










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Orcs |
Mode | Insane Exploration |
Sex | Male |
Race | Kruk Yeti |
Class | Arcane Blade |
Level / Exp | 16 / 47% |
Size | medium |
Lifes / Deaths | Killed by steam giant gunslinger at level 1 on the 10th Retaking 124th year of Ascendancy at 12:08 / 84Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 14:36 Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 16:31 Killed by steam giant yeti rider at level 1 on the 10th Retaking 124th year of Ascendancy at 18:08 Killed by steam giant gunner at level 2 on the 11st Retaking 124th year of Ascendancy at 01:47 Killed by steam giant berserker at level 3 on the 11st Retaking 124th year of Ascendancy at 04:35 Killed by steam giant yeti rider at level 3 on the 11st Retaking 124th year of Ascendancy at 17:35 Killed by steam giant berserker at level 4 on the 12nd Retaking 124th year of Ascendancy at 01:39 Killed by steam giant gunslinger at level 4 on the 12nd Retaking 124th year of Ascendancy at 19:52 Killed by High Guard Talosis at level 5 on the 13rd Retaking 124th year of Ascendancy at 01:54 Killed by High Guard Talosis at level 5 on the 13rd Retaking 124th year of Ascendancy at 02:28 Killed by High Guard Talosis at level 5 on the 13rd Retaking 124th year of Ascendancy at 03:25 Killed by High Guard Talosis at level 5 on the 13rd Retaking 124th year of Ascendancy at 05:21 Killed by yeti warrior at level 8 on the 38th Retaking 124th year of Ascendancy at 00:03 Killed by Yeti Patriarch at level 9 on the 39th Retaking 124th year of Ascendancy at 21:25 Killed by Yeti Patriarch at level 9 on the 39th Retaking 124th year of Ascendancy at 22:45 Killed by Yeti Patriarch at level 9 on the 39th Retaking 124th year of Ascendancy at 23:50 Killed by sunwall guard at level 11 on the 17th Revenge 124th year of Ascendancy at 12:26 Killed by sun paladin recruit at level 11 on the 17th Revenge 124th year of Ascendancy at 16:37 Killed by sun-mage at level 11 on the 19th Revenge 124th year of Ascendancy at 05:38 Killed by sunwall guard at level 11 on the 19th Revenge 124th year of Ascendancy at 08:03 Killed by sun paladin at level 12 on the 19th Revenge 124th year of Ascendancy at 13:52 Killed by sunwall guard at level 12 on the 20th Revenge 124th year of Ascendancy at 15:30 Killed by Outpost Leader John at level 12 on the 20th Revenge 124th year of Ascendancy at 17:44 Killed by Outpost Leader John at level 12 on the 20th Revenge 124th year of Ascendancy at 20:29 Killed by Outpost Leader John at level 12 on the 20th Revenge 124th year of Ascendancy at 21:34 Killed by Outpost Leader John at level 12 on the 20th Revenge 124th year of Ascendancy at 22:33 Killed by sun paladin at level 13 on the 21st Revenge 124th year of Ascendancy at 05:26 Killed by sunwall guard at level 13 on the 21st Revenge 124th year of Ascendancy at 13:49 Killed by sunwall vindicator at level 13 on the 23rd Revenge 124th year of Ascendancy at 00:06 Killed by sunwall vindicator at level 13 on the 23rd Revenge 124th year of Ascendancy at 01:35 Killed by sunwall vindicator at level 14 on the 23rd Revenge 124th year of Ascendancy at 04:08 Killed by sunwall vindicator at level 14 on the 23rd Revenge 124th year of Ascendancy at 05:17 Killed by sunwall vindicator at level 14 on the 23rd Revenge 124th year of Ascendancy at 06:51 Killed by Casnn the human at level 14 on the 43rd Revenge 124th year of Ascendancy at 21:01 Killed by Ilelon the human at level 14 on the 43rd Revenge 124th year of Ascendancy at 21:55 Killed by Casnn the human at level 14 on the 43rd Revenge 124th year of Ascendancy at 22:47 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 00:43 Killed by Casnn the human at level 14 on the 44th Revenge 124th year of Ascendancy at 01:36 Killed by Rresha the human at level 14 on the 44th Revenge 124th year of Ascendancy at 03:21 Killed by Rresha the human at level 14 on the 44th Revenge 124th year of Ascendancy at 05:12 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 07:01 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 07:52 Killed by Casnn the human at level 14 on the 44th Revenge 124th year of Ascendancy at 09:33 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 10:44 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 11:40 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 12:37 Killed by Rresha the human at level 14 on the 44th Revenge 124th year of Ascendancy at 13:29 Killed by Ilelon the human at level 14 on the 44th Revenge 124th year of Ascendancy at 14:21 