













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Drem |
Class | Stone Warden |
Level / Exp | 22 / 97% |
Size | medium |
Lifes / Deaths | Killed by Xerivea the acidic digestor at level 1 on the 17th Voratun 122nd year of Ascendancy at 00:36 / 87Killed by The Spinal Cord at level 3 on the 18th Voratun 122nd year of Ascendancy at 05:36 Killed by Naanerai the human at level 5 on the 18th Profit 122nd year of Ascendancy at 17:11 Killed by Llaferryl the human at level 5 on the 18th Profit 122nd year of Ascendancy at 19:18 Killed by Llaferryl the human at level 5 on the 18th Profit 122nd year of Ascendancy at 21:09 Killed by Griel the halfling at level 6 on the 18th Profit 122nd year of Ascendancy at 23:39 Killed by Llodom the krog at level 6 on the 31st Profit 122nd year of Ascendancy at 01:30 Killed by Llodom the krog at level 6 on the 31st Profit 122nd year of Ascendancy at 03:12 Killed by Toweleko the krog at level 6 on the 31st Profit 122nd year of Ascendancy at 05:32 Killed by disarming trap at level 6 on the 35th Profit 122nd year of Ascendancy at 21:50 Killed by war hound at level 6 on the 36th Profit 122nd year of Ascendancy at 00:17 Killed by Xuwe the dire wolf at level 7 on the 3rd Dearth 122nd year of Ascendancy at 11:52 Killed by Xuwe the dire wolf at level 7 on the 3rd Dearth 122nd year of Ascendancy at 14:05 Killed by devourer at level 8 on the 4th Dearth 122nd year of Ascendancy at 09:46 Killed by Porykira the rattlesnake at level 8 on the 4th Dearth 122nd year of Ascendancy at 13:59 Killed by Vorema the rattlesnake at level 9 on the 5th Dearth 122nd year of Ascendancy at 19:30 Killed by Vorygabeth the copperhead snake at level 9 on the 5th Dearth 122nd year of Ascendancy at 21:51 Killed by Norgos, the Frozen at level 9 on the 5th Dearth 122nd year of Ascendancy at 23:20 Killed by Isliyaba the black bear at level 10 on the 6th Dearth 122nd year of Ascendancy at 08:03 Killed by Eladhebeth the sick black bear at level 10 on the 13rd Dearth 122nd year of Ascendancy at 06:43 Killed by Eladhebeth the sick black bear at level 10 on the 13rd Dearth 122nd year of Ascendancy at 08:55 Killed by ritch flamespitter at level 10 on the 13rd Dearth 122nd year of Ascendancy at 11:14 Killed by ritch flamespitter at level 10 on the 13rd Dearth 122nd year of Ascendancy at 14:40 Killed by Iviwyn the sick war bear at level 10 on the 14th Dearth 122nd year of Ascendancy at 06:14 Killed by Silyda the deformed treant at level 11 on the 14th Dearth 122nd year of Ascendancy at 09:07 Killed by Adubrewen the sick warg at level 11 on the 15th Dearth 122nd year of Ascendancy at 03:52 Killed by Adylaith the sick great wolf at level 11 on the 15th Dearth 122nd year of Ascendancy at 06:15 Killed by The Withering Thing at level 11 on the 15th Dearth 122nd year of Ascendancy at 10:13 Killed by war hound at level 12 on the 15th Dearth 122nd year of Ascendancy at 18:09 Killed by Xalrakira the gloomy treant at level 12 on the 15th Dearth 122nd year of Ascendancy at 20:31 Killed by Arshabo the krog at level 12 on the 18th Dearth 122nd year of Ascendancy at 02:24 Killed by Vorewen the green ooze at level 13 on the 27th Dearth 122nd year of Ascendancy at 04:18 Killed by white crystal at level 13 on the 27th Dearth 122nd year of Ascendancy at 13:53 Killed by Eilinamikira the cutpurse at level 13 on the 28th Dearth 122nd year of Ascendancy at 01:24 Killed by Silirerin the red crystal at level 13 on the 28th Dearth 122nd year of Ascendancy at 03:03 Killed by elven cultist at level 14 on the 30th Dearth 122nd year of Ascendancy at 20:36 Killed by elven cultist at level 14 on the 31st Dearth 122nd year of Ascendancy at 07:00 Killed by Ce'Nosevea the umber hulk at level 16 on the 34th Dearth 122nd year of Ascendancy at 05:10 Killed by Gunsnake at level 16 on the 44th Dearth 122nd year of Ascendancy at 14:00 Killed by Gunsnake at level 16 on the 44th Dearth 122nd year of Ascendancy at 15:44 Killed by The Possessed at level 17 on the 1st Loss 122nd year of Ascendancy at 00:45 Killed by flame turret at level 17 on the 3rd Loss 122nd year of Ascendancy at 08:47 Killed by Glina the warg at level 18 on the 4th Loss 122nd year of Ascendancy at 17:34 Killed by Ce'Nymira the forest troll at level 18 on the 4th Loss 122nd year of Ascendancy at 19:27 Killed by Ce'Nymira the forest troll at level 18 on the 4th Loss 122nd year of Ascendancy at 21:55 Killed by Urndadd the thalore at level 19 on the 24th Loss 122nd year of Ascendancy at 21:02 Killed by Urlad the thalore at level 19 on the 25th Loss 122nd year of Ascendancy at 07:50 Killed by Omilri the dwarf at level 19 on the 25th Loss 122nd year of Ascendancy at 09:37 Killed by steamgun turret at level 19 on the 3rd Shortage 122nd year of Ascendancy at 02:43 Killed by Aluelon the krog at level 19 on the 3rd Iron 123rd year of Ascendancy at 09:54 Killed by Orrcon the human at level 19 on the 3rd Iron 123rd year