










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Sun Paladin (Fallen) | 
| Level / Exp | 28 / 2% | 
| Size | medium | 
| Lifes / Deaths | Killed by naga tidewarden at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:48  / 123Killed by Abhuond the krog at level 9 on the 13rd Dusk 122nd year of Ascendancy at 09:19 Killed by Iromb the thalore at level 9 on the 13rd Dusk 122nd year of Ascendancy at 10:52 Killed by Colhnapa the human at level 9 on the 32nd Dusk 122nd year of Ascendancy at 19:19 Killed by Shionlan the krog at level 9 on the 32nd Dusk 122nd year of Ascendancy at 21:29 Killed by Sidabar the thalore at level 9 on the 34th Dusk 122nd year of Ascendancy at 20:00 Killed by Kodur the thalore at level 9 on the 34th Dusk 122nd year of Ascendancy at 22:12 Killed by Kodur the thalore at level 9 on the 34th Dusk 122nd year of Ascendancy at 23:11 Killed by Kodur the thalore at level 9 on the 34th Dusk 122nd year of Ascendancy at 23:40 Killed by skeleton magus at level 16 on the 34th Haze 122nd year of Ascendancy at 20:07 Killed by Gunsnake at level 16 on the 34th Haze 122nd year of Ascendancy at 20:47 Killed by Gunsnake at level 16 on the 34th Haze 122nd year of Ascendancy at 22:19 Killed by Gunsnake at level 16 on the 34th Haze 122nd year of Ascendancy at 23:32 Killed by Marrut the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 03:14 Killed by Marrut the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 04:04 Killed by Baridal the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 04:44 Killed by Baridal the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 05:48 Killed by Baridal the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 06:32 Killed by Marrut the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 07:17 Killed by Baridal the krog at level 17 on the 57th Haze 122nd year of Ascendancy at 10:00 Killed by Akandod the thalore at level 17 on the 57th Haze 122nd year of Ascendancy at 12:25 Killed by yellow jelly at level 18 on the 71st Haze 122nd year of Ascendancy at 15:58 Killed by Mayymina the black ooze at level 18 on the 71st Haze 122nd year of Ascendancy at 20:55 Killed by Gloreravea the gigantic corrosive tunneler at level 18 on the 72nd Haze 122nd year of Ascendancy at 02:46 Killed by Gloreravea the gigantic corrosive tunneler at level 18 on the 72nd Haze 122nd year of Ascendancy at 04:20 Killed by gigantic gravity worm at level 18 on the 72nd Haze 122nd year of Ascendancy at 13:57 Killed by war hound at level 19 on the 72nd Haze 122nd year of Ascendancy at 15:19 Killed by Sidobe the Bringer of Doom at level 19 on the 72nd Haze 122nd year of Ascendancy at 20:47 Killed by armoured skeleton warrior at level 19 on the 72nd Haze 122nd year of Ascendancy at 22:17 Killed by Guy at level 19 on the 73rd Haze 122nd year of Ascendancy at 04:36 Killed by Islybrebeth the yellow jelly at level 19 on the 73rd Haze 122nd year of Ascendancy at 08:34 Killed by Aerabrenor the giant carpenter ant at level 19 on the 6th Decay 122nd year of Ascendancy at 21:23 Killed by Emorin the giant black ant at level 19 on the 7th Decay 122nd year of Ascendancy at 20:57 Killed by Adawe the rogue sapper at level 20 on the 8th Decay 122nd year of Ascendancy at 19:07 Killed by Porelrabeth the snow giant thunderer at level 20 on the 8th Decay 122nd year of Ascendancy at 22:53 Killed by Eilinidama the giant black ant at level 20 on the 9th Decay 122nd year of Ascendancy at 11:16 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 03:32 Killed by Eilinodhessra the telugoroth at level 21 on the 10th Decay 122nd year of Ascendancy at 04:56 Killed by ultimate telugoroth at level 21 on the 10th Decay 122nd year of Ascendancy at 06:36 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 07:51 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 09:07 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 13:38 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 15:04 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 16:36 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 20:01 Killed by Polyrivea the ultimate teluvorta at level 21 on the 10th Decay 122nd year of Ascendancy at 21:08 Killed by Polubrenn the dredgling at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 15:16 Killed by Polubrenn the dredgling at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 17:29 Killed by Rantha the Abomination at level 21 on the 2nd Wintertide 123rd year