










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Solipsist |
Level / Exp | 42 / 57% |
Size | small |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 15 (base 10) |
Dexterity | 65 (base 51) |
Constitution | 14 (base 10) |
Magic | 54 (base 10) |
Willpower | 104 (base 60) |
Cunning | 115 (base 60) |
Resources
Life | 354/354 |
Psi | 524/524 |
Healing Factor | 0.8372895330004 |
Regeneration | 11.094086312255 |
Speed
Mental | 0% |
Attack | +14.975261195161% |
Movement | +10% |
Spell | 0% |
Global | +166.28460171481% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 6 |
See Stealth | 66.300627033409 |
See Invisible | 66.300627033409 |
Offense: Mainhand
Damage | 44 |
Accuracy | 54 |
Crit Chance | 38% |
APR | 32 |
Speed | 1.00 |
Offense: Offhand
Damage | 49 |
Accuracy | 54 |
Crit Chance | 38% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 46% |
Speed | 1 |
Offense: Mind
Mindpower | 83 |
Crit Chance | 57% |
Speed | 0.86975231854666 |
Offense: Damage Bonus
Blight | +50% |
Arcane | +25% |
Mind | +28% |
All | 0% |
Lightning | +9% |
Light | +26% |
Temporal | +6% |
Darkness | +12% |
Fire | +12% |
Nature | +43% |
Offense: Damage Penetration
Acid | +50% |
Physical | +40% |
Mind | +35% |
All | +25% |
Lightning | +35% |
Light | +30% |
Temporal | +30% |
Fire | +35% |
Nature | +35% |
Defense: Base
Armour (hardiness) | 7 (30%) |
Defense | 52 |
Ranged Defense | 52 |
Fatigue | 0 |
Physical Save | 65.605 |
Spell Save | 67.495 |
Mental Save | 76 |
Defense: Resistances
Nature | + 46%( 70%) |
Darkness | + 47%( 70%) |
Light | + 55%( 70%) |
Temporal | + 21%( 70%) |
Blight | + 4%( 70%) |
Arcane | + 35%( 70%) |
Mind | + 34%( 70%) |
All | + 13%( 70%) |
Defense: Immunities
Confusion Resistance | 100% |
Silence Resistance | 65% |
Instadeath Resistance | 100% |
Blind Resistance | 26% |
Inscriptions (4/4)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 496 damage for 4 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Feedback | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Yeek | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Lucid Dreamer |
talent | Thought-Form: Bowman |
talent | Night Terror |
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Rhonaridunarand (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 17): Mirror MatchYou completed the challenge and received: Random Artifact: Sleetkill (15-18 power, 3 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: Random Artifact: Eleth (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: Random Artifact: Blastzephyr (0 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() 2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 172 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 18 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Quiver | ![]() 3.0 T5 shot ammo [Random Unique] Arcane/Master Power 64.0 - 76.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 20 Rld cld 3 Ranged+ +8 nature On Hit.r1 +20 nature On Crit.r2 +20 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +5% Res.pen +5% light On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +9% mind Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +12 (+3 eff.) Dmg.mod +12% mind ----- def ----- Defense +2 (+0 eff.) Resists +6% mind Phys.save +9 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.psi +16.00 A pointy cloth hat, very wizardly... |
On hands | ![]() 1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Dex +4 Cun dps ---------- Dmg.mod +12% nature +6% temporal Res.pen +10% nature +5% temporal ----- def ----- Armour +7 Resists +6% nature +6% temporal Phys.save +10 (+1 eff.) Mind.save +13 (+3 eff.) Max.HP +40.00 HP.reg +9.00 ---------- misc Stam/turn +1.70 Max.stam +35.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
On fingers | ![]() 0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +20 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +19 (+5 eff.) Melee+ 23 light Ranged+ 22 light Dmg.mod +14% light Res.pen +10% mind +25% acid On Hit (Melee): * 10% chance to reduce armor by 38% * 20% chance to reduce all saves and defense by 44 Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +10 Wil +1 Cun +3 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +3% fire +13% nature +12% light ----- def ----- Resists +26% nature +24% light Rings make your fingers look great! |
Around neck | ![]() 0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +18% nature +9% lightning Res.pen +10% lightning ----- def ----- Fatigue -5% Resists +24% light +30% darkness +6% nature HP.reg +4.00 Blind- +26% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
In main hand | ![]() 3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
