










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Infinite |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 42 / 57% |
| Size | small |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 15 (base 10) |
| Dexterity | 65 (base 51) |
| Constitution | 14 (base 10) |
| Magic | 54 (base 10) |
| Willpower | 104 (base 60) |
| Cunning | 115 (base 60) |
Resources
| Life | 354/354 |
| Psi | 524/524 |
| Healing Factor | 0.8372895330004 |
| Regeneration | 11.094086312255 |
Speed
| Mental | 0% |
| Attack | +14.975261195161% |
| Movement | +10% |
| Spell | 0% |
| Global | +166.28460171481% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 66.300627033409 |
| See Invisible | 66.300627033409 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 54 |
| Crit Chance | 38% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 49 |
| Accuracy | 54 |
| Crit Chance | 38% |
| APR | 37 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 58 |
| Crit Chance | 46% |
| Speed | 1 |
Offense: Mind
| Mindpower | 83 |
| Crit Chance | 57% |
| Speed | 0.86975231854666 |
Offense: Damage Bonus
| Blight | +50% |
| Arcane | +25% |
| Mind | +28% |
| All | 0% |
| Lightning | +9% |
| Light | +26% |
| Temporal | +6% |
| Darkness | +12% |
| Fire | +12% |
| Nature | +43% |
Offense: Damage Penetration
| Acid | +50% |
| Physical | +40% |
| Mind | +35% |
| All | +25% |
| Lightning | +35% |
| Light | +30% |
| Temporal | +30% |
| Fire | +35% |
| Nature | +35% |
Defense: Base
| Armour (hardiness) | 7 (30%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 65.605 |
| Spell Save | 67.495 |
| Mental Save | 76 |
Defense: Resistances
| Nature | + 46%( 70%) |
| Darkness | + 47%( 70%) |
| Light | + 55%( 70%) |
| Temporal | + 21%( 70%) |
| Blight | + 4%( 70%) |
| Arcane | + 35%( 70%) |
| Mind | + 34%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Silence Resistance | 65% |
| Instadeath Resistance | 100% |
| Blind Resistance | 26% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 35 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 496 damage for 4 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 751% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Nightmare | 1.30 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Feedback | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.20 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Thought-Form: Bowman |
| talent | Night Terror |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+45% global speed). Clarity |
| detrimental effect | Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity. Miasma |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: Random Artifact: Rhonaridunarand (0 def, 3 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 17): Mirror MatchYou completed the challenge and received: Random Artifact: Sleetkill (15-18 power, 3 apr, lightning element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 23): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 26): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: Random Artifact: Eleth (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 29): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 34): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 35): Near SightedYou completed the challenge and received: Random Artifact: Blastzephyr (0 def, 13 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 39): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +1 Generic Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+4 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+2 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 172 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 18 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Quiver | Wretchraptor (20/20, 64-77 power, 6 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 64.0 - 76.8 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +17.0% Capacity 20 Rld cld 3 Ranged+ +8 nature On Hit.r1 +20 nature On Crit.r2 +20 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
| Light source | Blindtrencher2.0 T1 lite [Rare] Nature While equipped: dps ---------- Mind.crit +5% Res.pen +5% light On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Resists +9% mind Max.HP +42.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | psion's cashmere wizard hat of knowledge (2 def, 0 armour)2.0 T3 head armor [Ego++] Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.crit +2% Mind.pwr +12 (+3 eff.) Dmg.mod +12% mind ----- def ----- Defense +2 (+0 eff.) Resists +6% mind Phys.save +9 (+1 eff.) Mind.save +8 (+2 eff.) ---------- misc Max.psi +16.00 A pointy cloth hat, very wizardly... |
| On hands | drakeskin leather gloves 'Balanceknave' (0 def, 7 armour)1.0 T4 hands armor [Random Unique] Master/Psionic While equipped: Stats +2 Str +3 Dex +4 Cun dps ---------- Dmg.mod +12% nature +6% temporal Res.pen +10% nature +5% temporal ----- def ----- Armour +7 Resists +6% nature +6% temporal Phys.save +10 (+1 eff.) Mind.save +13 (+3 eff.) Max.HP +40.00 HP.reg +9.00 ---------- misc Stam/turn +1.70 Max.stam +35.00 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
| On fingers | Boruzor the stralite ring0.1 T4 ring jewelry [Random Unique] Arcane While equipped: Stats +20 Mag +6 Wil +5 Cun dps ---------- Spell.pwr +19 (+5 eff.) Melee+ 23 light Ranged+ 22 light Dmg.mod +14% light Res.pen +10% mind +25% acid On Hit (Melee): * 10% chance to reduce armor by 38% * 20% chance to reduce all saves and defense by 44 Rings make your fingers look great! |
| On fingers | gold ring 'Hellworth'0.1 T3 ring jewelry [Random Unique] Arcane/Nature While equipped: Stats +5 Mag +10 Wil +1 Cun +3 Con dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +3% fire +13% nature +12% light ----- def ----- Resists +26% nature +24% light Rings make your fingers look great! |
