 Cun Physical save: +17 (+4 eff.) Spell save: +17 (+5 eff.) Mental save: +15 (+4 eff.) A belt that goes around your waist. |
Burnsweeper the elven-silk cloak (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 6 fire Changes stats: +5 Str / +5 Con Changes resistances: +6% blight / +5% arcane / +3% nature Physical save: +11 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +13 (+3 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+2 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+2 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
Serpentine Cloak (20 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +20 (+4 eff.) Changes stats: +4 Dex / +4 Wil / +4 Cun Changes resistances penetration: +20% nature Changes damage: +20% nature Talent masteries: +0.20 Cunning / Stealth +0.50 Cunning / Poisons Poison immunity: +50% Talent on hit(mindpower): Poison Strike (10% chance level 1). Cunning and malice seem to emanate from this cloak. |
Vestments of the Conclave (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes resistances: +9% all Changes damage: +15% arcane Spellpower: +15 (+2 eff.) Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
This item will automatically be transmogrified when you leave the level.dispeller's elven-silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +8% lightning / +11% darkness / +23% fire / +15% all / +20% acid / +17% physical / +12% blight / +28% cold / +10% light Changes damage: +25% acid / +19% physical / +16% fire / +19% cold Talent cooldown: Refit Golem (-5 turns) Physical save: +20 (+4 eff.) Spell save: +35 (+11 eff.) Mental save: +17 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant Rags of the Sanctuary of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Cosmetic Item] Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +7% blight / +7% all Changes damage: +8% nature Poison immunity: +24% Disease immunity: +22% Life regen: +1.80 Maximum life: +51.00 Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Coaltide of the Blightspawn (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Physical power: +4 (+0 eff.) Armour: +3 Fatigue: -6% Effects when hit in melee: * 20% chance to reduce strength, dexterity, and constitution by 7 * 32% chance to reduce damage dealt by 27% Changes resistances: +9% lightning / +10% fire / +7% cold Stamina each turn: +0.50 Equilibrium when hit: +0.12 Psi when hit: +0.08 Maximum life: +42.00 Mindpower: +15 (+5 eff.) Movement speed: +10% A pair of boots made of leather. |
Shoes of Moving Quickly (10 def, 12 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +12 Defense: +10 (+2 eff.) Fatigue: +3% Changes stats: +8 Cun / +8 Dex Pinning immunity: +100% Knockback immunity: -100% Steampower: +5 (+1 eff.) You move 3 spaces at once. Accurately? Less so. |
This item will automatically be transmogrified when you leave the level.fleetfooted pair of voratun boots of speed (15 def, 5 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +15 (+3 eff.) Fatigue: +4% Changes stats: +8 Dex Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boltwhisper the dwarven-steel gauntlets (0 def, 4 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 6 lightning Changes resistances: +5% arcane / +9% nature Mental save: +3 (+1 eff.) Pinning immunity: +10% Life regen: +3.00 Stamina each turn: +1.00 Maximum stamina: +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Omniscience (7 def, 0 armour)Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +7 (+2 eff.) Changes resistances: +15% mind Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Mental save: +25 (+6 eff.) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum psi: +50.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Infravision radius: +5 It can be used to reveal the surrounding area (range 20) Activation costs 30 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
X-Ray Goggles (10 def, 0 armour)Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +10 (+2 eff.) Changes stats: +10 Cun Blindness immunity: +100% It can be used to see everything. EVERYTHING. For 5 turns, anyway Activation costs 30 power out of 30/30. How do these even work? |
This item will automatically be transmogrified when you leave the level.dragonslayer's voratun helm of knowledge (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Cun / +4 Wil Changes resistances: +13% acid / +14% fire / +7% lightning / +12% cold Mindpower: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather hat 'Glidalle' (25 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Defense: +25 (+5 eff.) Fatigue: +3% Changes stats: +3 Str / +6 Dex Changes resistances: +11% darkness Changes damage: +6% blight Infravision radius: +4 A hat made of leather. Very stylish. |
This item will automatically be transmogrified when you leave the level.miner's drakeskin leather hat of ire (0 def, 11 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +5 Str / +5 Con Physical save: +10 (+2 eff.) Mental save: +11 (+3 eff.) Infravision radius: +4 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A hat made of leather. Very stylish. |
enlightening stralite mail armour of cold resistance (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +4 Cun / +4 Wil Changes resistances: +16% cold Mental save: +16 (+4 eff.) A suit of armour made of mail. |
troll-hide drakeskin leather armour of alacrity (20 def, 8 armour)Requires: - Strength 20 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Life regen: +6.90 Maximum life: +61.00 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +12% A suit of armour made of leather. |
Bethorin (10 def, 25 armour)Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour penetration: +5 Armour: +25 Defense: +10 (+2 eff.) Fatigue: +22% Changes resistances: +20% lightning Changes damage: +9% blight / +21% physical Maximum stamina: +30.00 A suit of armour made of metal plates. |
