











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Thalore |
Class | Berserker |
Level / Exp | 30 / 88% |
Size | huge |
Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 06:50 / 69Killed by thief at level 15 on the 62nd Haze 122nd year of Ascendancy at 08:17 Killed by rogue at level 15 on the 62nd Haze 122nd year of Ascendancy at 10:03 Killed by Silida the vampire at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 07:31 Killed by Silida the vampire at level 18 on the 32nd Regrowth 123rd year of Ascendancy at 07:53 Killed by saw horror at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 01:51 Killed by Nerodhera the skeleton warrior at level 19 on the 36th Regrowth 123rd year of Ascendancy at 06:35 Killed by minotaur at level 19 on the 71st Regrowth 123rd year of Ascendancy at 05:25 Killed by fire drake hatchling at level 20 on the 72nd Regrowth 123rd year of Ascendancy at 10:04 Killed by Cyroyaba the rattlesnake at level 20 on the 73rd Regrowth 123rd year of Ascendancy at 14:29 Killed by orc grand master assassin at level 21 on the 78th Regrowth 123rd year of Ascendancy at 23:11 Killed by Isunne the saw horror at level 21 on the 79th Regrowth 123rd year of Ascendancy at 03:55 Killed by Isoremira the bloated horror at level 21 on the 80th Regrowth 123rd year of Ascendancy at 17:23 Killed by Isoremira the bloated horror at level 21 on the 80th Regrowth 123rd year of Ascendancy at 21:23 Killed by storm wyrm at level 22 on the 2nd Pyre 123rd year of Ascendancy at 01:17 Killed by storm drake hatchling at level 22 on the 2nd Pyre 123rd year of Ascendancy at 01:32 Killed by Betedhelle the dredge captain at level 22 on the 2nd Pyre 123rd year of Ascendancy at 01:58 Killed by Betedhelle the dredge captain at level 22 on the 2nd Pyre 123rd year of Ascendancy at 02:29 Killed by war hound at level 22 on the 3rd Pyre 123rd year of Ascendancy at 06:50 Killed by Layylaith the rogue at level 22 on the 3rd Pyre 123rd year of Ascendancy at 13:28 Killed by Ivemikira the blade horror at level 22 on the 4th Pyre 123rd year of Ascendancy at 02:36 Killed by Gyta the giant lightning ant at level 23 on the 5th Pyre 123rd year of Ascendancy at 09:11 Killed by worm that walks at level 23 on the 5th Pyre 123rd year of Ascendancy at 21:08 Killed by armoured skeleton warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 05:20 Killed by Bakspul the wretchling at level 23 on the 6th Pyre 123rd year of Ascendancy at 10:03 Killed by Xanoldawen the orc necromancer at level 23 on the 6th Pyre 123rd year of Ascendancy at 10:25 Killed by Layonne the orc warrior at level 23 on the 6th Pyre 123rd year of Ascendancy at 11:10 Killed by Islarille the rattlesnake at level 23 on the 6th Pyre 123rd year of Ascendancy at 15:05 Killed by worm that walks at level 24 on the 16th Pyre 123rd year of Ascendancy at 11:17 Killed by Silebeth the grave wight at level 24 on the 16th Pyre 123rd year of Ascendancy at 21:17 Killed by luminous horror at level 24 on the 17th Pyre 123rd year of Ascendancy at 03:30 Killed by Xerynne the xorn at level 24 on the 18th Pyre 123rd year of Ascendancy at 01:00 Killed by Gylralle the umber hulk at level 24 on the 19th Pyre 123rd year of Ascendancy at 06:13 Killed by Elymiba the netherworm mass at level 24 on the 20th Pyre 123rd year of Ascendancy at 03:39 Killed by ruin banshee at level 24 on the 22nd Pyre 123rd year of Ascendancy at 08:56 Killed by Chanting Necromancer at level 25 on the 27th Pyre 123rd year of Ascendancy at 08:19 Killed by Chanting Necromancer at level 25 on the 27th Pyre 123rd year of Ascendancy at 08:29 Killed by Grand Necromancer at level 25 on the 27th Pyre 123rd year of Ascendancy at 08:52 Killed by Chanting Necromancer at level 25 on the 27th Pyre 123rd year of Ascendancy at 09:12 Killed by Arobeth the cold drake hatchling at level 25 on the 48th Pyre 123rd year of Ascendancy at 20:30 Killed by Zubolethra the grizzly bear at level 26 on the 77th Pyre 123rd year of Ascendancy at 02:52 Killed by Xanara the brown bear at level 26 on the 77th Pyre 123rd year of Ascendancy at 11:05 Killed by Xanara the brown bear at level 26 on the 77th Pyre 123rd year of Ascendancy at 11:17 Killed by Velorin the brown