Rest the level 9 Cornac Adventurer by william516

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassAdventurer
Level / Exp9 / 15%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity12 (base 12)
Constitution23 (base 21)
Magic42 (base 30)
Willpower16 (base 12)
Cunning19 (base 12)

Resources

Mana143/143
Negative54/54
Life281/281
Positive54/54
Stamina139/139
Soul10/10
Healing Factor1.1099022211821
Regeneration1.3873777764776

Speed

Mental0%
Attack0%
Movement0%
Spell-1.1102230246252E-14%
Global+100%

Vision

Sight10
Lite5
See Stealth7
See Invisible5

Offense: Mainhand

Damage16
Accuracy21
Crit Chance7%
APR2
Speed1.00

Offense: Spell

Spellpower35
Crit Chance8%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Nature+5%
Darkness+29%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)22 (45%)
Defense24
Ranged Defense24
Fatigue0
Physical Save26
Spell Save31
Mental Save22

Defense: Resistances

Physical+ 17%( 70%)
Darkness+ 37%( 70%)
Nature+ 19%( 70%)
All+ 10%( 70%)

Defense: Immunities

Stun Resistance32%
Confusion Resistance32%
Instadeath Resistance100%
Poison Resistance20%
Blind Resistance32%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.00
4/5
0/5
0/5
0/5
Spell / Nightfall1.00
5/5
0/5
0/5
0/5
Spell / Death1.00
1/5
1/5
2/5
0/5
Spell / Animus1.00
0/5
0/5
0/5
0/5
Spell / Enhancement1.00
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Hymns1.00
3/5
2/5
1/5
0/5
Celestial / Chants1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active
done

Equipment

On feet
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Log


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a previous level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


Resting starts...

You are yanked out of this place!

Rested for 23 turns (stop reason: dialog is displayed).


You gain 0.90 gold from the transmogrification of
high-capacity pouch of iron shots (50/50, 15-18 power, 1 apr).
You gain 3.04 gold from the transmogrification of
psychokinetic quiver of elm arrows of paradox (15/15, 16-22 power, 5 apr).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.98 gold from the transmogrification of
grounding iron helm of constitution (+2) (0 def, 3 armour).
You gain 3.70 gold from the transmogrification of
Silk Current (12 def, 0 armour).
You gain 0.05 gold from the transmogrification of
rough leather belt.
You gain 2.47 gold from the transmogrification of
arcing iron waraxe of paradox (12-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.80 gold from the transmogrification of
mossy mindstar of balance (2-3 power, 12 apr, mind damage).
You gain 3.81 gold from the transmogrification of
dreamer's mossy mindstar (3-3 power, 12 apr, mind damage).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 14).
Saving done.

There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...


A shield forms around Rest.