of Ascendancy at 23:00 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 00:34 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 01:59 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 03:05 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 03:48 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 04:33 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 05:53 Killed by Rantha the Abomination at level 21 on the 1st Allure 123rd year of Ascendancy at 06:47 Killed by Chronolith Clone at level 22 on the 1st Allure 123rd year of Ascendancy at 14:08 Killed by Chronolith Clone at level 22 on the 1st Allure 123rd year of Ascendancy at 15:37 Killed by Chronolith Clone at level 22 on the 1st Allure 123rd year of Ascendancy at 16:36 Killed by Chronolith Clone at level 22 on the 1st Allure 123rd year of Ascendancy at 17:29 Killed by Chronolith Twin at level 22 on the 1st Allure 123rd year of Ascendancy at 18:37 Killed by Chronolith Twin at level 22 on the 1st Allure 123rd year of Ascendancy at 19:41 Killed by Xoyabeth the Guardian at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 04:35 Killed by venom wyrm at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 09:18 Killed by Mayemira the gwelgoroth at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 11:19 Killed by Betemina the Guardian at level 22 on the 3rd Regrowth 123rd year of Ascendancy at 13:16 Killed by Salotira the Guardian at level 23 on the 4th Regrowth 123rd year of Ascendancy at 02:58 Killed by Salotira the Guardian at level 23 on the 4th Regrowth 123rd year of Ascendancy at 03:31 Killed by Salotira the Guardian at level 23 on the 4th Regrowth 123rd year of Ascendancy at 03:55 Killed by Assassin Lord at level 23 on the 27th Regrowth 123rd year of Ascendancy at 04:36 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 12:14 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 12:56 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 14:10 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 15:21 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 16:26 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 18:14 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 19:22 Killed by Siliralaith the broken golem at level 23 on the 36th Regrowth 123rd year of Ascendancy at 20:24 Killed by slaver at level 23 on the 47th Regrowth 123rd year of Ascendancy at 18:37 Killed by enthralled slave at level 24 on the 48th Regrowth 123rd year of Ascendancy at 01:36 Killed by enthralled slave at level 24 on the 48th Regrowth 123rd year of Ascendancy at 03:50 Killed by Betevena the skeleton warrior at level 24 on the 62nd Regrowth 123rd year of Ascendancy at 05:54 Killed by Keronon the Invoker at level 24 on the 64th Regrowth 123rd year of Ascendancy at 05:17 Killed by Skera the Bringer of Doom at level 24 on the 64th Regrowth 123rd year of Ascendancy at 08:02 Killed by Skera the Bringer of Doom at level 24 on the 64th Regrowth 123rd year of Ascendancy at 09:06 Killed by Skera the Bringer of Doom at level 24 on the 64th Regrowth 123rd year of Ascendancy at 10:52 Killed by Skera the Bringer of Doom at level 24 on the 64th Regrowth 123rd year of Ascendancy at 12:24 Killed by Zubilelle the skeleton warrior at level 24 on the 64th Regrowth 123rd year of Ascendancy at 15:17 Killed by Zubilelle the skeleton warrior at level 24 on the 64th Regrowth 123rd year of Ascendancy at 16:24 Killed by Eilinebrelle the skeleton warrior at level 25 on the 65th Regrowth 123rd year of Ascendancy at 00:14 Killed by Eilinebrelle the skeleton warrior at level 25 on the 65th Regrowth 123rd year of Ascendancy at 08:35 Killed by Eilinebrelle the skeleton warrior at level 25 on the 65th Regrowth 123rd year of Ascendancy at 09:49 Killed by Eilinebrelle the skeleton warrior at level 25 on the 65th Regrowth 123rd year of Ascendancy at 11:36 Killed by Eilinebrelle the skeleton warrior at level 25 on the 66th Regrowth 123rd year of Ascendancy at 01:52 Killed by Eilinebrelle the skeleton warrior at level 25 on the 66th Regrowth 123rd year of Ascendancy at 04:20 Killed by Eilinebrelle the skeleton warrior at level 25 on the 66th Regrowth 123rd year of Ascendancy at 05:46 Killed by Eilinebrelle the skeleton warrior at level 25 on the 66th Regrowth 123rd year of Ascendancy at 22:35 Killed by Eilinebrelle the skeleton warrior at level 25 on the 66th Regrowth 123rd year of Ascendancy at 23:36 Killed by Eilinebrelle the skeleton