Immortan the level 3 Cornac Archer by pencilskin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassArcher
Level / Exp3 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life133/133
Stamina106/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Fire+3%

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save8
Spell Save7
Mental Save7

Defense: Resistances

Fire+ 10%( 70%)
Cold+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Around waist
Main armor
Quiver
Light source
On hands
In main hand

Inventory

Achievements

Log


Immortan picks up (m.):
extending elm totem of healing [power 116] (15 cooldown).
Immortan picks up (a.):
wild infusion of the duelist (res 19%; mental; dur 2; cd 13).
Immortan picks up (j.):
reinforced iron shield of fire resistance (+15%) (0 def, 3 armour, 41 block).
There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
extending elm totem of healing [power 116] (15 cooldown).
You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.71 gold from the transmogrification of
reinforced iron shield of fire resistance (+15%) (0 def, 3 armour, 41 block).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 0.10 gold from the transmogrification of
rough leather cap (0 def, 1 armour).
You gain 0.77 gold from the transmogrification of
linen wizard hat of time (+11%) (1 def, 0 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 2.29 gold from the transmogrification of
elm magestaff of illumination (10-12 power, 2 apr, cold element).
You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 1.71 gold from the transmogrification of
arcing iron longsword of erosion (11-15 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (22-35 power, 1 apr).
You gain 1.50 gold from the transmogrification of
wild infusion of the duelist (res 19%; mental; dur 2; cd 13).
There is a way to the previous level here (press '' or right click to use).