| Around neck | Skysage the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +6 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +18% nature +9% lightning Res.pen +10% lightning ----- def ----- Fatigue -5% Resists +24% light +30% darkness +6% nature HP.reg +4.00 Blind- +26% ---------- misc Stam/turn +1.50 Amulets make your neck look great! |
| In main hand | Seeds of the Black Tree (17-19 power, 27 apr, darkness damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
| Around waist | Scaldfoe the hardened leather belt1.0 T3 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +3 Wil +3 Cun +6 Lck dps ---------- Spell.pwr +6 (+2 eff.) Dmg.mod +9% fire Res.pen +10% fire Melee Ret 4 fire ----- def ----- Resists +9% mind Mind.save +19 (+5 eff.) Stealth +8 Max.HP +82.00 ---------- misc T.Disarm +11 Infravis +5 A belt that goes around your waist. |
| In off hand | pulsing mindstar 'Glorydhewen' (12-13 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Random Unique] Nature/Psionic Power 12.0 - 13.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 10 arcane resource burn While equipped: Stats +5 Cun dps ---------- Mind.crit +4% Crit.mult +11.00% Mind.pwr +8 (+2 eff.) Melee+ 7 mind 7 darkness Dmg.mod +6% mind +2% darkness ----- def ----- Resists +9% darkness +3% temporal Phys.save +4 (+1 eff.) Spell.save +5 (+1 eff.) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +1.30 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | murderer's cashmere cloak of implacability (2 def, 0 armour)2.0 T3 cloak armor [Ego++] Nature/Master While equipped: Stats +3 Cun +2 Dex dps ---------- Acc +4 (+1 eff.) Apr +5 ----- def ----- Defense +2 (+0 eff.) Phys.save +10 (+1 eff.) Mind.save +7 (+2 eff.) Die.at -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | silk robe 'Borynarigorn' (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +5 Mag +6 Wil +6 Cun dps ---------- Phys.pwr +30 (+8 eff.) Dmg.mod +30% blight Res.pen +15% physical ----- def ----- Resists +13% all Die.at -60.00 life ---------- misc Mana/turn +0.29 Psi/turn +0.23 Max.stam +30.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 83; cd 13)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 83 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 896%; cd 17)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 896% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 857%; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 857% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (17 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 39; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 39 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 40; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 40 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 87; cd 21)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Wildbright0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Cun dps ---------- Dmg.mod +3% fire Res.pen +5% mind ----- def ----- Resists +12% mind Confus- +22% ---------- misc Max.hate +2.00 Amulets make your neck look great! |
Zetar the Glacierbringer0.1 T4 amulet jewelry [Random Unique] Nature/Psionic While equipped: Stats +7 Wil dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +12% cold Res.pen +25% fire ----- def ----- Resists +6% cold +20% light +16% darkness Mind.save +9 (+2 eff.) Blind- +31% Confus- +18% Amulets make your neck look great! |
steel amulet 'Chamelar'0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +3 Cun +2 Wil dps ---------- Mind.pwr +12 (+3 eff.) Dmg.mod +9% mind ----- def ----- Armour +4 Defense +6 (+2 eff.) Resists +10% temporal Res.Cap +3% all Phys.save +8 (+1 eff.) Mind.save +6 (+2 eff.) Confus- +11% Pinning- +20% Knockbk- +23% Amulets make your neck look great! |
steel amulet 'Grinikath'0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +5 Cun dps ---------- Dmg.mod +9% arcane +6% mind Res.pen +10% mind ----- def ----- Resists +13% temporal Pinning- +27% Knockbk- +24% ---------- misc Max.psi +40.00 Amulets make your neck look great! |
Elenygar0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Dex dps ---------- Crit.mult +5.00% ----- def ----- Armour +4 Fatigue -5% Phys.save +6 (+1 eff.) Die.at -80.00 life ---------- misc Max.enc +20 Rings make your fingers look great! |
Isuldathra the Dazzlevault0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +2.0% Acc +9 (+3 eff.) Apr +1 ----- def ----- Die.at -80.00 life ---------- misc Light +1 Rings make your fingers look great! |
Korerath the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Str +6 Wil +4 Cun +4 Con dps ---------- Phys.pwr +8 (+3 eff.) Mind.pwr +6 (+1 eff.) Dmg.mod +12% blight Res.pen +10% blight ----- def ----- Resists +12% blight Spell.save +3 (+0 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
Oozeravage0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Dex +2 Con dps ---------- Dmg.mod +10% acid On Hit (Melee): * 10% chance to slow global speed by 73% ----- def ----- Resists +20% acid Crit.chn- 10.00% Rings make your fingers look great! |
steel ring of pilfering0.1 T2 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+3 eff.) Apr +8 ----- def ----- Defense +9 (+3 eff.) Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Stormfront (30-45 power, 15 apr)3.0 T2 battleaxe 2H weapon Reqs Str 16 [Unique] Nature Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +15 Crit +5.0% Atk.spd 100% Melee+ +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: dps ---------- Dmg.mod +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
balanced stralite battleaxe of evisceration (46-69 power, 3 apr)3.0 T4 battleaxe 2H weapon Reqs Str 35 [Ego+] Master Power 46.0 - 69.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +7.5% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+4 eff.) Acc +13 (+4 eff.) ----- def ----- Defense +13 (+4 eff.) Disarm- +39% Massive two-handed battleaxes. |
