










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Semi-Roguelike (sweet&sour) |
| Sex | Male |
| Race | Ghoul |
| Class | Bulwark |
| Level / Exp | 50 / 756% |
| Size | medium |
| Lifes / Deaths | Killed by Ivubrenor the skeleton archer at level 36 on the 25th Pyre 124th year of Ascendancy at 19:10 2 / 4Killed by Ce'Netta the orc necromancer at level 50 on the 1st Time of Equilibrium 125th year of Ascendancy at 00:04 Killed by orc blood mage at level 50 on the 2nd Haze 125th year of Ascendancy at 05:35 Killed by Greh at level 50 on the 2nd Haze 125th year of Ascendancy at 05:43 |
Primary Stats
| Strength | 103 (base 63) |
| Dexterity | 82 (base 64) |
| Constitution | 85 (base 60) |
| Magic | 28 (base 16) |
| Willpower | 26 (base 7) |
| Cunning | 47 (base 38) |
Resources
| Life | 2244/2244 |
| Stamina | 287/287 |
| Healing Factor | 1.7817726352503 |
| Regeneration | 54.642595992954 |
Speed
| Mental | +2.2204460492503E-14% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 32.679862542722 |
| See Invisible | 32.679862542722 |
Offense: Mainhand
| Damage | 149 |
| Accuracy | 81 |
| Crit Chance | 37% |
| APR | 89 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 24 |
| Crit Chance | 25% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Blight | +15% |
| Arcane | +21% |
| Mind | +18% |
| All | 0% |
| Darkness | +12% |
| Light | +38% |
| Temporal | +30% |
| Physical | +10% |
| Fire | +28% |
| Lightning | +21% |
Offense: Damage Penetration
| Blight | +45% |
| Physical | +55% |
| Mind | +40% |
| All | +25% |
| Darkness | +45% |
| Light | +35% |
| Temporal | +35% |
| Fire | +45% |
| Lightning | +40% |
Defense: Base
| Armour (hardiness) | 58.999999999999 (69.687909656376%) |
| Defense | 97 |
| Ranged Defense | 101 |
| Fatigue | 0 |
| Physical Save | 79 |
| Spell Save | 58 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 29%( 76%) |
| Blight | + 32%( 76%) |
| Arcane | + 19%( 76%) |
| Cold | + 73%( 76%) |
| All | + 15%( 76%) |
| Lightning | + 37%( 76%) |
| Light | + 70%( 76%) |
| Temporal | + 41%( 76%) |
| Physical | + 24%( 76%) |
| Darkness | + 41%( 76%) |
| Fire | + 76%( 76%) |
| Mind | + 30%( 76%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
| Bleed Resistance | 100% |
| Confusion Resistance | 35% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 305 damage for 4 turns. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 125 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 8 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Undead / Ghoul | 1.10 |
| 4/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by fire drake. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the lone alchemist from death by Greh. Escort: lone alchemist (level 7 of Dreadfell) | failed |
You failed to protect the lost defiler from death by Isibeth the deformed wolf. Escort: lost defiler (level 1 of Heart of the Gloom) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5. | done |
You failed to protect the lost defiler from death by deformed giant crystal rat. Escort: lost defiler (level 2 of Heart of the Gloom) | failed |
You failed to protect the lost sun paladin from death by Greh. Escort: lost sun paladin (level 3 of Old Forest) | failed |
You failed to protect the temporal explorer from death by Mayilema the rogue. Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the temporal explorer from death by luminous horror. Escort: temporal explorer (level 8 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by Bethena the ghoul. Escort: worried loremaster (level 6 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2859. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Givea' (17 def, 3 armour)2.0 T3 feet armor [Random Unique] Master/Psionic While equipped: Stats +13 Dex +4 Wil +3 Cun dps ---------- Spell.crit +1% S.pwr/crit +2 Dmg.mod +9% arcane Melee Ret 4 arcane ----- def ----- Armour +3 Defense +17 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +10 (+4 eff.) ---------- misc Max.mana +20.00 Max.vim +30.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Layylewyn'1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +8% light ----- def ----- Defense +10 (+2 eff.) Resists +6% cold +9% darkness +12% light Affinity +5% light Spell.save +6 (+2 eff.) Max.HP +20.00 Poison- +20% Pinning- +20% ---------- misc Light +7 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 100.25 light damage. At talent level 3 you gain 15% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Yvedamira the Daysmash (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Str +10 Wil +4 Con dps ---------- Crit.mult +10.00% Phys.pwr +29 (+7 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +11% blight +10% physical Phys.save +23 (+5 eff.) Mind.save +22 (+8 eff.) ---------- misc Light +2 Battle Cry: Puts all charms on 24 cooldown Level 2.6 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 18 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 46/100 The very essence of bearness! |
