









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. OldRPG Redeemed - Music Mod - 3 of 3 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are. 
 This mod replaces 99% of the music in the game with original covers of classic RPG scores. 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 OldRPG Redeemed - Music Mod - 2 of 3 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are. 
 This mod replaces 99% of the music in the game with original covers of classic RPG scores. 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 OldRPG Redeemed - Music Mod - 1 of 3 1.7.6New Versions: These are the legacy versions of this mod which were split into two/three parts and made on Suno v3-v4. If for any reason you prefer the old versions of these tracks, or need these versions to support old in-progress saves, here they are. 
 This mod replaces 99% of the music in the game with original covers of classic RPG scores. 
 OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Exploration | 
| Sex | Male | 
| Race | Cornac | 
| Class | Writhing One | 
| Level / Exp | 14 / 85% | 
| Size | medium | 
| Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 77th Pyre 122nd year of Ascendancy at 04:19/ 10 Killed by The Spinal Cord at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:18 Killed by The Spinal Cord at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:42 Killed by The Spinal Cord at level 3 on the 77th Pyre 122nd year of Ascendancy at 06:04 Killed by saw horror at level 7 on the 8th Mirth 122nd year of Ascendancy at 09:23 Killed by Emelolle the netherworm mass at level 13 on the 55th Haze 122nd year of Ascendancy at 22:34 Killed by Emelolle the netherworm mass at level 13 on the 56th Haze 122nd year of Ascendancy at 00:32 Killed by Xyrenne the half formed drem at level 14 on the 58th Haze 122nd year of Ascendancy at 03:16 Killed by Emelutha the half formed drem at level 14 on the 58th Haze 122nd year of Ascendancy at 03:44 Killed by Emelukira the half formed drem at level 14 on the 58th Haze 122nd year of Ascendancy at 04:40 | 
Primary Stats
| Strength | 14 (base 14) | 
| Dexterity | 53 (base 23) | 
| Constitution | 14 (base 14) | 
| Magic | 48 (base 40) | 
| Willpower | 10 (base 10) | 
| Cunning | 14 (base 10) | 
Resources
| Life | -1/386 | 
| Insanity | 99/100 | 
| Healing Factor | 0.48063611616485 | 
| Regeneration | 2.283021551783 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +36.093867610317% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 7 | 
| Infravision | 6 | 
| See Stealth | 64.04594975701 | 
| See Invisible | 64.04594975701 | 
Offense: Mainhand
| Damage | 51 | 
| Accuracy | 48 | 
| Crit Chance | 13% | 
| APR | 20 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 40 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 12 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Lightning | +5% | 
| Acid | +6% | 
| Darkness | -3% | 
| Blight | -3% | 
| Arcane | 0% | 
| Cold | +2% | 
| All | -12% | 
Offense: Damage Penetration
| Arcane | +15% | 
| Lightning | +15% | 
| Temporal | +5% | 
Defense: Base
| Armour (hardiness) | 7 (51.69962066283%) | 
| Defense | 33 | 
| Ranged Defense | 33 | 
| Fatigue | 0 | 
| Physical Save | -8 | 
| Spell Save | 2 | 
| Mental Save | -10 | 
Defense: Resistances
| Lightning | + 50%( 70%) | 
| Darkness | + 31%( 70%) | 
| Cold | + 62%( 70%) | 
| Blight | + 34%( 70%) | 
| Acid | + 40%( 70%) | 
| Fire | + 31%( 70%) | 
| All | + 27%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Stun Resistance | 32% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Demented / Horrific body | 1.30 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Controlled horrors | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Tentacles | 1.50 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Path of horror | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| Demented / Slow death | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Disfigured face | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
Effects
| talent | Chaos Orbs | 
| detrimental effect | The target is on fire, taking 24.75 fire damage per turn.Burning | 
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns).Infusion Saturation | 
| detrimental effect | Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.Brainlocked | 
| detrimental effect | The target is cursed, reducing defence and all saves by 19.Curse of Defenselessness | 
| beneficial effect | 7 stacks, +21% to all damage dealt.Chaos Orbs | 
| detrimental effect | Infected by a psionic worm, doing 25.11 mind damage per turn. Damage doubled on stunned or feared foes, can spread to nearby creatures.Psy Worm | 
| detrimental effect | The target is poisoned, taking 41.87 nature damage per turn. Healing received is reduced by 66%. Damage dealt is reduced by 22%.Deadly Poison | 