plaguebringer's voratun battleaxe of crippling (54-81 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Power 54.0 - 81.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 5 On Hit: * 17% chance to reduce strength, dexterity, and constitution by 28 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +13.0% ----- def ----- Disease- +49% Massive two-handed battleaxes. |
voratun battleaxe of evisceration (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +16 (+5 eff.) Massive two-handed battleaxes. |
Brighttaint the stralite dagger (28-37 power, 9 apr)1.0 T4 dagger 1H weapon [Rare] Master Power 28.5 - 37.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +20 fire While equipped: Stats +2 Dex dps ---------- Phys.spd +10% Dmg.mod +12% acid Acc +13 (+4 eff.) ----- def ----- Resists +6% acid Crit.chn- 10.00% ---------- misc Infravis +3 See.Invis +12 Sharp, short and deadly. |
balanced voratun dagger of the mystic (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +6 (+2 eff.) Acc +13 (+4 eff.) ----- def ----- Defense +11 (+3 eff.) Disarm- +20% Sharp, short and deadly. |
caustic voratun dagger of amnesia (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Psionic Power 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +11 acid +25 nature On Hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) While equipped: dps ---------- Res.pen +9% acid +11% nature Apr +8 Sharp, short and deadly. |
dwarven-steel dagger of shearing (14-19 power, 7 apr)1.0 T3 dagger 1H weapon [Ego+] Master Power 14.5 - 18.9 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% While equipped: dps ---------- Res.pen +8% all Acc +12 (+4 eff.) Apr +8 Sharp, short and deadly. |
manaburning voratun dagger of persecution (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Disrupt Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +5% Unnatural On Hit: * 10 arcane resource burn While equipped: Stats +6 Wil Sharp, short and deadly. |
Halaroddazor (80-119 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 79.5 - 119.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +21 cold On Crit.r2 +12 physical While equipped: dps ---------- Dmg.mod +9% physical Acc +30 (+10 eff.) Apr +6 Melee Ret 8 blight ---------- misc Stam/turn +3.00 Massive two-handed mauls. |
Nerorewe (64-95 power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Disrupt Power 63.5 - 95.2 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: Stats +6 Cun dps ---------- Mind.crit +4% ----- def ----- Resists +12% acid +9% temporal +6% cold +9% blight Massive two-handed mauls. |
enhanced stralite greatmaul of evisceration (56-84 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego++] Nature/Master Power 56.0 - 84.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Wound the target dealing 224 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +10 Str +10 Dex +10 Mag +10 Wil +10 Cun +14 Con dps ---------- Phys.crit +13.0% Phys.pwr +12 (+4 eff.) Massive two-handed mauls. |
stralite greatmaul 'Faludar' (69-104 power, 22 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Power 69.0 - 103.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +22 Crit +2.5% Atk.spd 100% Phasing +17% While equipped: Stats +3 Dex +3 Mag +3 Cun dps ---------- Dmg.mod +9% physical Acc +30 (+10 eff.) Massive two-handed mauls. |
Yvenne the voratun greatsword (76-121 power, 25 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Arcane/Master Power 75.5 - 120.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +25 Crit +5.0% Atk.spd 100% Phasing +23% Melee+ +16 blight +20 mind On Hit: * 30% chance to reduce strength, dexterity, and constitution by 28 While equipped: dps ---------- Res.pen +5% mind ---------- misc Max.psi +40.00 Massive two-handed swords. |
quick stralite greatsword of paradox (48-77 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Arcane/Master Power 48.0 - 76.8 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% Melee+ +24 temporal While equipped: Stats +6 Dex dps ---------- Phys.spd +10% Acc +16 (+5 eff.) ----- def ----- Resists +16% temporal Massive two-handed swords. |
stralite greatsword of enduring (48-78 power, 3 apr)3.0 T4 greatsword 2H weapon Reqs Str 35 [Ego+] Nature Power 48.5 - 77.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% While equipped: Stats +14 Con +13 Wil ----- def ----- Max.HP +115.00 Massive two-handed swords. |
Fogbrawn the elven-wood longbow4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +8 blight On Crit.r2 +12 darkness While equipped: Stats +9 Str +6 Dex dps ---------- Phys.pwr +12 (+4 eff.) Dmg.mod +15% darkness Res.pen +17% physical On Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 28 ----- def ----- Resists +3% darkness Longbows are used to shoot arrows at your foes. |
Goriatta4.0 T4 longbow 2H weapon Reqs Shoot [Rare] Master Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Range +10 Proj.spd +200% While equipped: Stats +3 Dex dps ---------- Crit.mult +20.00% ----- def ----- Defense +25 (+8 eff.) ---------- misc Reload +4 Stam/turn +3.00 Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of massacre (51-71 power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Master Power 51.0 - 71.4 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Defense +9 (+3 eff.) Disarm- +34% Sharp, long, and deadly. |
blazebringer's stralite mace of projection (36-51 power, 5 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego++] Nature/Psionic Power 36.5 - 51.1 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Crit.r2 +44 fire On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- All.spd +3% Res.pen +13% fire Blunt and deadly. |