warrior at level 25 on the 67th Regrowth 123rd year of Ascendancy at 08:27 Killed by Eilinebrelle the skeleton warrior at level 25 on the 67th Regrowth 123rd year of Ascendancy at 09:47 Killed by Eilinebrelle the skeleton warrior at level 25 on the 67th Regrowth 123rd year of Ascendancy at 13:26 Killed by Eilinebrelle the skeleton warrior at level 25 on the 68th Regrowth 123rd year of Ascendancy at 00:03 Killed by Vorukira the bone giant at level 25 on the 68th Regrowth 123rd year of Ascendancy at 11:26 Killed by Subject Z at level 25 on the 69th Regrowth 123rd year of Ascendancy at 00:43 Killed by Glogatta the crimson ooze at level 25 on the 70th Regrowth 123rd year of Ascendancy at 16:53 Killed by ogre guard at level 25 on the 71st Regrowth 123rd year of Ascendancy at 01:30 Killed by Isluyawe the crimson ooze at level 25 on the 71st Regrowth 123rd year of Ascendancy at 04:43 Killed by Isluyawe the crimson ooze at level 25 on the 71st Regrowth 123rd year of Ascendancy at 05:26 Killed by poison spore at level 25 on the 71st Regrowth 123rd year of Ascendancy at 06:36 Killed by ogric abomination at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 04:04 Killed by Guy at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 23:04 Killed by Porilranor the crimson ooze at level 26 on the 72nd Regrowth 123rd year of Ascendancy at 23:49 Killed by ogre mauler at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 00:56 Killed by Guy at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 10:51 Killed by Poleba the blue ooze at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 11:53 Killed by Poleba the blue ooze at level 26 on the 73rd Regrowth 123rd year of Ascendancy at 12:44 Killed by Guy at level 27 on the 76th Regrowth 123rd year of Ascendancy at 18:09 Killed by Guy at level 27 on the 76th Regrowth 123rd year of Ascendancy at 21:16 Killed by Betabretira the elven corruptor at level 27 on the 76th Regrowth 123rd year of Ascendancy at 23:33 Killed by Guy at level 28 on the 77th Regrowth 123rd year of Ascendancy at 01:02 Killed by Betabretira the elven corruptor at level 28 on the 77th Regrowth 123rd year of Ascendancy at 02:43 Killed by Betabretira the elven corruptor at level 28 on the 77th Regrowth 123rd year of Ascendancy at 04:32 Killed by Betabretira the elven corruptor at level 28 on the 77th Regrowth 123rd year of Ascendancy at 10:18  | 
Primary Stats
| Strength | 50 (base 41) | 
| Dexterity | 26 (base 10) | 
| Constitution | 14 (base 10) | 
| Magic | 62 (base 43) | 
| Willpower | 49 (base 42) | 
| Cunning | 42 (base 10) | 
Resources
| Life | 604/604 | 
| Positive | 71/71 | 
| Hate | 86/100 | 
| Healing Factor | 1.5572895330003 | 
| Regeneration | 6.1512936553512 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -53.333333333333% | 
| Spell | -1.1102230246252E-14% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
Offense: Mainhand
| Damage | 108 | 
| Accuracy | 27 | 
| Crit Chance | 39% | 
| APR | 17 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 50 | 
| Crit Chance | 26% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 61 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +61% | 
| Acid | +6% | 
| Light | +10% | 
| Darkness | +12% | 
| Cold | +34% | 
| Arcane | +25% | 
| Fire | +30% | 
| All | 0% | 
Offense: Damage Penetration
| Lightning | +25% | 
| Light | +5% | 
| Cold | +25% | 
| Arcane | +25% | 
| Fire | +25% | 
| Acid | +10% | 
Defense: Base
| Armour (hardiness) | 17.5 (80%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 4 | 
| Physical Save | 23 | 
| Spell Save | 29 | 
| Mental Save | 22 | 
Defense: Resistances
| Darkness | + 10%( 70%) | 
| Acid | + 10%( 70%) | 
| Light | + 36%( 70%) | 
| Temporal | + 10%( 70%) | 
| Blight | + 10%( 70%) | 
| Physical | + 10%( 70%) | 
| Fire | + 20%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Cursed / Gloom | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Celestial / Darkside | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Celestial / Sun | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Technique / Combat veteran | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Cursed / Crimson Templar | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Celestial / Dark Sun | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Cursed / Bloodstained | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Generic Talents
