










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 26 / 17% |
Size | huge |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 13:45 / 80Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 16:10 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:18 Killed by losgoroth at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:25 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:39 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:51 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:06 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:43 Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:31 Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 03:36 Killed by Forest Troll Hedge-Wizard at level 5 on the 77th Pyre 122nd year of Ascendancy at 04:56 Killed by cutpurse at level 9 on the 79th Pyre 122nd year of Ascendancy at 03:52 Killed by cutpurse at level 9 on the 79th Pyre 122nd year of Ascendancy at 04:48 Killed by Saliribeth the bandit at level 9 on the 79th Pyre 122nd year of Ascendancy at 21:50 Killed by The Possessed at level 9 on the 1st Mirth 122nd year of Ascendancy at 22:04 Killed by The Possessed at level 9 on the 1st Mirth 122nd year of Ascendancy at 22:17 Killed by Xerewe the brown bear at level 11 on the 7th Mirth 122nd year of Ascendancy at 07:36 Killed by Xenor the giant black ant at level 11 on the 7th Mirth 122nd year of Ascendancy at 10:34 Killed by Wrathroot at level 11 on the 7th Mirth 122nd year of Ascendancy at 12:05 Killed by Wrathroot at level 11 on the 7th Mirth 122nd year of Ascendancy at 12:43 Killed by Adomira the white wolf at level 12 on the 9th Mirth 122nd year of Ascendancy at 07:14 Killed by Eleriavea the black jelly at level 12 on the 9th Mirth 122nd year of Ascendancy at 15:04 Killed by bandit at level 12 on the 9th Mirth 122nd year of Ascendancy at 17:52 Killed by Zubadhewen the sandworm at level 14 on the 5th Flare 122nd year of Ascendancy at 08:20 Killed by Mayomikira the white worm mass at level 14 on the 5th Flare 122nd year of Ascendancy at 09:37 Killed by Zubadhewen the sandworm at level 14 on the 5th Flare 122nd year of Ascendancy at 10:11 Killed by Daci the thalore at level 15 on the 7th Flare 122nd year of Ascendancy at 01:32 Killed by Varsha the Writhing at level 17 on the 70th Dusk 122nd year of Ascendancy at 18:27 Killed by Eilinadheda the Guardian at level 19 on the 34th Haze 122nd year of Ascendancy at 16:13 Killed by Adydheba the Guardian at level 19 on the 34th Haze 122nd year of Ascendancy at 21:41 Killed by umbral horror at level 19 on the 35th Haze 122nd year of Ascendancy at 00:46 Killed by wretchling at level 19 on the 35th Haze 122nd year of Ascendancy at 03:36 Killed by Xenn the Guardian at level 19 on the 35th Haze 122nd year of Ascendancy at 05:22 Killed by Xanoldamina the Guardian at level 19 on the 35th Haze 122nd year of Ascendancy at 16:23 Killed by Xerilaith the orc cryomancer at level 20 on the 36th Haze 122nd year of Ascendancy at 03:03 Killed by Mayann the sandworm at level 20 on the 36th Haze 122nd year of Ascendancy at 06:00 Killed by armoured skeleton warrior at level 20 on the 36th Haze 122nd year of Ascendancy at 07:28 Killed by armoured skeleton warrior at level 20 on the 36th Haze 122nd year of Ascendancy at 08:40 Killed by Cyredheda the cutpurse at level 20 on the 36th Haze 122nd year of Ascendancy at 10:52 Killed by Betirianor the venom drake at level 20 on the 36th Haze 122nd year of Ascendancy at 12:18 Killed by Cyredheda the cutpurse at level 20 on the 36th Haze 122nd year of Ascendancy at 13:44 Killed by Cyredheda the cutpurse at level 20 on the 36th Haze 122nd year of Ascendancy at 14:59 Killed by Betirianor the venom drake at level 20 on the 36th Haze 122nd year of Ascendancy at 16:14 Killed by Betuna the naga myrmidon at level 20 on the 36th Haze 122nd year of Ascendancy at 17:27 Killed by Eilinygalaith the forest troll at level 20 on the 36th Haze 122nd year of Ascendancy at 19:15 Killed by Eilinygalaith the forest troll at level 20 on the 36th Haze 122nd year of Ascendancy at 21:10 Killed by Betuna the naga myrmidon at level 20 on the 36th Haze 122nd year of Ascendancy at 22:28 Killed by armoured skeleton warrior at level 20 on the 37th Haze 122nd year of Ascendancy at 00:24 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 01:40 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 02:54 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 04:35 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 06:31 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 07:56 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 09:30 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 12:19 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 13:52 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 16:14 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 18:23 Killed by Betuna the naga myrmidon at level 20 on the 37th Haze 122nd year of Ascendancy at 21:35 Killed by Betuna the naga myrmidon at level 20 on the 38th Haze 122nd year of