Earutir (5-6 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Random Unique] Nature/Psionic Power 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% Melee+ +12 arcane On Hit: * 10% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +2% Crit.mult +5.00% Mind.pwr +4 (+1 eff.) Dmg.mod +2% nature ----- def ----- Resists +3% blight Spell.save +2 (+0 eff.) Disease- +12% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Nerydath (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Resists +19% blight +20% nature HP.reg +4.00 Poison- +20% Disease- +14% Knockbk- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative living mindstar of venom (18-20 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 18.0 - 19.8 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +8 Cun dps ---------- Mind.crit +5% Crit.mult +21.00% Mind.pwr +10 (+2 eff.) Melee+ 14 acid Dmg.mod +4% acid Res.pen +10% acid ----- def ----- Resists +12% acid HP.reg +3.00 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of storms (8-9 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Str +3 Dex +3 Mag +2 Wil +2 Cun +1 Con dps ---------- Mind.crit +3% Mind.pwr +6 (+1 eff.) Melee+ 10 lightning 5 mind 5 darkness Dmg.mod +10% lightning +3% mind +5% darkness Res.pen +9% lightning ----- def ----- Resists +4% lightning ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
protector's pulsing mindstar of storms (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Str +4 Dex +3 Mag +5 Wil +2 Cun +2 Con dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Melee+ 10 lightning Dmg.mod +12% lightning Res.pen +9% lightning ----- def ----- Resists +8% lightning +2% all ---------- misc Talents +1 Attune Mindstar Masteries +0.10 Wild-gift/Antimagic Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Brenagodur' (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature/Psionic Power 13.0 - 14.3 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Wil dps ---------- Mind.crit +4% Mind.pwr +28 (+6 eff.) Dmg.mod +8% lightning +15% fire +14% cold ----- def ----- Resists +21% cold +3% physical Knockbk- +20% ---------- misc Max.psi +30.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pulsing mindstar 'Samadrabar' (13-14 power, 32 apr, nature damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 13.0 - 14.3 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Str +6 Dex +4 Cun dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +4% nature ----- def ----- Resists +4% blight Crit.chn- 15.00% Disease- +14% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Velekira the reinforced leather sling4.0 T4 sling 1H weapon Reqs Shoot [Rare] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 While equipped: Stats +6 Cun +10 Wil dps ---------- Res.pen +7% physical ----- def ----- Resists +6% blight +15% temporal +6% light Max.HP +40.00 Def/telep +10 Res/telep +10% Dur/telep +10% Slings are used to hurl stones or metal shots at your foes. |
ranger's reinforced leather sling of fire4.0 T4 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +11 fire While equipped: Stats +4 Dex dps ---------- Dmg.mod +13% fire Slings are used to hurl stones or metal shots at your foes. |
Coalblur (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Con dps ---------- Spell.crit +12% Crit.mult +15.00% Phys.pwr +15 (+4 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +30% light +15% physical +9% nature +9% darkness Res.pen +15% physical ----- def ----- Defense +30 (+9 eff.) Die.at -80.00 life ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of wizardry (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +1 Mag +3 Wil dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +25% darkness ---------- misc Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood starstaff (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +6 Con dps ---------- Spell.crit +4% Spell.pwr +18 (+5 eff.) Dmg.mod +25% physical ----- def ----- HP.reg +0.90 Heal.mod +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff (25-30 power, 5 apr, light element)5.0 T4 staff 1H weapon [Ego+] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +7% Phys.pwr +7 (+2 eff.) Spell.pwr +19 (+5 eff.) Dmg.mod +25% light Acc +9 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
gunslinger's dwarven-steel steamgun4.0 T3 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Steampwr +11 (+3 eff.) Dmg.mod +13% physical ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
runic iron steamgun4.0 T1 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +3 Atk.spd 100% Range +6 Proj.spd +600% On Hit: 10% Arcane Vortex 1 Uses 2.0 Steam While equipped: Stats +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +6% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
voratun steamgun of recursion4.0 T5 steamgun 1H weapon Reqs Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Hit: 10% Shoot 1 Uses 2.0 Steam Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balanced voratun steamsaw of torment (42-63 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Master/Psionic/Steamtech Power 42.0 - 63.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +90 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Uses 1.0 Steam While equipped: dps ---------- Acc +6 (+2 eff.) ----- def ----- Armour +6 Defense +19 (+6 eff.) Fatigue +12% Disarm- +33% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
truestriking voratun steamsaw (40-59 power, 0 apr)3.0 T5 steamsaw 1H weapon Reqs Str 48 Steam Pool [Ego+] Master/Steamtech Power 39.5 - 59.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +104 Uses 1.0 Steam While equipped: dps ---------- Res.pen +10% physical Acc +14 (+5 eff.) Apr +9 ----- def ----- Armour +6 Defense +10 (+3 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
orichalcum trident (52-82 power, 16 apr)3.0 T5 trident 2H weapon Reqs Str 48 [Normal] Power 51.5 - 82.4 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +16 Crit +4.0% Atk.spd 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Aramira the Lightningwedge (38-53 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 38.0 - 53.2 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 lightning On Crit.r2 +16 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +5.0% Mind.pwr +20 (+4 eff.) Dmg.mod +9% lightning Res.pen +20% lightning ----- def ----- Mind.save +12 (+3 eff.) One-handed war axes. |
