











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Whitehoof |
Class | Skirmisher |
Level / Exp | 33 / 100% |
Size | medium |
Lifes / Deaths | Killed by sun-mage at level 11 on the 46th Retaking 124th year of Ascendancy at 09:27 / 120Killed by sunwall vindicator at level 12 on the 46th Retaking 124th year of Ascendancy at 18:50 Killed by Outpost Leader John at level 12 on the 48th Retaking 124th year of Ascendancy at 03:31 Killed by Outpost Leader John at level 12 on the 48th Retaking 124th year of Ascendancy at 05:35 Killed by sun-mage at level 13 on the 48th Retaking 124th year of Ascendancy at 11:14 Killed by sun-mage recruit at level 13 on the 48th Retaking 124th year of Ascendancy at 21:18 Killed by astral conjurer at level 14 on the 49th Retaking 124th year of Ascendancy at 09:36 Killed by sunwall vindicator at level 14 on the 49th Retaking 124th year of Ascendancy at 14:35 Killed by sunwall vindicator at level 14 on the 49th Retaking 124th year of Ascendancy at 17:46 Killed by sunwall vindicator at level 14 on the 49th Retaking 124th year of Ascendancy at 19:13 Killed by sunwall vindicator at level 14 on the 50th Retaking 124th year of Ascendancy at 01:34 Killed by sunwall vindicator at level 14 on the 50th Retaking 124th year of Ascendancy at 04:11 Killed by elven astromancer at level 14 on the 50th Retaking 124th year of Ascendancy at 08:02 Killed by sun-mage at level 14 on the 50th Retaking 124th year of Ascendancy at 15:11 Killed by Islutira the troll pirate at level 17 on the 5th Revenge 124th year of Ascendancy at 18:09 Killed by Islutira the troll pirate at level 17 on the 5th Revenge 124th year of Ascendancy at 19:40 Killed by Islutira the troll pirate at level 17 on the 5th Revenge 124th year of Ascendancy at 21:38 Killed by Islutira the troll pirate at level 17 on the 6th Revenge 124th year of Ascendancy at 00:10 Killed by Islutira the troll pirate at level 17 on the 6th Revenge 124th year of Ascendancy at 01:48 Killed by Emelorenor the ritch hunter at level 19 on the 10th Revenge 124th year of Ascendancy at 10:42 Killed by Xeba the ritch hive mother at level 19 on the 12nd Revenge 124th year of Ascendancy at 10:31 Killed by Adysewyn the ritch hunter at level 20 on the 12nd Revenge 124th year of Ascendancy at 14:34 Killed by Porina the ritch larva at level 20 on the 14th Revenge 124th year of Ascendancy at 13:14 Killed by Yvobremira the ritch larva at level 20 on the 14th Revenge 124th year of Ascendancy at 14:50 Killed by shadow at level 20 on the 14th Revenge 124th year of Ascendancy at 16:34 Killed by Layilaith the ritch hive mother at level 20 on the 14th Revenge 124th year of Ascendancy at 19:00 Killed by war hound at level 21 on the 15th Revenge 124th year of Ascendancy at 06:53 Killed by Xanathra the ritch larva at level 21 on the 15th Revenge 124th year of Ascendancy at 12:27 Killed by Ce'Nitta the ritch larva at level 21 on the 15th Revenge 124th year of Ascendancy at 14:29 Killed by Glorenn the ritch larva at level 21 on the 15th Revenge 124th year of Ascendancy at 15:39 Killed by Xumina the ritch centipede at level 21 on the 16th Revenge 124th year of Ascendancy at 20:17 Killed by Xumina the ritch centipede at level 21 on the 16th Revenge 124th year of Ascendancy at 22:15 Killed by Xumina the ritch centipede at level 21 on the 16th Revenge 124th year of Ascendancy at 23:16 Killed by Salilranor the ritch hive mother at level 21 on the 17th Revenge 124th year of Ascendancy at 00:55 Killed by Xumina the ritch centipede at level 21 on the 17th Revenge 124th year of Ascendancy at 03:33 Killed by Xanygama the ritch hunter at level 22 on the 18th Revenge 124th year of Ascendancy at 01:00 Killed by war hound at level 23 on the 18th Revenge 124th year of Ascendancy at 02:30 Killed by war hound at level 23 on the 18th Revenge 124th year of Ascendancy at 03:43 Killed by ritch hunter at level 23 on the 18th Revenge 124th year of Ascendancy at 08:42 Killed by Betyba the ritch hunter at level 23 on the 18th Revenge 124th year of Ascendancy at 09:25 Killed by Betyba the ritch hunter at level 23 on the 18th Revenge 124th year of Ascendancy at 10:55 Killed by ritch hive mother at level 23 on the 18th Revenge 124th year of Ascendancy at 15:06 Killed by Mayalranne the ritch hive