Around waist | ![]() 1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Wil +3 Cun +6 Lck dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% fire Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +9% mind Mind.save +19 (+5 eff.) Stealth +8 Max.HP +82.00 ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
In off hand | ![]() 3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +11.00% Mind.pwr +8 (+2 eff.) Melee+ 7 mind 7 darkness Dmg.mod +6% mind +2% darkness ----- def ----- Resists +9% darkness +3% temporal Phys.save +4 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() 2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Phys.save +10 (+1 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +6 Wil +6 Cun dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +30% blight Res.pen +15% physical ----- def ----- Resists +13% all Die.at -60.00 life ---------- misc Mana/turn +0.29 Psi/turn +0.23 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
![]() 0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 896% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (17 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% fire Res.pen +5% mind ----- def ----- Resists +12% mind Confus- +22% ---------- misc Max.hate +2.00 Amulets make your neck look great! |
![]() 0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% cold Res.pen +25% fire ----- def ----- Resists +6% cold +20% light +16% darkness Mind.save +9 (+2 eff.) Blind- +31% Confus- +18% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +9% mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +10% temporal Res.Cap +3% all Phys.save +8 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +11% Pinning- +20% Knockbk- +23% Amulets make your neck look great! |
![]() 0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +9% arcane +6% mind Res.pen +10% mind ----- def ----- Resists +13% temporal Pinning- +27% Knockbk- +24% ---------- misc Max.psi +40.00 Amulets make your neck look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Fatigue -5% Phys.save +6 (+1 eff.) Die.at -80.00 life ---------- misc Max.enc +20 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +2.0% Acc +9 (+3 eff.) Apr +1 ----- def ----- Die.at -80.00 life ---------- misc Light +1 Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Wil +4 Cun +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +12% blight Res.pen +10% blight ----- def ----- Resists +12% blight Spell.save +3 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Dmg.mod +10% acid On Hit (Melee): * 10% chance to slow global speed by 73% ----- def ----- Resists +20% acid Crit.chn- 10.00% Rings make your fingers look great! |
![]() 0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() 3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 46.0 - 69.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+4 eff.) Acc +13 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +39% Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% ----- def ----- Disease- +49% Massive two-handed battleaxes. |
![]() 3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +16 (+5 eff.) Massive two-handed battleaxes. |
![]() 1.0 T4 dagger 1H weapon [Rare] Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +20 fire While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +12% acid Acc +13 (+4 eff.) ----- def ----- Resists +6% acid Crit.chn- 10.00% ---------- misc Infravis +3 See.Invis +12 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Acc +13 (+4 eff.) ----- def ----- Defense +11 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +11 acid +25 nature On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% acid +11% nature Apr +8 Sharp, short and deadly. |
![]() 1.0 T3 dagger 1H weapon [Ego+] Master Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +12 (+4 eff.) Apr +8 Sharp, short and deadly. |
![]() 1.0 T5 dagger 1H weapon [Ego] Disrupt Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +5% Unnatural On Hit: * 10 arcane resource burn While equipped: Stats +6 Wil Sharp, short and deadly. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 79.5 - 119.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 cold On Crit.r2 +12 physical While equipped: dps ---------- Dmg.mod +9% physical Acc +30 (+10 eff.) Apr +6 Melee Ret 8 blight ---------- misc Stam/turn +3.00 Massive two-handed mauls. |
![]() 5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Disrupt Power 63.5 - 95.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: Stats +6 Cun dps ---------- Mind.crit +4% ----- def ----- Resists +12% acid +9% temporal +6% cold +9% blight Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +14 Con dps ---------- Phys.crit +13.0% Phys.pwr +12 (+4 eff.) Massive two-handed mauls. |
![]() 5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Power 69.0 - 103.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +22 Crit +2.5% Atk.spd 100% Phasing +17% While equipped: Stats +3 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +9% physical Acc +30 (+10 eff.) Massive two-handed mauls. |
