Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Higher |
Class | Archmage |
Level / Exp | 50 / 112% |
Size | medium |
Lifes / Deaths | Killed by worm that walks at level 28 on the 35th Regrowth 123rd year of Ascendancy at 11:53 0 / 8Killed by The Master at level 29 on the 42nd Regrowth 123rd year of Ascendancy at 00:20 Killed by overpowered greater multi-hued wyrm at level 36 on the 60th Pyre 123rd year of Ascendancy at 17:17 Killed by Open Sorcerer XVI at level 48 on the 53rd Regrowth 124th year of Ascendancy at 06:49 Killed by skeleton warrior at level 48 on the 57th Regrowth 124th year of Ascendancy at 08:24 Killed by Belima the orc mage-hunter at level 50 on the 28th Pyre 124th year of Ascendancy at 09:50 Killed by Atamathon the Giant Golem at level 50 on the 2nd Mirth 124th year of Ascendancy at 10:50 Killed by Atamathon the Giant Golem at level 50 on the 2nd Mirth 124th year of Ascendancy at 12:08 |
Primary Stats
Strength | 29 (base 10) |
Dexterity | 40 (base 14) |
Constitution | 72 (base 60) |
Magic | 113 (base 60) |
Willpower | 99 (base 60) |
Cunning | 82 (base 43) |
Resources
Life | -469/1134 |
Mana | 634/753 |
Positive | 1/177 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +86.070797642506% |
Vision
Sight | 11 |
Lite | 6 |
Infravision | 6 |
See Invisible | 10 |
Offense: Mainhand
Damage | 100 |
Accuracy | 41 |
Crit Chance | 21% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 85.8 |
Crit Chance | 58% |
Speed | 1 |
Offense: Mind
Mindpower | 58.7 |
Crit Chance | 21% |
Speed | 1 |
Offense: Damage Bonus
Cold | +32% |
Lightning | +57% |
Physical | +17% |
Temporal | +3% |
Blight | +3% |
Arcane | +89% |
Fire | +47% |
All | 0% |
Offense: Damage Penetration
Blight | +5% |
Arcane | +70% |
Physical | +10% |
Defense: Base
Armour (hardiness) | 15 (30%) |
Defense | 25.75 |
Ranged Defense | 25.75 |
Fatigue | 0 |
Physical Save | 52.769210653512 |
Spell Save | 79.039407990135 |
Mental Save | 60.61875 |
Defense: Resistances
Lightning | + 39%( 70%) |
Fire | + 39%( 70%) |
Arcane | + 59%( 75%) |
Cold | + 39%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Confusion Resistance | 40% |
Silence Resistance | 70% |
Instadeath Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 13% for 6 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 373 life. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 270 damage for 5 turns. The effect will scale with your magic stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 4.00 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 562.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Spell / Meta | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Air | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.40 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 0.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 1/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Chant of Fortitude |
talent | Spellcraft |
talent | Pure Aether |
talent | Arcane Shield |
talent | Shielding |
detrimental effect | Badly off balance. Global speed is reduced by 15%. Off-balance |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 8 of Dreadfell. Escort: lost anorithil (level 8 of Dreadfell)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the Dragon. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlYou talked for a while and it seems she has a crush on you. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1191. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | Eldritch Pearl Eldritch PearlPowered by arcane forces 0.00 Encumbrance. Type: lite / lite When wielded/worn: Physical power: +12 Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing 1 per turn to a maximum eventual radius of 5, doing 62.27 cold damage and 55.20 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs to live. This item has been sent to the Item's Vault. |
Tool | Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft are covered in runes that recount the stories of the dwarven people. |
On fingers | Good Stuff Good StuffPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Dex / +7 Mag / +7 Wil / +10 Cun Damage when the wearer is hit: 12 blight Changes resistances: +40% lightning Changes resistances penetration: +10% arcane / +5% blight Changes damage: +3% blight / +20% lightning / +3% temporal Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +15 Mindpower: +14 Effect duration reduction after a teleport: +10% Rings can have magical properties. |
On fingers | Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when the wearer hits(melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +7% physical / +15% arcane / +7% fire / +7% cold / +7% lightning Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +18 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +5 It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 5.6 Power cost: 6 out of 6/6. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 499.87 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Around waist | Neira's Memory Neira's MemoryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to generate a personal shield, costing 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
