10 the level 2 Cornac Archmage by 101110011001

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassArchmage
Level / Exp2 / 88%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic23 (base 18)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life-1/97
Mana89/122
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage9
Accuracy4
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save7
Spell Save12
Mental Save8

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
0/5
0/5
0/5
Spell / Water1.30
1/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
1/5
0/5
0/5
0/5

Effects

Quests

done
active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Ice Shards is ready to use.
10 stops regenerating health quickly.

Talent Illuminate is ready to use.
Talent Infusion: Regeneration is ready to use.
Talent Phase Door is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


You pickup 0.90 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.50 gold pieces.

Ran for 8 turns (stop reason: hostile spotted to the west (skeleton magus)).


10 casts
Flame.
Skeleton magus is on fire!

10's Flame hits Skeleton magus for
37 fire damage.

Burning from 10 hits Skeleton magus for
12 fire damage.
Skeleton magus hits 10 for 31 physical damage.
10 uses
Infusion: Wild.
10 lessens the pain.

10 casts
Ice Shards.
10's Ice Shards hits Skeleton magus for
45 cold damage.
Skeleton magus casts
Manathrust.

Burning from 10 hits Skeleton magus for
12 fire damage.
10 casts
Lightning.
You collect a new ingredient:
skeleton mage skull (1).
10 hits Skeleton magus for 58 lightning damage.
Skeleton magus's Manathrust hits
10 for 67 arcane damage.
10 the level 2 cornac archmage was blasted to death by a skeleton magus on level 2 of Trollmire.