Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Female |
Race | Thalore |
Class | Bulwark |
Level / Exp | 11 / 46% |
Size | medium |
Lifes / Deaths | Killed by Bill the Stone Troll at level 11 on the 8th Mirth 122nd year of Ascendancy at 06:33 / 1 |
Primary Stats
Strength | 32 (base 30) |
Dexterity | 15 (base 12) |
Constitution | 32 (base 30) |
Magic | 12 (base 10) |
Willpower | 21 (base 10) |
Cunning | 17 (base 10) |
Resources
Life | -86/454 |
Stamina | 66/188 |
Healing Factor | 1.1724420161895 |
Regeneration | 4.2999861715803 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 2 |
See Stealth | 10 |
See Invisible | 13 |
Offense: Mainhand
Damage | 34 |
Accuracy | 31 |
Crit Chance | 6% |
APR | 3 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 6 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Physical | +9% |
Fire | +9% |
All | 0% |
Offense: Damage Penetration
Physical | +10% |
Lightning | +5% |
Defense: Base
Armour (hardiness) | 25.08934837382 (81.151787968034%) |
Defense | 4 |
Ranged Defense | 4 |
Fatigue | 34 |
Physical Save | 33 |
Spell Save | 30 |
Mental Save | 21 |
Defense: Resistances
Physical | + 9%( 70%) |
Darkness | + 7%( 70%) |
Nature | + 20%( 70%) |
Temporal | + 10%( 70%) |
Blight | + 14%( 70%) |
Arcane | + 9%( 70%) |
Fire | + 28%( 70%) |
All | + 4%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Battle tactics | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You failed to protect the repented thief from death by Zubyvea the sick cave bear. Escort: repented thief (level 1 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | Heroddasus (0 def, 3 armour) Heroddasus (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +1 Mag +6 Wil +3 Cun +1 Con ----- def ----- Armour +3 Fatigue +2% Resists +3% physical Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Emyma the brass lantern Emyma the brass lantern2.0 T1 lite [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 45% ----- def ----- Resists +3% fire +5% arcane +3% darkness Spell.save +3 (+1 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Lavastake the rough leather cap (0 def, 1 armour) Lavastake the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: dps ---------- Res.pen +10% physical ----- def ----- Armour +1 Fatigue +1% Resists +3% fire Phys.save +12 (+6 eff.) Die.at -80.00 life ---------- misc Max.stam +30.00 A cap made of leather. |
Tool | elm totem of summon tentacle 'Voidobsidian' [power 95] (4/25 cooldown) elm totem of summon tentacle 'Voidobsidian' [power 95] (4/25 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 2 temporal ----- def ----- Resists +6% temporal Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 190 Base Damage: 95 Armor: 0 All Resist: 0 Puts all charms on 25 cooldown 100% to reduce 1 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
On hands | iron gauntlets 'Belylratira' (0 def, 1 armour) iron gauntlets 'Belylratira' (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 nature Dmg.mod +3% nature +9% physical Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +3% fire ---------- misc Psi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | rough leather belt 'Xaninne' rough leather belt 'Xaninne'1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- Resists +2% physical D.Red.from +15% Summoned Mind.save +3 (+1 eff.) Confus- +10% Pinning- +20% Stun/Frz- +10% A belt that goes around your waist. |
In main hand | iron waraxe 'Strikewrecker' (12-16 power, 2 apr) iron waraxe 'Strikewrecker' (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon Reqs Str 11 [Rare] Psionic Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit.r1 +4 mind On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Res.pen +5% lightning ----- def ----- Crit.chn- 15.00% ---------- misc See.Invis +3 One-handed war axes. |
Main armor | cleansing iron plate armour (0 def, 7 armour) cleansing iron plate armour (0 def, 7 armour)17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Disrupt While equipped: ----- def ----- Armour +7 Fatigue +22% Resists +11% nature +10% blight A suit of armour made of metal plates. |
In off hand | iron shield of fire resistance (+16%) (0 def, 2 armour, 10-13 power, 21 block) iron shield of fire resistance (+16%) (0 def, 2 armour, 10-13 power, 21 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Ego] Master When used to Attack: Power 10.5 - 12.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +21 While equipped: ----- def ----- Armour +2 Fatigue +8% Resists +16% fire ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Magmatooth the linen cloak (1 def, 0 armour) Magmatooth the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Dmg.mod +9% fire ----- def ----- Defense +1 (+1 eff.) Max.HP +31.00 ---------- misc Infravis +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Inventory
hateful iron longsword (12-17 power, 2 apr) hateful iron longsword (12-17 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Ego] Psionic Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +7 darkness Against +5% Living Sharp, long, and deadly. |