| On fingers | Galelore0.1 T4 ring jewelry [Random Unique] Arcane/Nature While equipped: dps ---------- Dmg.mod +12% lightning +13% temporal +15% light +12% arcane On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +13% temporal +30% light +5% arcane Max.HP +76.00 HP.reg +11.00 Heal.mod +15% Rings make your fingers look great! |
| On fingers | voratun ring 'Jetvenom'0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Dmg.mod +9% fire +6% darkness +17% temporal Res.pen +10% fire +20% darkness +10% temporal Acc +16 (+4 eff.) Apr +11 Melee Ret 4 darkness ----- def ----- Defense +15 (+3 eff.) Resists +17% temporal Max.HP +85.00 HP.reg +16.00 Heal.mod +19% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| Around neck | voratun amulet 'Branadur'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Crit.mult +18.00% Dmg.mod +3% acid +3% blight Res.pen +5% mind Acc +9 (+2 eff.) Apr +18 Melee Ret 6 acid On Hit (Melee): * 20% chance to reduce armor by 24% * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +7 Defense +10 (+2 eff.) Resists +9% blight +21% fire +18% cold Res.Cap +6% all Phys.save +27 (+6 eff.) Amulets make your neck look great! |
| In main hand | Razorblade, the Cursed Waraxe (38-53 power, 16 apr)3.0 T5 waraxe 1H weapon [Unique] Psionic Power 38.0 - 53.2 Phys.bleed Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +16 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +30% physical Acc +40 (+8 eff.) Apr +30 This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
| Around waist | Lightningjustice the drakeskin leather belt1.0 T5 belt armor [Random Unique] Nature/Master/Psionic While equipped: dps ---------- Mind.pwr +7 (+3 eff.) Dmg.mod +9% lightning +9% fire Res.pen +15% lightning Melee Ret 6 fire ----- def ----- Armour +15 Defense +12 (+3 eff.) Resists +17% lightning +15% fire +10% cold +9% acid Phys.save +31 (+6 eff.) A belt that goes around your waist. |
| In off hand | Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training Wil 28 [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+4 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+4 eff.) Rng.Def +17 (+2 eff.) Fatigue +12% Resists +15% darkness +10% fire +12% mind +20% light Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 48.94 to 61.18 light damage (based on Willpower and Cunning). Uses 11 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind. |
| Cloak | Dusknail (15 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Str +2 Wil +2 Con dps ---------- Dmg.mod +6% darkness +12% blight Res.pen +20% blight ----- def ----- Defense +15 (+3 eff.) Resists +8% acid +6% darkness +7% fire +8% cold +9% lightning Phys.save +12 (+3 eff.) ---------- misc Vim/s.crit +2.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Splendourrupture the drakeskin leather armour (33 def, 8 armour)9.0 T5 light armor [Random Unique] Master While equipped: dps ---------- Phys.crit +7.0% Dmg.mod +3% mind Apr +14 Melee Ret 2 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Armour +8 Defense +33 (+6 eff.) Fatigue +8% Resists +6% mind +24% fire +3% light +26% cold ---------- misc Stam/turn +1.30 Second Wind: (Instant) Puts all charms on 30 cooldown Level 6.5 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 178 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 51.19 physical damage and 93.07 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 240 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
shielding rune of the titan (absorb 596; dur 6; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 596 damage for 6 turns. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
stormshield rune of the titan (threshold 23; blocks 6; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 23 up to 6 times. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 83; blocks 8; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 8 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Feathersteel Amulet0.1 T2 amulet jewelry [Unique] Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Defense +15 (+3 eff.) Fatigue -20% Proj.slow +15% ---------- misc Max.enc +20 Avoid Pressure Traps The weight of the world seems a little lighter with this amulet around your neck. |
Glimmervein0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Cun +6 Wil dps ---------- Phys.crit +6.0% Res.pen +25% light ----- def ----- Armour +12 Defense +8 (+2 eff.) Resists +9% light Res.Cap +4% all Crit.chn- 10.00% Phys.save +19 (+4 eff.) Amulets make your neck look great! |
Elerewyn0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +9 Cun +11 Con dps ---------- Crit.mult +5.00% Mov.spd +10% Dmg.mod +12% temporal Melee Ret 4 temporal ----- def ----- Fatigue -10% Resists +26% light +25% darkness Phys.save +14 (+3 eff.) Mind.save +3 (+1 eff.) Max.HP +66.00 HP.reg +12.00 Blind- +45% ---------- misc Stam/turn +1.30 Equi/ret +0.20 Amulets make your neck look great! |
