








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Auto Fight 1.7.6Takes an automated combat action for 1 turn, similar to DCSS Tab function. Items Vault 1.7.6Donators/Buyers bonus! Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Reaver |
| Level / Exp | 9 / 41% |
| Size | medium |
| Lifes / Deaths | Killed by Glorenor the skeleton warrior at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:25 0 / 5Killed by Betudhevea the rattlesnake at level 8 on the 1st Mirth 122nd year of Ascendancy at 10:30 Killed by The Shade at level 8 on the 2nd Mirth 122nd year of Ascendancy at 05:49 Killed by ritch flamespitter at level 9 on the 1st Flare 122nd year of Ascendancy at 21:19 Killed by ritch flamespitter at level 9 on the 1st Flare 122nd year of Ascendancy at 22:40 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 11 (base 11) |
| Constitution | 13 (base 13) |
| Magic | 20 (base 20) |
| Willpower | 19 (base 16) |
| Cunning | 14 (base 10) |
Resources
| Life | -10/241 |
| Vim | 168/230 |
| Healing Factor | 1.0783363011315 |
| Regeneration | 2.4262566775459 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 11 |
| Accuracy | 25 |
| Crit Chance | 8% |
| APR | 15 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 23 |
| Accuracy | 21 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Arcane | +3% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 20.08934837382 (81.151787968034%) |
| Defense | 11 |
| Ranged Defense | 11 |
| Fatigue | 18 |
| Physical Save | 23 |
| Spell Save | 16 |
| Mental Save | 21 |
Defense: Resistances
| Lightning | + 6%( 70%) |
| Light | + 6%( 70%) |
| Nature | + 13%( 70%) |
| Physical | + 6%( 70%) |
| Fire | + 10%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Poison Resistance | 70% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Corruption / Scourge | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Curses | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You failed to protect the lost warrior from death by rev. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| Tool | [vs. powerful iron torque of psionic shield [power 23] (10/25 cooldown) (Tool)]powerful iron torque of psionic shield [power 23] (10/25 cooldown) 2.0 T1 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage by 10% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. mule's copper ring (On fingers)]mule's copper ring 0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% (-) ---------- misc Max.enc +22 (-) Rings make your fingers look great! |
| On hands | [vs. Flamewrought (0 def, 2 armour) (On hands)]Flamewrought (0 def, 2 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +2(-) Cun +3(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) fire ----- def ----- Armour +2 (-) Resists +10%(-) fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 10/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 31.82 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| In main hand | [vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]Serpent's Glare (7-8 power, 15 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 (-) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30%(-) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +4 (+2 eff.) (-) Dmg.mod +10%(-) nature ----- def ----- Resists +10%(-) nature Poison- +50% (-) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Main armor | [vs. Emabeth the iron plate armour (0 def, 7 armour) (Main armor)]Emabeth the iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: ----- def ----- Armour +7 (-) Fatigue +22% (-) Resists +6%(-) physical Phys.save +14 (+10 eff.) (-) Poison- +20% (-) Disease- +10% (-) Stun/Frz- +10% (-) A suit of armour made of metal plates. |
| Light source | [vs. brass lantern 'Skykin' (Light source)]brass lantern 'Skykin' 2.0 T1 lite [Rare] Psionic While equipped: ----- def ----- Defense +10 (+10 eff.) (-) Resists +3%(-) nature +6%(-) lightning Mind.save +6 (+5 eff.) (-) Heal.mod +5% (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Amiderain the linen wizard hat (1 def, 0 armour) (On head)]Amiderain the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: Stats +2(-) Cun dps ---------- Dmg.mod +3%(-) arcane ----- def ----- Defense +1 (+1 eff.) (-) Resists +6%(-) light Spell.save +3 (+3 eff.) (-) Mind.save +5 (+4 eff.) (-) HP.reg +2.00 (-) A pointy cloth hat, very wizardly... |
| In off hand | [vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]acidic iron mace of massacre (18-26 power, 2 apr) 3.0 T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 18.5 - 25.9(+11.5 - +18.2) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 (-13) Crit +0.5% (-6.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Crit: + Splash the target with acid dealing 48 damage over 5 turns and reducing armor and accuracy by 6 While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Blunt and deadly. Tap to cycle through comparison choices |
Inventory
