











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Dwarf |
Class | Wyrmic |
Level / Exp | 15 / 52% |
Size | medium |
Lifes / Deaths | Killed by The Mouth at level 6 on the 20th Voratun 122nd year of Ascendancy at 08:22 0 / 7Killed by Bill the Stone Troll at level 12 on the 35th Profit 122nd year of Ascendancy at 16:24 Killed by Bill the Stone Troll at level 12 on the 35th Profit 122nd year of Ascendancy at 16:39 Killed by corrupted rogue at level 12 on the 2nd Wealth 122nd year of Ascendancy at 23:29 Killed by orc grand master assassin at level 14 on the 5th Dearth 122nd year of Ascendancy at 17:10 Killed by Voraba the giant venus flytrap at level 15 on the 8th Dearth 122nd year of Ascendancy at 01:05 Killed by Xanorassra the awoken tentacle tree at level 15 on the 8th Dearth 122nd year of Ascendancy at 05:32 |
Primary Stats
Strength | 51 (base 39) |
Dexterity | 9 (base 10) |
Constitution | 27 (base 19) |
Magic | 8 (base 10) |
Willpower | 37 (base 29) |
Cunning | 10 (base 10) |
Resources
Life | -1/620 |
Mana | 197/319 |
Stamina | 210/210 |
Equilibrium | 66 |
Healing Factor | 1.3386945338482 |
Regeneration | 7.9309185608558 |
Speed
Mental | +2.90723440879% |
Attack | +2.90723440879% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 4 |
See Invisible | 15 |
Offense: Mainhand
Damage | 104 |
Accuracy | 36 |
Crit Chance | 19% |
APR | 2 |
Speed | 0.97 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 1% |
Speed | 1 |
Offense: Mind
Mindpower | 34 |
Crit Chance | 15% |
Speed | 0.97174897930653 |
Offense: Damage Bonus
Mind | +13% |
Light | +6% |
Nature | +13% |
Offense: Damage Penetration
Acid | +10% |
Defense: Base
Armour (hardiness) | 21.317011280365 (72.903125182002%) |
Defense | 3 |
Ranged Defense | 3 |
Fatigue | 18 |
Physical Save | 33 |
Spell Save | 29 |
Mental Save | 29 |
Defense: Resistances
Acid | + 7%( 70%) |
Arcane | + 12%( 70%) |
Cold | + 12%( 70%) |
All | + 4%( 70%) |
Darkness | + 16%( 70%) |
Light | + 14%( 70%) |
Physical | + 6%( 70%) |
Fire | + 17%( 70%) |
Nature | + 31%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Bleed Resistance | 50% |
Confusion Resistance | 22% |
Disarm Resistance | 41% |
Instadeath Resistance | 100% |
Knockback Resistance | 22% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 163 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 temporal, 4 darkness, 4 cold, 5 arcane, 4 physical |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 117 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
Technique / Two-handed assault | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed honey tree root. * You've found the needed orc heart. | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 6 mind Changes stats: +1 Str Changes resistances: +5% fire / +6% cold Infravision radius: +2 See invisible: +6 A pair of boots made of leather. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +1 Dex / +5 Wil / +4 Con Changes damage: +7% mind Maximum hate: +4.00 Mindpower: +20 (+9 eff.) Mental crit. chance: +1% Light radius: +4 Infravision radius: +2 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +2 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 108.5 Physical damage. If the attack hits, the target is confused (24% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Str Changes damage: +3% mind / +6% light Mental save: +6 (+3 eff.) Confusion immunity: +22% Maximum hate: +6.00 Mental crit. chance: +1% Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +21% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +20.00 Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.60 Healing mod.: +10% A belt that goes around your waist. |
In main hand | ![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 40.5 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +4 mind When wielded/worn: Changes damage: +3% mind Reduces incoming crit damage: 15.00% Maximum hate: +8.00 Light radius: +1 See invisible: +9 Massive two-handed battleaxes. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Physical power: +5 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Str Physical save: +5 (+3 eff.) Mental save: +5 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +12% Changes resistances: +8% arcane / +10% light / +12% darkness Spell save: +13 (+7 eff.) A suit of armour made of mail. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce armor by 13% Changes stats: +1 Str / +1 Con Changes resistances: +12% nature / +3% acid Changes resistances penetration: +10% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical save: +11 (+6 eff.) Spell save: +11 (+6 eff.) Mental save: +11 (+5 eff.) Cut immunity: +50% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 1.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 166 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Inventory
![]() Emelurin the Hailcrypt Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 13% Changes resistances: +12% mind / +3% acid Changes resistances penetration: +5% acid / +15% cold Changes damage: +15% cold Confusion immunity: +26% Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+3 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +6% light Changes damage: +3% fire Spell save: +14 (+7 eff.) Maximum stamina: +12.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
