










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Cursed |
Level / Exp | 27 / 68% |
Size | big |
Lifes / Deaths | Killed by ghoul at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:51 / 233Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 06:07 Killed by mean looking elven guard at level 5 on the 1st Mirth 122nd year of Ascendancy at 06:22 Killed by elven mage at level 5 on the 1st Mirth 122nd year of Ascendancy at 07:34 Killed by skeleton archer at level 5 on the 2nd Mirth 122nd year of Ascendancy at 02:52 Killed by skeleton archer at level 5 on the 2nd Mirth 122nd year of Ascendancy at 03:24 Killed by skeleton archer at level 5 on the 2nd Mirth 122nd year of Ascendancy at 03:54 Killed by mean looking elven guard at level 6 on the 2nd Mirth 122nd year of Ascendancy at 08:31 Killed by elven tempest at level 6 on the 2nd Mirth 122nd year of Ascendancy at 12:13 Killed by Bethawe the elven guard at level 6 on the 3rd Mirth 122nd year of Ascendancy at 10:29 Killed by thief at level 7 on the 9th Mirth 122nd year of Ascendancy at 12:53 Killed by thief at level 8 on the 9th Mirth 122nd year of Ascendancy at 13:46 Killed by rogue at level 8 on the 9th Mirth 122nd year of Ascendancy at 17:40 Killed by thief at level 8 on the 1st Summertide 122nd year of Ascendancy at 00:03 Killed by bandit at level 8 on the 1st Summertide 122nd year of Ascendancy at 00:50 Killed by The Possessed at level 8 on the 1st Summertide 122nd year of Ascendancy at 22:56 Killed by The Possessed at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:17 Killed by thief at level 8 on the 2nd Summertide 122nd year of Ascendancy at 00:52 Killed by rogue at level 9 on the 2nd Summertide 122nd year of Ascendancy at 22:05 Killed by skeleton mage at level 9 on the 3rd Summertide 122nd year of Ascendancy at 01:52 Killed by gladiator at level 9 on the 3rd Summertide 122nd year of Ascendancy at 17:23 Killed by thief at level 10 on the 3rd Flare 122nd year of Ascendancy at 17:31 Killed by thief at level 10 on the 3rd Flare 122nd year of Ascendancy at 17:41 Killed by black bear at level 10 on the 3rd Flare 122nd year of Ascendancy at 23:59 Killed by giant spider at level 11 on the 4th Flare 122nd year of Ascendancy at 09:16 Killed by Bill the Stone Troll at level 11 on the 5th Flare 122nd year of Ascendancy at 05:28 Killed by stone troll at level 11 on the 5th Flare 122nd year of Ascendancy at 06:41 Killed by shivgoroth at level 11 on the 10th Flare 122nd year of Ascendancy at 22:13 Killed by Porunor the brown bear at level 12 on the 2nd Dusk 122nd year of Ascendancy at 20:36 Killed by shadow at level 13 on the 5th Dusk 122nd year of Ascendancy at 12:49 Killed by shadow at level 13 on the 5th Dusk 122nd year of Ascendancy at 13:03 Killed by Dabma the krog at level 13 on the 12nd Dusk 122nd year of Ascendancy at 12:50 Killed by Ahhen the shalore at level 13 on the 12nd Dusk 122nd year of Ascendancy at 17:13 Killed by Urata the shalore at level 13 on the 12nd Dusk 122nd year of Ascendancy at 17:38 Killed by Ahhen the shalore at level 13 on the 12nd Dusk 122nd year of Ascendancy at 18:28 Killed by Ahhen the shalore at level 13 on the 12nd Dusk 122nd year of Ascendancy at 19:26 Killed by Ahhen the shalore at level 13 on the 12nd Dusk 122nd year of Ascendancy at 20:16 Killed by cold drake hatchling at level 13 on the 13rd Dusk 122nd year of Ascendancy at 08:05 Killed by cold drake hatchling at level 13 on the 13rd Dusk 122nd year of Ascendancy at 09:12 Killed by cold drake hatchling at level 13 on the 13rd Dusk 122nd year of Ascendancy at 10:29 Killed by cold drake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 10:59 Killed by snow giant at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:27 Killed by netherworm mass at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:50 Killed by netherworm mass at level 13 on the 13rd Dusk 122nd year of Ascendancy at 12:37 Killed by bandit lord at level 14 on the 15th Dusk 122nd year of Ascendancy at 04:36 Killed by rogue at level 14 on the 15th Dusk 122nd year of Ascendancy at 06:29 Killed by cold drake hatchling at level 14 on the 15th Dusk 122nd year of Ascendancy at 07:10 Killed by snow giant boulder thrower at level 14 on the 15th Dusk 122nd year of Ascendancy at 10:17 Killed by snow giant boulder thrower at level 14 on the 15th Dusk 122nd year of Ascendancy at 10:32 Killed by