Arissra the Fogsting (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Arcane Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 darkness On Hit.r1 +12 darkness +8 temporal On Crit.r2 +16 darkness +16 cold On Hit: * 25% chance for lightning to strike from the target to a second target dealing 98 damage While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +6% darkness Def/telep +15 Res/telep +15% Dur/telep +15% One-handed war axes. |
Chistir the Sleetwyrd (52-72 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Nature/Master Power 51.5 - 72.1 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +11 Con +14 Wil dps ---------- Res.pen +14% all Acc +22 (+7 eff.) Apr +14 Melee Ret 2 cold ----- def ----- Resists +9% blight +3% cold +5% arcane +9% darkness Max.HP +96.00 One-handed war axes. |
Xanygakira the stralite waraxe (38-54 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Psionic Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 darkness Against +13% Living While equipped: Stats +3 Str +8 Con dps ---------- Apr +2 ----- def ----- Defense +15 (+5 eff.) Crit.chn- 15.00% ---------- misc Max.stam +30.00 Light +3 One-handed war axes. |
blazebringer's stralite waraxe of erosion (30-43 power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Nature Power 30.5 - 42.7 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% Melee+ +9 nature On Crit.r2 +8 fire While equipped: dps ---------- All.spd +6% Res.pen +13% fire One-handed war axes. |
voratun waraxe 'Ebonyripper' (48-66 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Master Power 47.5 - 66.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness +16 arcane On Hit.r1 +20 arcane While equipped: dps ---------- Dmg.mod +15% arcane +30% darkness One-handed war axes. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Polubreriara1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +24% blight Phasing +30% ----- def ----- Armour +8 Crit.chn- 15.00% Anom.red +13 Max.HP +64.00 Heal.mod +20% Disarm- +20% ---------- misc Mana/s.crit +2.00 Max.mana +59.00 Max.stam +37.00 Max.hate +13.00 Max.psi +26.00 Max.vim +66.00 Max.P.En +32.00 Max.N.En +27.00 A belt that goes around your waist. |
Tudin the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Resists +9% mind +3% physical Crit.chn- 10.00% Spell.save +10 (+1 eff.) Heal.mod +20% Blind- +20% ---------- misc Max.stam +30.00 See.Invis +6 Size +1 A belt that goes around your waist. |
noble's rough leather belt of the giants1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Phys.pwr +3 (+1 eff.) Against +18% Summoned ----- def ----- D.Red.from +15% Summoned Spell.save +6 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
spiritwalker's hardened leather belt of transcendence1.0 T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Phys.save +10 (+1 eff.) ---------- misc Mana/turn +0.26 Max.mana +40.00 A belt that goes around your waist. |
murderer's elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Master While equipped: Stats +3 Cun +3 Dex dps ---------- Acc +7 (+2 eff.) Apr +8 ----- def ----- Defense +3 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +15% acid +15% nature +15% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+3 eff.) Resists +30% nature +11% all Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Unlightwyrd (0 def, 0 armour)2.0 T1 cloth armor [Rare] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% lightning ----- def ----- Resists +15% lightning +7% all ---------- misc Max.hate +2.00 See.Invis +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Earidodur' (0 def, 0 armour)2.0 T3 cloth armor [Rare] Psionic While equipped: Stats +6 Mag +3 Cun +2 Con dps ---------- Dmg.mod +10% mind Res.pen +25% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +10% mind +11% all Crit.chn- 15.00% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing silk robe of corrosion (+22%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: Stats +4 Mag +5 Wil dps ---------- Dmg.mod +15% acid ----- def ----- Resists +22% acid +13% all ---------- misc Mana/turn +0.13 Psi/turn +0.16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of darkness (+25%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Arcane/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +3 (+1 eff.) Dmg.mod +17% darkness ----- def ----- Resists +25% darkness +13% all Mind.save +22 (+5 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering Robe of the Worm of darkness (+18%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Dmg.mod +10% arcane +12% darkness ----- def ----- Resists +18% darkness +7% all ---------- misc Max.mana +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.pwr +5 (+1 eff.) S.pwr/crit +4 ----- def ----- Resists +13% all Silence- +39% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven Robe of the Worm of light (+15%) (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) Dmg.mod +10% light ----- def ----- Resists +15% light +7% all Spell.save +17 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe (6 def, 6 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +13% light ----- def ----- Armour +6 Defense +6 (+2 eff.) Resists +9% darkness +14% light +15% all Max.HP +53.00 ---------- misc Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken Robe of the Worm (0 def, 0 armour)2.0 T1 cloth armor [Cosmetic Item] Arcane While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +8% arcane +5% temporal ----- def ----- Resists +7% all ---------- misc Max.mana +13.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +20% nature ----- def ----- Resists +11% blight +15% all Max.HP +92.00 HP.reg +4.20 Heal.mod +25% Poison- +33% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Elewen the Crackleslicer (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Melee Ret 4 lightning ----- def ----- Armour +3 Resists +18% light +6% fire Disease- +20% ---------- misc Stam/turn +3.50 Max.stam +21.00 A pair of boots made of leather. |
