











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Alchemist |
| Level / Exp | 41 / 64% |
| Size | big |
| Lifes / Deaths | Killed by Velykira the ancient dragon turtle at level 16 on the 62nd Haze 122nd year of Ascendancy at 19:35 / 72Killed by Walrog at level 16 on the 63rd Haze 122nd year of Ascendancy at 23:03 Killed by Walrog at level 16 on the 63rd Haze 122nd year of Ascendancy at 23:13 Killed by Isinor the bandit at level 16 on the 64th Haze 122nd year of Ascendancy at 12:05 Killed by Xerywe the shadowblade at level 17 on the 68th Haze 122nd year of Ascendancy at 02:46 Killed by Xerywe the shadowblade at level 17 on the 68th Haze 122nd year of Ascendancy at 08:01 Killed by Minotaur of the Labyrinth at level 17 on the 69th Haze 122nd year of Ascendancy at 20:58 Killed by golem (servant of Carlos RO Alchemist) at level 18 on the 2nd Pyre 123rd year of Ascendancy at 00:07 Killed by Urenz the thalore at level 19 on the 17th Pyre 123rd year of Ascendancy at 06:27 Killed by Urenz the thalore at level 19 on the 17th Pyre 123rd year of Ascendancy at 06:44 Killed by Urenz the thalore at level 19 on the 17th Pyre 123rd year of Ascendancy at 07:04 Killed by Urenz the thalore at level 19 on the 17th Pyre 123rd year of Ascendancy at 07:16 Killed by golem (servant of Carlos RO Alchemist) at level 19 on the 18th Pyre 123rd year of Ascendancy at 22:20 Killed by Harkor'Zun at level 20 on the 24th Pyre 123rd year of Ascendancy at 08:05 Killed by golem (servant of Carlos RO Alchemist) at level 21 on the 27th Pyre 123rd year of Ascendancy at 01:37 Killed by golem (servant of Carlos RO Alchemist) at level 21 on the 27th Pyre 123rd year of Ascendancy at 22:04 Killed by Vorathra the corrupted dendritic hemospinner at level 23 on the 51st Pyre 123rd year of Ascendancy at 11:05 Killed by Vorathra the corrupted dendritic hemospinner at level 24 on the 51st Pyre 123rd year of Ascendancy at 11:18 Killed by Vorathra the corrupted dendritic hemospinner at level 24 on the 51st Pyre 123rd year of Ascendancy at 11:28 Killed by Vorathra the corrupted dendritic hemospinner at level 24 on the 51st Pyre 123rd year of Ascendancy at 11:52 Killed by Grand Corruptor at level 24 on the 52nd Pyre 123rd year of Ascendancy at 12:38 Killed by Grand Corruptor at level 24 on the 52nd Pyre 123rd year of Ascendancy at 14:06 Killed by Grand Corruptor at level 24 on the 52nd Pyre 123rd year of Ascendancy at 14:23 Killed by Grand Corruptor at level 24 on the 52nd Pyre 123rd year of Ascendancy at 14:35 Killed by Protector Myssil at level 24 on the 52nd Pyre 123rd year of Ascendancy at 15:18 Killed by faerlhing at level 24 on the 57th Pyre 123rd year of Ascendancy at 08:58 Killed by faerlhing at level 24 on the 57th Pyre 123rd year of Ascendancy at 16:41 Killed by faerlhing at level 24 on the 57th Pyre 123rd year of Ascendancy at 16:50 Killed by golem (servant of Carlos RO Alchemist) at level 24 on the 58th Pyre 123rd year of Ascendancy at 00:42 Killed by radiant horror at level 27 on the 65th Pyre 123rd year of Ascendancy at 07:25 Killed by orc corruptor at level 28 on the 65th Pyre 123rd year of Ascendancy at 15:02 Killed by orc corruptor at level 28 on the 65th Pyre 123rd year of Ascendancy at 15:11 Killed by ghoulking at level 28 on the 65th Pyre 123rd year of Ascendancy at 15:19 Killed by ghast at level 28 on the 65th Pyre 123rd year of Ascendancy at 15:27 Killed by Silema the minotaur at level 28 on the 66th Pyre 123rd year of Ascendancy at 15:21 Killed by Velathra the broken golem at level 28 on the 68th Pyre 123rd year of Ascendancy at 02:13 Killed by Velathra the broken golem at level 28 on the 68th Pyre 123rd year of Ascendancy at 06:08 Killed by Velathra the broken golem at level 28 on the 68th Pyre 123rd year of Ascendancy at 08:09 Killed by The Glass Golem at level 28 on the 70th Pyre 123rd year of Ascendancy at 16:24 Killed by golem (servant of Carlos RO Alchemist) at level 28 on the 71st Pyre 123rd year of Ascendancy at 06:17 Killed by spitting spider at level 29 on the 72nd Pyre 123rd year of Ascendancy at 06:55 Killed by Xanodherin the skeleton warrior at level 29 on the 73rd Pyre 123rd year of Ascendancy at 03:20 Killed by corrupted plasmic disruptor at level 32 on the 2nd Summertide 123rd year of Ascendancy at 06:43 Killed by corrupted corrupted acidic digestor at level 32 on the 2nd Summertide 123rd year of Ascendancy at 10:38 Killed by Eilinann the master vampire at level 33 on the 5th Flare 123rd year of Ascendancy at 13:31 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 01:50 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 