Shadowripper the voratun amulet0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +8 Str dps ---------- Melee Ret 6 darkness On Hit (Melee): * 21 arcane resource burn * 20% chance to slow global speed by 50% ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +15% lightning +12% physical +5% arcane Res.Cap +6% all Phys.save +16 (+3 eff.) ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
voratun amulet 'Polagawe'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +7 Wil dps ---------- Crit.mult +15.00% Dmg.mod +9% arcane +3% blight Res.pen +5% arcane Acc +7 (+2 eff.) Apr +12 Melee Ret 2 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Heal.mod +14% Cut- +50% Heal: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 253 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +3% ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gold opal ring0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: Stats +9 Str +2 Dex +2 Mag +2 Wil +2 Cun +7 Con dps ---------- Phys.pwr +8 (+2 eff.) ----- def ----- Max.HP +66.00 HP.reg +8.00 Heal.mod +13% Rings make your fingers look great! |
Skystrider the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +23% fire ----- def ----- Armour +10 Resists +9% lightning +4% physical +12% darkness +6% blight +40% fire +5% arcane +18% acid Max.HP +100.00 Poison- +21% Confus- +20% Rings make your fingers look great! |
Zubiwen the Rimeenvy0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +2 Str +2 Dex +5 Con dps ---------- Mind.pwr +20 (+8 eff.) Dmg.mod +15% acid +15% cold ----- def ----- Resists +30% acid Crit.chn- 15.00% ---------- misc Max.psi +30.00 Light +3 Rings make your fingers look great! |
voratun moonstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +9 Str +8 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Rings make your fingers look great! |
voratun moonstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +7 Str +9 Con dps ---------- Phys.pwr +15 (+4 eff.) ----- def ----- Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Rings make your fingers look great! |
The Black Maul (70-105 power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 70.0 - 105.0 Physical Uses 130% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 22 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Erelarig the Ebonyspike (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Nature/Master Power 40.0 - 56.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Hit: * 23% chance to slow global speed by 50% While equipped: Stats +13 Str +10 Dex +13 Mag +11 Wil +13 Cun +13 Con dps ---------- Res.pen +15% all Acc +24 (+5 eff.) Apr +10 ----- def ----- Resists +12% lightning +9% darkness +3% nature Crit.chn- 15.00% One-handed war axes. |
Runydufang the voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Arcane/Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +14 blight On Hit: 20% Epidemic 5 On Hit: * 15% chance to reduce strength, dexterity, and constitution by 14 * 25% chance for lightning to strike from the target to a second target dealing 38 damage On Crit: * Wound the target dealing 266 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +9 (+2 eff.) ----- def ----- Crit.chn- 10.00% Heal.mod +5% Disease- +35% Pinning- +20% Knockbk- +20% One-handed war axes. |
The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+3 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
drakeskin leather armour 'Pyrehack' (51 def, 14 armour)9.0 T5 light armor [Random Unique] Arcane/Nature/Master While equipped: Stats +7 Str +14 Dex +8 Mag +8 Wil +8 Cun dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +8 (+2 eff.) Mov.spd +20% Melee Ret 4 fire ----- def ----- Armour +14 Defense +51 (+9 eff.) Fatigue +8% Resists +6% nature Max.HP +56.00 HP.reg +4.14 A suit of armour made of leather. |
drakeskin leather armour 'Tempestravager' (20 def, 8 armour)9.0 T5 light armor [Random Unique] Nature/Psionic While equipped: dps ---------- Dmg.mod +9% lightning +12% arcane Res.pen +10% arcane Melee Ret 4 lightning ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +17% mind Mind.save +41 (+13 eff.) Max.HP +60.00 A suit of armour made of leather. |
Chromatic Harness (10 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature While equipped: Stats +6 Str +6 Wil +4 Cun +10 Lck ----- def ----- Armour +14 Defense +10 (+2 eff.) Fatigue +16% Resists +20% lightning +20% physical +20% cold +20% fire +20% acid Blind- +50% Stun/Frz- +25% Knockbk- +50% ---------- misc Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Fire Breath -3 Corrosive Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Dairyregogrim the voratun mail armour (5 def, 14 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +5 Str +3 Cun +2 Con dps ---------- Phys.pwr +20 (+5 eff.) ----- def ----- Armour +14 Defense +5 (+1 eff.) Fatigue +5% Resists +52% acid Phys.save +10 (+2 eff.) ---------- misc Stam/turn +2.00 A suit of armour made of mail. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Phys.pwr +10 (+3 eff.) ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+3 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