bear at level 26 on the 78th Pyre 123rd year of Ascendancy at 00:23 Killed by Emalaith the brown bear at level 26 on the 78th Pyre 123rd year of Ascendancy at 02:49 Killed by Lisekira the grizzly bear at level 26 on the 78th Pyre 123rd year of Ascendancy at 05:24 Killed by Yvatta the black bear at level 26 on the 78th Pyre 123rd year of Ascendancy at 10:40 Killed by Betytira the cave bear at level 26 on the 78th Pyre 123rd year of Ascendancy at 12:31 Killed by Islyna the grizzly bear at level 26 on the 79th Pyre 123rd year of Ascendancy at 06:09 Killed by Cyrelaith the war bear at level 26 on the 79th Pyre 123rd year of Ascendancy at 08:13 Killed by Velira the brown bear at level 26 on the 79th Pyre 123rd year of Ascendancy at 12:34 Killed by Gogavea the war bear at level 26 on the 79th Pyre 123rd year of Ascendancy at 12:55 Killed by armoured skeleton warrior at level 27 on the 3rd Flare 123rd year of Ascendancy at 17:39 Killed by Celia at level 30 on the 72nd Dusk 123rd year of Ascendancy at 16:44 Killed by Celia at level 30 on the 72nd Dusk 123rd year of Ascendancy at 16:58 Killed by Eilinywyn the slimy ooze at level 30 on the 5th Haze 123rd year of Ascendancy at 04:58 Killed by rimebark at level 30 on the 5th Haze 123rd year of Ascendancy at 05:33 Killed by Isissra the yellow jelly at level 30 on the 5th Haze 123rd year of Ascendancy at 18:08 Killed by Isissra the yellow jelly at level 30 on the 5th Haze 123rd year of Ascendancy at 18:18 Killed by Isissra the yellow jelly at level 30 on the 5th Haze 123rd year of Ascendancy at 18:36 Killed by Ce'Nusethra the slimy ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 04:33 Killed by Isinor the poison ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 06:02 Killed by Isinor the poison ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 06:15 Killed by Isinor the poison ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 06:26 Killed by Xibeth the crimson ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 14:30 Killed by Velona the crimson ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 14:43 Killed by Xibeth the crimson ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 14:59 Killed by Voremira the crimson ooze at level 30 on the 6th Haze 123rd year of Ascendancy at 19:48 Killed by ezzzzzzz at level 30 on the 6th Haze 123rd year of Ascendancy at 19:54 |
Antimagic | Follower |
Primary Stats
Strength | 141 (base 60) |
Dexterity | 24 (base 11) |
Constitution | 80 (base 58) |
Magic | 12 (base 10) |
Willpower | 23 (base 10) |
Cunning | 18 (base 10) |
Resources
Life | 1004/1004 |
Stamina | 274/274 |
Healing Factor | 1.5810366327279 |
Regeneration | 12.253033903641 |
Speed
Mental | +4.4408920985006E-14% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 8 |
Lite | 6 |
Infravision | 5 |
See Stealth | 20.155423598945 |
See Invisible | 20.155423598945 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Mainhand
Damage | 204 |
Accuracy | 46 |
Crit Chance | 27% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +21% |
Nature | +6% |
Fire | +14% |
All | 0% |
Defense: Base
Armour (hardiness) | 33 (30%) |
Defense | 28 |
Ranged Defense | 32 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 24 |
Mental Save | 39 |
Defense: Resistances
Acid | + 24%( 70%) |
Blight | + 30%( 70%) |
Physical | + 19%( 70%) |
Cold | + 22%( 70%) |
All | + 17%( 70%) |
Darkness | + 38%( 80%) |
Light | + 42%( 70%) |
Fire | + 48%( 70%) |
Nature | + 42%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Technique / Bloodthirst | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Two-handed assault | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers but not in time to save any of the captive Krogs. | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by brown bear. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed warg claw. * You've found the needed electric eel tail. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed giant spider spinneret. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed red crystal shard. * You've found the needed orc heart. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed wretchling eyeball. * You've found the needed green worm. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within18 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +2 A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 13.5 - 16.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +5 Armour Penetration: +1 Crit. chance: +4.0% Capacity: 19 Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 45% Changes resistances: +6% light / +3% fire Changes damage: +6% light Mental save: +15 (+5 eff.) Hate when firing a critical mind attack: +4.00 Maximum hate: +8.00 Mindpower: +8 (+4 eff.) Mental crit. chance: +10% Light radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +10 Fatigue: +4% Changes stats: +10 Str / +10 Con Changes resistances: +15% light / +25% darkness Changes resistances cap: +10% darkness Changes damage: +15% light Light radius: -2 Sight radius: -2 Reduce all damage from unseen attackers: 33% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. It can be used to lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early. Activation costs 40 power out of 40/40. The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +9 Wil Changes resistances: +3% physical / +28% fire Changes damage: +14% fire Critical mult.: +10.00% Mental save: +6 (+2 eff.) Mindpower: +5 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Stun/Freeze immunity: +20% Life regen: +2.00 Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +3.0% Armour: +2 Changes stats: +1 Con Changes resistances: +6% fire / +6% cold Stamina each turn: +2.00 Mental crit. chance: +2% A belt that goes around your waist. |
In main hand | ![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +15 (+5 eff.) Armour: +2 Defense: +10 (+5 eff.) Fatigue: +3% Changes stats: +3 Dex / +4 Mag / +3 Cun Changes resistances: +9% light Healing mod.: +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Cloak | ![]() Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +5 Defense: +13 (+6 eff.) Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: +3 Wil Changes resistances: +20% nature / +13% blight Changes damage: +12% acid Physical save: +13 (+4 eff.) Spell save: +17 (+9 eff.) Mental save: +24 (+8 eff.) Life regen: +3.00 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +5 (+1 eff.) Changes stats: +3 Str Changes resistances: +9% acid Only die when reaching: -40.00 life Amulets make your neck look great! |
Inventory
![]() Duskvalor Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +12 Effects on melee hit: * 20% chance to reduce damage dealt by 16% Damage when hit (Melee): 6 darkness Changes stats: +6 Str Changes resistances: +21% nature / +19% blight Changes damage: +15% darkness Poison immunity: +43% Disease immunity: +43% Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Confusion immunity: +20% Rings make your fingers look great! |
![]() stralite battleaxe 'Moldransom' (44-66 power, 3 apr) Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 45% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +18 nature / +4 darkness Damage (radius 1) on hit: +12 darkness Damage (radius 2) on crit: +8 nature When wielded/worn: Changes stats: +12 Con / +14 Wil Maximum life: +90.00 Massive two-handed battleaxes. |
![]() inquisitor's stralite dagger of erosion (30-40 power, 9 apr) Requires: - Dexterity 35 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Deals 47 Manaburn damage and puts 1 random spell talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +6 nature Sharp, short and deadly. |
![]() stralite dagger of evisceration (28-36 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 27.5 - 35.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% Physical power: +9 (+2 eff.) Sharp, short and deadly. |
![]() Requires: - Strength 16 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 37.5 - 56.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Damage (radius 2) on crit: +4 lightning When wielded/worn: Changes resistances: +6% temporal / +12% cold Changes resistances penetration: +20% lightning Changes damage: +3% acid Massive two-handed mauls. |
![]() Requires: - Strength 48 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+5 eff.) Defense: +12 (+6 eff.) Changes resistances: +6% blight / +3% fire / +3% light Changes resistances penetration: +25% fire Changes damage: +15% fire Disarm immunity: +49% Maximum life: +40.00 Massive two-handed mauls. |