Killed by Casnn the human at level 14 on the 44th Revenge 124th year of Ascendancy at 15:15 Killed by Rresha the human at level 14 on the 44th Revenge 124th year of Ascendancy at 16:27 Killed by Rresha the human at level 14 on the 44th Revenge 124th year of Ascendancy at 17:22 Killed by Rresha the human at level 14 on the 44th Revenge 124th year of Ascendancy at 18:24 Killed by Casnn the human at level 14 on the 44th Revenge 124th year of Ascendancy at 20:04 Killed by Mindwall at level 14 on the 1st Pain 124th year of Ascendancy at 15:06 Killed by ritch centipede at level 14 on the 46th Dearth 124th year of Ascendancy at 23:39 Killed by ritch centipede at level 14 on the 47th Dearth 124th year of Ascendancy at 02:12 Killed by ritch centipede at level 14 on the 47th Dearth 124th year of Ascendancy at 03:19 Killed by ritch centipede at level 14 on the 47th Dearth 124th year of Ascendancy at 05:08 Killed by ritch hunter at level 14 on the 47th Dearth 124th year of Ascendancy at 10:23 Killed by ritch larva at level 15 on the 47th Dearth 124th year of Ascendancy at 20:53 Killed by ritch larva at level 15 on the 47th Dearth 124th year of Ascendancy at 23:11 Killed by Yvyta the ritch larva at level 15 on the 49th Dearth 124th year of Ascendancy at 09:32 Killed by Iviyawyn the ritch hunter at level 15 on the 49th Dearth 124th year of Ascendancy at 10:30 Killed by Iviyawyn the ritch hunter at level 15 on the 49th Dearth 124th year of Ascendancy at 11:26 Killed by thought-forged bowman at level 15 on the 49th Dearth 124th year of Ascendancy at 12:20 Killed by Iviyawyn the ritch hunter at level 15 on the 49th Dearth 124th year of Ascendancy at 13:22 Killed by Zubyda the ritch hunter at level 15 on the 49th Dearth 124th year of Ascendancy at 14:21 Killed by Isluwen the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 15:14 Killed by Isluwen the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 16:11 Killed by Isluwen the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 17:17 Killed by Yvyta the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 18:18 Killed by Yvyta the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 19:15 Killed by Yvyta the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 20:27 Killed by Yvyta the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 21:52 Killed by Yvyta the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 22:59 Killed by Yvyta the ritch larva at level 16 on the 49th Dearth 124th year of Ascendancy at 23:50 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 01:03 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 02:29 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 03:26 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 05:53 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 08:09 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 10:03 Killed by Yvyta the ritch larva at level 16 on the 50th Dearth 124th year of Ascendancy at 11:04 |
Primary Stats
Strength | 40 (base 27) |
Dexterity | 14 (base 10) |
Constitution | 19 (base 10) |
Magic | 50 (base 39) |
Willpower | 22 (base 18) |
Cunning | 19 (base 13) |
Resources
Life | 465/465 |
Mana | 250/250 |
Stamina | 199/199 |
Healing Factor | 1.0791723257555 |
Regeneration | 0.26979308143889 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Offense: Mainhand
Damage | 63 |
Accuracy | 21 |
Crit Chance | 6% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 37 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +10% |
Light | +10% |
Cold | +11% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 5 |
Ranged Defense | 5 |
Fatigue | 4 |
Physical Save | 28 |
Spell Save | 34 |
Mental Save | 14 |
Defense: Resistances
Darkness | + 18%( 70%) |
Temporal | + 14%( 70%) |
Lightning | + 27%( 70%) |
Physical | + 23%( 70%) |
Cold | + 41%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Confusion Resistance | 30% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Technique / Magical combat | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 3/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Stone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Yeti | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. | active |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the Yetis | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +12.00 A pair of boots made of leather. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +1 Con Spell save: +12 (+6 eff.) Maximum stamina: +12.00 Rings make your fingers look great! |