Monolith Armour (40 def, 50 armour)Requires: - Massive armour training - Constitution 150 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +50 Defense: +40 (+8 eff.) Fatigue: +70% Changes stats: +15 Str / +25 Mag Changes resistances: +10% all Physical save: +35 (+7 eff.) Spell save: +35 (+11 eff.) Life regen: +10.00 Maximum life: +270.00 Spellpower: +25 (+3 eff.) 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +7 Cun / +8 Wil Mental save: +20 (+5 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.enlightening voratun plate armour of fire resistance (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +4 Cun / +7 Wil Changes resistances: +24% fire Mental save: +22 (+6 eff.) A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.radiant voratun plate armour of Eyal (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Changes stats: +5 Wil Changes resistances: +28% blight / +22% darkness Life regen: +10.00 Maximum life: +63.00 Light radius: +1 Healing mod.: +18% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.rejuvenating voratun plate armour of the deep (0 def, 19 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +19 Fatigue: +22% Changes resistances: +12% acid / +13% cold Allows you to breathe in: water Life regen: +4.50 Stamina each turn: +1.90 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.voratun plate armour of the deep (0 def, 21 armour) Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +21 Fatigue: +22% Changes resistances: +15% acid / +13% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Summertide (17 def, 15 armour, 260 block)Requires: - Shield usage training - Willpower 28 - Strength 20 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +15 Defense: +17 (+4 eff.) Ranged Defense: +17 (+4 eff.) Fatigue: +12% Changes stats: +3 Cun / +5 Wil Changes resistances: +20% light / +10% fire / +15% darkness / +12% mind Changes resistances penetration: +10% fire / +10% light / +10% mind Changes damage: +10% fire / +15% mind / +15% light Talent granted: +1 Block Mental save: +18 (+5 eff.) Blindness immunity: +100% Confusion immunity: +25% Maximum psi: +20.00 Mindpower: +8 (+3 eff.) Light radius: +3 It can be used to send out a range 7 beam, lighting its path and dealing 73.49 to 91.86 light damage (based on Willpower and Cunning) Activation costs 12 power out of 30/30. A bright light shines from the center of this shield. Holding it clears your mind. |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+3 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
211 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hellskarma (dig speed 22 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +6 Str / +13 Con Changes resistances penetration: +25% fire Physical save: +18 (+4 eff.) Maximum stamina: +30.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
8 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of RevelationPowered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
brass lantern 'Kilnpride'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 16% Changes resistances: +9% lightning / +6% fire Changes resistances penetration: +15% fire Changes damage: +3% acid Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
18 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 12] simple frost salve [power 12]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. Activating this item is instant. It can be used to remove 1 physical effects and grants a frost aura (12% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 25 turns. Medical salve. |
simple healing salve [power 144] simple healing salve [power 144]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 100% efficiency and 100% cooldown modifier. It can be used to heal 144 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
dwarven steel back supportPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Fatigue: -12% Maximum encumbrance: +30 Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Armour Penetration: +12 Crit. chance: +12.0% Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel razor edgePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Armour Penetration: +12 Crit. chance: +12.0% Tinkers can be attached to normal items to improve them with steam power! |
good acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
good focus lensPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Infravision radius: +6 Sight radius: +1 See stealth: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! |
good waterproof coatingPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Changes resistances: +10% nature / +10% cold Tinkers can be attached to normal items to improve them with steam power! |
great second skinPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 4 When attach to an other item: Poison immunity: +60% Disease immunity: +60% Cut immunity: +60% Life regen: +8.00 Tinkers can be attached to normal items to improve them with steam power! |
iron armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Armour: +1 Armour Hardiness: +20% Fatigue: +5% Tinkers can be attached to normal items to improve them with steam power! |
iron grapplePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Talent granted: +1 Spring Grapple Tinkers can be attached to normal items to improve them with steam power! |
iron gripPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Talent granted: +1 Iron Grip Disarm immunity: +60% Tinkers can be attached to normal items to improve them with steam power! |
iron rocket bootsPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 When attach to an other item: Talent granted: +1 Rocket Boots Tinkers can be attached to normal items to improve them with steam power! |
steel armour reinforcementPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 2 When attach to an other item: Armour: +2 Armour Hardiness: +20% Fatigue: +4% Tinkers can be attached to normal items to improve them with steam power! |
voratun galvanic retributorPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 When attach to an other item: Damage when hit (Melee): 25 lightning Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groovePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
17 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
18 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Katramenri the Cornac Sawbutcher level 30
10th Allure 123rd year of Ascendancy at 09:58 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Katramenri the Cornac Sawbutcher level 40
29th Haze 123rd year of Ascendancy at 10:40 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Katramenri the Cornac Sawbutcher level 29
8th Allure 123rd year of Ascendancy at 19:22 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Katramenri the Cornac Sawbutcher level 12