hardened leather belt 'Glacierstoker'1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% cold ----- def ----- Resists +11% blight +6% nature Crit.chn- 15.00% Phys.save +6 (+1 eff.) Spell.save +3 (+1 eff.) Max.HP +80.00 Disarm- +10% Teleport- +20% The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Infernoknave the linen cloak (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +4 Str +1 Dex +2 Wil +2 Cun ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +3% fire +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Freezequake the elven-silk cloak (3 def, 9 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +3 Dex +5 Wil +11 Cun dps ---------- Mind.crit +7% Dmg.mod +9% mind Res.pen +10% cold ----- def ----- Armour +9 Defense +3 (+1 eff.) Resists +33% cold ---------- misc Equi/ret +0.08 Psi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lightkill the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +5 Str +5 Con dps ---------- Dmg.mod +12% light Res.pen +10% lightning On Hit (Melee): * 21% chance to slow global speed by 50% ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning +6% light +10% cold +17% blight +9% fire +20% nature +9% acid Phys.save +14 (+3 eff.) Spell.save +6 (+2 eff.) Max.HP +93.00 HP.reg +9.00 Heal.mod +17% ---------- misc Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Purebraze the elven-silk cloak (3 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Dmg.mod +30% nature +21% lightning Melee Ret 6 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 24 ----- def ----- Defense +3 (+1 eff.) Resists +16% mind ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Salena the elven-silk cloak (10 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +3 Dex +1 Cun +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Res.pen +10% physical Acc +15 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +24% fire +19% light +2% physical Phys.save +7 (+2 eff.) Mind.save +11 (+4 eff.) Stealth +10 Die.at -50.00 life ---------- misc Max.stam +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
pair of drakeskin leather boots 'Nerowe' (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Mag +7 Wil +10 Cun +5 Con dps ---------- Mov.spd +25% Dmg.mod +6% mind ----- def ----- Armour +5 Resists +6% acid Crit.chn- 10.00% Phys.save +31 (+6 eff.) Spell.save +12 (+4 eff.) Mind.save +38 (+12 eff.) ---------- misc See.Invis +9 A pair of boots made of leather. |
Fuliruifast the Iceblood (0 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +6 (+2 eff.) Dmg.mod +12% light +6% cold Res.pen +29% cold +13% physical Melee Ret 6 cold ----- def ----- Armour +13 Fatigue +4% Resists +12% cold +3% fire Silence- +50% Confus- +43% Stun/Frz- +42% ---------- misc Infravis +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Charrend' (0 def, 11 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +5 Con +4 Wil dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +6% fire Res.pen +10% fire +10% physical Apr +9 Melee Ret 6 fire ----- def ----- Armour +11 Fatigue +4% Resists +15% fire ---------- misc Infravis +2 Blindside: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 25 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of voratun boots 'Ivena' (5 def, 13 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: dps ---------- Phys.crit +5.0% Phys.pwr +5 (+1 eff.) Acc +5 (+1 eff.) Apr +13 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Armour +13 Defense +5 (+1 eff.) Fatigue +4% Resists +15% blight Die.at -60.00 life Silence- +44% Confus- +38% Stun/Frz- +50% ---------- misc Stam/turn +0.60 Max.stam +34.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Hazeking the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: Stats +8 Cun +6 Wil dps ---------- Mind.crit +11% Mind.pwr +10 (+4 eff.) Dmg.mod +18% fire +12% mind +12% cold Res.pen +20% cold On Hit (Melee): * 20 arcane resource burn ----- def ----- Defense +3 (+1 eff.) Resists +3% acid +27% fire +13% mind +6% nature Phys.save +12 (+3 eff.) Mind.save +35 (+11 eff.) ---------- misc Max.psi +37.00 Hateful Whisper: Puts all charms on 13 cooldown Level 4.0 Pwr.cost 13 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 139 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Arann (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +20% physical Acc +15 (+3 eff.) Apr +2 ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +10% fire +25% cold ---------- misc Mana/s.crit +2.00 Breathe water A cap made of leather. |