| Cursed / Hatred | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Celestial / Chants | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 5/5 | 
  | 0/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Celestial / Dirges | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Celestial / Light | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Staff combat | 1.20 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
| talent | Weapon of Wrath | 
| talent | Weapon of Light | 
| talent | Shared Agony | 
| talent | Blood Bath | 
| talent | Gloom | 
| talent | Singularity Armor | 
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity | 
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Strength by +5.  | done | 
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | active | 
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed length of troll intestine.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather.  | 
| Quiver |  flaming pouch of iron shots (12/12, 104% power, 1 apr)Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 105% Range: 1.2x Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 12 Damage (radius 1) on hit: +5 fire Shots are used with slings to pummel your foes to death.  | 
| Light source |  Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(106 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool.  | 
| Tool |  Gleamstake the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Changes stats: +2 Str Changes resistances: +6% light Changes resistances penetration: +10% acid / +5% light Changes damage: +6% acid When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 2.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +57 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-5 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward.  | 
| On fingers |  Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
| Around waist |  rough leather belt 'Tundrawire'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes damage: +12% darkness / +9% cold Life regen: +0.70 Light radius: +1 Healing mod.: +12% A belt that goes around your waist.  | 
| In main hand |  Tirakai's Maul (168% power, 12 apr)Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.3x Uses stats: 10% Mag, 120% Str Damage type: Lightning Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Crit. chance: +12.0% Attack speed: 100% Damage (radius 2) on crit: +48 dazing lightning When wielded/worn: Changes stats: +16 Dex / +8 Mag / +16 Cun Changes damage: +36% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Windborne Azurite: Lightning It can be used to imbue the hammer with a gem of your choice Activation costs 10 power out of 10/10. This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.  | 
| On hands |  Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 93.67 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
| Main armor |  Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.  | 
| Cloak |  enveloping linen cloak of battle (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +1 (+0 eff.) Defense: +6 (+3 eff.) Fatigue: -3% Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  copper amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Con Amulets make your neck look great!  | 
Inventory
 Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 410 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune.  | 
 Rune of the Rift (346.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 346.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Vargh RedemptionInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Changes damage: +15% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.45 cold and 14.52 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance Activation costs 60 power out of 60/60. This azure ring seems to be always moist to the touch.  | 
 Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +7 Cun / +6 Wil Changes resistances: +5% arcane / +9% cold Changes damage: +21% arcane Mental save: +15 (+7 eff.) Confusion immunity: +52% Mindpower: +8 (+2 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 Stormfront (136% power, 15 apr)Requires: - Strength 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 137% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * inflicts either shocked or wet, chosen at random Damage (Melee): +15 lightning / +15 cold When wielded/worn: Changes damage: +12% lightning / +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds.  | 