Ivuminn the cold drake at level 14 on the 15th Dusk 122nd year of Ascendancy at 10:59 Killed by snow giant boulder thrower at level 14 on the 15th Dusk 122nd year of Ascendancy at 11:34 Killed by Ivuminn the cold drake at level 14 on the 15th Dusk 122nd year of Ascendancy at 12:28 Killed by snow giant thunderer at level 14 on the 15th Dusk 122nd year of Ascendancy at 13:26 Killed by snow giant at level 14 on the 15th Dusk 122nd year of Ascendancy at 14:38 Killed by losgoroth at level 14 on the 15th Dusk 122nd year of Ascendancy at 15:21 Killed by cold drake hatchling at level 14 on the 15th Dusk 122nd year of Ascendancy at 16:07 Killed by snow giant chieftain at level 14 on the 16th Dusk 122nd year of Ascendancy at 20:02 Killed by Yvorin the snow giant chieftain at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:07 Killed by snow giant chieftain at level 14 on the 16th Dusk 122nd year of Ascendancy at 23:54 Killed by please give me a win at level 14 on the 17th Dusk 122nd year of Ascendancy at 00:43 Killed by Yvorin the snow giant chieftain at level 14 on the 17th Dusk 122nd year of Ascendancy at 01:51 Killed by snow giant at level 14 on the 17th Dusk 122nd year of Ascendancy at 09:34 Killed by Voromira the snow giant boulder thrower at level 15 on the 17th Dusk 122nd year of Ascendancy at 12:30 Killed by Xothra the cold drake at level 15 on the 17th Dusk 122nd year of Ascendancy at 15:12 Killed by cold drake hatchling at level 15 on the 17th Dusk 122nd year of Ascendancy at 22:37 Killed by cold drake hatchling at level 15 on the 18th Dusk 122nd year of Ascendancy at 04:15 Killed by cold drake hatchling at level 15 on the 18th Dusk 122nd year of Ascendancy at 04:34 Killed by cold drake hatchling at level 15 on the 18th Dusk 122nd year of Ascendancy at 04:57 Killed by wretchling at level 15 on the 18th Dusk 122nd year of Ascendancy at 14:38 Killed by Rantha the Worm at level 15 on the 18th Dusk 122nd year of Ascendancy at 15:31 Killed by cutpurse at level 15 on the 18th Dusk 122nd year of Ascendancy at 17:09 Killed by forest troll at level 15 on the 18th Dusk 122nd year of Ascendancy at 18:52 Killed by Emeriamina the cold drake at level 15 on the 18th Dusk 122nd year of Ascendancy at 20:27 Killed by Emeriamina the cold drake at level 15 on the 18th Dusk 122nd year of Ascendancy at 22:13 Killed by cold drake hatchling at level 15 on the 19th Dusk 122nd year of Ascendancy at 04:30 Killed by snow giant thunderer at level 15 on the 19th Dusk 122nd year of Ascendancy at 07:33 Killed by Islusst the halfling at level 15 on the 33rd Dusk 122nd year of Ascendancy at 12:12 Killed by Bozichpe the dwarf at level 16 on the 33rd Dusk 122nd year of Ascendancy at 14:40 Killed by white jelly at level 16 on the 34th Dusk 122nd year of Ascendancy at 18:02 Killed by gigantic corrosive tunneler at level 16 on the 34th Dusk 122nd year of Ascendancy at 20:43 Killed by white jelly at level 16 on the 34th Dusk 122nd year of Ascendancy at 22:03 Killed by ritch flamespitter at level 16 on the 34th Dusk 122nd year of Ascendancy at 23:59 Killed by gigantic corrosive tunneler at level 16 on the 35th Dusk 122nd year of Ascendancy at 01:45 Killed by Silena the shadow stalker at level 17 on the 39th Dusk 122nd year of Ascendancy at 19:38 Killed by Silena the shadow stalker at level 17 on the 39th Dusk 122nd year of Ascendancy at 19:48 Killed by Silena the shadow stalker at level 17 on the 39th Dusk 122nd year of Ascendancy at 20:47 Killed by shadow claw at level 17 on the 40th Dusk 122nd year of Ascendancy at 15:12 Killed by shadow claw at level 17 on the 40th Dusk 122nd year of Ascendancy at 16:00 Killed by Kyless at level 17 on the 41st Dusk 122nd year of Ascendancy at 03:40 Killed by Kyless at level 17 on the 41st Dusk 122nd year of Ascendancy at 05:15 Killed by Kyless at level 17 on the 41st Dusk 122nd year of Ascendancy at 06:50 Killed by shadow claw at level 17 on the 41st Dusk 122nd year of Ascendancy at 15:44 Killed by Companion Warrior at level 18 on the 42nd Dusk 122nd year of Ascendancy at 14:58 Killed by Companion Archer at level 18 on the 42nd Dusk 122nd year of Ascendancy at 15:21 Killed by giant red ant at level 18 on the 44th Dusk 122nd year of Ascendancy at 08:57 Killed by giant lightning ant at level 18 on the 44th Dusk 122nd year of Ascendancy at 09:13 Killed by giant red ant at level 18 on the 44th Dusk 122nd year of