03:35 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 07:06 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 08:35 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 10:12 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 12:14 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 13:18 Killed by Silath the netherworm mass at level 33 on the 6th Flare 123rd year of Ascendancy at 14:23 Killed by Adurewyn the multi-hued drake at level 33 on the 6th Flare 123rd year of Ascendancy at 18:19 Killed by Isagalaith the crimson ooze at level 33 on the 6th Flare 123rd year of Ascendancy at 19:27 Killed by Ce'Nelera the vampire at level 33 on the 7th Flare 123rd year of Ascendancy at 01:30 Killed by Ce'Nelera the vampire at level 33 on the 7th Flare 123rd year of Ascendancy at 02:51 Killed by Ce'Nelera the vampire at level 33 on the 7th Flare 123rd year of Ascendancy at 03:52 Killed by Ce'Nelera the vampire at level 33 on the 7th Flare 123rd year of Ascendancy at 05:05 Killed by Ce'Nelera the vampire at level 33 on the 7th Flare 123rd year of Ascendancy at 06:28 Killed by Ce'Nelera the vampire at level 33 on the 7th Flare 123rd year of Ascendancy at 07:45 Killed by Porewen the skeleton assassin at level 33 on the 39th Dusk 123rd year of Ascendancy at 09:31 Killed by Zubymitta the ghast at level 33 on the 39th Dusk 123rd year of Ascendancy at 18:05 Killed by Greater Mummy Lord at level 37 on the 58th Haze 123rd year of Ascendancy at 01:07 Killed by Greater Mummy Lord at level 37 on the 58th Haze 123rd year of Ascendancy at 03:22 Killed by Greater Mummy Lord at level 37 on the 58th Haze 123rd year of Ascendancy at 05:09 Killed by Vorelessra the skeleton archer at level 38 on the 58th Haze 123rd year of Ascendancy at 20:46 Killed by Vorelessra the skeleton archer at level 38 on the 58th Haze 123rd year of Ascendancy at 22:32 Killed by Nurstr the Bringer of Doom at level 38 on the 60th Haze 123rd year of Ascendancy at 08:13 Killed by ghoulking at level 41 on the 42nd Regrowth 124th year of Ascendancy at 16:38 Killed by Silurewen the orc blood mage at level 41 on the 52nd Regrowth 124th year of Ascendancy at 11:34 Killed by minotaur at level 41 on the 66th Regrowth 124th year of Ascendancy at 15:14 |
Primary Stats
| Strength | 23 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 61 (base 35) |
| Magic | 138 (base 60) |
| Willpower | 56 (base 11) |
| Cunning | 78 (base 60) |
Resources
| Life | 850/850 |
| Mana | 580/580 |
| Positive | 150/150 |
| Healing Factor | 1.3349470706754 |
| Regeneration | 5.6735250503703 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12.029851481509 |
| Infravision | 6 |
| See Stealth | 57.760546832942 |
| See Invisible | 57.760546832942 |
Offense: Mainhand
| Damage | 54 |
| Accuracy | 5 |
| Crit Chance | 50% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 79 |
| Crit Chance | 76% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 36% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +114% |
| Physical | +39% |
| Cold | +29% |
| All | +10% |
| Darkness | +31% |
| Light | +28% |
| Lightning | +40% |
| Fire | +35% |
| Nature | +30% |
Offense: Damage Penetration
| Acid | +45% |
| Physical | +7% |
| Mind | +10% |
| Arcane | +20% |
| Cold | +5% |
| Fire | +15% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 62 |
| Mental Save | 40 |
Defense: Resistances
| Acid | + 70%( 70%) |
| Blight | + 37%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 70%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 22%( 70%) |
| Mind | + 30%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 37%( 70%) |
Defense: Immunities
| Pinning Resistance | 40% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Poison Resistance | 10% |
| Disarm Resistance | 20% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 106 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 959% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 43% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Golemancy | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Stone alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Celestial / Chants | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Acid Infusion |