 Spellblaze Shard (120% power, 10 apr)Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Power: 121% Range: 1.3x Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.  | 
 Astelrid's Clubstaff (156% power, 4 apr)Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 156% Range: 1.5x Uses stats: 40% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.  | 
 Bill's Tree Trunk (136% power, 7 apr)Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!  | 
 This item will automatically be transmogrified when you leave the level.quick stralite greatsword of enduring (156% power, 3 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 157% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +24 (+12 eff.) Changes stats: +5 Dex / +13 Wil / +13 Con Maximum life: +38.00 Combat speed: +10% Massive two-handed swords.  | 
 SurefireRequires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+6 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.  | 
 Perseverance (138% power, 9 apr)Requires: - Willpower 24 - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 It is part of a set of items. It is said perseverance comes hand in hand with dedication. Power: 138% Range: 1.4x Uses stats: 20% Wil, 90% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * restore 7 stamina and equilibrium Damage (Melee): +15 manaburn arcane When wielded/worn: Spell save: +18 (+9 eff.) Confusion immunity: +30% Stun/Freeze immunity: +10% It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end. The sword symbolizes the krogs committment to their task of fighting against the forces of the arcane. With each slash the krog would endevor to continue, until at last their opponents would fall.  | 
 This item will automatically be transmogrified when you leave the level.Poladath the Jetswift (127% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Power: 127% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (radius 1) on hit: +16 darkness When wielded/worn: Accuracy: +13 (+7 eff.) Armour penetration: +7 Damage when hit (Melee): 6 blight Changes stats: +3 Dex / +8 Mag Changes resistances penetration: +11% physical Changes damage: +3% blight / +9% darkness Sharp, long, and deadly.  | 
 Eye of Winter (94% power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete.  | 
 Eclipse (117% power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 117% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% light / +15% physical / +15% darkness / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.  | 
 Kor's Fall (100% power, 0 apr, darkness element)Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+3 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 6 power out of 6/6) : Effective talent level: 3.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 140.63 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (281). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.  | 
 Penitence (111% power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Power: 111% Range: 1.2x Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.  | 
 Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+6 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 36.27 to 45.33 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.  | 
 Robes of Deflection (0 def, 7 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +7 Armour Hardiness: +30% Changes stats: +3 Con / +3 Mag Changes resistances: +7% all Spellpower: +5 (+2 eff.) Talent on hit(spell): Evasion (4% chance level 1). This set of robes seems to shine with metallic colors.  | 
 Silk Current (12 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Defense: +12 (+6 eff.) Damage when hit (Melee): 10 cold Changes resistances: +7% all / +15% cold Changes resistances penetration: +8% cold Changes damage: +10% cold Talent masteries: +0.30 Spell / Glacial waste +0.30 Spell / Rime wraith +0.30 Spell / Water +0.30 Spell / Frost alchemy +0.30 Spell / Grave +0.30 Spell / Ice Spellpower: +5 (+2 eff.) Movement speed: +15% Talent on hit(spell): Water Jet (5% chance level 1). This deep blue robe flows and ripples as if pushed by an invisible tide.  | 
 Spellhunt Remnants (1 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.  | 
 Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...  | 
 This item will automatically be transmogrified when you leave the level.Greenspawner (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+6 eff.) Fatigue: +8% Damage when hit (Melee): 6 blight Changes stats: +8 Mag Changes resistances: +17% light / +16% darkness Changes resistances penetration: +15% arcane / +25% nature Maximum mana: +100.00 Spellpower: +10 (+4 eff.) A suit of armour made of leather.  | 
