









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Female | 
| Race | Skeleton | 
| Class | Rogue | 
| Level / Exp | 15 / 70% | 
| Size | medium | 
| Lifes / Deaths | Killed by Elith the maulotaur at level 15 on the 51st Dusk 122nd year of Ascendancy at 21:05/ 1 | 
Primary Stats
| Strength | 28 (base 14) | 
| Dexterity | 36 (base 29) | 
| Constitution | 12 (base 10) | 
| Magic | 11 (base 10) | 
| Willpower | 16 (base 10) | 
| Cunning | 42 (base 41) | 
Resources
| Life | -29/399 | 
| Mana | 59/214 | 
| Stamina | 45/157 | 
| Healing Factor | 1.1191526171258 | 
| Regeneration | 0.27978815428145 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | -995 | 
| Infravision | 8 | 
| See Stealth | 54.186714437974 | 
| See Invisible | 54.186714437974 | 
| Stealth | 45 | 
Offense: Mainhand
| Damage | 19 | 
| Accuracy | 34 | 
| Crit Chance | 14% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 16 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 26 | 
| Crit Chance | 12% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +12% | 
| Light | +10% | 
| Blight | +3% | 
| Fire | +14% | 
| Cold | +12% | 
Offense: Damage Penetration
| Lightning | +10% | 
| Light | +10% | 
| Blight | +5% | 
| Darkness | +5% | 
| Cold | +5% | 
| Nature | +10% | 
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) | 
| Defense | 35 | 
| Ranged Defense | 35 | 
| Fatigue | 0 | 
| Physical Save | 21 | 
| Spell Save | 15 | 
| Mental Save | 24 | 
Defense: Resistances
| Blight | + 18%( 70%) | 
| Physical | + 2%( 70%) | 
| Cold | + 30%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 12%( 70%) | 
| Light | + 42%( 70%) | 
| Temporal | + 6%( 70%) | 
| Lightning | + 57%( 70%) | 
| Mind | + 3%( 70%) | 
| Fire | + 5%( 70%) | 
| Nature | + 3%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Bleed Resistance | 100% | 
| Fear Resistance | 100% | 
| Instadeath Resistance | 100% | 
| Poison Resistance | 100% | 
| Disarm Resistance | 10% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Blink Use mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. | 
Class Talents
| Technique / Duelist | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Stealth | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Trapping | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Dirty fighting | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Poisons | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Technique / Assassination | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Dual techniques | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Throwing knives | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Undead / Skeleton | 1.10 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Cunning / Lethality | 1.41 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Mobility | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
Effects
| talent | Stealth | 
Quests
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul.Escort: injured seer (level 2 of Ruins of Kor'Pul) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the injured seer to the recall portal on level 2 of Trollmire.Escort: injured seer (level 2 of Trollmire) As a reward you improved talent Premonition (+1 level(s)). | done | 
| You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul.Escort: repented thief (level 1 of Ruins of Kor'Pul) As a reward you improved talent Lacerating Strikes (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 4 lumberjacks have died. | done | 
| You have been resurrected as an undead by some dark powers.The rotting stench of the dead However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done | 
Equipment
| On feet |  Shiveronslaught the pair of rough leather boots (0 def, 3 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Mov.spd +10% Res.pen +5% cold Apr +2 ----- def ----- Armour +3 Fatigue -4% Resists +3% cold Phys.save +9 (+5 eff.) Max.HP +31.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. | 
| Light source |  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
| On head |  rough leather cap 'Splendourpride' (5 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +20.00% Res.pen +10% light ----- def ----- Armour +1 Defense +5 (+3 eff.) Fatigue +1% Resists +1% physical A cap made of leather. | 
| Tool |  steel torque of psionic shield [power 43]  (25 cooldown) 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 43 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Murkream 0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +12% cold Res.pen +5% darkness +5% blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 10 ----- def ----- Resists +9% blight +24% cold +3% mind Rings make your fingers look great! | 
| On fingers |  gold ring 'Festerspar' 0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +1% Dmg.mod +12% lightning +9% fire Res.pen +10% nature ----- def ----- Resists +24% lightning Mind.save +9 (+5 eff.) Rings make your fingers look great! | 
| Around waist |  Xerigavena the Airwrither 1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Resists +6% lightning +6% temporal +9% blight +3% nature +1% physical Disarm- +10% A belt that goes around your waist. | 
| In main hand |  hateful iron mace (12-18 power, 2 apr) 3.0 T1 mace 1H weapon [Ego] Psionic Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 darkness Against +5% Living Blunt and deadly. | 