| talent | Chant of Resistance |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed naga tongue. * You've found the needed chunk of ghoul flesh. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed faerlhing fang. * You've found the needed pouch of luminous horror dust. * You've found the needed ice wyrm tooth. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed multi-hued wyrm scale. * You've found the needed storm wyrm claw. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Iceedge the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +6 Str +2 Mag +5 Wil +12 Con dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +6% cold +7% physical Res.pen +5% cold +7% physical ----- def ----- Armour +5 Resists +8% fire +16% cold Crit.chn- 15.00% ---------- misc Size +1 Blindside: Puts all charms on 25 cooldown Level 4.5 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 55% (at 0 Hate) to 184% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
| Quiver | 180 alchemist ruby0.0 T4 red alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +20% Gems can be sold for money or used in arcane rituals. |
| Light source | Smearrend the alchemist's lamp1.0 T3 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature ----- def ----- Armour +4 Defense +5 (+3 eff.) Resists +6% lightning +12% blight Die.at -20.00 life Max.HP +42.00 Poison- +10% Pinning- +20% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Lelodehell the Purewilder (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Spell.crit +3% Crit.mult +20.00% Spell.pwr +25 (+5 eff.) Dmg.mod +14% nature Melee Ret 10 nature ----- def ----- Defense +2 (+1 eff.) Resists +21% nature ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 A pointy cloth hat, very wizardly... |
| Tool | ash totem of healing 'Aruwyn' [power 206] (15 cooldown)2.0 T2 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +18% acid Res.pen +25% acid +10% mind +20% arcane Phasing +20% On Hit (Melee): * 20% chance to reduce armor by 44% ---------- misc Vim/s.crit +2.00 Heal yourself and all friendly characters within 10 spaces for 206 Puts all charms on 15 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Lisoda the Cracklewinnow0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +30% lightning +12% fire Melee Ret 10 lightning 4 fire ----- def ----- Resists +19% acid +15% fire +18% lightning +34% cold Rings make your fingers look great! |
| On fingers | mule's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Fatigue -5% Resists +22% acid ---------- misc Max.enc +21 Rings make your fingers look great! |
| Around waist | Archunter1.0 T3 belt armor [Rare] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.crit +5% Melee Ret 6 lightning ----- def ----- Armour +8 Resists +12% mind Crit.chn- 15.00% Die.at -80.00 life Pinning- +20% A belt that goes around your waist. |
| In main hand | Sunwalker (136% power, 6 apr, acid element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +20 Mag +20 Wil +13 Cun dps ---------- Spell.crit +15% Spell.pwr +27 (+5 eff.) S.pwr/crit +10 Dmg.mod +30% acid Melee Ret 8 temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +13 (+7 eff.) Resists +3% temporal ---------- misc Vim/s.crit +4.00 Max.vim +32.00 Light +8 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 3.5 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 234.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 145% Range: 1.4x Uses 40% Cun, 40% Dex, 40% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Main armor | stargazer's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Phys.crit +5.0% Spell.crit +12% Mind.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +9% acid +12% physical +18% light +13% cold +13% fire +21% darkness +10% all ----- def ----- Resists +13% acid +14% physical +15% fire +10% cold +13% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | elven-silk cloak 'Singebraze' (15 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +7 Mag +11 Wil +11 Con dps ---------- Res.pen +20% acid +15% fire ----- def ----- Defense +15 (+8 eff.) Crit.chn- 15.84% Phys.save +15 (+7 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Chalozilahell0.1 T3 amulet jewelry [Rare] Arcane While equipped: Stats +5 Mag ----- def ----- Resists +9% blight Crit.chn- 15.00% Max.HP +40.00 HP.reg +4.00 Disarm- +20% Amulets make your neck look great! |
Inventory
regeneration infusion of the wizard (heal 708; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 708 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 163; dur 4; cd 21)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 162.53 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Neira's Memory1.0 T3 belt armor [Unique] Arcane While equipped: Stats +2 Cun +5 Wil ----- def ----- Confus- +30% Stun/Frz- +30% ---------- misc Mana/s.crit +3.00 Surround yourself with a magical shield (strength 445, based on Magic) for 10 turns. Uses 20 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
