







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! |
Campaign | Arena |
Mode | Normal Roguelike |
Sex | Male |
Race | Lich |
Class | Necromancer |
Level / Exp | 45 / 88% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 60 (base 60) |
Magic | 96 (base 60) |
Willpower | 59 (base 29) |
Cunning | 64 (base 35) |
Resources
Life | 918/918 |
Mana | 632/632 |
Soul | 15/16 |
Healing Factor | 1.3300507772247 |
Regeneration | 8.3128173576542 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 52 |
Accuracy | 23 |
Crit Chance | 21% |
APR | 24 |
Speed | 1.00 |
Offense: Spell
Spellpower | 94 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +40% |
Temporal | +5% |
Physical | +25% |
Arcane | +41% |
Cold | +13% |
All | 0% |
Offense: Damage Penetration
Cold | +51% |
Darkness | +51% |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 1 |
Physical Save | 72 |
Spell Save | 89 |
Mental Save | 85 |
Defense: Resistances
Arcane | + 48%( 70%) |
Darkness | + 70%( 70%) |
Cold | + 39%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Teleport Resistance | 55% |
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 55% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 15% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 14%, your defense is increased by 14 and all your resistances by 14%. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 5 turns. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (984 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Age of dusk | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Spell / Master of bones | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.63 |
| 4/5 |
| 3/5 |
| 4/5 |
| 4/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Undead / Lich | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Reaping |
talent | Golden Age of Necromancy |
talent | Doomed For Eternity |
talent | Eternal Night |
talent | Spikes of Decrepitude |
talent | Hiemal Shield |
beneficial effect | Physical power, spellpower and all saves increased by 68. Commander of the Dead |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+5 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 244 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +6 Cun / +6 Wil Life regen: +6.00 Mindpower: +5 (+1 eff.) Damage Shield Power: +10% A pointy cloth hat, very wizardly... |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +4 Wil Changes resistances: +20% darkness Changes damage: +10% darkness Spellpower: +6 (+1 eff.) Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +6 (+2 eff.) Changes stats: +4 Mag Spell save: +8 (+2 eff.) Spellpower: +6 (+1 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Maximum life: +87.00 Maximum mana: +55.00 Maximum stamina: +65.00 Maximum hate: +14.00 Maximum psi: +28.00 Maximum vim: +30.00 Maximum pos.energy: +25.00 Maximum neg.energy: +32.00 Reduces paradox anomalies(equivalent to willpower): +16 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Mag / +3 Wil Changes damage: +25% physical Talent granted: +1 Command Staff Maximum mana: +46.00 Spellpower: +16 (+3 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes resistances: +25% darkness / +13% all Changes damage: +5% temporal / +16% arcane / +17% darkness Maximum mana: +18.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +17 (+9 eff.) Armour penetration: +19 Defense: +3 (+3 eff.) Changes stats: +3 Cun / +4 Dex Critical mult.: +21.00% Stealth bonus: +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Talent masteries: +0.33 Spell / Animus +0.33 Spell / Rime wraith Amulets make your neck look great! |
Inventory
![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 18.0 - 27.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +14 (+7 eff.) Changes stats: +5 Dex Combat speed: +10% Massive two-handed battleaxes. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +14 nature When wielded/worn: Accuracy: +11 (+6 eff.) Armour penetration: +8 Changes resistances penetration: +10% physical Sharp, short and deadly. |
![]() Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% On weapon hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 11 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. When wielded/worn: Changes stats: +5 Str / +5 Con Critical mult.: +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() Requires: - Strength 48 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 64.5 - 96.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +28 nature When wielded/worn: Accuracy: +16 (+8 eff.) Changes stats: +7 Dex Combat speed: +10% Massive two-handed mauls. |
![]() Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Accuracy: +9 (+5 eff.) Defense: +11 (+8 eff.) Disarm immunity: +29% Blunt and deadly. |
![]() Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.0 - 65.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +13 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 143 damage A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +20 Defense: +13 (+9 eff.) Fatigue: +22% Changes stats: +3 Cun Mental save: +22 (+4 eff.) A suit of armour made of metal plates. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Crl the Lich Necromancer level 26
76th Pyre 122nd year of Ascendancy at 05:21 see stats
By Crl the Lich Necromancer level 39
79th Pyre 122nd year of Ascendancy at 05:28 see stats
By Crl the Lich Necromancer level 42
79th Pyre 122nd year of Ascendancy at 16:44 see stats
By Crl the Higher Necromancer level 10
74th Pyre 122nd year of Ascendancy at 18:06 see stats
By Crl the Higher Necromancer level 20
75th Pyre 122nd year of Ascendancy at 14:36 see stats
By Crl the Lich Necromancer level 30
76th Pyre 122nd year of Ascendancy at 21:13 see stats
By Crl the Lich Necromancer level 40
79th Pyre 122nd year of Ascendancy at 07:46 see stats
By Crl the Lich Necromancer level 45
1st Mirth 122nd year of Ascendancy at 08:02 see stats
By Crl the Lich Necromancer level 40
79th Pyre 122nd year of Ascendancy at 15:05 see stats
By Crl the Higher Necromancer level 9
74th Pyre 122nd year of Ascendancy at 18:03 see stats
By Crl the Higher Necromancer level 18
75th Pyre 122nd year of Ascendancy at 10:01 see stats
Log
Shadow casts Phase Door.
Shadow casts Phase Door.
Talent Born into Magic is ready to use.
There is an item here: balanced stralite mace of amnesia (34-48 power, 5 apr)
There is an item here: arcing orite trident (41-66 power, 13 apr)
The eerie night around Crl fades away.
Ran for 7 turns (stop reason: object seen).
Crl picks up (e.): arcing orite trident (41-66 power, 13 apr).
Crl picks up (e.): balanced stralite mace of amnesia (34-48 power, 5 apr).
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Your hiemal shield regenerates to full!
Talent Torture Souls is ready to use.
You pickup 0.80 gold pieces.
Talent Crepuscule is ready to use.
Talent Impending Doom is ready to use.
Resting starts...
Shadow casts Phase Door.
Shadow casts Phase Door.
Talent Wrath of the Highborn is ready to use.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Shadow casts Phase Door.
Rested for 15 turns (stop reason: all resources and life at maximum).