| On hands |  dwarven-steel gauntlets 'Arthomalerand' (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +1 Mag dps ---------- Melee+ 8 fire Dmg.mod +5% fire ----- def ----- Armour +2 Fatigue +3% Resists +12% lightning +3% cold +5% fire Spell.save +6 (+5 eff.) Max.HP +40.00 Pinning- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| Main armor |  prismatic cured leather armour of lightning resistance (6 def, 4 armour) 9.0 T2 light armor [Ego] Arcane/Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +15% lightning +12% light +12% darkness A suit of armour made of leather. | 
| Cloak |  Cloak of Deception 1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+3 eff.) Spell.pwr +5 (+4 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. | 
| Around neck |  Ivumira the copper amulet 0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +3 Str +1 Cun +2 Con ---------- misc Infravis +2 Masteries +0.11 Cunning/Lethality Amulets make your neck look great! | 
Inventory
|  blink rune of the duelist (range 5; phase 15; cd 18) 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shatter afflictions rune (absorb 20; cd 21) 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Greenstinger the gold amulet 0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature +9% mind Melee Ret 2 mind ----- def ----- Resists +20% temporal +5% arcane +6% nature Pinning- +31% Knockbk- +23% Amulets make your neck look great! | 
|  copper amulet 0.1 T1 amulet jewelry [Normal] Amulets make your neck look great! | 
|  Adovena 0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Apr +2 ----- def ----- Armour +2 Resists +2% physical Phys.save +7 (+4 eff.) Spell.save +7 (+6 eff.) Mind.save +7 (+4 eff.) ---------- misc Stam/turn +1.00 Rings make your fingers look great! | 
|  marksman's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +4 (+2 eff.) ----- def ----- Max.HP +22.00 Disarm- +22% Pinning- +20% Knockbk- +20% Rings make your fingers look great! | 
|  acidic steel battleaxe of phasing (25-38 power, 12 apr) 3.0 T2 battleaxe 2H weapon [Ego] Arcane Power 25.0 - 37.5 Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +12 Crit +5.0% Atk.spd 100% Phasing +16% On Crit: * Splash the target with acid dealing 31 damage over 5 turns and reducing armor and accuracy by 4 Massive two-handed battleaxes. | 
|  flaming iron dagger (11-14 power, 5 apr) 1.0 T1 dagger 1H weapon [Ego] Arcane Power 11.0 - 14.3 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. | 
|  iron dagger (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon [Normal] Power 10.5 - 13.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
|  iron dagger (10-13 power, 5 apr) 1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly. | 
|  steel dagger of massacre (19-25 power, 6 apr) 1.0 T2 dagger 1H weapon [Ego] Master Power 19.0 - 24.7 Physical Uses 50% Cun, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly. | 
|  steel greatmaul (30-45 power, 2 apr) 5.0 T2 greatmaul 2H weapon [Normal] Power 30.0 - 45.0 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Massive two-handed mauls. | 
|  Chamas the dwarven-steel longsword (22-30 power, 6 apr) 3.0 T3 longsword 1H weapon [Rare] Master Power 21.5 - 30.1 Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +3.5% Atk.spd 100% On Crit.r2 +8 physical While equipped: Stats +1 Cun dps ---------- Acc +7 (+4 eff.) Melee Ret 6 physical ----- def ----- Defense +7 (+4 eff.) Disarm- +30% ---------- misc Light +3 Infravis +3 Sharp, long, and deadly. | 
|  chilling steel mace of massacre (17-24 power, 3 apr) 3.0 T2 mace 1H weapon [Ego] Arcane/Master Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 cold Blunt and deadly. | 
|  ash vilestaff (15-18 power, 3 apr, blight element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+5 eff.) Dmg.mod +15% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  arcing steel waraxe of massacre (17-24 power, 3 apr) 3.0 T2 waraxe 1H weapon [Ego] Arcane/Master Power 17.0 - 23.8 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 19 damage One-handed war axes. | 
|  rough leather belt 'Ragidir' 1.0 T1 belt armor [Rare] Arcane While equipped: dps ---------- Spell.pwr +3 (+3 eff.) Mind.pwr +10 (+5 eff.) Dmg.mod +6% mind Melee Ret 6 temporal ----- def ----- Mind.save +5 (+3 eff.) ---------- misc Psi/ret +0.04 Max.psi +10.00 A belt that goes around your waist. | 
|  Cametokhad the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 18 ----- def ----- Armour +1 Resists +3% lightning +5% fire +14% cold A pair of boots made of leather. | 
|  scholar's pair of rough leather boots of speed (0 def, 1 armour) 2.0 T1 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +4 (+4 eff.) Mov.spd +25% ----- def ----- Armour +1 A pair of boots made of leather. | 
|  Xeryletira (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 7 acid Dmg.mod +3% acid ----- def ----- Armour +2 Fatigue +3% Resists +10% acid +3% physical Heal.mod +5% Stun/Frz- +20% Teleport- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  cinder dwarven-steel gauntlets of magic (+3) (0 def, 2 armour) 1.5 T2 hands armor Reqs Heavy armour training [Ego] Arcane/Nature While equipped: Stats +3 Mag dps ---------- Melee+ 9 fire Dmg.mod +5% arcane +5% fire ----- def ----- Armour +2 Fatigue +3% Resists +7% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  sand hardened leather gloves of dexterity (+4) (0 def, 7 armour) 1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +4 Dex dps ---------- Melee+ 7 physical Dmg.mod +3% physical Acc +16 (+7 eff.) ----- def ----- Armour +7 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  