noble's rough leather belt of unlife1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +17% Summoned ----- def ----- Resists +7% blight D.Red.from +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Neritta (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: Stats +4 Con ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +7% fire +7% lightning +6% cold Mind.save +15 (+5 eff.) Knockbk- +20% ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
dreamer's woollen robe of power (0 def, 0 armour)2.0 T2 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +8% all ----- def ----- Resists +11% darkness +11% mind +9% all Phys.save +12 (+6 eff.) Spell.save +12 (+3 eff.) Mind.save +23 (+8 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
248 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
456 alchemist onyx0.0 T3 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +15% Gems can be sold for money or used in arcane rituals. |
32 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
353 alchemist opal0.0 T2 blue alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +10% Gems can be sold for money or used in arcane rituals. |
44 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
45 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
18 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
49 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Nerina (dig speed 14 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +6 Dex +5 Cun dps ---------- Phys.crit +3.0% ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +7% physical ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
36 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
28 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+10 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+10 eff.) When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
65 alchemist fire opal0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Additional 40 fire damage Gems can be sold for money or used in arcane rituals. |
8 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
39 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 188% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Sunzeal [power 284] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% light Res.pen +10% mind ---------- misc Equi/ret +0.24 Psi/ret +0.16 Vim/s.crit +2.00 Light +3 Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 cooldown 100% to gain a 16% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle [power 155] (25 cooldown)2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 360 Base Damage: 155 Armor: 0 All Resist: 8 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of stinging [power 272] (15 cooldown)2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 354 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
69 alchemist amethyst0.0 T2 violet alchemist-gem [Normal] When used as an alchemist bomb: Additional 25 arcane damage Gems can be sold for money or used in arcane rituals. |
40 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Phoenixpierce the yew wand of shielding [power 296] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% blight Res.pen +25% blight +20% acid Melee Ret 6 fire On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +3% acid Create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
alchemist quartz0.0 T3 white alchemist-gem [Normal] When used as an alchemist bomb: Additional 10 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
8 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
47 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
830 alchemist zircon0.0 T1 yellow alchemist-gem [Normal] When used as an alchemist bomb: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
20 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Carlos RO Alchemist the Shalore Alchemist level 38
6th Decay 123rd year of Ascendancy at 00:51 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Carlos RO Alchemist the Shalore Alchemist level 30
76th Pyre 123rd year of Ascendancy at 11:02 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Carlos RO Alchemist the Shalore Alchemist level 24
52nd Pyre 123rd year of Ascendancy at 15:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Carlos RO Alchemist the Shalore Alchemist level 22
29th Pyre 123rd year of Ascendancy at 02:48 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Carlos RO Alchemist the Shalore Alchemist level 33
10th Dusk 123rd year of Ascendancy at 21:08 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Carlos RO Alchemist the Shalore Alchemist level 39