Flashire (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: dps ---------- Mov.spd +25% Dmg.mod +6% light Res.pen +20% light +25% cold Melee Ret 6 cold ----- def ----- Armour +4 Fatigue +3% Resists +12% acid +9% cold ---------- misc Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hathyyarig (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Resists +2% physical Phys.save +8 (+1 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
Hurabers (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +9 (+3 eff.) Acc +10 (+3 eff.) Apr +5 ----- def ----- Armour +1 Crit.chn- 10.00% Die.at -20.00 life Poison- +20% Disarm- +20% A pair of boots made of leather. |
blightbringer's pair of drakeskin leather boots of tirelessness (0 def, 5 armour)2.0 T5 feet armor [Ego+] Arcane/Master While equipped: Stats +5 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +8% acid +7% blight ----- def ----- Armour +5 Disease- +43% ---------- misc Stam/turn +0.70 Max.stam +22.00 A pair of boots made of leather. |
insulating pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +4 Con +4 Wil dps ---------- Mind.pwr +6 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +4 Fatigue +3% Resists +8% fire +8% cold Blindside: Puts all charms on 19 cooldown Level 2.5 Pwr.cost 19 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 155% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 9 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Aeredhewyn' (0 def, 4 armour)2.0 T3 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Armour +4 Fatigue -6% Resists +3% light Phys.save +8 (+1 eff.) HP.reg +4.00 Heal.mod +14% Disease- +20% ---------- misc Max.enc +30 Infravis +2 A pair of boots made of leather. |
reinforced pair of drakeskin leather boots of phasing (0 def, 10 armour)2.0 T5 feet armor [Ego++] Arcane/Master While equipped: Stats +2 Mag +2 Wil ----- def ----- Armour +10 Resists +11% acid +8% fire +11% lightning +11% cold Blink to a nearby random location (rad 11) Puts all charms on 19 cooldown A pair of boots made of leather. |
wanderer's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Master While equipped: Stats +3 Cun +4 Con ----- def ----- Armour +3 Phys.save +15 (+2 eff.) Mind.save +15 (+4 eff.) A pair of boots made of leather. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 4.5 Pwr.cost 6 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 129.68 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Galirin the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 8 darkness Dmg.mod +5% darkness +9% arcane Res.pen +20% arcane Melee Ret 2 acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Armour +2 Resists +7% darkness +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velessra the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Str dps ---------- Phys.pwr +29 (+8 eff.) Dmg.mod +6% acid Res.pen +10% mind ----- def ----- Armour +2 Resists +9% acid +2% physical ---------- misc Stam/turn +3.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
brawler's voratun gauntlets of the iron hand (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +8 Str +3 Dex +3 Wil +4 Cun +3 Con ----- def ----- Armour +3 Fatigue +5% Phys.save +10 (+1 eff.) Disarm- +20% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +3 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Blazedream the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +12 Dex dps ---------- Dmg.mod +3% fire Res.pen +5% temporal +25% fire On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +25% cold +16% darkness +6% temporal ---------- misc Infravis +3 Breathe water A cap made of leather. |
Yvydawyn (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Str +3 Wil +4 Cun dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +8% lightning +7% cold +8% arcane +8% fire Melee Ret 4 mind ----- def ----- Defense +2 (+0 eff.) Crit.chn- 15.00% Mind.save +10 (+3 eff.) ---------- misc Psi/turn +0.28 Light +1 A pointy cloth hat, very wizardly... |
Zubeda (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane/Nature While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% lightning +12% cold ----- def ----- Defense +2 (+0 eff.) Resists +21% lightning +3% temporal +3% light +4% fire +3% nature +3% acid +5% blight +22% cold +3% darkness Crit.chn- 5.00% A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Strikebile' (2 def, 0 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +20.00% Dmg.mod +25% lightning ----- def ----- Defense +2 (+0 eff.) Resists +15% lightning +12% fire +5% arcane Mind.save +6 (+2 eff.) ---------- misc Psi/ret +0.20 A pointy cloth hat, very wizardly... |
champion's hardened leather cap of dexterity (+3) (0 def, 3 armour)2.0 T3 head armor [Ego+] Master While equipped: Stats +3 Str +4 Dex +3 Wil ----- def ----- Armour +3 Fatigue +3% Mind.save +8 (+2 eff.) ---------- misc Light +1 A cap made of leather. |
drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Armour +5 Fatigue +5% A cap made of leather. |
drakeskin leather cap of precognition (10 def, 5 armour)2.0 T5 head armor [Ego+] Nature While equipped: Stats +2 Cun dps ---------- Acc +6 (+2 eff.) On Melee Ret: * 15% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+3 eff.) Fatigue +5% A cap made of leather. |
eldritch cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane While equipped: Stats +6 Mag +1 Con dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +10% arcane ----- def ----- Defense +2 (+0 eff.) ---------- misc Mana/turn +1.20 Mana/ret +1.20 Max.mana +55.00 Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 6.5 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