![]() Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+5 eff.) Physical power: +12 (+3 eff.) Changes stats: +10 Str / +2 Con Changes resistances penetration: +10% physical Changes damage: +9% physical Disarm immunity: +22% Massive two-handed mauls. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.5 - 56.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Changes resistances penetration: +10% physical Massive two-handed swords. |
![]() Adenor the elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Damage (Ranged): +14 acid / +14 fire / +4 blight When wielded/worn: Effects on ranged hit: * 20% chance to reduce strength, dexterity, and constitution by 7 Changes resistances penetration: +5% blight / +11% physical / +15% temporal Changes damage: +38% acid / +23% temporal / +6% blight / +24% fire / +21% physical Talent cooldown: Arrow Stitching (-1 turn) Longbows are used to shoot arrows at your foes. |
![]() elven-wood longbow of piercing Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +17 Changes resistances penetration: +14% all Longbows are used to shoot arrows at your foes. |
![]() elven-wood longbow of true flight Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +11 (+4 eff.) Physical crit. chance: +9.0% Longbows are used to shoot arrows at your foes. |
![]() pulsing mindstar of frost (13-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +6 Damage (Melee): 5 cold Changes resistances: +10% cold Changes resistances penetration: +7% cold Changes damage: +10% cold Talent granted: +1 Attune Mindstar Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() short elven-wood magestaff of might (25-30 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% lightning Talent granted: +1 Command Staff Spellpower: +12 (+10 eff.) Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
![]() flaming stralite waraxe of rage (33-46 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (radius 1) on hit: +11 fire When wielded/worn: Accuracy: +9 (+3 eff.) Changes stats: +5 Str Changes damage: +8% physical One-handed war axes. |
![]() quick stralite waraxe of paradox (34-47 power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Accuracy: +14 (+5 eff.) Changes stats: +3 Dex Changes resistances: +11% temporal Combat speed: +10% One-handed war axes. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +1 Str / +1 Con Physical save: +5 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() marshal's cashmere cloak of the hunter (2 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +17 (+6 eff.) Defense: +2 (+1 eff.) Fatigue: -6% Changes stats: +3 Str / +2 Con Physical save: +8 (+2 eff.) Maximum life: +120.00 Maximum stamina: +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +1 Con Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() verdant silk robe of life (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +7 Con Changes resistances: +9% blight / +13% all Changes damage: +10% nature Poison immunity: +20% Disease immunity: +20% Life regen: +4.00 Maximum life: +56.00 Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Damage (Melee): 5 lightning Changes stats: +2 Str Changes resistances: +6% lightning Changes damage: +4% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Con / +4 Wil Changes resistances: +7% blight Mental save: +7 (+3 eff.) A cap made of leather. |
![]() enlightening stralite mail armour (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Mental save: +15 (+5 eff.) A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% acid Life regen: +2.30 Stamina each turn: +0.60 A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Fatigue: +22% Changes stats: +4 Str / +4 Wil / +3 Con Changes damage: +15% mind / +6% darkness Maximum life: +47.00 Maximum psi: +20.00 Mindpower: +20 (+10 eff.) A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +14 Fatigue: +22% Changes stats: +3 Wil Changes resistances: +7% acid / +7% cold / +11% darkness / +14% blight Allows you to breathe in: water Light radius: +1 A suit of armour made of metal plates. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() Singewire (21/21, 70-97 power, 18 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Base power: 69.5 - 97.3 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +23.0% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage On weapon crit: * Wound the target dealing 293 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +30 cold / +16 mind / +56 physical Damage (radius 1) on hit: +4 fire Damage (radius 2) on crit: +12 mind / +20 fire Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +45.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() focusing elven-wood wand of shielding [power 380] (20 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 380 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 20 turns. When used: * Reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ezzzzzzz the Thalore Berserker level 16
8th Decay 122nd year of Ascendancy at 02:33 see stats
By ezzzzzzz the Thalore Berserker level 28
5th Dusk 123rd year of Ascendancy at 14:12 see stats
By ezzzzzzz the Thalore Berserker level 26
79th Pyre 123rd year of Ascendancy at 03:29 see stats
By ezzzzzzz the Thalore Berserker level 14
48th Haze 122nd year of Ascendancy at 07:55 see stats
By ezzzzzzz the Thalore Berserker level 27
10th Flare 123rd year of Ascendancy at 11:48 see stats
By ezzzzzzz the Thalore Berserker level 18
30th Regrowth 123rd year of Ascendancy at 12:04 see stats
By ezzzzzzz the Thalore Berserker level 28
23rd Dusk 123rd year of Ascendancy at 00:01 see stats
By ezzzzzzz the Thalore Berserker level 10
5th Mirth 122nd year of Ascendancy at 16:14 see stats
By ezzzzzzz the Thalore Berserker level 20
71st Regrowth 123rd year of Ascendancy at 22:54 see stats
By ezzzzzzz the Thalore Berserker level 30
28th Dusk 123rd year of Ascendancy at 15:56 see stats
By ezzzzzzz the Thalore Berserker level 30
6th Haze 123rd year of Ascendancy at 07:49 see stats
By ezzzzzzz the Thalore Berserker level 28
5th Dusk 123rd year of Ascendancy at 08:00 see stats
By ezzzzzzz the Thalore Berserker level 19
71st Regrowth 123rd year of Ascendancy at 04:41 see stats
By ezzzzzzz the Thalore Berserker level 14
61st Haze 122nd year of Ascendancy at 03:57 see stats
By ezzzzzzz the Thalore Berserker level 11
1st Flare 122nd year of Ascendancy at 17:55 see stats
By ezzzzzzz the Thalore Berserker level 28
6th Dusk 123rd year of Ascendancy at 06:20 see stats
By ezzzzzzz the Thalore Berserker level 27
2nd Flare 123rd year of Ascendancy at 21:34 see stats
By ezzzzzzz the Thalore Berserker level 21
80th Regrowth 123rd year of Ascendancy at 08:23 see stats
By ezzzzzzz the Thalore Berserker level 30
6th Haze 123rd year of Ascendancy at 19:54 see stats
Log
Numbing Poison from Poison ooze hits ezzzzzzz for 6 nature, 7 healing (6 total damage) [7 healing].
Poison from Poison ooze hits ezzzzzzz for 1 nature, 1 healing (1 total damage) [1 healing].
Voremira the crimson ooze uses Impale.
Ezzzzzzz is recovering from the damage!
Ezzzzzzz shrugs off the effect 'Bleeding'!
Voremira the crimson ooze hits ezzzzzzz for 445 physical damage.
ezzzzzzz HEALS from nature damage!
Numbing Poison from Poison ooze hits ezzzzzzz for 6 nature, 7 healing (6 total damage) [7 healing].
Poison from Poison ooze hits ezzzzzzz for 1 nature, 1 healing (1 total damage) [1 healing].
Poison ooze speeds up.
Voremira the crimson ooze's Beyond the Flesh hits ezzzzzzz for 169 physical damage.
Ezzzzzzz no longer revels in blood quite so much.
Talent Death Dance is ready to use.
ezzzzzzz HEALS from nature damage!
Numbing Poison from Poison ooze hits ezzzzzzz for 6 nature, 7 healing (6 total damage) [7 healing].
Poison from Poison ooze hits ezzzzzzz for 1 nature, 1 healing (1 total damage) [1 healing].
Voremira the crimson ooze uses Telekinetic Smash.
Voremira the crimson ooze performs a melee critical strike against ezzzzzzz!
Ezzzzzzz shrugs off the effect 'Stunned'!
Voremira the crimson ooze hits ezzzzzzz for 382 physical, 38 fire, 236 physical (655 total damage).
ezzzzzzz the level 30 thalore berserker was stabbed to death by Voremira the crimson ooze on level 3 of Sludgenest.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Voremira the crimson ooze killed ezzzzzzz!
Saving game...
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!