| detrimental effect | Huge cut that bleeds, doing 19.10 physical damage per turn.Bleeding | 
| detrimental effect | The target has been harassed by its stalker, reducing damage by 33%.Harassed | 
| detrimental effect | Can not discern foes from friends.Unclear Thoughts | 
| detrimental effect | Target is marked, leaving them vulnerable to marked shots.Marked | 
| beneficial effect | 2 pustules increasing resistance by 4%.Putrescent Pustule | 
| beneficial effect | The target ignores pain, reducing all damage taken by 14%.Pain Suppression | 
Quests
| You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire.Escort: lone alchemist (level 2 of Trollmire) As a reward you improved Magic by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * You've found the needed red crystal shard. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' | active | 
| A huge mindless and corrupted worm is heading toward Kroshkkur!The Worm That Devours It has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 3 lumberjacks have died. | done | 
Equipment
| On feet |  insulating pair of iron boots of speed (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Fatigue +2% Resists +5% cold +6% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| On hands |  polar iron gauntlets of dexterity (+3) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +3 Dex dps ---------- Melee+ 6 cold Dmg.mod +3% cold Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
| On head |  iron helm 'Lightningblood' (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex dps ---------- Dmg.mod +6% lightning Res.pen +5% temporal ----- def ----- Armour +3 Fatigue +5% Resists +6% darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  elm totem of summon tentacle [power 105]  (22/25 cooldown) 2.0 T1 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 214 Base Damage: 110 Armor: 3 All Resist: 0 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. | 
| On fingers |  copper ring of frost (+22%) 0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% cold ----- def ----- Resists +22% cold Rings make your fingers look great! | 
| Around neck |  restful copper amulet of magic (+3) 0.1 T1 amulet jewelry [Ego] Arcane/Master While equipped: Stats +3 Mag ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! | 
| In main hand |  Shantiz the Stormblade (15-20 power, 20 apr) 1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. | 
| Main armor |  Elybrethra (0 def, 0 armour) 2.0 T2 cloth armor [Random Unique] Nature While equipped: dps ---------- Dmg.mod +11% lightning +12% arcane +12% acid Res.pen +15% arcane ----- def ----- Resists +10% blight +18% acid +16% lightning +9% all Max.HP +40.00 HP.reg +2.50 Heal.mod +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Light source |  Light of Revelation 2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. | 
| Around waist |  Belimnir the Tempestquick 1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +7 Lck dps ---------- Dmg.mod +6% acid Res.pen +15% lightning Melee Ret 4 acid ----- def ----- Resists +15% lightning +15% cold Stealth +7 ---------- misc T.Disarm +10 Infravis +4 A belt that goes around your waist. | 
Inventory
|  copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Con Amulets make your neck look great! | 
|  balanced iron battleaxe (16-24 power, 1 apr) 3.0 T1 battleaxe 2H weapon [Ego] Master Power 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +9 (+5 eff.) Disarm- +29% Massive two-handed battleaxes. | 
|  Unerring Scalpel (15-20 power, 25 apr) 1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+6 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. | 
|  flaming iron dagger of massacre (15-20 power, 5 apr) 1.0 T1 dagger 1H weapon [Ego] Arcane/Master Power 15.0 - 19.5 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% On Hit.r1 +5 fire Sharp, short and deadly. | 
|  Rootblight (12-18 power, 2 apr) 3.0 T1 longsword 1H weapon [Rare] Nature Power 12.5 - 17.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +17 nature On Crit.r2 +8 nature While equipped: ----- def ----- Resists +3% darkness Sharp, long, and deadly. | 
|  iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon [Normal] Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Sharp, long, and deadly. | 
|  Skullcleaver (20-28 power, 4 apr) 3.0 T1 waraxe 1H weapon Reqs Str 18 [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. | 
|  slime-covered iron waraxe (12-17 power, 2 apr) 3.0 T1 waraxe 1H weapon [Ego] Disrupt Power 12.0 - 16.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% On Hit: * 5% chance to slow global speed by 32% One-handed war axes. | 
|  Xylrarin 1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Wil +2 Mag dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +9% mind ----- def ----- Resists +5% cold +6% fire ---------- misc Max.hate +6.00 A belt that goes around your waist. | 
