
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Rogue |
Level / Exp | 33 / 49% |
Size | medium |
Lifes / Deaths | Killed by The Possessed at level 6 on the 17th Dusk 122nd year of Ascendancy at 04:16 / 165Killed by red crystal at level 11 on the 13rd Haze 122nd year of Ascendancy at 09:05 Killed by Gunsnake at level 11 on the 13rd Haze 122nd year of Ascendancy at 09:32 Killed by Gunsnake at level 11 on the 13rd Haze 122nd year of Ascendancy at 10:26 Killed by Adibeth the white crystal at level 12 on the 13rd Haze 122nd year of Ascendancy at 16:47 Killed by Vorolle the large brown snake at level 12 on the 27th Haze 122nd year of Ascendancy at 07:58 Killed by luminous horror at level 13 on the 27th Haze 122nd year of Ascendancy at 21:50 Killed by luminous horror at level 13 on the 27th Haze 122nd year of Ascendancy at 22:08 Killed by blade horror at level 13 on the 29th Haze 122nd year of Ascendancy at 21:11 Killed by Beluthra the dredgling at level 13 on the 30th Haze 122nd year of Ascendancy at 22:19 Killed by Beluthra the dredgling at level 13 on the 30th Haze 122nd year of Ascendancy at 22:46 Killed by Beluthra the dredgling at level 13 on the 31st Haze 122nd year of Ascendancy at 00:06 Killed by Beluthra the dredgling's temporal clone at level 13 on the 31st Haze 122nd year of Ascendancy at 01:22 Killed by gwelgoroth at level 16 on the 60th Haze 122nd year of Ascendancy at 08:49 Killed by Rigbi at level 17 on the 67th Haze 122nd year of Ascendancy at 20:04 Killed by Rigbi at level 17 on the 67th Haze 122nd year of Ascendancy at 21:30 Killed by Rigbi at level 17 on the 68th Haze 122nd year of Ascendancy at 08:48 Killed by Rigbi at level 17 on the 68th Haze 122nd year of Ascendancy at 13:33 Killed by Rigbi at level 18 on the 68th Haze 122nd year of Ascendancy at 21:53 Killed by Rigbi at level 18 on the 69th Haze 122nd year of Ascendancy at 00:03 Killed by Rigbi at level 18 on the 69th Haze 122nd year of Ascendancy at 06:58 Killed by Rigbi at level 18 on the 69th Haze 122nd year of Ascendancy at 13:50 Killed by worm that walks at level 18 on the 74th Haze 122nd year of Ascendancy at 09:21 Killed by worm that walks at level 18 on the 74th Haze 122nd year of Ascendancy at 11:24 Killed by saw horror at level 19 on the 75th Haze 122nd year of Ascendancy at 18:58 Killed by Xylraba the crimson crystal at level 19 on the 76th Haze 122nd year of Ascendancy at 04:31 Killed by Xylraba the crimson crystal at level 19 on the 76th Haze 122nd year of Ascendancy at 05:18 Killed by cold drake at level 20 on the 5th Decay 122nd year of Ascendancy at 11:55 Killed by Rantha the Worm at level 20 on the 6th Decay 122nd year of Ascendancy at 04:57 Killed by Denc the human at level 21 on the 2nd Allure 123rd year of Ascendancy at 06:41 Killed by Ursama the krog at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 14:44 Killed by Ursama the krog at level 21 on the 43rd Regrowth 123rd year of Ascendancy at 15:24 Killed by ravaging entropic rip at level 21 on the 53rd Regrowth 123rd year of Ascendancy at 14:06 Killed by Adybreda the Guardian at level 21 on the 54th Regrowth 123rd year of Ascendancy at 09:10 Killed by Adybreda the Guardian at level 21 on the 54th Regrowth 123rd year of Ascendancy at 10:16 Killed by Lord of Skulls (warrior) at level 21 on the 54th Regrowth 123rd year of Ascendancy at 23:04 Killed by Moving greater yew vilestaff of wizardry at level 22 on the 74th Regrowth 123rd year of Ascendancy at 23:23 Killed by Animated truestriking dwarven-steel mace of projection at level 22 on the 75th Regrowth 123rd year of Ascendancy at 02:57 Killed by forest wight at level 22 on the 75th Regrowth 123rd year of Ascendancy at 04:48 Killed by Rigbi at level 23 on the 75th Regrowth 123rd year of Ascendancy at 08:43 Killed by Animated infernal yew starstaff of protection at level 23 on the 75th Regrowth 123rd year of Ascendancy at 10:23 Killed by Neroth the skeleton archer at level 23 on the 76th Regrowth 123rd year of Ascendancy at 01:44 Killed by Urkis, the High Tempest at level 24 on the 78th Pyre 123rd year of Ascendancy at 21:23 Killed by greater teluvorta at level 24 on the 8th Mirth 123rd year of Ascendancy at 05:07 Killed by greater teluvorta at level 24 on the 8th Mirth 123rd year of Ascendancy at 06:40 