iron longsword (10-15 power, 2 apr) iron longsword (10-15 power, 2 apr)3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 10.5 - 14.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. |
Isimira the Skypeal Isimira the Skypeal1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+2 eff.) Res.pen +15% lightning ----- def ----- Resists +6% temporal +3% darkness +3% nature Spell.save +5 (+2 eff.) HP.reg +2.00 ---------- misc Max.psi +10.00 Size +1 A belt that goes around your waist. |
Layyrada the rough leather belt Layyrada the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.crit +1% Mind.pwr +3 (+1 eff.) Res.pen +15% mind ----- def ----- Resists +3% lightning +3% temporal Phys.save +7 (+3 eff.) Heal.mod +15% A belt that goes around your waist. |
Woedredge the rough leather belt Woedredge the rough leather belt1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +6% cold On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Resists +6% darkness +9% fire Phys.save +6 (+3 eff.) A belt that goes around your waist. |
Frigidire the pair of rough leather boots (0 def, 1 armour) Frigidire the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% acid +6% cold Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 19 ----- def ----- Armour +1 Resists +6% lightning +6% temporal A pair of boots made of leather. |
rough leather cap 'Nimbusgrinder' (0 def, 1 armour) rough leather cap 'Nimbusgrinder' (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +4 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+2 eff.) Res.pen +5% lightning ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
Undeathraven the iron mail armour (2 def, 4 armour) Undeathraven the iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% nature Res.pen +10% lightning +5% nature ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +6% mind +3% nature Mind.save +11 (+5 eff.) A suit of armour made of mail. |
iron mail armour (2 def, 4 armour) iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
iron shield (0 def, 2 armour, 9-11 power, 22 block) iron shield (0 def, 2 armour, 9-11 power, 22 block)7.0 T1 shield armor Reqs Shield usage training Str 11 [Normal] When used to Attack: Power 9.0 - 10.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +22 While equipped: ----- def ----- Armour +2 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
3 spinel 3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ashdare Ashdare2.0 T1 lite [Rare] Master While equipped: Stats +1 Mag +2 Wil dps ---------- Dmg.mod +6% fire ----- def ----- Resists +6% fire Crit.chn- 5.00% ---------- misc Light +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern bright brass lantern2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Imp Claw Imp Claw2.0 T1 misc tool [Unique] Arcane While equipped: ---------- misc Light +1 See.Stealth +10 Flame: Level 2.0 Pwr.cost 9 out of 9/9. Range 10 Travel.spd 2000% of base Is a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 61.27 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
elm wand of lightning storm [power 116] (4/15 cooldown) elm wand of lightning storm [power 116] (4/15 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 23 lightning damage and will be dazed for 1 turn (116 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 ametrine 2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Shieldmaiden the Thalore Bulwark level 10
6th Mirth 122nd year of Ascendancy at 19:33 see stats
By Shieldmaiden the Thalore Bulwark level 8
3rd Mirth 122nd year of Ascendancy at 11:18 see stats
Log
Talent Repulsion is ready to use.
Bill the Stone Troll speeds up.
Bill the Stone Troll uses Warshout.
Shieldmaiden wanders around!
Talent Shield Pummel is ready to use.
Talent Repulsion is ready to use.
Bill the Stone Troll rushes out!
Bill the Stone Troll hits Shieldmaiden for 122 physical damage.
Melee retaliation hits Bill the Stone Troll for 2 temporal damage.
Shieldmaiden uses Block.
Talent Infusion: Healing is ready to use.
Bill the Stone Troll activates his tree trunk!
Shieldmaiden's armour is damaged!
Bill the Stone Troll hits Shieldmaiden for (62 blocked), 53 physical (53 total damage).
Melee retaliation hits Bill the Stone Troll for 2 temporal damage.
Shieldmaiden uses Infusion: Healing.
Shieldmaiden receives 59 healing from Infusion: Healing.
Shieldmaiden is confused and fails to use Infusion: Regeneration.
Bill the Stone Troll hits Shieldmaiden for 101 physical damage.
Melee retaliation hits Bill the Stone Troll for 1 temporal damage.
Shieldmaiden is confused and fails to use Infusion: Regeneration.
Talent Vitality is ready to use.
Bill the Stone Troll uses Shattering Shout.
Bill the Stone Troll hits Shieldmaiden for 284 physical damage.
Shieldmaiden the level 11 thalore bulwark was battered to death by Bill the Stone Troll and clobbered into soup on level 4 of Trollmire.