of Ascendancy at 11:11 Killed by Orrcon the human at level 19 on the 3rd Iron 123rd year of Ascendancy at 12:49 Killed by Artoms the dwarf at level 19 on the 4th Iron 123rd year of Ascendancy at 12:52 Killed by Tefobo the krog at level 19 on the 4th Iron 123rd year of Ascendancy at 15:42 Killed by Tefobo the krog at level 19 on the 4th Iron 123rd year of Ascendancy at 16:52 Killed by Tefobo the krog at level 19 on the 4th Iron 123rd year of Ascendancy at 19:05 Killed by Bethoma the cutpurse at level 19 on the 5th Iron 123rd year of Ascendancy at 19:51 Killed by Layuth the minotaur at level 20 on the 8th Iron 123rd year of Ascendancy at 08:29 Killed by Minotaur of the Labyrinth at level 20 on the 9th Iron 123rd year of Ascendancy at 12:03 Killed by Eilinureta the shadowblade at level 20 on the 9th Iron 123rd year of Ascendancy at 19:25 Killed by Emelubreda the sandworm at level 20 on the 12nd Iron 123rd year of Ascendancy at 21:02 Killed by Dwarf at level 21 on the 13rd Iron 123rd year of Ascendancy at 00:48 Killed by Yvotha the gigantic corrosive tunneler at level 21 on the 13rd Iron 123rd year of Ascendancy at 07:38 Killed by Yvotha the gigantic corrosive tunneler at level 21 on the 13rd Iron 123rd year of Ascendancy at 09:15 Killed by Xerowen the sandworm at level 21 on the 13rd Iron 123rd year of Ascendancy at 12:08 Killed by shadow at level 21 on the 13rd Iron 123rd year of Ascendancy at 15:54 Killed by Gariaba the sand-drake at level 21 on the 13rd Iron 123rd year of Ascendancy at 17:24 Killed by war hound at level 21 on the 14th Iron 123rd year of Ascendancy at 03:07 Killed by Gliba the gigantic corrosive tunneler at level 21 on the 14th Iron 123rd year of Ascendancy at 07:01 Killed by Gliba the gigantic corrosive tunneler at level 21 on the 14th Iron 123rd year of Ascendancy at 08:53 Killed by Xowyn the gigantic corrosive tunneler at level 21 on the 14th Iron 123rd year of Ascendancy at 11:38 Killed by black jelly at level 21 on the 14th Iron 123rd year of Ascendancy at 13:18 Killed by Lisenne the blue jelly at level 22 on the 15th Iron 123rd year of Ascendancy at 10:43 Killed by Isynor the sandworm at level 22 on the 16th Iron 123rd year of Ascendancy at 00:42 Killed by Isynor the sandworm at level 22 on the 16th Iron 123rd year of Ascendancy at 03:39 Killed by Aerorima the thief at level 22 on the 18th Iron 123rd year of Ascendancy at 12:50 Killed by Islimina the thief at level 22 on the 19th Iron 123rd year of Ascendancy at 05:27 Killed by Bamak the thalore at level 22 on the 29th Iron 123rd year of Ascendancy at 19:18 Killed by Gennal the dwarf at level 22 on the 29th Iron 123rd year of Ascendancy at 23:25 Killed by Gennal the dwarf at level 22 on the 30th Iron 123rd year of Ascendancy at 01:06 Killed by armoured skeleton warrior at level 22 on the 30th Iron 123rd year of Ascendancy at 02:37 Killed by Mayunor the white ooze at level 22 on the 30th Iron 123rd year of Ascendancy at 20:44 Killed by Porann the honey tree at level 22 on the 31st Iron 123rd year of Ascendancy at 01:35 Killed by Riot the quasit at level 22 on the 31st Iron 123rd year of Ascendancy at 03:43 Killed by Porann the honey tree at level 22 on the 31st Iron 123rd year of Ascendancy at 05:23 Killed by Porann the honey tree at level 22 on the 31st Iron 123rd year of Ascendancy at 07:41 Killed by Porann the honey tree at level 22 on the 31st Iron 123rd year of Ascendancy at 10:41 |
Primary Stats
Strength | 26 (base 20) |
Dexterity | 17 (base 10) |
Constitution | 11 (base 10) |
Magic | 40 (base 37) |
Willpower | 59 (base 51) |
Cunning | 21 (base 10) |
Resources
Life | 476/476 |
Mana | 406/406 |
Equilibrium | 45 |
Healing Factor | 1.1097162075846 |
Regeneration | 0.27742905189615 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 65 |
Accuracy | 32 |
Crit Chance | 5% |
APR | 10 |
Speed | 1.00 |
Offense: Offhand
Damage | 23 |
Accuracy | 32 |
Crit Chance | 6% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 38 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +20% |
Light | +10% |
Cold | +10% |
Nature | +6% |
Physical | +14% |
Fire | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 37.974504403014 (35.65183292883%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 14 |
Physical Save | 22 |
Spell Save | 27 |
Mental Save | 39 |
Defense: Resistances
Cold | + 30%( 70%) |
Lightning | + 42%( 70%) |
Light | + 48%( 70%) |
Nature | + 20%( 70%) |
Darkness | + 32%( 70%) |
Physical | + 5%( 70%) |
Fire | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Stun Resistance | 23% |
Confusion Resistance | 81% |
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Silence Resistance | 21% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Wild-gift / Dwarven nature | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch shield | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Eldritch stone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Deeprock | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Earthen power | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Earthen vines | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Call of the wild | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Drem | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Effects