Gunyrach the Magmapierce (3 def, 0 armour)2.0 T5 head armor [Random Unique] Nature/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +5 (+2 eff.) Dmg.mod +16% lightning +18% physical +19% darkness +17% fire Melee Ret 10 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Defense +3 (+1 eff.) Resists +24% lightning +18% physical +15% darkness +31% fire +6% mind ---------- misc Max.hate +11.00 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Harayon' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +5 Str +4 Dex +6 Con dps ---------- Crit.mult +20.69% Dmg.mod +18% physical Res.pen +20% physical Apr +9 ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +12% temporal A cap made of leather. |
drakeskin leather cap 'Oakwasp' (0 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Mag dps ---------- Crit.mult +20.69% Spell.pwr +15 (+7 eff.) Dmg.mod +9% nature Res.pen +20% nature ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +14% temporal +18% nature ---------- misc Max.mana +100.00 Max.vim +40.00 A cap made of leather. |
drakeskin leather cap 'Xewen' (0 def, 5 armour)2.0 T5 head armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +8 Mag +20 Wil dps ---------- Spell.crit +7% S.pwr/crit +4 Dmg.mod +13% blight +6% temporal +12% arcane Res.pen +10% temporal ----- def ----- Armour +5 Fatigue +5% Resists +20% mind +14% blight Mind.save +22 (+8 eff.) Confus- +38% A cap made of leather. |
Kalatharion the Boltbreak (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Dex +2 Mag +18 Wil +5 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +10% lightning On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Fatigue +5% Resists +9% blight +15% cold +12% fire Mind.save +12 (+4 eff.) ---------- misc Infravis +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Siliyathra the Singeclamor2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +12% blight Res.pen +5% temporal +10% fire Melee Ret 6 temporal ----- def ----- Resists +9% temporal Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Torakalthotar2.0 T1 lite [Rare] Nature While equipped: Stats +3 Str +2 Wil ----- def ----- Resists +6% nature Mind.save +3 (+1 eff.) Max.HP +43.00 Disease- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Woepython the alchemist's lamp1.0 T3 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +1 Str +2 Dex +2 Mag +2 Wil dps ---------- Mind.crit +7% Mind.pwr +7 (+3 eff.) Dmg.mod +8% darkness Res.pen +10% all Apr +11 On Hit (Melee): * 20% chance to reduce damage dealt by 20% ----- def ----- Resists +8% light Affinity +5% darkness Mind.save +7 (+3 eff.) ---------- misc Light +6 Infravis +3 See.Invis +6 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 92.08 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eilinamitha the Sepsistitan1.0 T5 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +15% nature +12% cold On Hit (Melee): * 20% chance to slow global speed by 50% ----- def ----- Resists +12% acid +6% darkness +6% fire +6% nature +12% light Max.HP +67.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+6 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 68 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.74 cold damage and 14.01 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Emelemina (dig speed 38 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% Resists +6% mind +3% darkness Poison- +10% Disarm- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Ivyna (dig speed 22 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str +3 Wil dps ---------- Crit.mult +20.00% Mind.pwr +20 (+8 eff.) Melee Ret 6 mind ----- def ----- Mind.save +9 (+3 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Glorasetira' (dig speed 23 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str ----- def ----- Defense +5 (+1 eff.) Resists +15% lightning +6% nature Phys.save +10 (+2 eff.) Spell.save +14 (+4 eff.) Mind.save +10 (+4 eff.) Die.at -40.00 life Max.HP +126.00 Heal.mod +10% Def/telep +15 Res/telep +15% Dur/telep +15% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dureyathel (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +34.00% Phys.pwr +19 (+5 eff.) Dmg.mod +10% nature Apr +14 ----- def ----- Armour +4 Resists +6% lightning +23% nature +6% darkness Die.at -40.00 life Max.HP +40.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Relgiharadar the Duathellady (dig speed 6 turns)3.0 T5 digger tool [Random Unique] Master While equipped: Stats +6 Str dps ---------- Dmg.mod +15% darkness Melee Ret 6 darkness ----- def ----- Fatigue -7% Resists +15% fire +16% darkness +18% cold While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Vorewen (dig speed 7 turns)3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +8 Str +1 Con dps ---------- Crit.mult +26.00% Phys.pwr +9 (+2 eff.) Apr +21 ----- def ----- Resists +3% physical Die.at -40.00 life ---------- misc Max.stam +30.00 Spell.cld 10% While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 23 cooldown Level 3.9 Pwr.cost 23 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +85 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
