Wurm the level 7 Ogre Wyrmic by excalibur101

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceOgre
ClassWyrmic
Level / Exp7 / 97%
Sizebig
Lifes / Deaths

Primary Stats

Strength32 (base 24)
Dexterity13 (base 10)
Constitution16 (base 11)
Magic12 (base 10)
Willpower23 (base 22)
Cunning14 (base 10)

Resources

Life283/283
Stamina150/150
Equilibrium15
Healing Factor1.4
Regeneration0.35

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision3
See Stealth10
See Invisible10

Offense: Mainhand

Damage39
Accuracy32
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower25.35
Crit Chance2%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)10 (30%)
Defense21.525
Ranged Defense21.525
Fatigue5
Physical Save16.8
Spell Save12.25
Mental Save12.95

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance29%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
4/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
1/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
1/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
3/5
1/5
1/5
0/5

Effects

talent

Quests

active
done
done
done

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Cloak
Around waist

Inventory

Achievements

Log

You pickup 0.95 gold pieces.
You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Wurm wears:
Withering Orbs.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 38 turns (stop reason: dialog is displayed).


You gain 0.95 gold from the transmogrification of
naturalist's rough leather gloves (0 def, 1 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, mind damage).
You gain 3.35 gold from the transmogrification of
thought-forged steel waraxe of erosion (104% power, 3 apr).
You gain 2.52 gold from the transmogrification of
shimmering elm magestaff of might (100% power, 2 apr, fire element).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.

Wurm deactivates Wild Growth.