cleansing copper amulet of constitution (+2)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +2 Con ----- def ----- Resists +10% nature +12% blight Poison- +21% Disease- +21% Amulets make your neck look great! |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]balanced iron waraxe of phasing (12-17 power, 7 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Arcane/Master Power 12.0 - 16.8(+5.0 - +9.1) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +7 (-8) Crit +3.5% (-3.5%) Atk.spd 100% (-) Phasing +11% Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature Acc +5 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) Disarm- +22% One-handed war axes. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]iron waraxe (11-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 11.0 - 15.4(+4.0 - +7.7) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-13) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 15 apr, nature damage) (In main hand, 1 of 2)]iron waraxe (13-18 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Normal] Power 13.0 - 18.2(+6.0 - +10.5) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (-13) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-4 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Emabeth the iron plate armour (0 def, 7 armour) (Main armor)]linen robe of nature (+15%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Armour +0 (-7) Fatigue +0% (-22%) Resists +0%(-6%) physical +15% nature +7% all Phys.save +0 (+0 eff.) (-14 (-10 eff.)) Poison- +0% (-20%) Disease- +0% (-10%) Stun/Frz- +0% (-10%) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. Flamewrought (0 def, 2 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(+2) Cun +4(+1) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5% nature +0%(-5%) fire ----- def ----- Armour +0 (-2) Resists +10% nature +0%(-10%) fire Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. Emabeth the iron plate armour (0 def, 7 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 (-3) Defense +2 (+2 eff.) Fatigue +12% (-10%) Resists +0%(-6%) physical Phys.save +0 (+0 eff.) (-14 (-10 eff.)) Poison- +0% (-20%) Disease- +0% (-10%) Stun/Frz- +0% (-10%) A suit of armour made of mail. |
[vs. Emabeth the iron plate armour (0 def, 7 armour) (Main armor)]Unlightraider the iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Rare] Master While equipped: dps ---------- Dmg.mod +3% blight Res.pen +5% darkness Acc +15 (+7 eff.) ----- def ----- Armour +7 (-) Fatigue +22% (-) Resists +0%(-6%) physical +17% cold Phys.save +0 (+0 eff.) (-14 (-10 eff.)) Poison- +0% (-20%) Disease- +0% (-10%) Stun/Frz- +0% (-10%) ---------- misc Max.stam +10.00 A suit of armour made of metal plates. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
[vs. brass lantern 'Skykin' (Light source)]brass lantern 2.0 T1 lite [Normal] While equipped: ----- def ----- Defense +0 (+0 eff.) (-10 (-10 eff.)) Resists +0%(-3%) nature +0%(-6%) lightning Mind.save +0 (+0 eff.) (-6 (-5 eff.)) Heal.mod +0% (-5%) ---------- misc Light +3 (-) See.Stealth +0 (-6) See.Invis +0 (-6) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. brass lantern 'Skykin' (Light source)]survivor's brass lantern of clarity 2.0 T1 lite [Ego] Nature/Psionic While equipped: ----- def ----- Defense +0 (+0 eff.) (-10 (-10 eff.)) Resists +0%(-3%) nature +0%(-6%) lightning Phys.save +6 (+3 eff.) Mind.save +5 (+4 eff.) (-1 (-1 eff.)) Heal.mod +10% (+5%) ---------- misc Light +3 (-) See.Stealth +5 (-1) See.Invis +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. powerful iron torque of psionic shield [power 23] (10/25 cooldown) (Tool)]Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+5 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Ruin hits rev for 3 healing, 3 healing, 3 healing (0 total damage) [10 healing].
rev hits Agia the human for 1 nature, 10 nature, 7 blight, 34 physical, 8 blight, 0 nature, 3 blight, 8 blight, 13 blight (84 total damage).
rev killed Agia the human!
Thorn Grab from Agia the human hits rev for 9 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits rev for 35 fire damage.
Talent Drain is ready to use.
Talent Infusion: Healing is ready to use.
Talent Soul Rot is ready to use.
Talent Bone Spear is ready to use.
Rev uses Infusion: Healing.
Rev uses Infusion: Regeneration.
Rev starts regenerating health quickly.
Thorn Grab from Agia the human hits rev for 9 nature damage.
rev receives 54 healing from Infusion: Healing.
Ritch flamespitter spits flames!
Ritch flamespitter hits rev for 35 fire damage.
Talent Virulent Disease is ready to use.
Talent Cyst Burst is ready to use.
Thorn Grab from Agia the human hits rev for 9 nature damage.
Rev casts Bone Spear.
rev hits Ritch flamespitter for 57 physical damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits rev for 35 fire damage.
Talent Virulent Strike is ready to use.
Talent Infusion: Wild is ready to use.
Thorn Grab from Agia the human hits rev for 9 nature damage.
Ritch flamespitter spits flames!
Ritch flamespitter hits rev for 35 fire damage.
rev the level 9 cornac reaver was flamed to death by a ritch flamespitter on level 1 of Ambush!.




























































