





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 12 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 24 (base 24) |
| Dexterity | 12 (base 12) |
| Constitution | 16 (base 16) |
| Magic | 24 (base 24) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 284/284 |
| Hate | 100/100 |
| Vim | 74/74 |
| Healing Factor | 0.55457715065451 |
| Regeneration | 1.7746468820944 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 38 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 38 |
| Crit Chance | 4% |
| APR | 2 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 33 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| All | -60% |
Defense: Base
| Armour (hardiness) | 8.1181386193686 (56.297102139833%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 16 |
| Spell Save | 14 |
| Mental Save | 8 |
Defense: Resistances
| Lightning | + 3%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -50%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Infestation |
| talent | Ruin |
| talent | Worm that Walks Link |
Quests
Equipment
| Main armor | rejuvenating iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Life regen: +2.20 Stamina each turn: +0.50 A suit of armour made of mail. |
| In off hand | iron waraxe (10-15 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| In main hand | iron waraxe (12-16 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
Inventory
Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Ran for 29 turns (stop reason: at exit).
You give Umbral Razor (25-32 power, 10 apr) to worm that walks (servant of Yrearian).
Yrearian wears: Kilnroar the iron pickaxe (dig speed 27 turns).
You gain 3.92 gold from the transmogrification of self-loading quiver of ash arrows of daylight (21/21, 22-31 power, 7 apr).
You gain 0.25 gold from the transmogrification of iron shield (0 def, 2 armour, 19.5 block).
You gain 0.75 gold from the transmogrification of cleansing iron plate armour (0 def, 7 armour).
You gain 1.35 gold from the transmogrification of stabilizing linen wizard hat of light (+15%) (1 def, 0 armour).
You gain 1.32 gold from the transmogrification of mindwoven woollen robe of darkness (+19%) (0 def, 0 armour).
You gain 1.20 gold from the transmogrification of acidic steel waraxe of massacre (20-27 power, 3 apr).
You gain 0.25 gold from the transmogrification of mossy mindstar (2-3 power, 12 apr, nature damage).
You gain 0.05 gold from the transmogrification of copper ring.
You gain 1.03 gold from the transmogrification of teleportation rune of the wizard (range 53; cd 14).
You gain 1.03 gold from the transmogrification of teleportation rune of the psychic (range 30; cd 14).
There is a previous level here (press '' or right click to use).
You feel very confident walking into this place.
Character control switched to worm that walks (servant of Yrearian).
Worm that walks (servant of Yrearian) can not wear (in main hand): Umbral Razor (25-32 power, 10 apr) (not enough stat).
You give Umbral Razor (25-32 power, 10 apr) to Yrearian.
Worm that walks (servant of Yrearian) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): rejuvenating iron mail armour (2 def, 4 armour).
Something hits Iceblock for 24 physical, 3 lightning, 6 fire, 10 physical, 3 darkness, 3 nature, 3 lightning, 6 fire (55 total damage).
New shimmer option unlocked: Robe of the Worm (Improved)
Worm that walks (servant of Yrearian) wears (replacing rejuvenating iron mail armour (2 def, 4 armour)): Robe of the Worm (Improved) (2 def, 4 armour).
Worm that walks (servant of Yrearian) wears (replacing Robe of the Worm (Improved) (2 def, 4 armour)): rejuvenating iron mail armour (2 def, 4 armour).
Something hits Iceblock for 19 physical, 3 lightning, 6 fire, 11 physical, 3 darkness, 3 nature, 3 lightning, 6 fire (51 total damage).