Killed by teluvorta at level 24 on the 8th Mirth 123rd year of Ascendancy at 07:51 Killed by greater teluvorta at level 24 on the 8th Mirth 123rd year of Ascendancy at 09:45 Killed by telugoroth at level 24 on the 8th Mirth 123rd year of Ascendancy at 18:07 Killed by Mayewe the dredge at level 24 on the 9th Mirth 123rd year of Ascendancy at 10:23 Killed by Mayewe the dredge at level 24 on the 9th Mirth 123rd year of Ascendancy at 11:48 Killed by Mayewe the dredge at level 24 on the 9th Mirth 123rd year of Ascendancy at 13:36 Killed by Ivyyada the dredgling at level 25 on the 9th Mirth 123rd year of Ascendancy at 18:08 Killed by Ivyyada the dredgling at level 25 on the 9th Mirth 123rd year of Ascendancy at 19:34 Killed by Ivyyada the dredgling at level 25 on the 9th Mirth 123rd year of Ascendancy at 21:04 Killed by Ivyyada the dredgling at level 25 on the 9th Mirth 123rd year of Ascendancy at 22:48 Killed by Ivyyada the dredgling at level 25 on the 9th Mirth 123rd year of Ascendancy at 23:22 Killed by dredgling at level 25 on the 10th Mirth 123rd year of Ascendancy at 01:43 Killed by dredge at level 25 on the 10th Mirth 123rd year of Ascendancy at 03:15 Killed by Rantha the Abomination at level 25 on the 10th Mirth 123rd year of Ascendancy at 07:17 Killed by dredge at level 25 on the 10th Mirth 123rd year of Ascendancy at 10:49 Killed by temporal stalker at level 25 on the 10th Mirth 123rd year of Ascendancy at 12:12 Killed by Xedamira the void horror at level 25 on the 10th Mirth 123rd year of Ascendancy at 20:00 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 00:26 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 01:05 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 02:36 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 07:29 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 08:52 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 11:58 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 16:38 Killed by Xedamira the void horror at level 25 on the 1st Summertide 123rd year of Ascendancy at 18:12 Killed by Chronolith Twin at level 25 on the 1st Summertide 123rd year of Ascendancy at 21:00 Killed by Chronolith Clone at level 25 on the 1st Summertide 123rd year of Ascendancy at 22:19 Killed by Chronolith Twin at level 25 on the 1st Summertide 123rd year of Ascendancy at 23:21 Killed by elven cultist at level 25 on the 3rd Summertide 123rd year of Ascendancy at 01:52 Killed by elven cultist at level 25 on the 3rd Summertide 123rd year of Ascendancy at 07:31 Killed by elven blood mage at level 25 on the 3rd Summertide 123rd year of Ascendancy at 16:11 Killed by elven blood mage at level 25 on the 3rd Summertide 123rd year of Ascendancy at 17:42 Killed by elven blood mage at level 26 on the 3rd Summertide 123rd year of Ascendancy at 20:56 Killed by elven blood mage at level 26 on the 3rd Summertide 123rd year of Ascendancy at 22:22 Killed by elven blood mage at level 26 on the 3rd Summertide 123rd year of Ascendancy at 23:44 Killed by elven blood mage at level 26 on the 1st Flare 123rd year of Ascendancy at 01:31 Killed by elven cultist at level 26 on the 1st Flare 123rd year of Ascendancy at 12:20 Killed by elven cultist at level 26 on the 1st Flare 123rd year of Ascendancy at 21:22 Killed by elven blood mage at level 26 on the 2nd Flare 123rd year of Ascendancy at 01:00 Killed by elven warrior at level 26 on the 2nd Flare 123rd year of Ascendancy at 04:56 Killed by elven blood mage at level 26 on the 2nd Flare 123rd year of Ascendancy at 12:13 Killed by elven cultist at level 26 on the 2nd Flare 123rd year of Ascendancy at 12:44 Killed by Islynn the elven blood mage at level 26 on the 2nd Flare 123rd year of Ascendancy at 16:11 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 2nd Flare 123rd year of Ascendancy at 19:00 Killed by Kryl-Feijan at level 26 on the 2nd Flare 123rd year of Ascendancy at 20:23 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 2nd Flare 123rd year of Ascendancy at 20:46 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 2nd Flare 123rd year of Ascendancy at 22:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 3rd Flare 123rd year of Ascendancy at 00:23 Killed by Acolyte of the Sect of Kryl-Feijan at level 26 on the 3rd Flare 123rd year of