




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 13 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 28 (base 28) |
Dexterity | 12 (base 12) |
Constitution | 17 (base 17) |
Magic | 17 (base 17) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 330/332 |
Mana | 148/148 |
Stamina | 136/136 |
Healing Factor | 1.5159841826429 |
Regeneration | 1.5159841826429 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 63 |
Accuracy | 46 |
Crit Chance | 2% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 17 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 30.72934837382 (94.151787968034%) |
Defense | 1 |
Ranged Defense | 1 |
Fatigue | 22 |
Physical Save | 18 |
Spell Save | 11 |
Mental Save | 8 |
Defense: Resistances
Nature | + 24%(100%) |
Cold | + 26%(100%) |
All | + 13%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Golem / Fighting | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
Main armor | ![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% Changes resistances: +15% cold A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 30.0 - 51.0 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
Inventory
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 30.0 - 48.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +9 fire Massive two-handed swords. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +16% lightning A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 Fatigue: +22% Changes resistances: +15% fire A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +16 Fatigue: +22% A suit of armour made of metal plates. |
Achievements
Log
You gain 1.88 gold from the transmogrification of ash starstaff of might (15-18 power, 3 apr, darkness element).
You gain 1.08 gold from the transmogrification of rough leather sling of acid.
You gain 5.30 gold from the transmogrification of fungal cured leather sling of enduring.
You gain 1.08 gold from the transmogrification of vined mindstar of balance (6-7 power, 18 apr, mind damage).
You gain 1.05 gold from the transmogrification of mossy mindstar of life (2-3 power, 12 apr, mind damage).
You gain 3.16 gold from the transmogrification of flaming steel mace of vileness (15-21 power, 3 apr).
You gain 2.37 gold from the transmogrification of acidic steel mace of daylight (13-18 power, 3 apr).
You gain 5.75 gold from the transmogrification of truestriking dwarven-steel longsword of crippling (20-29 power, 4 apr).
You gain 3.59 gold from the transmogrification of mighty ash longbow of fire.
You gain 0.50 gold from the transmogrification of steel greatsword (24-38 power, 2 apr).
You gain 0.50 gold from the transmogrification of steel dagger (12-16 power, 6 apr).
You gain 2.73 gold from the transmogrification of flaming iron dagger of paradox (10-13 power, 5 apr).
You gain 7.30 gold from the transmogrification of Umbral Razor (25-32 power, 10 apr).
You gain 12.50 gold from the transmogrification of Spellblaze Shard (20-26 power, 10 apr).
You gain 4.24 gold from the transmogrification of balanced steel battleaxe of erosion (22-32 power, 2 apr).
You gain 0.10 gold from the transmogrification of steel ring.
You gain 0.75 gold from the transmogrification of savior's steel ring.
You gain 1.39 gold from the transmogrification of psionicist's steel ring.
You gain 0.70 gold from the transmogrification of copper amulet of constitution (+3).
You gain 1.06 gold from the transmogrification of shatter afflictions rune of the duelist (absorb 38; cd 21).
You gain 0.58 gold from the transmogrification of shatter afflictions rune (absorb 27; cd 16).
There is a previous level here (press '' or right click to use).
New shimmer option unlocked: ash magestaff
Boundless wears (replacing Kor's Fall (10-12 power, 0 apr, darkness element)): surging ash magestaff of fate (15-18 power, 3 apr, cold element).
Character control switched to Golem of Death (servant of Boundless).
New shimmer option unlocked: steel plate armour
Golem of Death (servant of Boundless) wears (replacing impenetrable iron plate armour of fire resistance (0 def, 13 armour)): impenetrable steel plate armour of cold resistance (0 def, 16 armour).