mother at level 23 on the 18th Revenge 124th year of Ascendancy at 19:37 Killed by Mayalranne the ritch hive mother at level 23 on the 18th Revenge 124th year of Ascendancy at 20:58 Killed by Mayalranne the ritch hive mother at level 24 on the 18th Revenge 124th year of Ascendancy at 22:35 Killed by Mayalranne the ritch hive mother at level 24 on the 19th Revenge 124th year of Ascendancy at 00:43 Killed by Nerilema the ghast at level 26 on the 27th Revenge 124th year of Ascendancy at 05:25 Killed by Nerilema the ghast at level 26 on the 27th Revenge 124th year of Ascendancy at 07:21 Killed by Nerilema the ghast at level 26 on the 27th Revenge 124th year of Ascendancy at 08:39 Killed by Nerilema the ghast at level 26 on the 27th Revenge 124th year of Ascendancy at 10:22 Killed by Layonor the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 12:06 Killed by Layonor the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 12:18 Killed by Layonor the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 13:33 Killed by Layonor the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 15:34 Killed by Layonor the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 17:39 Killed by Xurawen the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 19:29 Killed by Xurawen the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 21:27 Killed by Adubressra the whitehoof maulotaur at level 26 on the 27th Revenge 124th year of Ascendancy at 23:19 Killed by Xurawen the whitehoof maulotaur at level 26 on the 28th Revenge 124th year of Ascendancy at 00:48 Killed by Xurawen the whitehoof maulotaur at level 26 on the 28th Revenge 124th year of Ascendancy at 02:29 Killed by Xurawen the whitehoof maulotaur at level 26 on the 28th Revenge 124th year of Ascendancy at 04:47 Killed by Arulralle the whitehoof ghoul at level 26 on the 28th Revenge 124th year of Ascendancy at 09:10 Killed by Poronn the whitehoof invoker at level 26 on the 28th Revenge 124th year of Ascendancy at 21:52 Killed by Porossra the whitehoof maulotaur at level 27 on the 29th Revenge 124th year of Ascendancy at 08:23 Killed by Zuboma the whitehoof ghoul at level 27 on the 29th Revenge 124th year of Ascendancy at 13:00 Killed by Xanyth the whitehoof invoker at level 27 on the 30th Revenge 124th year of Ascendancy at 01:36 Killed by Xanyth the whitehoof invoker at level 27 on the 30th Revenge 124th year of Ascendancy at 03:30 Killed by Xanyth the whitehoof invoker at level 27 on the 30th Revenge 124th year of Ascendancy at 06:15 Killed by Xanyth the whitehoof invoker at level 27 on the 30th Revenge 124th year of Ascendancy at 09:01 Killed by corrupted dendritic hemospinner at level 27 on the 30th Revenge 124th year of Ascendancy at 12:30 Killed by Gloremina the corrupted plasmic disruptor at level 27 on the 30th Revenge 124th year of Ascendancy at 15:59 Killed by Gloremina the corrupted plasmic disruptor at level 27 on the 30th Revenge 124th year of Ascendancy at 17:47 Killed by Lashing Tentacle at level 27 on the 30th Revenge 124th year of Ascendancy at 20:27 Killed by Lashing Tentacle at level 27 on the 30th Revenge 124th year of Ascendancy at 21:59 Killed by Gloremina the corrupted plasmic disruptor at level 27 on the 30th Revenge 124th year of Ascendancy at 23:56 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 01:23 Killed by Arumira the Blightborn at level 27 on the 31st Revenge 124th year of Ascendancy at 02:26 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 03:07 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 04:36 Killed by Gloremina the corrupted plasmic disruptor at level 27 on the 31st Revenge 124th year of Ascendancy at 05:19 Killed by Emelamima the corrupted dendritic hemospinner at level 27 on the 31st Revenge 124th year of Ascendancy at 07:03 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 08:59 Killed by Emelamima the corrupted dendritic hemospinner at level 27 on the 31st Revenge 124th year of Ascendancy at 10:54 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 12:31 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 13:36 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 14:42 Killed by Gloremina the corrupted plasmic disruptor at level 27 on the 31st Revenge 124th year of Ascendancy at 16:54 Killed by