temporal iron gauntlets (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 5 temporal Dmg.mod +3% temporal ----- def ----- Armour +1 Fatigue +1% Resists +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  umbral hardened leather gloves of magic (+2) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 5 darkness Dmg.mod +3% arcane +6% darkness ----- def ----- Armour +2 Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Druzor the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce armor by 19% * 20% chance to slow global speed by 44% * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +5% arcane +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  Tempestguile the iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Crit.mult +5.00% Mind.pwr +15 (+8 eff.) ----- def ----- Armour +3 Fatigue +5% ---------- misc Max.psi +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  The Face of Fear (8 def, 0 armour) 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+8 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.0 Pwr.cost 18 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 9.00 mind and 9.00 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 11% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 10. Terrified: Deals 2.00 mind and 2.00 darkness damage per turn and increases cooldowns by 18%. Haunted: Causes the target to suffer 3.54 mind and 3.54 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. | 
|  insulating rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. | 
|  iron helm 'Blastspitter' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Dmg.mod +3% lightning Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +5% Resists +6% nature +5% blight Mind.save +6 (+3 eff.) ---------- misc Psi/ret +0.12 Max.psi +10.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron helm of constitution (+2) (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  rough leather armour (3 def, 2 armour) 9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% A suit of armour made of leather. | 
|  4 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+5 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  3 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Amokan the Oaksin (dig speed 15 turns) 3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature +9% fire Melee Ret 4 nature ----- def ----- Resists +6% darkness +23% fire While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  6 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Heart of the Sandworm Queen 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. | 
|  Skyvile the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +3% Mind.pwr +5 (+3 eff.) Dmg.mod +5% mind +3% lightning Res.pen +5% mind Melee Ret 6 cold ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. | 
|  elm wand of lightning storm [power 116]  (15 cooldown) 2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  6 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  4 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Nightmare (Roguelike) difficulty)
			Killed Ben Cruthdar the Cursed.By Coin Tosser the Skeleton Rogue level 13
12nd Dusk 122nd year of Ascendancy at 04:30 see stats
 Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Coin Tosser the Skeleton Rogue level 10
1st Summertide 122nd year of Ascendancy at 12:09 see stats
 The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Coin Tosser the Skeleton Rogue level 5
3rd Mirth 122nd year of Ascendancy at 21:41 see stats
Log
Xota the rogue shoots!
Elith the maulotaur casts Rune: Shatter Afflictions.
Elith the maulotaur speeds up.
A shield forms around Elith the maulotaur.
Xota the rogue's Shoot misses Coin Tosser.
Elith the maulotaur uses Sunder Armour.
Elith the maulotaur misses Coin Tosser.
Xota the rogue's Shoot hits Coin Tosser for 35 physical, 3 darkness (38 total damage).
Coin Tosser performs a melee critical strike against Xota the rogue!
Coin Tosser hits Elith the maulotaur for (8 absorbed), 0 light (0 total damage).
Coin Tosser hits Xota the rogue for 17 physical, 3 darkness, 4 fire, 8 light (32 total damage).
Xota the rogue shoots!
Elith the maulotaur's Beyond the Flesh misses Coin Tosser.
Poison from Coin Tosser hits Elith the maulotaur for (4 to psi shield), (6 absorbed), 0 nature (0 total damage).
Bleeding from Coin Tosser hits Elith the maulotaur for (1 to psi shield), (2 absorbed), 0 physical (0 total damage).
Deadly Poison from Coin Tosser hits Elith the maulotaur for (11 to psi shield), (16 absorbed), 0 nature (0 total damage).
Deadly Poison from Coin Tosser hits Xota the rogue for 37 nature damage.
Burning from Elith the maulotaur hits Xota the rogue for 10 fire damage.
Talent Disengage is ready to use.
Talent Bone Armour is ready to use.
Talent Rune: Blink is ready to use.
Elith the maulotaur uses Telekinetic Smash.
Coin Tosser reacts to an attack from Elith the maulotaur, mitigating the blow!.
Elith the maulotaur hits Coin Tosser for (19 reacted , -4 stam), 71 physical (71 total damage).
Xota the rogue's Shoot hits Coin Tosser for 37 physical, 3 darkness, 3 cold (43 total damage).
Xota the rogue's Shoot hits Coin Tosser for 37 physical, 3 darkness (39 total damage).
Coin Tosser the level 15 skeleton rogue was pierced to death by Elith the maulotaur on level 2 of The Maze.
Stealth is still on cooldown for 8 turns.
You end your Shadow Dance.



























