Ascendancy at 01:30 Killed by Ce'Narianne the elven guard at level 27 on the 3rd Flare 123rd year of Ascendancy at 05:33 Killed by Ce'Narianne the elven guard at level 27 on the 3rd Flare 123rd year of Ascendancy at 06:55 Killed by Ce'Narianne the elven guard at level 27 on the 3rd Flare 123rd year of Ascendancy at 07:56 Killed by elven blood mage at level 27 on the 3rd Flare 123rd year of Ascendancy at 09:28 Killed by elven tempest at level 27 on the 3rd Flare 123rd year of Ascendancy at 12:46 Killed by elven cultist at level 27 on the 3rd Flare 123rd year of Ascendancy at 14:42 Killed by elven cultist at level 27 on the 3rd Flare 123rd year of Ascendancy at 16:59 Killed by elven cultist at level 27 on the 4th Flare 123rd year of Ascendancy at 05:24 Killed by elven cultist at level 27 on the 4th Dusk 123rd year of Ascendancy at 16:25 Killed by ultimate gwelgoroth at level 27 on the 4th Dusk 123rd year of Ascendancy at 17:56 Killed by Aranor the elven cultist at level 27 on the 4th Dusk 123rd year of Ascendancy at 19:22 Killed by elven blood mage at level 27 on the 4th Dusk 123rd year of Ascendancy at 23:29 Killed by elven blood mage at level 27 on the 5th Dusk 123rd year of Ascendancy at 01:21 Killed by elven cultist at level 27 on the 5th Dusk 123rd year of Ascendancy at 03:22 Killed by elven cultist at level 27 on the 5th Dusk 123rd year of Ascendancy at 06:04 Killed by elven blood mage at level 27 on the 5th Dusk 123rd year of Ascendancy at 16:21 Killed by elven blood mage at level 27 on the 5th Dusk 123rd year of Ascendancy at 22:21 Killed by elven corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 00:10 Killed by elven corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 03:33 Killed by Grand Corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 07:17 Killed by Grand Corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 08:04 Killed by Grand Corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 09:23 Killed by Grand Corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 10:49 Killed by Grand Corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 11:55 Killed by elven blood mage at level 27 on the 6th Dusk 123rd year of Ascendancy at 15:26 Killed by elven corruptor at level 27 on the 6th Dusk 123rd year of Ascendancy at 17:40 Killed by Adybreba the skeleton master archer at level 28 on the 28th Dusk 123rd year of Ascendancy at 03:01 Killed by Borfast the Broken at level 28 on the 28th Dusk 123rd year of Ascendancy at 13:01 Killed by Ak'Gishil at level 28 on the 29th Dusk 123rd year of Ascendancy at 11:45 Killed by Ak'Gishil at level 28 on the 29th Dusk 123rd year of Ascendancy at 12:55 Killed by skeleton magus at level 29 on the 29th Dusk 123rd year of Ascendancy at 17:46 Killed by skeleton warrior at level 29 on the 29th Dusk 123rd year of Ascendancy at 23:03 Killed by venom drake at level 29 on the 30th Dusk 123rd year of Ascendancy at 03:00 Killed by cold drake at level 29 on the 30th Dusk 123rd year of Ascendancy at 18:03 Killed by ghast at level 29 on the 31st Dusk 123rd year of Ascendancy at 14:31 Killed by skeleton warrior at level 29 on the 31st Dusk 123rd year of Ascendancy at 16:02 Killed by forest wight at level 29 on the 32nd Dusk 123rd year of Ascendancy at 19:58 Killed by skeleton magus at level 30 on the 33rd Dusk 123rd year of Ascendancy at 00:38 Killed by saw horror at level 30 on the 33rd Dusk 123rd year of Ascendancy at 01:08 Killed by orc corruptor at level 30 on the 33rd Dusk 123rd year of Ascendancy at 23:27 Killed by elder vampire at level 30 on the 34th Dusk 123rd year of Ascendancy at 10:30 Killed by The Master at level 30 on the 34th Dusk 123rd year of Ascendancy at 11:58 Killed by The Master at level 30 on the 34th Dusk 123rd year of Ascendancy at 13:02 Killed by The Master at level 30 on the 34th Dusk 123rd year of Ascendancy at 14:41 Killed by netherworm mass at level 30 on the 35th Dusk 123rd year of Ascendancy at 03:01 Killed by void horror at level 30 on the 35th Dusk 123rd year of Ascendancy at 04:40 Killed by luminous horror at level 31 on the 35th Dusk 123rd year of Ascendancy at 05:56 Killed by luminous horror at level 31 on the 35th Dusk 123rd year of Ascendancy at 07:03 Killed by luminous horror at level 31 on the 35th Dusk 123rd year