Ascendancy at 00:24 Killed by Betuna the naga myrmidon at level 20 on the 38th Haze 122nd year of Ascendancy at 02:00 Killed by armoured skeleton warrior at level 20 on the 38th Haze 122nd year of Ascendancy at 03:33 Killed by orc necromancer at level 20 on the 38th Haze 122nd year of Ascendancy at 06:29 Killed by Tofeco the human at level 20 on the 67th Haze 122nd year of Ascendancy at 13:32 Killed by Xeronn the skeleton warrior at level 20 on the 13rd Regrowth 123rd year of Ascendancy at 04:38 Killed by Animated elemental stralite greatsword of crippling at level 21 on the 14th Regrowth 123rd year of Ascendancy at 18:14 Killed by Aletta Soultorn at level 22 on the 15th Regrowth 123rd year of Ascendancy at 23:49 Killed by The Master at level 23 on the 17th Regrowth 123rd year of Ascendancy at 21:43 Killed by armoured skeleton warrior at level 23 on the 17th Regrowth 123rd year of Ascendancy at 23:34 Killed by The Master at level 23 on the 18th Regrowth 123rd year of Ascendancy at 00:43 Killed by The Master at level 23 on the 18th Regrowth 123rd year of Ascendancy at 02:49 Killed by elder vampire at level 23 on the 18th Regrowth 123rd year of Ascendancy at 04:28 Killed by ghast at level 23 on the 18th Regrowth 123rd year of Ascendancy at 06:10 Killed by The Master at level 23 on the 18th Regrowth 123rd year of Ascendancy at 07:38 Killed by elven cultist at level 25 on the 30th Regrowth 123rd year of Ascendancy at 04:03 Killed by elven cultist at level 25 on the 30th Regrowth 123rd year of Ascendancy at 05:19 Killed by elven cultist at level 25 on the 30th Regrowth 123rd year of Ascendancy at 21:40 Killed by elven cultist at level 25 on the 30th Regrowth 123rd year of Ascendancy at 22:47 Killed by Gimikira the elven mage at level 26 on the 31st Regrowth 123rd year of Ascendancy at 03:22 Killed by elven cultist at level 26 on the 31st Regrowth 123rd year of Ascendancy at 07:20 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 13 (base 10) |
Constitution | 16 (base 10) |
Magic | 89 (base 57) |
Willpower | 59 (base 49) |
Cunning | 18 (base 11) |
Resources
Life | 432/498 |
Mana | 287/465 |
Healing Factor | 1.2045771506545 |
Regeneration | 0.30114428766363 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +32% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 2 |
Infravision | 1 |
See Stealth | 10 |
See Invisible | 10 |
Offense: Mainhand
Damage | 43 |
Accuracy | 7 |
Crit Chance | 3% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 64 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 36 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Blight | +22% |
Arcane | +51% |
Cold | +66% |
All | 0% |
Lightning | +66% |
Light | +9% |
Mind | +9% |
Darkness | +3% |
Fire | +51% |
Nature | +12% |
Offense: Damage Penetration
Arcane | +25% |
Lightning | +45% |
Fire | +25% |
Cold | +25% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 48 |
Mental Save | 23 |
Defense: Resistances
Lightning | + 27%( 70%) |
Nature | + 40%( 70%) |
Fire | + 21%( 70%) |
Arcane | + 62%( 70%) |
Cold | + 50%( 70%) |
All | + 16%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Pinning Resistance | 20% |
Blind Resistance | 29% |
Instadeath Resistance | 100% |
Knockback Resistance | 90% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 474 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1013% for 10 turns (51 total) and instantly restoring 51 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Wildfire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Higher | 1.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
talent | Thunderstorm |
talent | Arcane Power |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You failed to protect the injured seer from death by Broseph Stylen. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the injured seer from death by Broseph Stylen. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by skeleton archer. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by elder vampire. Escort: lost sun paladin (level 6 of Dreadfell) | failed |
You failed to protect the lost warrior from death by Broseph Stylen. Escort: lost warrior (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by Broseph Stylen. Escort: repented thief (level 4 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed red crystal shard. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +5 Wil Changes resistances: +3% lightning / +6% fire / +6% cold Maximum life: +20.00 Healing mod.: +5% A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% cold / +6% fire / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 34.86 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +18% nature Changes resistances penetration: +20% lightning Changes damage: +15% lightning / +12% nature / +9% light Healing mod.: +10% A pointy cloth hat, very wizardly... |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Armour penetration: +3 Physical power: +5 (+2 eff.) Changes damage: +3% darkness / +9% mind Stamina each turn: +1.00 It can be used to create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 26.16 cold and 15.76 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. The set is complete. When wielded/worn: Armour: +4 Fatigue: -20% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +100.00 Size category: +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Armour: +3 Changes resistances: +3% all Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 It is part of a set of items. This would be great with a mighty matching belt. The set is complete. When wielded/worn: Physical power: +10 (+5 eff.) Armour: +2 Changes stats: +4 Str Changes resistances: +10% lightning / +10% cold Physical save: +10 (+5 eff.) Knockback immunity: +50% Maximum life: +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Throw Boulder (costing 6 power out of 6/6) : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 73.24 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+4 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 3.0 Power cost: 15 out of 20/20. Range: 7 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 26%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +1 Cun / +2 Dex Physical save: +3 (+2 eff.) Disarm immunity: +10% Pinning immunity: +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun / +1 Wil Changes resistances penetration: +5% lightning Changes damage: +3% mind Mental save: +6 (+3 eff.) Hate when firing a critical mind attack: +4.00 Mental crit. chance: +3% Rings make your fingers look great! |
![]() Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 21.0 - 25.2 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes resistances penetration: +10% mind / +5% fire Changes damage: +21% physical Talent granted: +1 Command Staff Maximum psi: +30.00 Spellpower: +11 (+3 eff.) Spell crit. chance: +9% Mindpower: +10 (+5 eff.) Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 50% Changes resistances: +3% acid / +1% physical / +6% temporal / +6% fire Changes resistances penetration: +10% darkness Changes damage: +20% lightning Talent granted: +1 Command Staff Critical mult.: +12.00% Spellpower: +9 (+2 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +5% blight / +7% all Changes damage: +7% nature Poison immunity: +21% Disease immunity: +20% Life regen: +1.90 Maximum life: +44.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 146.89 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+10 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Broseph Stylen the Higher Archmage level 16
57th Dusk 122nd year of Ascendancy at 09:46 see stats
By Broseph Stylen the Higher Archmage level 20
35th Haze 122nd year of Ascendancy at 23:54 see stats
By Broseph Stylen the Higher Archmage level 10
1st Mirth 122nd year of Ascendancy at 23:26 see stats
By Broseph Stylen the Higher Archmage level 20
35th Haze 122nd year of Ascendancy at 17:53 see stats
By Broseph Stylen the Higher Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:49 see stats
By Broseph Stylen the Higher Archmage level 16
68th Dusk 122nd year of Ascendancy at 05:44 see stats
By Broseph Stylen the Higher Archmage level 11
7th Mirth 122nd year of Ascendancy at 07:52 see stats
By Broseph Stylen the Higher Archmage level 16
47th Dusk 122nd year of Ascendancy at 09:53 see stats
By Broseph Stylen the Higher Archmage level 23
18th Regrowth 123rd year of Ascendancy at 09:33 see stats
Log
Ogre rune-spinner casts Flame.
Broseph Stylen is on fire!
Impending Doom from Broseph Stylen hits Ogre rune-spinner for 10 fire, 15 cold, 15 lightning, 13 arcane, 10 fire, 15 cold, 15 lightning, 13 arcane (106 total damage).
Ogre rune-spinner hits Broseph Stylen for (22 flat reduction), 59 fire (59 total damage).
Burning from Ogre rune-spinner hits Broseph Stylen for (22 flat reduction), 5 fire (5 total damage).
Thunderstorm hits Ogre rune-spinner for 18 fire, 25 cold, 25 lightning, 22 arcane (90 total damage).
Broseph Stylen casts Lightning.
Broseph Stylen hits Ogre rune-spinner for 70 fire, 97 cold, 97 lightning, 88 arcane (352 total damage).
Impending Doom from Broseph Stylen hits Ogre rune-spinner for 10 fire, 15 cold, 15 lightning (40 total damage).
Impending Doom from Broseph Stylen killed Ogre rune-spinner!
Burning from Ogre rune-spinner hits Broseph Stylen for (22 flat reduction), 5 fire (5 total damage).
Ran for 2 turns (stop reason: taken damage).
Burning from Ogre rune-spinner hits Broseph Stylen for (22 flat reduction), 5 fire (5 total damage).
Broseph Stylen stops burning.
Talent Lightning is ready to use.
Talent Born into Magic is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 3 turns (stop reason: interesting terrain).
You gain 9.57 gold from the transmogrification of rejuvenating hardened leather armour of lightning resistance (9 def, 6 armour).
You gain 20.77 gold from the transmogrification of Earytodar the Poxwrest (48-76 power, 3 apr).
You gain 2.11 gold from the transmogrification of blink rune of the sneak (range 4; phase 14; cd 20).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
The furious lightning storm around Broseph Stylen calms down and disappears.