Marack the level 12 Higher Alchemist by Mariachi

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassAlchemist
Level / Exp12 / 11%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 12)
Dexterity15 (base 14)
Constitution24 (base 24)
Magic36 (base 32)
Willpower24 (base 13)
Cunning14 (base 10)

Resources

Life286/286
Mana257/257
Healing Factor1.1172674059366
Regeneration1.3965842574208

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage32
Accuracy11
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower31
Crit Chance12%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Offense: Damage Bonus

Darkness+10%
Acid+13%
Mind+11%
Temporal+11%
Blight+10%
Arcane+11%
Fire+15%
All0%

Offense: Damage Penetration

Acid+20%

Defense: Base

Armour (hardiness)3 (30%)
Defense21
Ranged Defense21
Fatigue0
Physical Save21
Spell Save26
Mental Save20

Defense: Resistances

Light+ 10%( 70%)
Temporal+ 17%( 70%)
Fire+ 22%( 70%)
Physical+ 8%( 70%)
Mind+ 27%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance22%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Advanced-golemancy1.30
1/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
3/5
1/5
1/5
0/5
Spell / Explosive admixtures1.30
2/5
0/5
0/5
0/5
Spell / Golemancy1.30
4/5
3/5
0/5
0/5
Spell / Fire alchemy1.30
2/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
2/5
2/5
1/5
1/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
4/5
1/5
0/5
0/5

Effects

Quests

active
done
done
done
done
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Marack the Higher Alchemist level 10
21st Dusk 122nd year of Ascendancy at 04:37
see stats

Log


You gain 0.81 gold from the transmogrification of
barbed pouch of dwarven-steel shots of accuracy (15/21, 40-47 power, 3 apr).
You gain 0.52 gold from the transmogrification of
steel shield of fire resistance (+19%) (0 def, 4 armour, 36.5 block).
You gain 1.18 gold from the transmogrification of
exposing iron shield of acid resistance (+15%) (0 def, 2 armour, 20 block).
You gain 5.32 gold from the transmogrification of
troll-hide cured leather armour of command (12 def, 8 armour).
You gain 2.89 gold from the transmogrification of
mage-hunter's rough leather sling of dampening.
There is an exit to the worldmap here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...


Saving done.

Marack casts
Refit Golem.
Refitting starts...

Talent Acid Infusion is ready to use.
Refitted for 21 turns.

Golem (servant of Marack) casts
Rune: Shielding.
A shield forms around golem (servant of Marack).


There is nothing to pick up here.


The shield around golem (servant of Marack) crumbles.


Golem (servant of Marack) casts
Rune: Shielding.
A shield forms around golem (servant of Marack).


Talent Stone Touch is ready to use.

Talent Refit Golem is ready to use.
The shield around golem (servant of Marack) crumbles.