![]() woollen robe of light (+18%) (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% light / +9% all Changes damage: +12% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() pair of iron boots of speed (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Movement speed: +25% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training - Strength 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Armour: +6 Defense: +7 (+7 eff.) Fatigue: +12% Changes stats: +2 Str / +3 Wil / +4 Cun / +3 Con Changes resistances: +15% acid Mental save: +11 (+5 eff.) Stamina each turn: +1.00 Maximum life: +30.00 A suit of armour made of mail. |
![]() Requires: - Massive armour training - Strength 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Fatigue: +22% Effects on melee hit: * 10% chance to reduce armor by 13% Damage when hit (Melee): 6 darkness Changes resistances: +7% acid / +10% cold Allows you to breathe in: water Hate when firing a critical mind attack: +1.00 Maximum psi: +30.00 Mindpower: +15 (+7 eff.) Mental crit. chance: +2% A suit of armour made of metal plates. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +3 Dex / +1 Wil Changes resistances: +3% light / +3% all Reduces incoming crit damage: 5.00% Spell save: +5 (+3 eff.) Light radius: +3 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+3 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +3% physical Changes resistances penetration: +5% acid Changes damage: +6% acid Stamina each turn: +1.00 It can be used to setup a psionic shield, reducing all damage taken by 49 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Activation puts all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 194 Activation puts all charms on cooldown for 15 turns. When used: * Heal for 41. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Thronn the Dwarf Wyrmic level 10
9th Profit 122nd year of Ascendancy at 02:31 see stats
By Thronn the Dwarf Wyrmic level 14
7th Dearth 122nd year of Ascendancy at 03:14 see stats
By Thronn the Dwarf Wyrmic level 5
18th Voratun 122nd year of Ascendancy at 15:21 see stats
By Thronn the Dwarf Wyrmic level 12
3rd Wealth 122nd year of Ascendancy at 16:19 see stats
By Thronn the Dwarf Wyrmic level 15
8th Dearth 122nd year of Ascendancy at 01:05 see stats
Log
Thronn's devouring flames area effect drains life from Xanorassra the awoken tentacle tree!
Thronn receives 3 healing from Xanorassra the awoken tentacle tree.
Thronn's devouring flames area effect hits Xanorassra the awoken tentacle tree for (16 turned into osmosis), 26 fire (26 total damage).
Tentacle Constriction from Xanorassra the awoken tentacle tree performs a melee critical strike against Thronn!
Bleeding from Xanorassra the awoken tentacle tree hits Thronn for (49 to prism), 0 physical (0 total damage).
Tentacle Constriction from Xanorassra the awoken tentacle tree hits Thronn for (90 to prism), 0 darkness, (10 to prism), 0 lightning (0 total damage).
Melee retaliation hits Xanorassra the awoken tentacle tree for (3 turned into osmosis), 3 mind (3 total damage).
Xanorassra the awoken tentacle tree casts Flame Leash.
Xanorassra the awoken tentacle tree is no longer poisoned.
Xanorassra the awoken tentacle tree receives 45 healing.
Thronn's devouring flames area effect drains life from Xanorassra the awoken tentacle tree!
Thronn receives 3 healing from Xanorassra the awoken tentacle tree.
Xanorassra the awoken tentacle tree's fire area effect hits Thronn for 19 fire damage.
Thronn's devouring flames area effect hits Xanorassra the awoken tentacle tree for (16 turned into osmosis), 26 fire (26 total damage).
Bleeding from Xanorassra the awoken tentacle tree hits Thronn for (40 to prism), 0 physical (0 total damage).
Tentacle Constriction from Xanorassra the awoken tentacle tree hits Thronn for (88 to prism), 0 darkness, (11 to prism), 0 lightning (0 total damage).
Melee retaliation hits Xanorassra the awoken tentacle tree for (6 turned into osmosis), 6 mind (6 total damage).
Xanorassra the awoken tentacle tree uses Shield Pummel.
Thronn is stunned!
Xanorassra the awoken tentacle tree hits Thronn for (5 to prism), 0 physical, (7 to prism), 0 lightning, (37 to prism), 0 darkness, (8 to prism), 0 lightning, 5 physical, 10 lightning, 44 darkness, 10 lightning (69 total damage).
Melee retaliation hits Xanorassra the awoken tentacle tree for (3 turned into osmosis), 3 mind, (3 turned into osmosis), 3 mind, (6 turned into osmosis), 6 mind, (6 turned into osmosis), 6 mind (19 total damage).
Xanorassra the awoken tentacle tree receives 39 healing.
Thronn's devouring flames area effect drains life from Xanorassra the awoken tentacle tree!
Thronn receives 1 healing from Xanorassra the awoken tentacle tree.
Xanorassra the awoken tentacle tree's fire area effect hits Thronn for 14 fire damage.
Thronn's devouring flames area effect hits Xanorassra the awoken tentacle tree for (11 turned into osmosis), 11 fire (11 total damage).
Tentacle Constriction from Xanorassra the awoken tentacle tree hits Thronn for 70 darkness, 11 lightning (81 total damage).
Melee retaliation hits Xanorassra the awoken tentacle tree for (1 turned into osmosis), 1 mind (1 total damage).
Thronn the level 15 dwarf wyrmic was amped to death by Xanorassra the awoken tentacle tree on level 2 of Old Forest.