of Ascendancy at 08:25 Killed by luminous horror at level 31 on the 35th Dusk 123rd year of Ascendancy at 09:31 Killed by void horror at level 31 on the 41st Dusk 123rd year of Ascendancy at 16:30 Killed by Belenn the giant spider at level 31 on the 43rd Dusk 123rd year of Ascendancy at 00:48 Killed by Belenn the giant spider at level 31 on the 43rd Dusk 123rd year of Ascendancy at 01:50 Killed by Belenn the giant spider at level 31 on the 43rd Dusk 123rd year of Ascendancy at 02:58 Killed by Belana the cave troll at level 31 on the 43rd Dusk 123rd year of Ascendancy at 04:37 Killed by naga myrmidon at level 31 on the 43rd Dusk 123rd year of Ascendancy at 07:44 Killed by icy orc wyrmic at level 32 on the 44th Dusk 123rd year of Ascendancy at 05:10 Killed by Golbug the Destroyer at level 32 on the 44th Dusk 123rd year of Ascendancy at 09:45 Killed by Eilinusewyn the cave troll at level 32 on the 44th Dusk 123rd year of Ascendancy at 10:55 Killed by Golbug the Destroyer at level 32 on the 44th Dusk 123rd year of Ascendancy at 12:15 Killed by Xolle the shadowblade at level 33 on the 46th Dusk 123rd year of Ascendancy at 03:46 Killed by orc corruptor at level 33 on the 49th Dusk 123rd year of Ascendancy at 17:34 Killed by ghoulking at level 33 on the 64th Dusk 123rd year of Ascendancy at 22:11 Killed by ghast at level 33 on the 64th Dusk 123rd year of Ascendancy at 23:31 Killed by ghast at level 33 on the 65th Dusk 123rd year of Ascendancy at 00:31 Killed by orc necromancer at level 33 on the 65th Dusk 123rd year of Ascendancy at 01:31 Killed by orc pyromancer at level 33 on the 65th Dusk 123rd year of Ascendancy at 02:34 Killed by orc necromancer at level 33 on the 21st Haze 123rd year of Ascendancy at 17:55 Killed by orc necromancer at level 33 on the 21st Haze 123rd year of Ascendancy at 20:19 Killed by Belissra the orc archer at level 33 on the 21st Haze 123rd year of Ascendancy at 20:28 Killed by Belissra the orc archer at level 33 on the 21st Haze 123rd year of Ascendancy at 21:03 |
Primary Stats
Strength | 51 (base 36) |
Dexterity | 81 (base 60) |
Constitution | 22 (base 10) |
Magic | 15 (base 10) |
Willpower | 28 (base 10) |
Cunning | 74 (base 39) |
Resources
Life | 726/726 |
Stamina | 241/241 |
Healing Factor | 1.4024166372472 |
Regeneration | 3.1554374338063 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 5 |
See Stealth | 44.193139639813 |
See Invisible | 56.193139639813 |
Offense: Mainhand
Damage | 99 |
Accuracy | 67 |
Crit Chance | 37% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | 84 |
Accuracy | 67 |
Crit Chance | 44% |
APR | 24 |
Speed | 0.90 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 24% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Light | +34% |
Cold | +24% |
Fire | +12% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Acid | +10% |
Darkness | +10% |
Mind | +5% |
Cold | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 11 (58.594633868923%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 15 |
Mental Save | 40 |
Defense: Resistances
Acid | + 29%( 70%) |
Light | + 56%( 70%) |
Darkness | + 19%( 70%) |
Cold | + 12%( 70%) |
Lightning | + 43%( 70%) |
Mind | + 12%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 40% |
Poison Resistance | 50% |
Blind Resistance | 20% |
Disarm Resistance | 85% |
Teleport Resistance | 20% |
Pinning Resistance | 82% |
Instadeath Resistance | 100% |
Knockback Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Won't Break Stealth: 100% Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 175 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Throwing knives | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Effects
beneficial effect | Has 6 throwing knives prepared: 6 KnivesRange: 4 Net Damage: 83 - 117 Accuracy: 83 (knife) APR: 8 Crit Chance: +35% Crit mult: 181% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 26 damage from the next 2.8 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the lost defiler from death by midge swarm. Escort: lost defiler (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 7 of Dreadfell. Escort: lost defiler (level 7 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by giant carpenter ant. Escort: lost warrior (level 1 of Daikara) | failed |