talent | Stone Skin |
talent | Stone Vines |
talent | Eldritch Infusion |
talent | Shards |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You failed to protect the repented thief from death by shadow. Escort: repented thief (level 1 of Daikara) | failed |
You failed to protect the repented thief from death by Beloriarin the sick war bear. Escort: repented thief (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed length of troll intestine. * 'Needed: one skeleton mage skull. If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Silence immunity: +21% Confusion immunity: +21% Stun/Freeze immunity: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | ![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 2 Power: 141% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +10.5% Capacity: 23 On weapon crit: * Splash the target with acid dealing 110 damage over 5 turns and reducing armor and accuracy by 14 * Wound the target dealing 158 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +16 arcane Damage (radius 1) on hit: +16 arcane Shots are used with slings to pummel your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 45.02 to 135.07 lightning damage (90.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
On hands | ![]() Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Changes stats: +3 Str / +3 Cun / +3 Wil Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Disarm immunity: +40% Mindpower: +3 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+1 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 68 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Damage when hit (Melee): 4 lightning / 2 fire Changes resistances: +32% lightning Changes damage: +10% lightning / +12% fire Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Amulets make your neck look great! |
In main hand | ![]() Requires: - Shield usage training - Strength 25 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 135% Range: 1.4x Uses stat: 150% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +60 When wielded/worn: Armour: +10 Defense: +9 (+3 eff.) Fatigue: +14% Changes resistances: +20% cold / +20% darkness / +20% nature Talent granted: +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 (+3 eff.) Stealth bonus: +5 A belt that goes around your waist. |
In off hand | ![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 118% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +44 Damage (radius 1) on hit: +16 cold Damage (radius 2) on crit: +14 light / +10 fire When wielded/worn: Armour: +4 Fatigue: +8% Damage when hit (Melee): 4 nature On shield block: * Cause enemies within radius 6 to bleed for 158 physical damage over 5 turns (1/turn) * Deals 99 light and fire damage to each enemy blocked Changes resistances: +5% fire / +18% light / +12% darkness Changes damage: +6% nature Talent granted: +1 Block Handheld deflection devices. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Mag / +1 Wil A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+5 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 fire, 3 nature, 2 physical It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Vipervault (118% power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 119% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 lightning Damage (radius 2) on crit: +4 nature When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +10 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes resistances: +6% darkness Changes resistances penetration: +5% nature Changes damage: +12% nature Disarm immunity: +35% Massive two-handed battleaxes. |
![]() Requires: - Strength 25 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 137% Range: 1.7x Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +7 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: It can be used to activate talent Shattering Blow (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! |
![]() steel longsword 'Branahell' (112% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Power: 112% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +8 mind When wielded/worn: Physical power: +7 (+3 eff.) Armour: +4 Changes stats: +2 Con Changes resistances: +12% fire Changes resistances penetration: +7% physical Reduces incoming crit damage: 15.00% Mental save: +6 (+2 eff.) Disarm immunity: +16% Maximum life: +60.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Sharp, long, and deadly. |
![]() Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Power: 92% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 149.00 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