Betovena the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 18:39 Killed by Aramira the corrupted acidic digestor at level 27 on the 31st Revenge 124th year of Ascendancy at 22:32 Killed by Aramira the corrupted acidic digestor at level 27 on the 32nd Revenge 124th year of Ascendancy at 00:30 Killed by Xanodabeth the squid at level 28 on the 32nd Revenge 124th year of Ascendancy at 18:35 Killed by Xanodabeth the squid at level 28 on the 32nd Revenge 124th year of Ascendancy at 19:56 Killed by Nektosh the One-Horned at level 28 on the 33rd Revenge 124th year of Ascendancy at 00:30 Killed by whitehoof ghoul at level 28 on the 33rd Revenge 124th year of Ascendancy at 03:58 Killed by Nektosh the One-Horned at level 28 on the 33rd Revenge 124th year of Ascendancy at 05:19 Killed by Nektosh the One-Horned at level 28 on the 33rd Revenge 124th year of Ascendancy at 09:01 Killed by Nektosh the One-Horned at level 28 on the 33rd Revenge 124th year of Ascendancy at 10:32 Killed by Nektosh the One-Horned at level 28 on the 33rd Revenge 124th year of Ascendancy at 12:40 Killed by Nektosh the One-Horned at level 28 on the 33rd Revenge 124th year of Ascendancy at 14:44 Killed by oozing horror at level 29 on the 40th Revenge 124th year of Ascendancy at 14:31 Killed by Betunn the war bear at level 30 on the 11st Pain 124th year of Ascendancy at 20:01 Killed by Betunn the war bear at level 30 on the 11st Pain 124th year of Ascendancy at 22:05 Killed by Betunn the war bear at level 30 on the 11st Pain 124th year of Ascendancy at 23:18 Killed by Betunn the war bear at level 30 on the 12nd Pain 124th year of Ascendancy at 01:19 Killed by Betunn the war bear at level 30 on the 12nd Pain 124th year of Ascendancy at 02:46 Killed by Betunn the war bear at level 30 on the 12nd Pain 124th year of Ascendancy at 05:13 Killed by Lisumina the orc summoner (subdued) at level 31 on the 1st Dearth 124th year of Ascendancy at 08:24 Killed by giant spider at level 31 on the 1st Dearth 124th year of Ascendancy at 10:53 Killed by minotaur at level 31 on the 1st Dearth 124th year of Ascendancy at 14:12 Killed by stone golem at level 31 on the 1st Dearth 124th year of Ascendancy at 18:04 Killed by Xerabeth the ogre mauler at level 31 on the 1st Dearth 124th year of Ascendancy at 20:02 Killed by orc necromancer (subdued) at level 32 on the 2nd Dearth 124th year of Ascendancy at 08:35 Killed by orc necromancer (subdued) at level 32 on the 2nd Dearth 124th year of Ascendancy at 11:01 Killed by Mindcontrol Pillar at level 32 on the 2nd Dearth 124th year of Ascendancy at 12:27 Killed by Adibrena the orc blood mage (subdued) at level 32 on the 2nd Dearth 124th year of Ascendancy at 16:03 Killed by Adibrena the orc blood mage at level 32 on the 2nd Dearth 124th year of Ascendancy at 19:06 Killed by Islana the orc cryomancer (subdued) at level 33 on the 3rd Dearth 124th year of Ascendancy at 06:27 Killed by Lisabeth the ogre pounder at level 33 on the 4th Dearth 124th year of Ascendancy at 00:38 Killed by Lisabeth the ogre pounder at level 33 on the 4th Dearth 124th year of Ascendancy at 02:54 Killed by Mindcontrol Pillar at level 33 on the 4th Dearth 124th year of Ascendancy at 12:03 |
Primary Stats
Strength | 20 (base 10) |
Dexterity | 57 (base 54) |
Constitution | 22 (base 10) |
Magic | 63 (base 39) |
Willpower | 18 (base 11) |
Cunning | 72 (base 44) |
Resources
Life | 877/877 |
Stamina | 181/181 |
Steam | 100/100 |
Healing Factor | 1.1024166372473 |
Regeneration | 2.4804374338064 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +50% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 3 |
See Stealth | 15 |
See Invisible | 16 |
Offense: Mainhand
Damage | 91 |
Accuracy | 43 |
Crit Chance | 29% |
APR | 15 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 44 |
Crit Chance | 20% |
Speed | 1 |
Offense: Mind
Mindpower | 33 |
Crit Chance | 20% |
Speed | 1 |
Offense: Damage Bonus
Acid | +10% |
Arcane | +25% |
Cold | +25% |
All | 0% |
Lightning | +31% |
Light | +27% |
Physical | +5% |
Darkness | +18% |
Fire | +35% |
Nature | +6% |
Offense: Damage Penetration
Acid | +40% |
Blight | +35% |
Arcane | +50% |
Cold | +60% |
All | +25% |
Lightning | +50% |
Physical | +40% |
Fire | +50% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 47 (94.687909656376%) |