You failed to protect the lost warrior from death by black bear. Escort: lost warrior (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by giant blue ant. Escort: repented thief (level 1 of Old Forest) | failed |
You failed to protect the repented thief from death by copperhead snake. Escort: repented thief (level 2 of Norgos Lair) | failed |
You failed to protect the repented thief from death by skeleton master archer. Escort: repented thief (level 4 of Dreadfell) | failed |
You failed to protect the repented thief from death by skeleton archer. Escort: repented thief (level 5 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' * You've found the needed pouch of faeros ash. Ungrol of Last Hope has completed an elixir of brawn without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +3 Str / +3 Con Changes resistances: +3% darkness Changes resistances penetration: +10% darkness Changes damage: +12% light / +12% fire Light radius: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.3 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(81 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Dex / +1 Mag / +2 Wil / +3 Con Changes resistances: +11% light / +11% darkness See invisible: +12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +16 (+5 eff.) Armour: +3 Damage when hit (Melee): 8 darkness / 8 cold Changes stats: +5 Str Changes resistances: +12% light / +6% cold Changes damage: +12% light / +15% cold When used to modify unarmed attacks: Base power: 31.5 - 34.7 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% mind Changes resistances penetration: +5% mind Changes damage: +6% mind / +9% cold It can be used to heal yourself and all friendly characters within 10 spaces for 170 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 31. * Increase all damage penetration by 12% for 2 turns. * Reduce fatigue by 27% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Cun Changes resistances: +6% acid Changes resistances penetration: +10% acid Physical save: +6 (+3 eff.) Disarm immunity: +35% Pinning immunity: +32% Knockback immunity: +28% Teleport immunity: +20% Maximum life: +37.00 Light radius: +3 Healing mod.: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 11% chance to reduce all saves and defense by 23 Damage (Melee): 16 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 23 Damage (Ranged): 5 physical Changes stats: +6 Mag / +4 Wil / +4 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +8.00 Spellpower: +5 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +4 Dex / +3 Wil / +9 Cun / +5 Con Changes resistances penetration: +10% cold Life regen: +2.00 Stamina each turn: +0.50 Equilibrium when hit: +0.04 Mental crit. chance: +2% Movement speed: +10% Amulets make your neck look great! |
In main hand | ![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Cun, 65% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +2 Changes resistances: +2% all A thin, dark dagger that seems to meld seamlessly into the shadows. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 137, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In off hand | ![]() Requires: - Cunning 10 - Dexterity 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Dex, 50% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+4 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+7 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Damage when hit (Melee): 8 fire Changes stats: +3 Wil Changes resistances: +18% acid / +24% lightning Mental save: +11 (+4 eff.) Blindness immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Defense: +16 (+4 eff.) Fatigue: +2% Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 42.34 to 127.03 lightning damage (84.68 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 22% Changes resistances: +11% nature / +11% blight Changes resistances penetration: +5% acid Changes damage: +6% lightning Poison immunity: +20% Disease immunity: +21% Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 49% Damage when hit (Melee): 4 darkness / 2 fire Changes stats: +3 Wil Changes resistances: +9% nature Changes resistances penetration: +15% fire Amulets make your neck look great! |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Mag / +1 Wil Mental save: +7 (+2 eff.) Confusion immunity: +12% Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +25.00 Mindpower: +7 (+4 eff.) Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Con Life regen: +1.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.20 Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +3 Mag Changes resistances: +20% fire Changes resistances penetration: +10% darkness / +25% physical Changes damage: +10% fire See invisible: +9 Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +11 (+6 eff.) Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +7 Defense: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 1 It is part of a set of items. Base power: 13.8 - 17.9 Uses stats: 50% Cun, 50% Dex Damage type: Arcane Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +3 Wil / +3 Con Changes damage: +10% arcane Spellpower: +12 (+6 eff.) It can be used to recover the Crystal Focus (destroys this weapon) Activation costs 1 power out of 1/1. Sharp, short and deadly. Transformed with the power of the Spellblaze. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The moon shines alone in a starless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Darkness Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Darkness damage. When wielded/worn: Light radius: -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 6% chance to reduce strength, dexterity, and constitution by 12 On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% * Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 Damage (Melee): +7 blight / +4 temporal When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Changes resistances: +9% temporal Changes resistances penetration: +10% nature / +10% temporal Disease immunity: +14% Sharp, short and deadly. |
![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. The star shines alone in a moonless sky. Base power: 10.0 - 13.0 Uses stats: 20% Cun, 20% Dex Damage type: Light Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 125% On weapon hit: * Deal 70 Light damage. When wielded/worn: Light radius: +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 29 damage Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 28.0 - 36.4 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 23 Damage (radius 1) on hit: +8 mind Damage (radius 2) on crit: +20 mind When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage when hit (Melee): 2 mind Changes resistances: +3% mind Changes resistances penetration: +20% acid Changes damage: +9% arcane Sharp, short and deadly. |
![]() Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 11.0 - 14.3 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 29 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +6.0% Changes resistances penetration: +7% fire Changes damage: +9% fire Sharp, short and deadly. |
![]() Requires: - Dexterity 16 Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 12.0 - 15.6 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +7 darkness / +6 nature Damage against: +5% Living Sharp, short and deadly. |
![]() Requires: - Dexterity 11 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
![]() Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Wound the target dealing 207 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +7.0% Physical power: +8 (+3 eff.) Changes stats: +2 Dex Combat speed: +10% Sharp, short and deadly. |
![]() stralite greatmaul 'Cracklereaper' (54-80 power, 3 apr) Requires: - Strength 35 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 53.5 - 80.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% Damage (Melee): +20 lightning / +20 light Damage (radius 2) on crit: +44 acid / +34 nature / +16 light When wielded/worn: Armour penetration: +17 Effects on melee hit: * 20% chance to slow global speed by 49% Changes resistances penetration: +17% acid / +23% nature Changes damage: +6% lightning Massive two-handed mauls. |
![]() Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 Damage (Ranged): +10 acid When wielded/worn: Changes resistances: +12% blight Changes resistances penetration: +20% temporal Changes damage: +12% acid / +6% nature Physical save: +6 (+3 eff.) Cut immunity: +20% Stun/Freeze immunity: +20% Healing mod.: +15% Slings are used to hurl stones or metal shots at your foes. |