On hands | ![]() Powered by steamtech 1.00 Encumbrance. [Plot Item] Type: armor / hands ; tier 4 When wielded/worn: Armour: +1 Talent granted: +1 Sand Shredder Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
Main armor | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +3 Defense: +2 (+2 eff.) Changes stats: +3 Con Changes resistances: +15% lightning / +16% cold / +9% all Changes damage: +10% lightning / +11% cold Reduces incoming crit damage: 15.00% Physical save: +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Light source | ![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Con Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In main hand | ![]() Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 138% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Massive two-handed swords. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 142 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Strength 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 129% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +0.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 107 damage over 5 turns and reducing armor and accuracy by 14 Massive two-handed mauls. |
![]() Korerab the Nightsorrow Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 When wielded/worn: Accuracy: +9 (+5 eff.) Physical crit. chance: +3.0% Effects on ranged hit: * 20% chance to reduce damage dealt by 13% Changes resistances: +5% arcane / +9% nature / +9% darkness Physical save: +6 (+3 eff.) Confusion immunity: +20% Longbows are used to shoot arrows at your foes. |
![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 blight Changes resistances: +5% blight Changes damage: +4% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Tarrohir the hardened leather cap (6 def, 11 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +11 (+6 eff.) Armour: +11 Defense: +6 (+6 eff.) Fatigue: +3% Effects when hit in melee: * 11% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 6 mind Changes stats: +6 Cun Changes resistances: +4% physical Changes damage: +9% acid Psi when hit: +0.16 A cap made of leather. |
![]() cashmere wizard hat 'Baluruidig' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 30% Changes stats: +8 Cun / +2 Dex Changes resistances: +9% fire / +6% cold Hate when firing a critical mind attack: +2.00 A pointy cloth hat, very wizardly... |
![]() Requires: - Shield usage training - Strength 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Defense: +8 (+8 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / bomb It can be used to place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Infused by nature 1.00 Encumbrance. [Plot Item] Type: flesh / muscle Muscle tissue, extracted from a powerful yeti. Somewhere, somebody or something is bound to be interested! |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Man the Kruk Yeti Arcane Blade level 12
20th Revenge 124th year of Ascendancy at 23:23 see stats
By Man the Kruk Yeti Arcane Blade level 10
40th Retaking 124th year of Ascendancy at 00:49 see stats
Log
Thunderstorm hits Yvyta the ritch larva for 11 lightning damage.
Thunderstorm hits Ritch centipede for 13 lightning damage.
Man casts Chain Lightning.
Yvyta the ritch larva is recovering from the damage!
Yvyta the ritch larva performs a diseased attack against Man.
Man is afflicted by a rotting disease!
Yvyta the ritch larva hits Man for 48 physical, 5 mind, 27 physical, 6 darkness (86 total damage).
Man hits Man for 24 healing, 24 healing (0 total damage) [47 healing].
Man hits Yvyta the ritch larva for 76 lightning damage.
Man hits Ritch centipede for 113 lightning damage.
Yvyta the ritch larva uses Dual Strike.
Yvyta the ritch larva performs a melee critical strike against Man!
Man is stunned!
Yvyta the ritch larva hits Man for 64 physical, 7 darkness, 101 physical, 7 mind (179 total damage).
Man receives 23 healing.
Rotting Disease from Yvyta the ritch larva hits Man for 32 blight damage.
Thunderstorm hits Ritch centipede for 8 lightning damage.
Thunderstorm hits Yvyta the ritch larva for 6 lightning damage.
Man misses Yvyta the ritch larva.
Yvyta the ritch larva uses Skullcracker.
Man wanders around!
Yvyta the ritch larva hits Man for 120 physical damage.
Man hits Man for 23 healing, 23 healing (0 total damage) [46 healing].
Man the level 16 kruk yeti arcane blade was pierced to death by Yvyta the ritch larva on level 2 of Ritch Hive.
The furious lightning storm around Man calms down and disappears.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Man killed Man!