Ascendancy at 20:55 Killed by assassin at level 18 on the 45th Dusk 122nd year of Ascendancy at 12:31 Killed by cutpurse at level 18 on the 45th Dusk 122nd year of Ascendancy at 12:47 Killed by Aryvea the Guard at level 18 on the 45th Dusk 122nd year of Ascendancy at 13:21 Killed by Aryvea the Guard at level 18 on the 45th Dusk 122nd year of Ascendancy at 14:15 Killed by Aryvea the Guard at level 18 on the 45th Dusk 122nd year of Ascendancy at 14:55 Killed by Vorytha the Guard at level 18 on the 45th Dusk 122nd year of Ascendancy at 18:10 Killed by assassin at level 18 on the 45th Dusk 122nd year of Ascendancy at 20:09 Killed by Xerorille the Thug at level 18 on the 46th Dusk 122nd year of Ascendancy at 06:22 Killed by Xerorille the Thug at level 18 on the 46th Dusk 122nd year of Ascendancy at 07:04 Killed by Xerorille the Thug at level 18 on the 46th Dusk 122nd year of Ascendancy at 08:20 Killed by Poliwen the Thug at level 18 on the 46th Dusk 122nd year of Ascendancy at 17:30 Killed by minotaur at level 18 on the 46th Dusk 122nd year of Ascendancy at 18:24 Killed by bandit at level 19 on the 47th Dusk 122nd year of Ascendancy at 03:03 Killed by Nerabrevena the Guard at level 19 on the 47th Dusk 122nd year of Ascendancy at 06:15 Killed by rogue sapper at level 19 on the 47th Dusk 122nd year of Ascendancy at 06:38 Killed by Nerabrevena the Guard at level 19 on the 47th Dusk 122nd year of Ascendancy at 07:16 Killed by Bandit Leader Xanadhetta at level 19 on the 47th Dusk 122nd year of Ascendancy at 11:47 Killed by bandit at level 19 on the 47th Dusk 122nd year of Ascendancy at 12:32 Killed by thief at level 19 on the 47th Dusk 122nd year of Ascendancy at 13:32 Killed by please give me a win at level 19 on the 47th Dusk 122nd year of Ascendancy at 13:56 Killed by Bandit Leader Xanadhetta at level 19 on the 47th Dusk 122nd year of Ascendancy at 14:54 Killed by minotaur at level 19 on the 47th Dusk 122nd year of Ascendancy at 15:05 Killed by Bandit Leader Xanadhetta at level 19 on the 47th Dusk 122nd year of Ascendancy at 15:51 Killed by Bandit Leader Xanadhetta at level 19 on the 47th Dusk 122nd year of Ascendancy at 17:11 Killed by Bandit Leader Xanadhetta at level 19 on the 47th Dusk 122nd year of Ascendancy at 18:43 Killed by degenerated skeleton archer at level 19 on the 48th Dusk 122nd year of Ascendancy at 13:16 Killed by degenerated skeleton archer at level 19 on the 48th Dusk 122nd year of Ascendancy at 14:11 Killed by skeleton archer at level 19 on the 48th Dusk 122nd year of Ascendancy at 14:31 Killed by Vorigada the skeleton warrior at level 19 on the 48th Dusk 122nd year of Ascendancy at 14:59 Killed by fox at level 19 on the 48th Dusk 122nd year of Ascendancy at 20:02 Killed by Rungof the Warg Titan at level 19 on the 48th Dusk 122nd year of Ascendancy at 21:16 Killed by Xanolewen the giant venus flytrap at level 19 on the 49th Dusk 122nd year of Ascendancy at 01:49 Killed by bandit at level 19 on the 49th Dusk 122nd year of Ascendancy at 15:44 Killed by bandit at level 19 on the 49th Dusk 122nd year of Ascendancy at 16:32 Killed by please give me a win at level 20 on the 50th Dusk 122nd year of Ascendancy at 15:25 Killed by entrenched horror at level 20 on the 52nd Dusk 122nd year of Ascendancy at 04:16 Killed by gwelgoroth at level 21 on the 60th Dusk 122nd year of Ascendancy at 15:44 Killed by Gloruthra the ghoulking at level 21 on the 70th Dusk 122nd year of Ascendancy at 23:53 Killed by Gloruthra the ghoulking at level 21 on the 71st Dusk 122nd year of Ascendancy at 00:15 Killed by skeleton warrior at level 22 on the 71st Dusk 122nd year of Ascendancy at 09:39 Killed by Eleth the master vampire at level 22 on the 72nd Dusk 122nd year of Ascendancy at 05:32 Killed by skeleton archer at level 22 on the 72nd Dusk 122nd year of Ascendancy at 12:33 Killed by barrow wight at level 22 on the 72nd Dusk 122nd year of Ascendancy at 13:04 Killed by armoured skeleton warrior at level 22 on the 72nd Dusk 122nd year of Ascendancy at 13:24 Killed by venom drake hatchling at level 22 on the 73rd Dusk 122nd year of Ascendancy at 00:00 Killed by dread at level 22 on the 73rd Dusk 122nd year of Ascendancy at 06:14 Killed by skeleton assassin at level 22 on the 73rd Dusk 122nd year of Ascendancy at 06:22 Killed by skeleton assassin at level 22 on the 73rd Dusk 122nd year of Ascendancy at 06:31 Killed by