![]() Requires: - Dexterity 24 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +7.0% Attack speed: 100% When this weapon hits: Ice Breath (15% chance level 2). Damage conversion: 50% ice When wielded/worn: Armour: +20 Changes resistances penetration: +20% cold Ice block penetration: +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +2 Changes resistances: +9% acid / +5% fire / +6% cold Pinning immunity: +10% Healing mod.: +5% A belt that goes around your waist. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +2 Cun / +6 Mag Changes resistances: +9% mind Mana each turn: +0.37 Equilibrium when hit: +0.28 Maximum mana: +24.00 Maximum hate: +4.00 A belt that goes around your waist. |
![]() insulating hardened leather belt of magery Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +5 Mag / +6 Wil Changes resistances: +9% fire / +7% cold Spell crit. chance: +4% A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +2.0% Physical power: +3 (+1 eff.) Defense: +2 (+0 eff.) Fatigue: -4% Changes stats: +2 Con Changes resistances: +9% temporal Changes damage: +3% physical Critical mult.: +15.00% Physical save: +3 (+1 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +23 (+6 eff.) Defense: +2 (+0 eff.) Fatigue: -5% Changes stats: +2 Mag / +2 Wil Spell save: +7 (+6 eff.) Maximum life: +64.00 Maximum mana: +44.00 Maximum stamina: +16.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Mental save: +17 (+6 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +7% lightning / +6% temporal / +9% darkness / +3% blight / +1% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: -3% Effects on melee hit: * 20% chance to reduce armor by 22% Changes resistances: +6% blight / +9% fire / +5% arcane / +3% light Changes damage: +9% nature Stamina each turn: +0.40 Maximum life: +40.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Physical power: +10 (+3 eff.) Armour: +3 Effects on melee hit: * 20% chance to reduce armor by 22% Changes resistances: +3% acid Changes resistances penetration: +5% physical Silence immunity: +23% Confusion immunity: +28% Stun/Freeze immunity: +29% Maximum stamina: +20.00 A pair of boots made of leather. |
![]() Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +6 Fatigue: +3% Effects on melee hit: * 15% chance to reduce all saves and defense by 23 Damage (Melee): 22 mind / 21 darkness Changes stats: +2 Cun / +2 Dex Changes damage: +6% cold Critical mult.: +20.00% Mental save: -11 (-5 eff.) Maximum stamina: +30.00 Mindpower: +6 (+3 eff.) When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 83% When this weapon hits: Reproach (10% chance level 3). It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage when hit (Melee): 2 nature Changes resistances: +9% nature / +9% fire Changes damage: +12% darkness Life regen: +3.00 Stamina each turn: +0.80 Maximum stamina: +18.00 When used to modify unarmed attacks: Base power: 17.5 - 19.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 48.16 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects on melee hit: * 16% chance to reduce all saves and defense by 23 Damage (Melee): 3 acid / 15 darkness / 5 cold / 6 fire / 17 mind / 5 lightning Changes stats: +3 Mag / +3 Wil Mental save: -13 (-6 eff.) Mindpower: +5 (+3 eff.) When used to modify unarmed attacks: Base power: 27.5 - 30.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). Damage (Melee): +9 ice / +12 fire / +20 acid / +17 lightning It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Magic 25 - Willpower 20 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 10 vim draining blight Changes stats: +10 Wil / +11 Mag Changes resistances: +12% darkness / +6% cold Changes damage: +18% blight / +28% arcane Maximum vim: +25.00 Spell crit. chance: +4% It can be used to activate talent Vimsense (costing 25 power out of 45/45) : Effective talent level: 2.0 Power cost: 25 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 6% and all saves by 9, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +5 Wil Changes resistances: +5% arcane / +9% fire / +12% mind / +8% cold Spell save: +6 (+5 eff.) Mana each turn: +0.12 Spell crit. chance: +4% A cap made of leather. |
![]() radiant stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +4 Wil Changes resistances: +10% blight / +10% darkness / +20% acid Light radius: +2 A suit of armour made of mail. |