![]() Chilltitan the elm vilestaff (100% power, 2 apr, darkness element) Requires: - Magic 11 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Defense: +7 (+2 eff.) Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Damage when hit (Melee): 10 lightning / 2 cold Changes resistances: +6% lightning Changes resistances penetration: +15% mind / +15% cold Changes damage: +10% darkness / +6% cold Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 94.64 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Dexterity 15 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 1 Power: 115% Range: 1.1x Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 125% On weapon crit: * Focus the lightning forces on an enemy Damage conversion: 50% dazing lightning When wielded/worn: Accuracy: +7 (+4 eff.) Changes damage: +10% lightning It can be used to strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 18.27 to 54.80 lightning damage (based on Magic and Dexterity) Activation costs 10 power out of 10/10. This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+3 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 60.13 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Changes stats: +2 Cun / +2 Wil Changes resistances penetration: +5% nature Changes damage: +5% nature Spell save: +4 (+2 eff.) Maximum life: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to destroy an arcane item (of a higher tier than the gauntlets) Activation costs 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +18% fire / +10% darkness / +10% nature Changes damage: +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 132.74 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
![]() prismatic steel mail armour of fire resistance (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +16% fire / +11% light / +11% darkness A suit of armour made of mail. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 50.63 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() rejuvenating steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Life regen: +2.30 Stamina each turn: +0.90 A suit of armour made of metal plates. |
![]() Requires: - Shield usage training - Strength 16 Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 2 When used to attack (with talents): Power: 106% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.0% Block value: +68 On weapon hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage (Melee): +22 acid Damage (radius 1) on hit: +8 lightning When wielded/worn: Armour: +6 Fatigue: +8% Effects when hit in melee: * 24% chance to reduce armor by 30% Changes stats: +3 Con Changes resistances: +24% acid / +3% temporal Talent granted: +1 Block Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Velibrewe [power 190] (15 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +2 Mag / +3 Wil / +3 Cun Changes resistances penetration: +15% mind Maximum psi: +30.00 It can be used to blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. Torques are made by powerful psionics to store psionic powers. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Dwarf the Drem Stone Warden level 7
16th Wealth 122nd year of Ascendancy at 11:02 see stats
By Dwarf the Drem Stone Warden level 10
6th Dearth 122nd year of Ascendancy at 01:37 see stats
By Dwarf the Drem Stone Warden level 20
6th Iron 123rd year of Ascendancy at 22:55 see stats
By Dwarf the Drem Stone Warden level 22
19th Iron 123rd year of Ascendancy at 09:20 see stats
By Dwarf the Drem Stone Warden level 20
9th Iron 123rd year of Ascendancy at 11:50 see stats
By Dwarf the Drem Stone Warden level 10
10th Dearth 122nd year of Ascendancy at 08:31 see stats
By Dwarf the Drem Stone Warden level 12
21st Dearth 122nd year of Ascendancy at 23:04 see stats
By Dwarf the Drem Stone Warden level 22
16th Iron 123rd year of Ascendancy at 09:48 see stats
By Dwarf the Drem Stone Warden level 16
34th Dearth 122nd year of Ascendancy at 10:21 see stats
Log
Your shield crumbles under the damage!
The shield around Dwarf crumbles.
Poison from Porann the honey tree hits Dwarf for (41 absorbed), 176 nature (176 total damage).
Dwarf the level 22 drem stone warden was slimed to death by Porann the honey tree on level 1 of Daikara.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Poison from Porann the honey tree killed Dwarf!
Saving game...
Resting starts...
Talent Rockwalk is ready to use.
Talent Rune: Shielding is ready to use.
Talent Eldritch Blow is ready to use.
Talent Eldritch Fury is ready to use.
Talent Stone Skin is ready to use.
Talent Stone Vines is ready to use.
Dwarf activates Stone Vines.
Dwarf activates Stone Skin.
Talent Mergeback is ready to use.
Talent Elemental Split is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
Talent Shards is ready to use.
Talent Eldritch Infusion is ready to use.
Dwarf activates Eldritch Infusion.
Dwarf activates Shards.
You are sent back to the material plane!