




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Mechanical |
Class | Arachnid |
Level / Exp | 18 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 16 (base 16) |
Dexterity | 31 (base 31) |
Constitution | 19 (base 19) |
Magic | 13 (base 10) |
Willpower | 10 (base 10) |
Cunning | 27 (base 22) |
Resources
Life | 490/494 |
Steam | 100/100 |
Healing Factor | 1.0791723257555 |
Regeneration | 0.26979308143889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +100% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 25 |
Accuracy | 60 |
Crit Chance | 16% |
APR | 11 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Light | +12% |
Darkness | +12% |
Offense: Damage Penetration
Light | +17% |
All | +7% |
Defense: Base
Armour (hardiness) | 33.5 (100%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 24 |
Physical Save | 16 |
Spell Save | 11 |
Mental Save | 23 |
Defense: Resistances
Physical | + 8%(100%) |
Darkness | + 12%(100%) |
Light | + 12%(100%) |
Mind | + 13%(100%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 50% |
Inscriptions (1/1)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.0 steam per turn. Can be activated for an instant burst of 50 steam. |
Class Talents
Generic Talents
Effects
talent | Mecharachnid Link |
Quests
Equipment
Quiver | ![]() Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 36.0 - 43.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +11.0% Capacity: 15 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Talent granted: +2 Saw Shell Shots are used with slings to pummel your foes to death. |
In off hand | ![]() Requires: - Shield usage training - Cunning 24 Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +4 Cun / +3 Mag Changes resistances: +12% light / +12% darkness Changes damage: +12% light / +12% darkness Talent granted: +1 Block Handheld deflection devices. |
Main armor | ![]() Requires: - Heavy armour training - Dexterity 20 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +17 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +16% Changes stats: +1 Cun Mental save: +11 (+6 eff.) A suit of armour made of mail. |
In main hand | ![]() Requires: - Dexterity 16 - Talent Shoot - Talent Steam Pool Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Attack speed: 100% Firing range: +7 On weapon hit: * shock your foe dealing 15 damage and draining some of their resources Travel speed: +600% Damage (Ranged): +8 nature / +12 cold Damage (radius 1) on hit: +12 light Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +8 Effects on ranged hit: * 10% chance to slow global speed by 37% Changes resistances penetration: +10% light / +7% all Light radius: +3 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Inventory
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Str / +6 Dex / +6 Mag / +5 Wil / +3 Cun / +3 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() Requires: - Dexterity 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Dexterity 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Dexterity 24 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +13.0% Capacity: 49 On weapon crit: * Wound the target dealing 132 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +12 light / +24 cold Damage (radius 2) on crit: +16 light / +11 cold When wielded/worn: Ammo reloads per turn: +3 Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 16 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 20.5 - 24.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +4.5% Capacity: 23 Shots are used with slings to pummel your foes to death. |
Achievements
Log
You collect a new ingredient: lump of steel (1).
You gain 0.50 gold from the melting of steel steamgun.
You collect a new ingredient: lump of steel (1).
You gain 0.50 gold from the melting of steel steamgun.
You are no longer encumbered.
You collect a new ingredient: lump of steel (1).
You gain 1.25 gold from the melting of steel mail armour (2 def, 6 armour).
You collect a new ingredient: lump of steel (1).
You gain 6.97 gold from the melting of rejuvenating steel plate armour of acid resistance (0 def, 9 armour).
You collect a new ingredient: lump of dwarven steel (1).
You gain 3.59 gold from the melting of enlightening dwarven-steel plate armour (0 def, 11 armour).
You collect a new ingredient: lump of steel (1).
You gain 1.99 gold from the melting of radiant dwarven-steel gauntlets of dexterity (+2) (0 def, 2 armour).
You gain 1.55 gold from the melting of rough leather gloves of strength (+2) (0 def, 1 armour).
You collect a new ingredient: lump of steel (1).
You gain 0.64 gold from the melting of steel shield of fire resistance (+19%) (0 def, 4 armour, 14-16 power, 44 block).
You collect a new ingredient: lump of steel (1).
You gain 2.69 gold from the melting of steel shield of the stars (0 def, 4 armour, 16-19 power, 45 block).
You collect a new ingredient: lump of steel (1).
You gain 0.62 gold from the melting of steel shield of fire resistance (+17%) (0 def, 4 armour, 14-17 power, 39.5 block).
You gain 0.60 gold from the melting of steel amulet of cunning (+2).
You gain 1.38 gold from the melting of psionicist's copper ring of corrosion (+22%).
Hoarcrown uses Create Tinker.
Character control switched to mecharachnid (servant of Hoarcrown).
Hoarcrown activates Shock Grenade.
Hoarcrown deactivates Incendiary Grenade.
Mecharachnid (servant of Hoarcrown) deactivates Mecharachnid Link.
Mecharachnid (servant of Hoarcrown) activates Mecharachnid Link.