 Skin of Many (12 def, 6 armour)Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+6 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.  | 
 Coral Spray (8 def, 8 armour, 48 block)Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean.  | 
 Titanic (20 def, 18 armour, 320 block)Requires: - Shield usage training - Strength 37 Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +18 Armour Hardiness: +20% Defense: +20 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +30% Talent granted: +1 Block This shield made of the darkest stralite is huge, heavy and very solid.  | 
 6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 201 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 139.77 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 139.77 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
 Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself.  | 
 Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find.  | 
 5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Bringer of Doom (Exploration mode)
			Killed a Bringer of Doom.By Guy the Cornac Sun Paladin level 19
72nd Haze 122nd year of Ascendancy at 22:08 see stats
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Guy the Cornac Sun Paladin level 10
40th Dusk 122nd year of Ascendancy at 19:05 see stats
			Exterminator (Exploration mode)
			Killed 1000 creatures.By Guy the Cornac Sun Paladin level 21
9th Decay 122nd year of Ascendancy at 15:06 see stats
			Fear me not! (Exploration mode)
			Survived the Fearscape!By Guy the Cornac Sun Paladin level 23
4th Regrowth 123rd year of Ascendancy at 01:39 see stats
			Level 10 (Exploration mode)
			Got a character to level 10.By Guy the Cornac Sun Paladin level 10
40th Dusk 122nd year of Ascendancy at 19:03 see stats
			Level 20 (Exploration mode)
			Got a character to level 20.By Guy the Cornac Sun Paladin level 20
8th Decay 122nd year of Ascendancy at 06:03 see stats
			Lost in translation (Exploration mode)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Guy the Cornac Sun Paladin level 4
78th Pyre 122nd year of Ascendancy at 05:08 see stats
			Rescuer of the lost (Exploration mode)
			Rescued the merchant from the assassin lord.By Guy the Cornac Sun Paladin level 23
27th Regrowth 123rd year of Ascendancy at 08:29 see stats
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Guy the Cornac Sun Paladin level 23
4th Regrowth 123rd year of Ascendancy at 01:39 see stats
			Take you with me (Exploration mode)
			Killed a boss while already dead.By Guy the Cornac Sun Paladin level 21
1st Allure 123rd year of Ascendancy at 06:47 see stats
			The Arena (Exploration mode)
			Unlocked Arena mode.By Guy the Cornac Sun Paladin level 10
8th Haze 122nd year of Ascendancy at 08:48 see stats
			The secret city (Exploration mode)
			Discovered the truth about mages.By Guy the Cornac Sun Paladin level 16
38th Haze 122nd year of Ascendancy at 19:42 see stats
			The sky is falling! (Exploration mode)
			Saw a huge meteor falling from the sky.By Guy the Cornac Sun Paladin level 20
8th Decay 122nd year of Ascendancy at 09:10 see stats
			Thralless (Exploration mode)
			Freed at least 30 enthralled slaves in the slavers' compound.By Guy the Cornac Sun Paladin level 24
48th Regrowth 123rd year of Ascendancy at 03:06 see stats
			Treasure Hunter (Exploration mode)
			Amassed 1000 gold pieces.By Guy the Cornac Sun Paladin level 19
73rd Haze 122nd year of Ascendancy at 12:02 see stats
Log
Guy activates Gloom.
Guy activates Blood Bath.
Talent Splatter Sigils is ready to use.
Talent Wave of Power is ready to use.
Talent Path of the Sun is ready to use.
Talent Sun Ray is ready to use.
Talent Suncloak is ready to use.
Talent Self-Sacrifice is ready to use.
Talent Shared Agony is ready to use.
Talent Singularity Armor is ready to use.
Talent Weapon of Wrath is ready to use.
Talent Weapon of Light is ready to use.
Guy activates Weapon of Wrath.
Guy activates Weapon of Light.
Talent Dirge of Famine is ready to use.
Talent Collapse is ready to use.
Guy activates Shared Agony.
Guy activates Singularity Armor.
Rested for 9 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).


























































































