skeleton assassin at level 22 on the 73rd Dusk 122nd year of Ascendancy at 06:38 Killed by skeleton assassin at level 22 on the 73rd Dusk 122nd year of Ascendancy at 07:59 Killed by skeleton assassin at level 22 on the 73rd Dusk 122nd year of Ascendancy at 09:48 Killed by dread at level 22 on the 73rd Dusk 122nd year of Ascendancy at 11:13 Killed by ghoul at level 22 on the 73rd Dusk 122nd year of Ascendancy at 12:50 Killed by dread at level 22 on the 73rd Dusk 122nd year of Ascendancy at 15:18 Killed by dread at level 22 on the 73rd Dusk 122nd year of Ascendancy at 15:31 Killed by dread at level 22 on the 73rd Dusk 122nd year of Ascendancy at 17:01 Killed by dread at level 22 on the 73rd Dusk 122nd year of Ascendancy at 22:49 Killed by ghoulking at level 22 on the 74th Dusk 122nd year of Ascendancy at 19:54 Killed by grave wight at level 22 on the 74th Dusk 122nd year of Ascendancy at 20:03 Killed by Borfast the Broken at level 22 on the 74th Dusk 122nd year of Ascendancy at 20:29 Killed by ghoul at level 22 on the 74th Dusk 122nd year of Ascendancy at 20:40 Killed by Borfast the Broken at level 23 on the 74th Dusk 122nd year of Ascendancy at 21:00 Killed by grave wight at level 23 on the 74th Dusk 122nd year of Ascendancy at 22:44 Killed by skeleton magus at level 23 on the 74th Dusk 122nd year of Ascendancy at 23:39 Killed by skeleton mage at level 23 on the 74th Dusk 122nd year of Ascendancy at 23:52 Killed by Borfast the Broken at level 23 on the 75th Dusk 122nd year of Ascendancy at 01:20 Killed by dread at level 23 on the 75th Dusk 122nd year of Ascendancy at 01:44 Killed by Borfast the Broken at level 23 on the 75th Dusk 122nd year of Ascendancy at 02:28 Killed by Borfast the Broken at level 23 on the 75th Dusk 122nd year of Ascendancy at 03:55 Killed by Animated stralite dagger of rage at level 23 on the 75th Dusk 122nd year of Ascendancy at 10:20 Killed by Animated stralite dagger of rage at level 23 on the 75th Dusk 122nd year of Ascendancy at 10:32 Killed by netherworm mass at level 23 on the 75th Dusk 122nd year of Ascendancy at 11:24 Killed by Moving short ash vilestaff of illumination at level 23 on the 75th Dusk 122nd year of Ascendancy at 13:43 Killed by Animated dwarven-steel greatsword of shearing at level 23 on the 75th Dusk 122nd year of Ascendancy at 14:10 Killed by Poltergeist Dedication at level 23 on the 75th Dusk 122nd year of Ascendancy at 14:41 Killed by Poltergeist Dedication at level 23 on the 75th Dusk 122nd year of Ascendancy at 14:52 Killed by Poltergeist Dedication at level 23 on the 75th Dusk 122nd year of Ascendancy at 15:13 Killed by Animated stralite greatsword of rage at level 23 on the 75th Dusk 122nd year of Ascendancy at 17:43 Killed by Animated stralite greatsword of rage at level 23 on the 75th Dusk 122nd year of Ascendancy at 18:22 Killed by blade horror at level 23 on the 75th Dusk 122nd year of Ascendancy at 18:35 Killed by orc master assassin at level 23 on the 76th Dusk 122nd year of Ascendancy at 04:43 Killed by vampire at level 23 on the 76th Dusk 122nd year of Ascendancy at 18:52 Killed by skeleton warrior at level 23 on the 77th Dusk 122nd year of Ascendancy at 00:19 Killed by banshee at level 23 on the 77th Dusk 122nd year of Ascendancy at 00:30 Killed by Xanelle the giant fire ant at level 23 on the 77th Dusk 122nd year of Ascendancy at 06:46 Killed by Veledara the lesser vampire at level 24 on the 77th Dusk 122nd year of Ascendancy at 11:04 Killed by Zubyldabrekira the devourer at level 24 on the 77th Dusk 122nd year of Ascendancy at 20:53 Killed by Arora the skeleton mage at level 24 on the 77th Dusk 122nd year of Ascendancy at 21:05 Killed by greater gwelgoroth at level 24 on the 78th Dusk 122nd year of Ascendancy at 09:58 Killed by storm drake at level 24 on the 78th Dusk 122nd year of Ascendancy at 10:12 Killed by greater gwelgoroth at level 24 on the 78th Dusk 122nd year of Ascendancy at 10:40 Killed by greater gwelgoroth at level 24 on the 78th Dusk 122nd year of Ascendancy at 11:23 Killed by ultimate gwelgoroth at level 24 on the 78th Dusk 122nd year of Ascendancy at 11:37 Killed by ultimate gwelgoroth at level 24 on the 78th Dusk 122nd year of Ascendancy at 15:48 Killed by Sleeping Emynor at level 24 on the 78th Dusk 122nd year of Ascendancy at 18:08 Killed by Sleeping Emynor at level 24 on the 78th Dusk 122nd year of Ascendancy at 18:19 Killed