fearwoven cashmere wizard hat of the Brotherhood (2 def, 0 armour)2.0 T3 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Con dps ---------- Mind.crit +3% Mind.pwr +7 (+2 eff.) Dmg.mod +11% physical +13% arcane +11% darkness ----- def ----- Defense +2 (+0 eff.) Resists +8% darkness +7% physical ---------- misc Max.hate +9.00 Arcane Eye: (Instant) Puts all charms on 8 cooldown Level 6.5 Pwr.cost 8 out of 10/10. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
linen wizard hat 'Greenking' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +6 Str +4 Mag +5 Wil +2 Cun dps ---------- Dmg.mod +17% acid ----- def ----- Defense +1 (+0 eff.) Resists +16% acid +6% nature Crit.chn- 15.00% A pointy cloth hat, very wizardly... |
linen wizard hat 'Velomira' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str +3 Cun +2 Con dps ---------- Dmg.mod +10% physical ----- def ----- Defense +1 (+0 eff.) Resists +3% darkness +10% physical Def/telep +15 Res/telep +15% Dur/telep +15% A pointy cloth hat, very wizardly... |
stabilizing linen wizard hat of knowledge (1 def, 0 armour)2.0 T1 head armor [Ego+] Master/Psionic While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +1 (+0 eff.) Phys.save +6 (+1 eff.) A pointy cloth hat, very wizardly... |
cleansing voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +14% blight +19% cold +13% nature A suit of armour made of mail. |
cleansing voratun mail armour of cold resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +10 Defense +5 (+1 eff.) Fatigue +12% Resists +15% blight +21% cold +13% nature A suit of armour made of mail. |
hardened stralite mail armour of delving (4 def, 16 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego++] Master While equipped: Stats +6 Str ----- def ----- Armour +16 Defense +4 (+1 eff.) Fatigue +12% Resists +9% acid +17% physical +14% darkness +10% fire +8% lightning +9% cold ---------- misc Light +1 Track: Puts all charms on 22 cooldown Level 3.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 30 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
prismatic stralite mail armour of command (13 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +15 Defense +13 (+4 eff.) Fatigue +12% Resists +14% light +14% darkness Mind.save +21 (+5 eff.) A suit of armour made of mail. |
radiant stralite mail armour of acid resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Nature/Master While equipped: Stats +3 Wil ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +15% blight +22% darkness +21% acid ---------- misc Light +1 A suit of armour made of mail. |
stralite mail armour of implacability (4 def, 15 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Master While equipped: ----- def ----- Armour +15 Defense +4 (+1 eff.) Fatigue +5% Phys.save +10 (+1 eff.) A suit of armour made of mail. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
duelist's drakeskin leather armour of lightning resistance (25 def, 14 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Master While equipped: Stats +6 Cun +6 Dex ----- def ----- Armour +14 Defense +25 (+8 eff.) Fatigue +8% Resists +23% lightning A suit of armour made of leather. |
rejuvenating reinforced leather armour of Eyal (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego+] Nature While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Max.HP +38.00 HP.reg +6.90 Heal.mod +18% ---------- misc Stam/turn +1.30 A suit of armour made of leather. |
rejuvenating reinforced leather armour of lightning resistance (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Nature/Master While equipped: ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +17% lightning HP.reg +6.00 ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
Poxwar the voratun plate armour (0 def, 29 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Random Unique] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 9 fire Dmg.mod +12% nature +12% acid Melee Ret 12 acid 12 fire On Hit (Melee): * 20% chance to slow global speed by 73% ----- def ----- Armour +29 Fatigue +22% Resists +26% acid +42% fire A suit of armour made of metal plates. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +9 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
stralite shield 'Lisydarin' (0 def, 23 armour, 181.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Crit.mult +20.00% Res.pen +20% mind +10% physical On shield block: * Deals 146 light and fire damage to each enemy blocked On Hit (Melee): * 20% chance to reduce all saves and defense by 44 ----- def ----- Armour +23 Fatigue +8% Resists +5% light +11% fire ---------- misc Talents +1 Block Handheld deflection devices. |
tundral quiver of dragonbone arrows of persecution (22/22, 53-74 power, 18 apr)3.0 T5 arrow ammo [Ego] Nature/Disrupt Power 53.0 - 74.2 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 22 Ranged+ +20 cold Against +14% Unnatural +35% Unliving On Crit.r2 +23 cold Arrows are used with bows to pierce your foes to death. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+1 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Poresetta the dwarven-steel pickaxe (dig speed 27 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +8 Con dps ---------- Dmg.mod +12% acid On Hit (Melee): * 20% chance to reduce armor by 38% ----- def ----- Fatigue -7% Resists +6% acid ---------- misc Light +2 See.Invis +18 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Voidbreeze2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Resists +3% darkness Mind.save +5 (+1 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Galeedge'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +15% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 44 ----- def ----- Resists +3% mind +3% lightning Mind.save +6 (+2 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