In main hand | Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage) Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 150% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% arcane / +30% fire / +30% cold / +30% lightning Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion traveled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
On hands | Cyrotta (0 def, 9 armour) Cyrotta (0 def, 9 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +30 Armour: +9 Changes stats: +4 Dex Changes damage: +9% arcane Physical save: +9 Mental save: +22 Blindness immunity: +15% Maximum life: +62.00 Defense after a teleport: +10 Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | Black Robe (6 def, 0 armour) Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 Defense: +6 Changes stats: +5 Mag / +4 Wil / +3 Cun Spell save: +25 Blindness immunity: +50% Spellpower: +30 See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). Talent on hit(spell): Bone Spear (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Cloak | enveloping elven-silk cloak of the hunt (11 def, 0 armour) enveloping elven-silk cloak of the hunt (11 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +11 Fatigue: -10% Maximum life: +84.00 It can be used to activate talent Blinding Speed, placing all other charms into a 45 cooldown : Effective talent level: 4.0 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 36% for 5 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Elixir of Invulnerability Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to not be of this world, switching rapidly. If used near a portal it could probably activate it. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. Type: gem / red ; tier 5 When carried: Damage when the wearer is hit: 25 fire Spellpower: +7 Dull red runes are etched all over this blackened skull. |
7 bloodstone 7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Gems can be sold for money or used in arcane rituals. |
6 fire opal 6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashstriker of psychoportation [power 22] (30 cooldown) Flashstriker of psychoportation [power 22] (30 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +12% light Changes resistances penetration: +15% fire Changes damage: +6% fire It can be used to teleport randomly (rad 22), placing all other charms into a 30 cooldown. Torques are made by powerful psionics to store psionic powers. |
5 diamond 5 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Gems can be sold for money or used in arcane rituals. |
2 moonstone 2 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 Gems can be sold for money or used in arcane rituals. |
5 pearl 5 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Open Sorcerer XVI the Higher Archmage level 30
48th Regrowth 123rd year of Ascendancy at 07:12 see stats
By Open Sorcerer XVI the Higher Archmage level 17
77th Dusk 122nd year of Ascendancy at 20:11 see stats
By Open Sorcerer XVI the Higher Archmage level 30
44th Regrowth 123rd year of Ascendancy at 14:59 see stats
By Open Sorcerer XVI the Higher Archmage level 30
73rd Regrowth 123rd year of Ascendancy at 00:42 see stats
By Open Sorcerer XVI the Higher Archmage level 35
52nd Pyre 123rd year of Ascendancy at 23:52 see stats
By Open Sorcerer XVI the Higher Archmage level 35
59th Pyre 123rd year of Ascendancy at 13:56 see stats
By Open Sorcerer XVI the Higher Archmage level 41
7th Haze 123rd year of Ascendancy at 23:51 see stats
By Open Sorcerer XVI the Higher Archmage level 34
46th Pyre 123rd year of Ascendancy at 17:59 see stats
By Open Sorcerer XVI the Higher Archmage level 46
29th Regrowth 124th year of Ascendancy at 17:24 see stats
By Open Sorcerer XVI the Higher Archmage level 15
57th Dusk 122nd year of Ascendancy at 17:24 see stats
By Open Sorcerer XVI the Higher Archmage level 42
18th Haze 123rd year of Ascendancy at 03:51 see stats
By Open Sorcerer XVI the Higher Archmage level 32
37th Pyre 123rd year of Ascendancy at 10:26 see stats
By Open Sorcerer XVI the Higher Archmage level 47
40th Regrowth 124th year of Ascendancy at 04:58 see stats
By Open Sorcerer XVI the Higher Archmage level 19
24th Haze 122nd year of Ascendancy at 03:08 see stats
By Open Sorcerer XVI the Higher Archmage level 19
13rd Haze 122nd year of Ascendancy at 08:20 see stats
By Open Sorcerer XVI the Higher Archmage level 25
16th Regrowth 123rd year of Ascendancy at 20:07 see stats
By Open Sorcerer XVI the Higher Archmage level 42
18th Haze 123rd year of Ascendancy at 19:27 see stats
By Open Sorcerer XVI the Higher Archmage level 48
50th Regrowth 124th year of Ascendancy at 11:50 see stats
By Open Sorcerer XVI the Higher Archmage level 47
40th Regrowth 124th year of Ascendancy at 00:26 see stats
By Open Sorcerer XVI the Higher Archmage level 31
31st Pyre 123rd year of Ascendancy at 09:40 see stats