Defense | 72 |
Ranged Defense | 72 |
Fatigue | 5.1911249795785 |
Physical Save | 34 |
Spell Save | 27 |
Mental Save | 38 |
Defense: Resistances
Acid | + 38%( 80%) |
Arcane | + 5%( 70%) |
Cold | + 44%( 70%) |
All | 0%( 70%) |
Darkness | + 27%( 70%) |
Light | + 26%( 70%) |
Temporal | + 18%( 70%) |
Physical | + 10%( 75%) |
Nature | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 40% |
Stun Resistance | 25% |
Disarm Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 60% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Technique / Tireless Combatant | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Cunning / Trapping | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Called Shots | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Skirmisher - Slings | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Whitehooves | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Scoundrel | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Apply Poison |
talent | Volatile Poison |
talent | Pace Yourself |
talent | Counter Shot |
talent | Trained Reactions |
talent | Insidious Poison |
beneficial effect | Increases defense by 22. Mobile Defense |
beneficial effect | You have 2 charges. Death Momentum |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. | active |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 56% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Quiver | ![]() Requires: - Dexterity 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 139% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Ice Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 On weapon hit: * bursts into an icy cloud In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone. |
Light source | ![]() Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% light / +5% arcane Reduces incoming crit damage: 15.00% Physical save: +18 (+8 eff.) Mental save: +9 (+3 eff.) Blindness immunity: +20% Only die when reaching: -80.00 life Light radius: +4 See stealth: +15 See invisible: +16 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() Requires: - Heavy armour training - Magic 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Physical power: +10 (+4 eff.) Armour: +8 Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 15 physical bleed Changes stats: +4 Mag / +4 Wil / +4 Cun Changes resistances: +10% darkness Talent mastery: +0.20 Race / Whitehooves Spellpower: +10 (+3 eff.) Movement speed: +10% Increases your maximum stacks of Death Momentum by 1. You always thought his horns looked kind of stupid, to be honest. |
On hands | ![]() Requires: - Heavy armour training Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +7 Fatigue: +10% Changes resistances: +20% acid / +10% physical Changes resistances cap: +10% acid / +5% physical Changes resistances penetration: +15% acid / +15% physical Changes damage: +10% acid / +5% physical Talent cooldown: Clinch (-2 turns) Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. |
Tool | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / gross ; tier 3 When wielded/worn: Damage when hit (Melee): 25 darkness Disarm immunity: +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +7 (+3 eff.) Stun/Freeze immunity: +25% Life regen: +2.00 Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+3 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Sling Supremacy Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +6 Wil / +5 Cun / +3 Con Slings are used to hurl stones or metal shots at your foes. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 48% * 10% chance to reduce armor by 33% Changes stats: +3 Con Changes resistances: +18% acid / +9% nature Changes resistances penetration: +5% nature Changes damage: +6% nature Mental save: +9 (+3 eff.) Mindpower: +6 (+3 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Cunning 35 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 154% Range: 1.2x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 Damage (Melee): +12 cold / +18 light / +16 darkness When wielded/worn: Armour: +8 Fatigue: +8% Damage when hit (Melee): 8 cold Changes stats: +9 Cun / +5 Mag Changes resistances: +19% cold / +18% temporal / +17% light / +17% darkness Changes resistances penetration: +10% blight / +10% cold Changes damage: +6% lightning / +17% light / +18% darkness Talent granted: +1 Block Activating this item is instant. It can be used to activate talent Temporal Shield, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (319) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Armour: +2 Defense: +9 (+3 eff.) Changes resistances: +15% cold Physical save: +10 (+5 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