![]() 3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 75.5 - 120.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +5.0% Atk.spd 100% Phasing +23% Melee+ +16 blight +20 mind On Hit: * 30% chance to reduce strength, dexterity, and constitution by 28 While equipped: dps ---------- Res.pen +5% mind ---------- misc Max.psi +40.00 Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 temporal While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +16 (+5 eff.) ----- def ----- Resists +16% temporal Massive two-handed swords. |
![]() 3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Con +13 Wil ----- def ----- Max.HP +115.00 Massive two-handed swords. |
![]() 4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +8 blight On Crit.r2 +12 darkness While equipped: Stats +9 Str +6 Dex dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +15% darkness Res.pen +17% physical On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +3% darkness Longbows are used to shoot arrows at your foes. |
![]() 4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +3 Dex dps ---------- Crit.mult +20.00% ----- def ----- Defense +25 (+8 eff.) ---------- misc Reload +4 Stam/turn +3.00 Longbows are used to shoot arrows at your foes. |
![]() 3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Master Power 51.0 - 71.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +34% Sharp, long, and deadly. |
![]() 3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 36.5 - 51.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +44 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +3% Res.pen +13% fire Blunt and deadly. |
![]() 3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 arcane On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Spell.save +2 (+0 eff.) Disease- +12% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +19% blight +20% nature HP.reg +4.00 Poison- +20% Disease- +14% Knockbk- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +21.00% Mind.pwr +10 (+2 eff.) Melee+ 14 acid Dmg.mod +4% acid Res.pen +10% acid ----- def ----- Resists +12% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +3 Dex +3 Mag +2 Wil +2 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 10 lightning 5 mind 5 darkness Dmg.mod +10% lightning +3% mind +5% darkness Res.pen +9% lightning ----- def ----- Resists +4% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +3 Mag +5 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 lightning Dmg.mod +12% lightning Res.pen +9% lightning ----- def ----- Resists +8% lightning +2% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +28 (+6 eff.) Dmg.mod +8% lightning +15% fire +14% cold ----- def ----- Resists +21% cold +3% physical Knockbk- +20% ---------- misc Max.psi +30.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +6 Dex +4 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +4% blight Crit.chn- 15.00% Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 T4 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +6 Cun +10 Wil dps ---------- Res.pen +7% physical ----- def ----- Resists +6% blight +15% temporal +6% light Max.HP +40.00 Def/telep +10 Res/telep +10% Dur/telep +10% Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 T4 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +11 fire While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% fire Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +12% Crit.mult +15.00% Phys.pwr +15 (+4 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +30% light +15% physical +9% nature +9% darkness Res.pen +15% physical ----- def ----- Defense +30 (+9 eff.) Die.at -80.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +25% darkness ---------- misc Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +25% physical ----- def ----- HP.reg +0.90 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +7 (+2 eff.) Spell.pwr +19 (+5 eff.) Dmg.mod +25% light Acc +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Steampwr +11 (+3 eff.) Dmg.mod +13% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 10% Arcane Vortex 1 Uses 2.0 Steam While equipped: Stats +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Master/Psionic/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +90 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +6 Defense +19 (+6 eff.) Fatigue +12% Disarm- +33% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Master/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Uses 1.0 Steam While equipped: dps ---------- Res.pen +10% physical Acc +14 (+5 eff.) Apr +9 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() 3.0 T5 trident 2H weapon Reqs Str 48 [Normal] Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 lightning On Crit.r2 +16 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Mind.pwr +20 (+4 eff.) Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Mind.save +12 (+3 eff.) One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +12 darkness +8 temporal On Crit.r2 +16 darkness +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +6% darkness Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 51.5 - 72.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Con +14 Wil dps ---------- Res.pen +14% all Acc +22 (+7 eff.) Apr +14 Melee Ret 2 cold ----- def ----- Resists +9% blight +3% cold +5% arcane +9% darkness Max.HP +96.00 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 darkness Against +13% Living While equipped: Stats +3 Str +8 Con dps ---------- Apr +2 ----- def ----- Defense +15 (+5 eff.) Crit.chn- 15.00% ---------- misc Max.stam +30.00 Light +3 One-handed war axes. |
![]() 3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 nature On Crit.r2 +8 fire While equipped: dps ---------- All.spd +6% Res.pen +13% fire One-handed war axes. |
![]() 3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 47.5 - 66.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness +16 arcane On Hit.r1 +20 arcane While equipped: dps ---------- Dmg.mod +15% arcane +30% darkness One-handed war axes. |
![]() 1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() 1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% blight Phasing +30% ----- def ----- Armour +8 Crit.chn- 15.00% Anom.red +13 Max.HP +64.00 Heal.mod +20% Disarm- +20% ---------- misc Mana/s.crit +2.00 Max.mana +59.00 Max.stam +37.00 Max.hate +13.00 Max.psi +26.00 Max.vim +66.00 Max.P.En +32.00 Max.N.En +27.00 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +9% mind +3% physical Crit.chn- 10.00% Spell.save +10 (+1 eff.) Heal.mod +20% Blind- +20% ---------- misc Max.stam +30.00 See.Invis +6 Size +1 A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +3 (+1 eff.) Against +18% Summoned ----- def ----- D.Red.from +15% Summoned Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
![]() 1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+1 eff.) ---------- misc Mana/turn +0.26 Max.mana +40.00 A belt that goes around your waist. |
![]() 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() 2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all ---------- misc Max.hate +2.00 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +3 Cun +2 Con dps ---------- Dmg.mod +10% mind Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% mind +11% all Crit.chn- 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +15% acid ----- def ----- Resists +22% acid +13% all ---------- misc Mana/turn +0.13 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +17% darkness ----- def ----- Resists +25% darkness +13% all Mind.save +22 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +12% darkness ----- def ----- Resists +18% darkness +7% all ---------- misc Max.mana +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +10% light ----- def ----- Resists +15% light +7% all Spell.save +17 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +13% light ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +9% darkness +14% light +15% all Max.HP +53.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +8% arcane +5% temporal ----- def ----- Resists +7% all ---------- misc Max.mana +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +20% nature ----- def ----- Resists +11% blight +15% all Max.HP +92.00 HP.reg +4.20 Heal.mod +25% Poison- +33% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Resists +18% light +6% fire Disease- +20% ---------- misc Stam/turn +3.50 Max.stam +21.00 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +6% light Res.pen +20% light +25% cold Melee Ret 6 cold ----- def ----- Armour +4 Fatigue +3% Resists +12% acid +9% cold ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Resists +2% physical Phys.save +8 (+1 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
![]() 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +9 (+3 eff.) Acc +10 (+3 eff.) Apr +5 ----- def ----- Armour +1 Crit.chn- 10.00% Die.at -20.00 life Poison- +20% Disarm- +20% A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +8% acid +7% blight ----- def ----- Armour +5 Disease- +43% ---------- misc Stam/turn +0.70 Max.stam +22.00 A pair of boots made of leather. |
![]() 3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +8% cold Blindside: Puts all charms on 19 cooldown Level 2.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +4 Fatigue -6% Resists +3% light Phys.save +8 (+1 eff.) HP.reg +4.00 Heal.mod +14% Disease- +20% ---------- misc Max.enc +30 Infravis +2 A pair of boots made of leather. |
![]() 2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +10 Resists +11% acid +8% fire +11% lightning +11% cold Blink to a nearby random location (rad 11) Puts all charms on 19 cooldown A pair of boots made of leather. |