steel torque of gale force 'Boryldil' [power 170] (13 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +2 Cun ----- def ----- Resists +9% temporal Crit.chn- 10.00% Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Light +3 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 187 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
dragonbone totem of summon tentacle 'Firestinger' [power 430] (22 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% acid +21% fire Res.pen +26% arcane Melee Ret 10 acid 10 fire 6 mind On Hit (Melee): * 21% chance to reduce all saves and defense by 24 ----- def ----- Resists +18% acid +15% fire Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1179 Base Damage: 501 Armor: 38 All Resist: 49 Puts all charms on 22 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Earifast the Blazequill [power 560] (13 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +24% lightning ----- def ----- Resists +12% lightning +9% fire ---------- misc Wards +6 lightning +5 cold +6 darkness +6 mind Talents +2 Ward Create a radius 3 storm for 5 turns. Each turn, creatures within take 135 lightning damage and will be dazed for 1 turn (677 total damage) Puts all charms on 13 cooldown 100% to increase all damage by 25% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of lightning storm 'Chidur' [power 482] (13 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- On Hit (Melee): * 20% chance to reduce all saves and defense by 24 ----- def ----- Resists +6% light Max.HP +100.00 Teleport- +20% Create a radius 3 storm for 5 turns. Each turn, creatures within take 116 lightning damage and will be dazed for 1 turn (583 total damage) Puts all charms on 13 cooldown 100% to gain a 31% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to increase all damage by 15% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Greh the Ghoul Bulwark level 24
76th Pyre 123rd year of Ascendancy at 12:14 see stats
A dangerous secret (Insane (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Greh the Ghoul Bulwark level 40
1st Summertide 124th year of Ascendancy at 08:58 see stats
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Greh the Ghoul Bulwark level 50
4th Pyre 125th year of Ascendancy at 09:27 see stats
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Greh the Ghoul Bulwark level 40
9th Mirth 124th year of Ascendancy at 13:05 see stats
Arachnophobia (Insane (Adventure) difficulty)
Destroyed the spydric menace.By Greh the Ghoul Bulwark level 47
57th Dusk 124th year of Ascendancy at 00:31 see stats
Are you out of your mind?! (Insane (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Greh the Ghoul Bulwark level 45
49th Dusk 124th year of Ascendancy at 01:25 see stats
Back and there again (Insane (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Greh the Ghoul Bulwark level 50
42nd Regrowth 125th year of Ascendancy at 10:30 see stats
Brave new world (Insane (Adventure) difficulty)
Went to the Far East and took part in the war.By Greh the Ghoul Bulwark level 43
2nd Dusk 124th year of Ascendancy at 00:13 see stats
Can you bear it? So much bearness! (Insane (Adventure) difficulty)
Killed Borius in the Bearscape.By Greh the Ghoul Bulwark level 37
50th Pyre 124th year of Ascendancy at 07:48 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Greh the Ghoul Bulwark level 15
17th Haze 122nd year of Ascendancy at 10:22 see stats
Destroyer of the creation (Insane (Adventure) difficulty)
Killed Slasul.By Greh the Ghoul Bulwark level 44
17th Dusk 124th year of Ascendancy at 18:41 see stats
Destroyer's bane (Insane (Adventure) difficulty)
Killed Golbug the Destroyer.By Greh the Ghoul Bulwark level 42
6th Flare 124th year of Ascendancy at 11:21 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Greh the Ghoul Bulwark level 33
60th Regrowth 124th year of Ascendancy at 23:22 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Greh the Ghoul Bulwark level 22
53rd Pyre 123rd year of Ascendancy at 10:07 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Greh the Ghoul Bulwark level 31
50th Haze 123rd year of Ascendancy at 06:12 see stats
Fear me not! (Insane (Adventure) difficulty)
Survived the Fearscape!By Greh the Ghoul Bulwark level 31
7th Decay 123rd year of Ascendancy at 12:35 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Greh the Ghoul Bulwark level 30
46th Dusk 123rd year of Ascendancy at 23:32 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Greh the Ghoul Bulwark level 10
29th Dusk 122nd year of Ascendancy at 14:35 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Greh the Ghoul Bulwark level 20