by Sleeping Emynor at level 24 on the 78th Dusk 122nd year of Ascendancy at 18:59 Killed by Sleeping Emynor at level 24 on the 78th Dusk 122nd year of Ascendancy at 19:27 Killed by Dozing Arabeth at level 24 on the 78th Dusk 122nd year of Ascendancy at 20:01 Killed by Sleeping Emynor at level 24 on the 78th Dusk 122nd year of Ascendancy at 21:16 Killed by Sleeping Emynor at level 24 on the 78th Dusk 122nd year of Ascendancy at 22:46 Killed by Sleeping Emynor at level 24 on the 79th Dusk 122nd year of Ascendancy at 00:07 Killed by Sleeping Emynor at level 24 on the 79th Dusk 122nd year of Ascendancy at 01:16 Killed by Sleeping Emynor at level 24 on the 79th Dusk 122nd year of Ascendancy at 02:42 Killed by skeleton master archer at level 24 on the 79th Dusk 122nd year of Ascendancy at 21:47 Killed by fire drake at level 25 on the 1st Time of Equilibrium 122nd year of Ascendancy at 09:40 Killed by dread at level 25 on the 1st Haze 122nd year of Ascendancy at 04:40 Killed by dread at level 25 on the 1st Haze 122nd year of Ascendancy at 04:51 Killed by ghoul at level 25 on the 1st Haze 122nd year of Ascendancy at 06:21 Killed by naga myrmidon at level 25 on the 1st Haze 122nd year of Ascendancy at 07:51 Killed by naga myrmidon at level 25 on the 1st Haze 122nd year of Ascendancy at 15:41 Killed by naga myrmidon at level 25 on the 1st Haze 122nd year of Ascendancy at 15:48 Killed by ruin banshee at level 25 on the 1st Haze 122nd year of Ascendancy at 21:06 Killed by skeleton master archer at level 25 on the 1st Haze 122nd year of Ascendancy at 21:48 Killed by multi-hued drake hatchling at level 25 on the 1st Haze 122nd year of Ascendancy at 22:30 Killed by emperor wight at level 25 on the 2nd Haze 122nd year of Ascendancy at 02:36 Killed by emperor wight at level 25 on the 2nd Haze 122nd year of Ascendancy at 02:49 Killed by skeleton archer at level 25 on the 2nd Haze 122nd year of Ascendancy at 05:08 Killed by barrow wight at level 25 on the 2nd Haze 122nd year of Ascendancy at 05:20 Killed by vampire lord at level 26 on the 2nd Haze 122nd year of Ascendancy at 10:12 Killed by skeleton master archer at level 26 on the 2nd Haze 122nd year of Ascendancy at 10:39 Killed by vampire lord at level 26 on the 2nd Haze 122nd year of Ascendancy at 10:51 Killed by skeleton assassin at level 26 on the 2nd Haze 122nd year of Ascendancy at 11:20 Killed by skeleton assassin at level 26 on the 2nd Haze 122nd year of Ascendancy at 11:37 Killed by vampire lord at level 26 on the 2nd Haze 122nd year of Ascendancy at 16:39 Killed by weaver patriarch at level 26 on the 2nd Haze 122nd year of Ascendancy at 19:37 Killed by faerlhing at level 26 on the 2nd Haze 122nd year of Ascendancy at 19:51 Killed by faerlhing at level 26 on the 2nd Haze 122nd year of Ascendancy at 20:01 Killed by ruin banshee at level 26 on the 2nd Haze 122nd year of Ascendancy at 21:32 Killed by ruin banshee at level 26 on the 2nd Haze 122nd year of Ascendancy at 22:22 Killed by Ariselaith the vampire lord at level 26 on the 3rd Haze 122nd year of Ascendancy at 13:26 Killed by armoured skeleton warrior at level 26 on the 3rd Haze 122nd year of Ascendancy at 13:58 Killed by The Master at level 26 on the 3rd Haze 122nd year of Ascendancy at 20:44 Killed by The Master at level 26 on the 3rd Haze 122nd year of Ascendancy at 20:58 Killed by orc pyromancer at level 27 on the 3rd Haze 122nd year of Ascendancy at 22:36 Killed by cold drake hatchling at level 27 on the 4th Haze 122nd year of Ascendancy at 06:43 |
Primary Stats
Strength | 88 (base 57) |
Dexterity | 30 (base 15) |
Constitution | 53 (base 36) |
Magic | 20 (base 10) |
Willpower | 32 (base 22) |
Cunning | 20 (base 10) |
Resources
Life | 802/802 |
Hate | 50/100 |
Vim | 204/204 |
Healing Factor | 0.81643802381218 |
Regeneration | 0.61232851785914 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 4 |
Infravision | 6 |
See Stealth | 9 |
See Invisible | 7 |
ESP Range | 10 |
ESP Kinds | animal/canine, humanoid/orc |
Offense: Mainhand
Damage | 153 |
Accuracy | 34 |
Crit Chance | 20% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 20 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 54 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Temporal | +6% |
Physical | +12% |
Mind | +6% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Mind | +50% |
Temporal | +15% |
Defense: Base