scorching brass lantern of focus2.0 T1 lite [Ego] Arcane/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind Melee Ret 12 fire ----- def ----- Resists +5% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 15 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Petrified Wood0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Frozen Shards (25/25, 32-38 power, 15 apr)3.0 T4 shot ammo [Unique] Arcane Power 32.0 - 38.4 Ice Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 On Hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Islilaith (22/22, 54-65 power, 6 apr)3.0 T5 shot ammo [Rare] Arcane Power 54.5 - 65.4 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +22.0% Capacity 22 Proj.spd +200% Ranged+ +16 physical On Hit.r1 +9 fire While equipped: ---------- misc Reload +4 Shots are used with slings to pummel your foes to death. |
chilling pouch of voratun shots of annihilation (22/22, 60-71 power, 12 apr)3.0 T5 shot ammo [Ego+] Arcane/Master Power 59.5 - 71.4 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +12 Crit +12.0% Capacity 22 Proj.spd +200% Ranged+ +7 cold Shots are used with slings to pummel your foes to death. |
elemental pouch of dwarven-steel shots of crippling (19/19, 31-37 power, 3 apr)3.0 T3 shot ammo [Ego++] Arcane/Master Power 31.0 - 37.2 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +15.0% Capacity 19 On Hit: * Create an explosion dealing 106 acid damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of gale force 'Adeldatha' [power 255] (11 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: Stats +5 Dex ----- def ----- Armour +4 Resists +9% darkness +12% acid Die.at -60.00 life Disarm- +20% ---------- misc Stam/turn +3.00 Project a gust of wind in a cone knocking all creatures back 10 spaces and dealing 255 physical damage Puts all charms on 11 cooldown 100% to gain a 19% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of thorny skin [power 85] (15 cooldown)2.0 T5 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 85 and armour hardiness by 70% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+1 eff.) Spell.save +10 (+1 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Insane (Roguelike) difficulty)
Buy an item from an AAA.By lenny dungeon the Yeek Solipsist level 30
26th Dusk 122nd year of Ascendancy at 18:39 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By lenny dungeon the Yeek Solipsist level 17
3rd Flare 122nd year of Ascendancy at 06:36 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By lenny dungeon the Yeek Solipsist level 33
33rd Dusk 122nd year of Ascendancy at 03:27 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By lenny dungeon the Yeek Solipsist level 23
11st Dusk 122nd year of Ascendancy at 00:56 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By lenny dungeon the Yeek Solipsist level 32
31st Dusk 122nd year of Ascendancy at 03:24 see stats
Infinite x10 (Insane (Roguelike) difficulty)
Got to level 10 of the infinite dungeon.By lenny dungeon the Yeek Solipsist level 16
1st Flare 122nd year of Ascendancy at 17:03 see stats
Infinite x20 (Insane (Roguelike) difficulty)
Got to level 20 of the infinite dungeon.By lenny dungeon the Yeek Solipsist level 25
14th Dusk 122nd year of Ascendancy at 07:32 see stats
Infinite x30 (Insane (Roguelike) difficulty)
Got to level 30 of the infinite dungeon.By lenny dungeon the Yeek Solipsist level 34
36th Dusk 122nd year of Ascendancy at 15:56 see stats
Infinite x40 (Insane (Roguelike) difficulty)
Got to level 40 of the infinite dungeon.By lenny dungeon the Yeek Solipsist level 41
54th Dusk 122nd year of Ascendancy at 05:42 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By lenny dungeon the Yeek Solipsist level 10
2nd Mirth 122nd year of Ascendancy at 09:18 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By lenny dungeon the Yeek Solipsist level 20
1st Dusk 122nd year of Ascendancy at 05:57 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By lenny dungeon the Yeek Solipsist level 30
25th Dusk 122nd year of Ascendancy at 01:17 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By lenny dungeon the Yeek Solipsist level 40
49th Dusk 122nd year of Ascendancy at 10:53 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By lenny dungeon the Yeek Solipsist level 25
13rd Dusk 122nd year of Ascendancy at 22:10 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By lenny dungeon the Yeek Solipsist level 27
19th Dusk 122nd year of Ascendancy at 15:27 see stats
The Restless Dead (Insane (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By lenny dungeon the Yeek Solipsist level 35
37th Dusk 122nd year of Ascendancy at 20:57 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By lenny dungeon the Yeek Solipsist level 22
8th Dusk 122nd year of Ascendancy at 03:50 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By lenny dungeon the Yeek Solipsist level 16
1st Flare 122nd year of Ascendancy at 17:03 see stats
Log
Thought-forged bowman uses Crippling Shot.
Resting starts...
Thought-forged bowman uses Steady Shot.
The shield around lenny dungeon crumbles.
Your summoned yeek mindslayer disappears.
Your summoned yeek mindslayer disappears.
Your summoned yeek mindslayer disappears.
Talent Rune: Shielding is ready to use.
Talent Wayist is ready to use.
Rested for 31 turns (stop reason: all resources and life at maximum).
Lenny dungeon picks up ( .): Crystal Heart.
Lenny dungeon picks up ( .): mummy wrappings (5 def, 2 armour).
Lore found: Crystal Heart
You can read all your collected lore in the game menu, by pressing Escape.
Ran for 7 turns (stop reason: dialog is displayed).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Ran for 16 turns (stop reason: at door).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 8 turns (stop reason: at exit).
Saving game...
Saving done.
















































































































