![]() Requires: - Strength 10 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +2 Wil / +1 Mag Changes resistances: +5% arcane Changes damage: +9% blight Spell save: +10 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +4 A suit of armour made of leather. |
![]() Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +11 Str / +4 Dex / +5 Mag / +13 Wil / +11 Cun Changes resistances: +12% darkness / +5% physical Mental save: +22 (+7 eff.) Hate when firing a critical mind attack: +2.00 Maximum life: +39.00 Mindpower: +20 (+9 eff.) Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.6 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+1 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 25.26 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+5 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+6 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+6 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +6% lightning / +6% fire / +6% darkness Changes damage: +30% lightning / +6% fire Damage affinity(heal): +15% darkness Infravision radius: +5 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Wil Changes resistances: +9% nature / +2% physical Changes damage: +9% mind Physical save: +12 (+6 eff.) Poison immunity: +20% Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Mag / +9 Wil Changes resistances: +3% acid / +6% nature Changes damage: +5% mind Mana when firing critical spell: +1.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 314 Activation puts all charms on cooldown for 15 turns. When used: * Increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Rigbi the Thalore Rogue level 31
38th Dusk 123rd year of Ascendancy at 10:45 see stats
By Rigbi the Thalore Rogue level 11
56th Dusk 122nd year of Ascendancy at 22:05 see stats
By Rigbi the Thalore Rogue level 32
44th Dusk 123rd year of Ascendancy at 13:37 see stats
By Rigbi the Thalore Rogue level 18
73rd Haze 122nd year of Ascendancy at 17:09 see stats
By Rigbi the Thalore Rogue level 24
2nd Mirth 123rd year of Ascendancy at 04:00 see stats
By Rigbi the Thalore Rogue level 21
53rd Regrowth 123rd year of Ascendancy at 19:33 see stats
By Rigbi the Thalore Rogue level 10
33rd Dusk 122nd year of Ascendancy at 07:01 see stats
By Rigbi the Thalore Rogue level 20
3rd Decay 122nd year of Ascendancy at 23:22 see stats
By Rigbi the Thalore Rogue level 30
32nd Dusk 123rd year of Ascendancy at 20:39 see stats
By Rigbi the Thalore Rogue level 22
58th Regrowth 123rd year of Ascendancy at 03:20 see stats
By Rigbi the Thalore Rogue level 32
44th Dusk 123rd year of Ascendancy at 23:16 see stats
By Rigbi the Thalore Rogue level 17
65th Haze 122nd year of Ascendancy at 05:30 see stats
By Rigbi the Thalore Rogue level 28
29th Dusk 123rd year of Ascendancy at 10:45 see stats
By Rigbi the Thalore Rogue level 19
75th Haze 122nd year of Ascendancy at 17:33 see stats
By Rigbi the Thalore Rogue level 30
34th Dusk 123rd year of Ascendancy at 15:48 see stats
Log
Belissra the orc archer notices you at the last moment!
Rigbi performs a melee critical strike against Belissra the orc archer!
Belissra the orc archer is not silenced anymore.
Belissra the orc archer roars with rage shaking off 1 mental debuffs!
Rigbi performs a melee critical strike against Belissra the orc archer!
Belissra the orc archer's fighting ability is impaired!
Belissra the orc archer is no longer inspired.
Rigbi hits Belissra the orc archer for 161 physical, 15 physical, 19 light, 129 physical, 15 physical, 19 light (357 total damage).
Belissra the orc archer casts Congeal Time.
Rigbi slows down.
Belissra the orc archer notices you at the last moment!
Rigbi performs a melee critical strike against Belissra the orc archer!
Rigbi performs a melee critical strike against Belissra the orc archer!
You collect a new ingredient: orc heart (1).
Rigbi hits Belissra the orc archer for 154 physical, 16 physical, 20 light, 167 physical (357 total damage).
Rigbi killed Belissra the orc archer!
Rigbi is visible again.
Rigbi picks up (y.): stralite greatmaul 'Cracklereaper' (54-80 power, 3 apr).
Rigbi picks up (Q.): radiant stralite mail armour of acid resistance (4 def, 8 armour).
Rigbi speeds up.
There is no way out of this level here.
There is no way out of this level here.
Saving game...
Saving done.