Armour (hardiness) | 23 (30%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 3 |
Physical Save | 42 |
Spell Save | 37 |
Mental Save | 33 |
Defense: Resistances
Lightning | + 19%( 70%) |
Mind | + 38%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Stun Resistance | 18% |
Confusion Resistance | 18% |
Fear Resistance | 18% |
Blind Resistance | 20% |
Disarm Resistance | 27% |
Bleed Resistance | 10% |
Pinning Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 18% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 29 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -363 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 363 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
Cursed / Gloom | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Predator | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Rampage | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Slaughter | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cursed / Endless hunt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cursed / Cursed aura | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Race / Ogre | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.53 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
talent | Cleave |
talent | Gloom |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by rogue. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by grave wight. Escort: lost defiler (level 5 of Dreadfell) | failed |
You failed to protect the repented thief from death by cold drake hatchling. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the temporal explorer from death by shadow. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You have begun to look for a way to overcome the curse that afflicts you. KeepsakeYou have found a small iron acorn which you keep as a reminder of your past You have destroyed the merchant caravan that you once considered family. Kyless, the one who brought the curse, is dead by your hand. Berethh is dead, may he rest in peace. Your curse has defiled the iron acorn which now serves as a reminder of your vile nature. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 173. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed bear paw. * You've found the needed storm wyrm claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 6 cold Cut immunity: +10% Pinning immunity: +10% Stamina each turn: +0.30 Only die when reaching: -20.00 life Maximum stamina: +11.00 Mindpower: +15 (+5 eff.) Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour: +6 Defense: +8 (+4 eff.) Changes stats: +1 Str / +3 Cun / +6 Con Critical mult.: +15.00% Physical save: +12 (+4 eff.) Spell save: +14 (+6 eff.) Mental save: +14 (+7 eff.) Maximum stamina: +20.00 Light radius: +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +4 Fatigue: +4% Damage when hit (Melee): 4 fire Changes stats: +5 Str / +4 Dex / +4 Con Changes resistances: +9% lightning Changes resistances penetration: +10% lightning Curse of Misfortune It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 406.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
On fingers | ![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 19 light Damage (Ranged): 11 light Changes stats: +1 Mag / +7 Wil / +5 Cun Changes damage: +10% light Mindpower: +7 (+3 eff.) Curse of Madness Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +4 Str Blindness immunity: +20% Infravision radius: +4 See stealth: +9 See invisible: +7 Curse of Shrouds Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -6% Changes resistances penetration: +25% mind / +15% temporal Changes damage: +6% temporal Maximum encumbrance: +25 Mindpower: +30 (+9 eff.) Curse of Shrouds A belt that goes around your waist. |
In main hand | ![]() Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Curse of Nightmares Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +5 (+3 eff.) Physical power: +7 (+2 eff.) Armour: +2 Fatigue: +3% Changes stats: +3 Str Physical save: +7 (+2 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +27% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all You have never taken it off. Curse of Nightmares Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Mag / +2 Wil Spell save: +7 (+3 eff.) Maximum mana: +40.00 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Changes resistances penetration: +25% mind Changes damage: +6% mind Talent mastery: +0.23 Technique / Combat training Reduces incoming crit damage: 10.00% Equilibrium when hit: +0.16 Mindpower: +15 (+5 eff.) Infravision radius: +2 Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +5 Wil Damage affinity(heal): +15% nature Life regen: +2.00 Mindpower: +5 (+2 eff.) Enhances the effectiveness of Meditation by 20% It can be used to activate talent Nature's Touch (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 275 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 4.0 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (120). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Technique / Combat training Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +6% physical Talent mastery: +0.20 Cursed / Endless hunt Stamina each turn: +0.40 Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +11% blight Changes damage: +11% blight Curse of Madness Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Spellpower: +5 (+2 eff.) Mindpower: +6 (+2 eff.) Curse of Corpses Rings make your fingers look great! |
![]() Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +24% lightning Changes damage: +12% lightning Mental save: +8 (+4 eff.) Curse of Shrouds Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Changes resistances: +22% acid Changes damage: +11% acid Curse of Misfortune Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Curse of Madness Rings make your fingers look great! |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Curse of Nightmares Massive two-handed battleaxes. |
![]() Requires: - Strength 16 Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 26.5 - 39.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * 20 arcane resource burn When wielded/worn: Changes stats: +9 Str / +7 Dex / +7 Mag / +10 Wil / +5 Cun / +7 Con Changes resistances: +6% acid / +3% fire Changes resistances penetration: +5% cold Changes damage: +12% darkness Spell save: +6 (+3 eff.) Curse of Madness Massive two-handed mauls. |
![]() Requires: - Strength 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 41.5 - 62.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +9.0% Curse of Madness Massive two-handed mauls. |
![]() Requires: - Strength 11 Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% Curse of Misfortune Massive two-handed mauls. |
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Physical power: +10 (+2 eff.) Changes stats: +5 Con Changes resistances: +6% nature Changes resistances penetration: +9% physical Disarm immunity: +26% Equilibrium when hit: +0.08 Maximum psi: +40.00 Mindpower: +5 (+2 eff.) Curse of Misfortune Massive two-handed swords. |
![]() Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +11.0% Attack speed: 56% When wielded/worn: Fatigue: -12% Changes stats: +7 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +50 Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Attack speed improves with your strength and size category. Curse of Misfortune This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 34.5 - 55.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 3). When wielded/worn: Accuracy: +14 (+6 eff.) Armour penetration: +14 Changes resistances penetration: +10% physical Curse of Misfortune Massive two-handed swords. |
![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 Curse of Madness This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent mastery: +0.20 Wild-gift / Harmony Mindpower: +15 (+5 eff.) Mental crit. chance: +15% Curse of Misfortune The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Curse of Misfortune A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +6 Mag / +2 Con Changes resistances: +6% lightning / +6% fire / +6% cold Curse of Madness Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +11 (+5 eff.) Armour: +1 Changes stats: +2 Dex Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Shrouds Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage (Melee): 6 lightning Changes resistances: +6% lightning Changes damage: +3% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Shadow Power: +5 Increases all saves by your Shadow Power. Curse of Corpses "For the demon who has everything." |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +3 Con Curse of Madness It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 406.1 Physical damage. If the attack hits, the target is confused (33% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Con Curse of Shrouds A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Curse of Nightmares A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+5 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Curse of Madness Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 24.5 - 34.3 Uses stat: 150% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+4 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block Curse of Corpses The barkwood of Wrathroot, made into roughly the shape of a shield. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+4 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 60% Damage when hit (Melee): 2 cold Changes resistances: +9% nature / +12% fire Changes damage: +3% fire Maximum life: +44.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +46.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 340.00 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 371/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
![]() Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +8 Wil Changes damage: +12% mind Mindpower: +10 (+4 eff.) It can be used to convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower) Activation costs 25 power out of 25/25. During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
![]() Infused by psionic forces 0.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 When carried: Changes resistances: +30% mind Changes damage: +12% physical Movement speed: +20% A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are. |
![]() Infused by psionic forces 5.00 Encumbrance. [Plot Item] Type: misc / trinket ; tier 1 This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By please give me a win the Ogre Cursed level 20
52nd Dusk 122nd year of Ascendancy at 12:54 see stats
By please give me a win the Ogre Cursed level 18
44th Dusk 122nd year of Ascendancy at 20:38 see stats
By please give me a win the Ogre Cursed level 20
52nd Dusk 122nd year of Ascendancy at 12:19 see stats
By please give me a win the Ogre Cursed level 10
2nd Flare 122nd year of Ascendancy at 09:43 see stats
By please give me a win the Ogre Cursed level 20
50th Dusk 122nd year of Ascendancy at 03:17 see stats
By please give me a win the Ogre Cursed level 22
72nd Dusk 122nd year of Ascendancy at 23:53 see stats
By please give me a win the Ogre Cursed level 13
12nd Dusk 122nd year of Ascendancy at 20:16 see stats
By please give me a win the Ogre Cursed level 9
3rd Summertide 122nd year of Ascendancy at 18:02 see stats
By please give me a win the Ogre Cursed level 20
52nd Dusk 122nd year of Ascendancy at 12:54 see stats
By please give me a win the Ogre Cursed level 19
48th Dusk 122nd year of Ascendancy at 14:50 see stats
By please give me a win the Ogre Cursed level 21
58th Dusk 122nd year of Ascendancy at 19:54 see stats
By please give me a win the Ogre Cursed level 14
15th Dusk 122nd year of Ascendancy at 15:11 see stats
By please give me a win the Ogre Cursed level 26
3rd Haze 122nd year of Ascendancy at 01:33 see stats
By please give me a win the Ogre Cursed level 17
41st Dusk 122nd year of Ascendancy at 12:19 see stats
By please give me a win the Ogre Cursed level 26
3rd Haze 122nd year of Ascendancy at 22:15 see stats
Log
Lore found: Lessons of Inevitability - Netherblast
Lore found: Nature vs Magic
Lore found: demon statue: Rogroth, Eater of Souls
Lore found: fourth mural painting
Lore found: Lessons of Inevitability - Unravel Existence Failure
Lore found: first mural painting
Lore found: sixth mural painting
Lore found: slain master
Lore found: sixth mural painting
Lore found: demon statue: daelach
Lore found: demon statue: wretch titan
Lore found: Kyless' Journal: Fourth Entry
Lore found: Lost Memories (1)
Lore found: Loremaster Greynot's Analysis of the Races - Chapter 4 - Shaloren
Lore found: demon statue: champion of Urh'Rok
Lore found: Kyless
Lore found: Lost Memories (2)
Lore found: demon statue: fire imp
Lore found: fifth mural painting
Lore found: Lessons of Inevitability - Unravel Existence
Lore found: how to be a necromancer, part 2
Lore found: Kyless' Journal: Third Entry
Lore found: lost farportal
Lore found: Keepsake
Lore found: demon statue: thaurhereg
Lore found: second mural painting
Lore found: The Sealed Cave
Lore found: Lessons of Inevitability - Fatebreaker
Lore found: Lessons of Inevitability - Entropic Backlash and Healing
Lore found: demon statue: wretchling