By Open Sorcerer XVI the Higher Archmage level 17
77th Dusk 122nd year of Ascendancy at 19:41 see stats
By Open Sorcerer XVI the Higher Archmage level 37
60th Pyre 123rd year of Ascendancy at 23:34 see stats
By Open Sorcerer XVI the Higher Archmage level 44
14th Regrowth 124th year of Ascendancy at 20:23 see stats
By Open Sorcerer XVI the Higher Archmage level 10
6th Mirth 122nd year of Ascendancy at 07:44 see stats
By Open Sorcerer XVI the Higher Archmage level 20
24th Haze 122nd year of Ascendancy at 03:08 see stats
By Open Sorcerer XVI the Higher Archmage level 30
44th Regrowth 123rd year of Ascendancy at 13:51 see stats
By Open Sorcerer XVI the Higher Archmage level 40
61st Dusk 123rd year of Ascendancy at 09:43 see stats
By Open Sorcerer XVI the Higher Archmage level 50
12nd Pyre 124th year of Ascendancy at 19:45 see stats
By Open Sorcerer XVI the Higher Archmage level 4
75th Pyre 122nd year of Ascendancy at 02:28 see stats
By Open Sorcerer XVI the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:08 see stats
By Open Sorcerer XVI the Higher Archmage level 50
27th Pyre 124th year of Ascendancy at 06:03 see stats
By Open Sorcerer XVI the Higher Archmage level 45
22nd Regrowth 124th year of Ascendancy at 11:53 see stats
By Open Sorcerer XVI the Higher Archmage level 14
48th Dusk 122nd year of Ascendancy at 17:10 see stats
By Open Sorcerer XVI the Higher Archmage level 25
8th Regrowth 123rd year of Ascendancy at 14:02 see stats
By Open Sorcerer XVI the Higher Archmage level 27
31st Regrowth 123rd year of Ascendancy at 10:11 see stats
By Open Sorcerer XVI the Higher Archmage level 33
38th Pyre 123rd year of Ascendancy at 01:43 see stats
By Open Sorcerer XVI the Higher Archmage level 17
77th Dusk 122nd year of Ascendancy at 20:11 see stats
By Open Sorcerer XVI the Higher Archmage level 5
76th Pyre 122nd year of Ascendancy at 17:18 see stats
By Open Sorcerer XVI the Higher Archmage level 17
77th Dusk 122nd year of Ascendancy at 20:11 see stats
By Open Sorcerer XVI the Higher Archmage level 16
72nd Dusk 122nd year of Ascendancy at 18:57 see stats
By Open Sorcerer XVI the Higher Archmage level 22
40th Haze 122nd year of Ascendancy at 13:22 see stats
By Open Sorcerer XVI the Higher Archmage level 38
3rd Mirth 123rd year of Ascendancy at 08:32 see stats
By Open Sorcerer XVI the Higher Archmage level 22
71st Haze 122nd year of Ascendancy at 06:03 see stats
By Open Sorcerer XVI the Higher Archmage level 24
3rd Allure 123rd year of Ascendancy at 13:59 see stats
By Open Sorcerer XVI the Higher Archmage level 17
77th Dusk 122nd year of Ascendancy at 15:46 see stats
By Open Sorcerer XVI the Higher Archmage level 29
42nd Regrowth 123rd year of Ascendancy at 08:16 see stats
Log
Atamathon the Giant Golem resists!
The displacement shield teleports the damage to Atamathon the Giant Golem!
Open Sorcerer XVI hits Atamathon the Giant Golem for 4 fire, 2 blight, 1 light, 284 arcane, 29 arcane damage (total 317.79).
Atamathon the Giant Golem hits Open Sorcerer XVI for 0 nature, 0 fire, 0 cold, 0 fire, 0 blight, 2 light, 0 arcane, 0 arcane damage (total 1.41).
The displacement shield teleports the damage to Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the effect 'Silenced'!
Atamathon the Giant Golem hits Open Sorcerer XVI for 0 arcane, 28 arcane damage (total 27.34).
Open Sorcerer XVI hits Atamathon the Giant Golem for 284 arcane, 29 arcane damage (total 311.82).
Atamathon the Giant Golem resists!
The displacement shield teleports the damage to Atamathon the Giant Golem!
Atamathon the Giant Golem hits Open Sorcerer XVI for 274 arcane, 0 arcane damage (total 273.43).
Open Sorcerer XVI hits Atamathon the Giant Golem for 284 arcane, 29 arcane damage (total 311.82).
The fabric of space around Open Sorcerer XVI stabilizes to normal.
Atamathon the Giant Golem resists!
Atamathon the Giant Golem hits Open Sorcerer XVI for 274 arcane, 28 arcane damage (total 300.78).
Open Sorcerer XVI hits Atamathon the Giant Golem for 284 arcane, 29 arcane damage (total 311.82).
Atamathon the Giant Golem resists!
Atamathon the Giant Golem hits Open Sorcerer XVI for 274 arcane, 28 arcane damage (total 300.78).
Open Sorcerer XVI hits Atamathon the Giant Golem for 284 arcane, 29 arcane damage (total 311.82).
Atamathon the Giant Golem hits Open Sorcerer XVI for 28 arcane damage.
Open Sorcerer XVI hits Atamathon the Giant Golem for 29 arcane damage.
Atamathon the Giant Golem hits Open Sorcerer XVI for 28 arcane damage.
Open Sorcerer XVI hits Atamathon the Giant Golem for 29 arcane damage.
Atamathon the Giant Golem hits Open Sorcerer XVI for 28 arcane damage.
Open Sorcerer XVI hits Atamathon the Giant Golem for 29 arcane damage.
Atamathon the Giant Golem hits Open Sorcerer XVI for 28 arcane damage.
Open Sorcerer XVI hits Atamathon the Giant Golem for 29 arcane damage.
Atamathon the Giant Golem hits Open Sorcerer XVI for 28 arcane damage.
Open Sorcerer XVI hits Atamathon the Giant Golem for 29 arcane damage.
Atamathon the Giant Golem casts Rune: Frozen Spear.