10th Decay 123rd year of Ascendancy at 06:46 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Carlos RO Alchemist the Shalore Alchemist level 38
61st Haze 123rd year of Ascendancy at 05:55 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Carlos RO Alchemist the Shalore Alchemist level 20
24th Pyre 123rd year of Ascendancy at 08:29 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Carlos RO Alchemist the Shalore Alchemist level 19
17th Pyre 123rd year of Ascendancy at 07:04 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Carlos RO Alchemist the Shalore Alchemist level 36
68th Dusk 123rd year of Ascendancy at 01:01 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Carlos RO Alchemist the Shalore Alchemist level 38
8th Decay 123rd year of Ascendancy at 06:00 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Carlos RO Alchemist the Shalore Alchemist level 35
52nd Dusk 123rd year of Ascendancy at 07:08 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Carlos RO Alchemist the Shalore Alchemist level 32
3rd Summertide 123rd year of Ascendancy at 16:33 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Carlos RO Alchemist the Shalore Alchemist level 10
29th Haze 122nd year of Ascendancy at 06:32 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Carlos RO Alchemist the Shalore Alchemist level 20
22nd Pyre 123rd year of Ascendancy at 19:00 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Carlos RO Alchemist the Shalore Alchemist level 30
75th Pyre 123rd year of Ascendancy at 06:50 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Carlos RO Alchemist the Shalore Alchemist level 40
2nd Wintertide 124th year of Ascendancy at 00:10 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Carlos RO Alchemist the Shalore Alchemist level 32
4th Mirth 123rd year of Ascendancy at 15:40 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Carlos RO Alchemist the Shalore Alchemist level 29
71st Pyre 123rd year of Ascendancy at 10:44 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Carlos RO Alchemist the Shalore Alchemist level 14
58th Haze 122nd year of Ascendancy at 09:47 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Carlos RO Alchemist the Shalore Alchemist level 41
6th Allure 124th year of Ascendancy at 09:08 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Carlos RO Alchemist the Shalore Alchemist level 19
18th Pyre 123rd year of Ascendancy at 22:44 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Carlos RO Alchemist the Shalore Alchemist level 23
44th Pyre 123rd year of Ascendancy at 22:01 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Carlos RO Alchemist the Shalore Alchemist level 38
8th Decay 123rd year of Ascendancy at 05:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Carlos RO Alchemist the Shalore Alchemist level 19
6th Pyre 123rd year of Ascendancy at 00:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Carlos RO Alchemist the Shalore Alchemist level 26
62nd Pyre 123rd year of Ascendancy at 05:49 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Carlos RO Alchemist the Shalore Alchemist level 17
69th Haze 122nd year of Ascendancy at 20:07 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Carlos RO Alchemist the Shalore Alchemist level 30
75th Pyre 123rd year of Ascendancy at 22:15 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Carlos RO Alchemist the Shalore Alchemist level 28
66th Pyre 123rd year of Ascendancy at 08:28 see stats
Log
Ran for 27 turns (stop reason: hostile spotted to the south (Orcs patrol)).
Today is the 18th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Ran for 5 turns (stop reason: hostile spotted to the northwest (Orcs patrol)).
Today is the 19th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 20th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
Today is the 21st Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
You don't see how to get there...
You don't see how to get there...
Today is the 22nd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.
Today is the 23rd Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
You don't see how to get there...
Today is the 24th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:43.
Today is the 25th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:10.
Today is the 26th Pyre of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
Ran for 18 turns (stop reason: hostile spotted to the north (Orcs patrol)).
Saving game...
Saving done.






































































