12nd Regrowth 123rd year of Ascendancy at 16:37 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Greh the Ghoul Bulwark level 30
46th Dusk 123rd year of Ascendancy at 09:02 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Greh the Ghoul Bulwark level 40
9th Mirth 124th year of Ascendancy at 06:45 see stats
Level 50 (Insane (Adventure) difficulty)
Got a character to level 50.By Greh the Ghoul Bulwark level 50
42nd Regrowth 125th year of Ascendancy at 09:11 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Greh the Ghoul Bulwark level 20
22nd Regrowth 123rd year of Ascendancy at 10:32 see stats
Race through fire (Insane (Adventure) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Greh the Ghoul Bulwark level 50
26th Pyre 125th year of Ascendancy at 12:34 see stats
Shasshhiy'Kaish (Insane (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Greh the Ghoul Bulwark level 27
28th Dusk 123rd year of Ascendancy at 20:44 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Greh the Ghoul Bulwark level 38
3rd Mirth 124th year of Ascendancy at 23:21 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Greh the Ghoul Bulwark level 27
9th Flare 123rd year of Ascendancy at 22:19 see stats
Sliders (Insane (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Greh the Ghoul Bulwark level 42
6th Flare 124th year of Ascendancy at 13:34 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Greh the Ghoul Bulwark level 8
26th Dusk 122nd year of Ascendancy at 16:35 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Greh the Ghoul Bulwark level 50
29th Dusk 125th year of Ascendancy at 01:51 see stats
The Restless Dead (Insane (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Greh the Ghoul Bulwark level 29
32nd Dusk 123rd year of Ascendancy at 06:40 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Greh the Ghoul Bulwark level 32
26th Regrowth 124th year of Ascendancy at 19:39 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Greh the Ghoul Bulwark level 48
27th Regrowth 125th year of Ascendancy at 19:34 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Greh the Ghoul Bulwark level 15
41st Dusk 122nd year of Ascendancy at 10:34 see stats
There and back again (Insane (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Greh the Ghoul Bulwark level 47
4th Haze 124th year of Ascendancy at 07:33 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Greh the Ghoul Bulwark level 32
26th Regrowth 124th year of Ascendancy at 08:24 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Greh the Ghoul Bulwark level 23
55th Pyre 123rd year of Ascendancy at 08:52 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Greh the Ghoul Bulwark level 14
38th Dusk 122nd year of Ascendancy at 14:44 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Greh the Ghoul Bulwark level 50
2nd Haze 125th year of Ascendancy at 05:43 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Greh the Ghoul Bulwark level 39
7th Mirth 124th year of Ascendancy at 05:03 see stats
Log
Greh resists the baneful energy!
Armoured skeleton warrior hits Greh for 46 cold damage.
Greh hits Orc corruptor for (96 to bones), 0 physical, 21 arcane (21 total damage).
Orc corruptor's blight area effect hits Something for 72 blight damage.
Orc corruptor's blight area effect hits Orc necromancer for (64 stormshielded), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Orc blood mage for 68 blight damage.
Orc corruptor's blight area effect hits Armoured skeleton warrior for (46 blocked), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Greh for 62 blight damage.
Orc corruptor's blight area effect hits Orc corruptor for (65 absorbed), 25 blight (25 total damage).
Orc corruptor's blight area effect hits Ce'Netta the orc necromancer for (71 absorbed), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Lord of Skulls (warrior) for (48 absorbed), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Orc blood mage for (29 to ice), 44 blight (44 total damage).
Orc corruptor's blight area effect hits Orc necromancer for (68 absorbed), 0 blight (0 total damage).
Orc corruptor's blight area effect hits Orc corruptor for 90 blight damage.
Orc necromancer uses Orcish Fury.
Orc necromancer enters a state of bloodlust.
Orc blood mage roars triumphantly.
Orc blood mage's Soul Rot hits Greh for 407 blight damage.
Greh the level 50 ghoul bulwark was fouled to death by an orc blood mage on level 1 of Rak'shor Pride.
You have 2 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Orc blood mage's Soul Rot killed Greh!
Saving game...
Talent Precise Strikes is ready to use.
Greh uses Track.
Saving done.
Greh prepares for the next kill!
Personal New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!













































































