38th Dusk 122nd year of Ascendancy at 12:51 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Katramenri the Cornac Sawbutcher level 36
10th Haze 123rd year of Ascendancy at 13:14 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Katramenri the Cornac Sawbutcher level 36
16th Haze 123rd year of Ascendancy at 03:47 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Katramenri the Cornac Sawbutcher level 35
9th Haze 123rd year of Ascendancy at 05:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Katramenri the Cornac Sawbutcher level 48
37th Pyre 124th year of Ascendancy at 14:39 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Katramenri the Cornac Sawbutcher level 18
8th Haze 122nd year of Ascendancy at 09:01 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Katramenri the Cornac Sawbutcher level 33
73rd Regrowth 123rd year of Ascendancy at 17:40 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Katramenri the Cornac Sawbutcher level 42
55th Haze 123rd year of Ascendancy at 17:36 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Katramenri the Cornac Sawbutcher level 32
72nd Regrowth 123rd year of Ascendancy at 23:26 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Katramenri the Cornac Sawbutcher level 20
24th Haze 122nd year of Ascendancy at 15:54 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Katramenri the Cornac Sawbutcher level 18
4th Haze 122nd year of Ascendancy at 20:36 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Katramenri the Cornac Sawbutcher level 50
7th Mirth 124th year of Ascendancy at 07:22 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Katramenri the Cornac Sawbutcher level 50
79th Pyre 124th year of Ascendancy at 03:01 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Katramenri the Cornac Sawbutcher level 20
24th Haze 122nd year of Ascendancy at 21:45 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Katramenri the Cornac Sawbutcher level 38
17th Haze 123rd year of Ascendancy at 03:58 see stats
Invasion from the Depths (Exploration mode)
Stopped a naga invasion by closing their portal.By Katramenri the Cornac Sawbutcher level 40
29th Haze 123rd year of Ascendancy at 02:26 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Katramenri the Cornac Sawbutcher level 30
3rd Regrowth 123rd year of Ascendancy at 20:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Katramenri the Cornac Sawbutcher level 10
5th Flare 122nd year of Ascendancy at 17:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Katramenri the Cornac Sawbutcher level 20
23rd Haze 122nd year of Ascendancy at 17:41 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Katramenri the Cornac Sawbutcher level 30
8th Allure 123rd year of Ascendancy at 19:22 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Katramenri the Cornac Sawbutcher level 40
27th Haze 123rd year of Ascendancy at 10:44 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Katramenri the Cornac Sawbutcher level 50
78th Pyre 124th year of Ascendancy at 12:11 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Katramenri the Cornac Sawbutcher level 46
73rd Haze 123rd year of Ascendancy at 21:55 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Katramenri the Cornac Sawbutcher level 22
67th Haze 122nd year of Ascendancy at 05:25 see stats
Selfless (Exploration mode)
Won ToME by closing the Void portal using yourself as a sacrifice.By Katramenri the Cornac Sawbutcher level 50
10th Mirth 124th year of Ascendancy at 08:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Katramenri the Cornac Sawbutcher level 34
6th Haze 123rd year of Ascendancy at 16:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Katramenri the Cornac Sawbutcher level 33
9th Mirth 123rd year of Ascendancy at 20:20 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Katramenri the Cornac Sawbutcher level 50
10th Mirth 124th year of Ascendancy at 08:37 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Katramenri the Cornac Sawbutcher level 22
42nd Haze 122nd year of Ascendancy at 09:45 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Katramenri the Cornac Sawbutcher level 9
78th Pyre 122nd year of Ascendancy at 19:44 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Katramenri the Cornac Sawbutcher level 50
10th Mirth 124th year of Ascendancy at 08:39 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Katramenri the Cornac Sawbutcher level 48
31st Pyre 124th year of Ascendancy at 04:39 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Katramenri the Cornac Sawbutcher level 27
5th Allure 123rd year of Ascendancy at 19:31 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Katramenri the Cornac Sawbutcher level 18
4th Haze 122nd year of Ascendancy at 19:33 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Katramenri the Cornac Sawbutcher level 28
7th Allure 123rd year of Ascendancy at 16:11 see stats
Log
Katramenri performs a melee critical strike against Elandar!
Elandar's is vulnerable to attacks and effects!
Katramenri hits Elandar for 226 physical, 8 lightning, 17 darkness, 8 mind, 4 lightning, 9 darkness, 143 physical, 17 darkness, 8 mind (440 total damage).
Katramenri hits Fire drake for 9 lightning, 14 darkness (23 total damage).
Elandar is no longer influenced by martyrdom.
Elandar's Freeze has been disrupted by anti-magic forces!
High Sun Paladin Aeryn feels pain again.
High Sun Paladin Aeryn recovers sight.
Fumble from Katramenri hits Elandar for 140 physical, 82 physical (222 total damage).
Bleeding from Katramenri hits Elandar for 205 physical damage.
Fire drake misses Katramenri.
High Sun Paladin Aeryn uses Irresistible Sun.
High Sun Paladin Aeryn starts to attract all creatures around!
Katramenri performs a melee critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Exploration mode)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Katramenri performs a melee critical strike against Elandar!
Katramenri hits Elandar for 262 physical damage.
Katramenri killed Elandar!
High Sun Paladin Aeryn casts Bathe in Light.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Exploration mode)!
New Achievement: The Sun Still Shines (Exploration mode)!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.









































































































































































