





Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 35 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 44 (base 40) |
Dexterity | 12 (base 12) |
Constitution | 41 (base 32) |
Magic | 38 (base 38) |
Willpower | 17 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 749/749 |
Hate | 100/100 |
Vim | 166/166 |
Healing Factor | 0.87814039547777 |
Regeneration | 3.8638177401022 |
Speed
Mental | -20% |
Attack | 0% |
Movement | +36.09386761032% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 66 |
Accuracy | 58 |
Crit Chance | 1% |
APR | 4 |
Speed | 1.25 |
Offense: Offhand
Damage | 32 |
Accuracy | 58 |
Crit Chance | 4% |
APR | 4 |
Speed | 1.25 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 15 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Cold | -34% |
Physical | -49% |
Mind | -42% |
All | -60% |
Offense: Damage Penetration
Mind | +10% |
Defense: Base
Armour (hardiness) | 10.118138619369 (56.297102139833%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 12 |
Physical Save | 33 |
Spell Save | 23 |
Mental Save | 15 |
Defense: Resistances
Nature | + 53%(100%) |
Acid | +100%(100%) |
Light | + 59%(100%) |
Cold | + 77%(100%) |
Blight | +100%(100%) |
Mind | + 37%(100%) |
Fire | + 11%(100%) |
All | + 33%(100%) |
Defense: Immunities
Disarm Resistance | 28% |
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (2/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 192 damage for 3 turns. Its effects scale with your Magic stat. |
Class Talents
Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Corruption / Rot | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Equipment
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 3 tidal wave that expands slowly over 7 turns, dealing 6.11 cold and 4.72 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Changes resistances: +22% cold Changes damage: +11% cold Physical save: +6 (+3 eff.) Rings make your fingers look great! |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Main armor | ![]() Requires: - Heavy armour training - Strength 20 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +17% fire Life regen: +3.40 Stamina each turn: +0.70 A suit of armour made of mail. |
In off hand | ![]() Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +16 nature / +4 mind Damage (radius 2) on crit: +12 mind When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +7 (+7 eff.) Disarm immunity: +28% Mental crit. chance: +4% One-handed war axes. |
In main hand | ![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 33.0 - 46.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +7 cold When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +4 Str Changes resistances: +6% mind Changes resistances penetration: +10% mind Changes damage: +18% mind / +11% physical Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Blunt and deadly. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Rings make your fingers look great! |
![]() Requires: - Dexterity 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 50% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +13 nature / +12 lightning Damage (radius 1) on hit: +8 lightning / +4 acid When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Changes resistances: +9% acid Changes resistances penetration: +25% acid / +10% all Changes damage: +6% acid Sharp, short and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 27 Damage (Melee): +11 blight When wielded/worn: Changes stats: +5 Str / +1 Dex / +6 Cun Changes resistances: +6% light / +6% blight Changes damage: +12% blight / +6% light Disease immunity: +21% Light radius: +3 Sharp, long, and deadly. |
![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +4 Armour: +19 Fatigue: +22% Changes stats: +5 Con Maximum stamina: +30.00 A suit of armour made of metal plates. |
Achievements
Log
Talent Decayed Devourers is ready to use.
Talent Tendrils Eruption is ready to use.
Talent Infusion: Healing is ready to use.
The shield around worm that walks (servant of orcwri) crumbles.
Worm that walks (servant of orcwri) stops regenerating health quickly.
Rested for 18 turns (stop reason: all resources and life at maximum).
Resting starts...
Talent Overgrowth is ready to use.
Talent Orcish Fury is ready to use.
Rested for 14 turns (stop reason: all resources and life at maximum).
Character control switched to worm that walks (servant of orcwri).
Worm that walks (servant of orcwri) wears: Kontir (33-46 power, 4 apr).
Worm that walks (servant of orcwri) can not wear (in main hand): Chargeream (29-38 power, 9 apr) (not enough stat).
Worm that walks (servant of orcwri) wears (offslot): Khelagorath the dwarven-steel waraxe (20-28 power, 4 apr).
You give dwarven-steel waraxe (21-29 power, 4 apr) to orcwri.
Worm that walks (servant of orcwri) deactivates Infestation.
Worm that walks (servant of orcwri) activates Infestation.
Worm that walks (servant of orcwri) deactivates Worm that Walks Link.
Worm that walks (servant of orcwri) activates Worm that Walks Link.
Worm that walks (servant of orcwri) deactivates Ruin.
Worm that walks (servant of orcwri) activates Ruin.
Resting starts...
Talent Pestilent Blight is ready to use.
Rested for 10 turns (stop reason: all resources and life at maximum).