![]() 2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +3 Phys.save +15 (+2 eff.) Mind.save +15 (+4 eff.) A pair of boots made of leather. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 129.68 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() 1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 8 darkness Dmg.mod +5% darkness +9% arcane Res.pen +20% arcane Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +2 Resists +7% darkness +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +29 (+8 eff.) Dmg.mod +6% acid Res.pen +10% mind ----- def ----- Armour +2 Resists +9% acid +2% physical ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +8 Str +3 Dex +3 Wil +4 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+1 eff.) Disarm- +20% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Dex dps ---------- Dmg.mod +3% fire Res.pen +5% temporal +25% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +25% cold +16% darkness +6% temporal ---------- misc Infravis +3 Breathe water A cap made of leather. |
![]() 2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +3 Wil +4 Cun dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +8% lightning +7% cold +8% arcane +8% fire Melee Ret 4 mind ----- def ----- Defense +2 (+0 eff.) Crit.chn- 15.00% Mind.save +10 (+3 eff.) ---------- misc Psi/turn +0.28 Light +1 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% lightning +12% cold ----- def ----- Defense +2 (+0 eff.) Resists +21% lightning +3% temporal +3% light +4% fire +3% nature +3% acid +5% blight +22% cold +3% darkness Crit.chn- 5.00% A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +25% lightning ----- def ----- Defense +2 (+0 eff.) Resists +15% lightning +12% fire +5% arcane Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.20 A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +3 Wil ----- def ----- Armour +3 Fatigue +3% Mind.save +8 (+2 eff.) ---------- misc Light +1 A cap made of leather. |
![]() 2.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
![]() 2.0 T5 head armor [Ego+] Nature While equipped: Stats +2 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% A cap made of leather. |
![]() 2.0 T3 head armor [Ego++] Arcane While equipped: Stats +6 Mag +1 Con dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.20 Mana/ret +1.20 Max.mana +55.00 Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 6.5 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Con dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +11% physical +13% arcane +11% darkness ----- def ----- Defense +2 (+0 eff.) Resists +8% darkness +7% physical ---------- misc Max.hate +9.00 Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 6.5 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Str +4 Mag +5 Wil +2 Cun dps ---------- Dmg.mod +17% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% nature Crit.chn- 15.00% A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Cun +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness +10% physical Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
![]() 2.0 T1 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +14% blight +19% cold +13% nature A suit of armour made of mail. |
![]() 14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% blight +21% cold +13% nature A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Master While equipped: Stats +6 Str ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +17% physical +14% darkness +10% fire +8% lightning +9% cold ---------- misc Light +1 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +15 Defense +13 (+4 eff.) Fatigue +12% Resists +14% light +14% darkness Mind.save +21 (+5 eff.) A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% blight +22% darkness +21% acid ---------- misc Light +1 A suit of armour made of mail. |
![]() 14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +5% Phys.save +10 (+1 eff.) A suit of armour made of mail. |
![]() 9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() 9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +14 Defense +25 (+8 eff.) Fatigue +8% Resists +23% lightning A suit of armour made of leather. |
![]() 9.0 T4 light armor Reqs Str 18 [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +38.00 HP.reg +6.90 Heal.mod +18% ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
![]() 9.0 T4 light armor Reqs Str 18 [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +17% lightning HP.reg +6.00 ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
![]() 17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 9 fire Dmg.mod +12% nature +12% acid Melee Ret 12 acid 12 fire On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +29 Fatigue +22% Resists +26% acid +42% fire A suit of armour made of metal plates. |