Main armor | ![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: +0.20 Cunning / Stealth Blindness immunity: +40% Confusion immunity: +40% Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
Inventory
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
![]() Requires: - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by arcane forces Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +20 Attack speed: 100% Dam. multiplier: 100% Firing range: +7 On weapon crit: * release a burst of light dealing damage equal to your cunning plus your magic in a ball of radius 2. If the target is undead, the damage and radius are doubled. Travel speed: +600% Damage against: +25% Undead Attacks use: 2.0 Steam "Pesky undead plaguing your village? Necromancers ransacking your burial grounds? The Vindicator is the solution to all your woes!" |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+7 eff.) Armour penetration: +15 Defense: +10 (+3 eff.) Changes stats: +20 Cun Changes resistances: +20% fire Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Blindness immunity: +100% Infravision radius: +3 Sight radius: +1 Steampower: +5 (+2 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
![]() Requires: - Heavy armour training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 (+3 eff.) Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Fatigue: -7% Effects when hit in melee: * 22% chance to reduce strength, dexterity, and constitution by 23 * 31% chance to reduce damage dealt by 18% Damage when hit (Melee): 2 acid Changes stats: +10 Str / +4 Wil Changes resistances: +6% acid Changes resistances penetration: +10% darkness / +5% acid Changes damage: +12% darkness Mental crit. chance: +10% Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Thing the Whitehoof Skirmisher level 12
48th Retaking 124th year of Ascendancy at 06:45 see stats
By Thing the Whitehoof Skirmisher level 30
41st Revenge 124th year of Ascendancy at 13:44 see stats
By Thing the Whitehoof Skirmisher level 10
38th Retaking 124th year of Ascendancy at 06:16 see stats
By Thing the Whitehoof Skirmisher level 20
12nd Revenge 124th year of Ascendancy at 14:28 see stats
By Thing the Whitehoof Skirmisher level 30
41st Revenge 124th year of Ascendancy at 09:49 see stats
By Thing the Whitehoof Skirmisher level 33
4th Dearth 124th year of Ascendancy at 13:35 see stats
By Thing the Whitehoof Skirmisher level 12
47th Retaking 124th year of Ascendancy at 14:58 see stats
By Thing the Whitehoof Skirmisher level 21
16th Revenge 124th year of Ascendancy at 06:04 see stats
By Thing the Whitehoof Skirmisher level 17
5th Revenge 124th year of Ascendancy at 16:10 see stats
By Thing the Whitehoof Skirmisher level 28
33rd Revenge 124th year of Ascendancy at 00:30 see stats
Log
You gain 20.60 gold from the melting of Gluyanor the dwarven-steel greatsword (147% power, 2 apr).
You collect a new ingredient: lump of steel (1).
You gain 25.00 gold from the melting of Tirakai's Maul (139% power, 6 apr).
You collect a new ingredient: lump of dwarven steel (1).
You gain 2.75 gold from the melting of inquisitor's dwarven-steel dagger (112% power, 7 apr).
You collect a new ingredient: lump of stralite (1).
You gain 8.76 gold from the melting of blazebringer's stralite dagger of evisceration (133% power, 9 apr).
You gain 19.97 gold from the melting of Zoziladobar the Frigidrace.
You gain 1.84 gold from the melting of shielding rune (absorb 280; dur 3; cd 18).
There is a way to the Grushnak section here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the Gorbat section here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
There is a way to the Rak'Shor section here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
There is a way back here (press '' or right click to use).
There is a Entrance to the Pride's Internment Camp here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.