![]() 6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
![]() 6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
![]() 7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +20.00% Res.pen +20% mind +10% physical On shield block: * Deals 146 light and fire damage to each enemy blocked On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Armour +23 Fatigue +8% Resists +5% light +11% fire ---------- misc Talents +1 Block Handheld deflection devices. |
![]() 3.0 T5 arrow ammo [Ego] Nature/Disrupt Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +20 cold Against +14% Unnatural +35% Unliving On Crit.r2 +23 cold Arrows are used with bows to pierce your foes to death. |
![]() 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +8 Con dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Fatigue -7% Resists +6% acid ---------- misc Light +2 See.Invis +18 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Resists +3% darkness Mind.save +5 (+1 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 44 ----- def ----- Resists +3% mind +3% lightning Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 12 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
![]() 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() 1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
![]() 3.0 T5 shot ammo [Rare] Arcane Power 54.5 - 65.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 Proj.spd +200% Ranged+ +16 physical On Hit.r1 +9 fire While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
![]() 3.0 T5 shot ammo [Ego+] Arcane/Master Power 59.5 - 71.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Capacity 22 Proj.spd +200% Ranged+ +7 cold Shots are used with slings to pummel your foes to death. |
![]() 3.0 T3 shot ammo [Ego++] Arcane/Master Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 19 On Hit: * Create an explosion dealing 106 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
![]() 2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex ----- def ----- Armour +4 Resists +9% darkness +12% acid Die.at -60.00 life Disarm- +20% ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 255 physical damage Puts all charms on 11 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 85 and armour hardiness by 70% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By lenny dungeon the Yeek Solipsist level 30
26th Dusk 122nd year of Ascendancy at 18:39 see stats
By lenny dungeon the Yeek Solipsist level 17
3rd Flare 122nd year of Ascendancy at 06:36 see stats
By lenny dungeon the Yeek Solipsist level 33
33rd Dusk 122nd year of Ascendancy at 03:27 see stats
By lenny dungeon the Yeek Solipsist level 23
11st Dusk 122nd year of Ascendancy at 00:56 see stats
By lenny dungeon the Yeek Solipsist level 32
31st Dusk 122nd year of Ascendancy at 03:24 see stats
By lenny dungeon the Yeek Solipsist level 16
1st Flare 122nd year of Ascendancy at 17:03 see stats
By lenny dungeon the Yeek Solipsist level 25
14th Dusk 122nd year of Ascendancy at 07:32 see stats
By lenny dungeon the Yeek Solipsist level 34
36th Dusk 122nd year of Ascendancy at 15:56 see stats
By lenny dungeon the Yeek Solipsist level 41
54th Dusk 122nd year of Ascendancy at 05:42 see stats
By lenny dungeon the Yeek Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 09:18 see stats
By lenny dungeon the Yeek Solipsist level 20
1st Dusk 122nd year of Ascendancy at 05:57 see stats
By lenny dungeon the Yeek Solipsist level 30
25th Dusk 122nd year of Ascendancy at 01:17 see stats
By lenny dungeon the Yeek Solipsist level 40
49th Dusk 122nd year of Ascendancy at 10:53 see stats
By lenny dungeon the Yeek Solipsist level 25
13rd Dusk 122nd year of Ascendancy at 22:10 see stats
By lenny dungeon the Yeek Solipsist level 27
19th Dusk 122nd year of Ascendancy at 15:27 see stats
By lenny dungeon the Yeek Solipsist level 35
37th Dusk 122nd year of Ascendancy at 20:57 see stats
By lenny dungeon the Yeek Solipsist level 22
8th Dusk 122nd year of Ascendancy at 03:50 see stats
By lenny dungeon the Yeek Solipsist level 16
1st Flare 122nd year of Ascendancy at 17:03 see stats
Log
Thought-forged bowman uses Crippling Shot.
Resting starts...
Thought-forged bowman uses Steady Shot.
The shield around lenny dungeon crumbles.
Your summoned yeek mindslayer disappears.
Your summoned yeek mindslayer disappears.
Your summoned yeek mindslayer disappears.
Talent Rune: Shielding is ready to use.
Talent Wayist is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
Lenny dungeon picks up ( .): Crystal Heart.
Lenny dungeon picks up ( .): mummy wrappings (5 def, 2 armour).
Lore found: Crystal Heart
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 7 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 16 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
Saving game...
Saving done.