|  grounding rough leather belt 1.0 T1 belt armor [Ego] Nature While equipped: ----- def ----- Resists +5% lightning +6% temporal A belt that goes around your waist. | 
|  noble's rough leather belt of valiance 1.0 T1 belt armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Dmg.mod +10% blight Against +16% Summoned ----- def ----- D.Red.from +16% Summoned Mind.save +5 (+5 eff.) Max.HP +41.00 A belt that goes around your waist. It was corrupted by the digestive sack. | 
|  Silk Current (12 def, 0 armour) 2.0 T1 cloth armor [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) Mov.spd +15% Dmg.mod +10% cold Res.pen +8% cold Melee Ret 10 cold ----- def ----- Defense +12 (+6 eff.) Resists +15% cold +7% all ---------- misc Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Ice +0.30 Spell/Grave +0.30 Spell/Frost alchemy On Spell Hit: 5% Water Jet 1 This deep blue robe flows and ripples as if pushed by an invisible tide. | 
|  linen robe of nature (+18%) (0 def, 0 armour) 2.0 T1 cloth armor [Ego] Nature While equipped: dps ---------- Dmg.mod +12% nature ----- def ----- Resists +18% nature +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Malagorn the Blackcut (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Str +2 Cun +8 Con dps ---------- Dmg.mod +3% fire Res.pen +15% darkness ----- def ----- Armour +1 Phys.save +11 (+11 eff.) Mind.save +11 (+11 eff.) A pair of boots made of leather. | 
|  traveler's pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+5 eff.) ---------- misc Max.enc +21 A pair of boots made of leather. | 
|  umbral iron gauntlets of dexterity (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: Stats +2 Dex dps ---------- Melee+ 5 darkness Dmg.mod +4% darkness Acc +10 (+3 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +5% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Isalaith the Searburst (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+9 eff.) Dmg.mod +6% cold ----- def ----- Armour +3 Fatigue +5% Resists +6% cold Mind.save +6 (+6 eff.) ---------- misc Equi/ret +0.08 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  insulating rough leather cap of strength (+3) (0 def, 1 armour) 2.0 T1 head armor [Ego] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +5% cold +6% fire A cap made of leather. | 
|  iron mail armour (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. | 
|  7 agate 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  77 alchemist agate 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+4 eff.) Mind.save +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  miner's iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  6 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  scorching brass lantern of clarity 2.0 T1 lite [Ego] Arcane/Psionic While equipped: dps ---------- Melee Ret 10 fire ----- def ----- Resists +5% fire Mind.save +6 (+6 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  It Which Writhes 0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. | 
|  4 ametrine 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 citrine 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Exploration mode)
			Killed Ben Cruthdar the Cursed.By Drem Unlocker the Cornac Writhing One level 12
79th Dusk 122nd year of Ascendancy at 12:58 see stats
 Level 10 (Exploration mode)
			Got a character to level 10.
			Level 10 (Exploration mode)
			Got a character to level 10.By Drem Unlocker the Cornac Writhing One level 10
10th Mirth 122nd year of Ascendancy at 12:32 see stats
 Size matters (Exploration mode)
			Did over 600 damage in one attack.
			Size matters (Exploration mode)
			Did over 600 damage in one attack.By Drem Unlocker the Cornac Writhing One level 14
57th Haze 122nd year of Ascendancy at 07:32 see stats
 The Arena (Exploration mode)
			Unlocked Arena mode.
			The Arena (Exploration mode)
			Unlocked Arena mode.By Drem Unlocker the Cornac Writhing One level 12
3rd Summertide 122nd year of Ascendancy at 18:05 see stats
Log
Emelukira the half formed drem is dazed!
Nerurathra the half formed drem is dazed!
Velayavea the half formed drem is dazed!
Drem Unlocker performs a melee critical strike against Emelukira the half formed drem!
Emelukira the half formed drem is not dazed anymore.
Eliriann the half formed drem is not dazed anymore.
Drem Unlocker hits Emelutha the half formed drem for 39 physical, 8 cold, 163 lightning (211 total damage).
Drem Unlocker hits Velayavea the half formed drem for 199 lightning damage.
Drem Unlocker hits Medic turret for (193 absorbed), 0 lightning (0 total damage).
Drem Unlocker hits Nerurathra the half formed drem for 110 lightning damage.
Drem Unlocker hits Eliriann the half formed drem for 75 lightning, 24 darkness, 0 cold (99 total damage).
Drem Unlocker hits Emelukira the half formed drem for 207 lightning, 47 darkness, 4 cold (258 total damage).
Melee retaliation hits Drem Unlocker for 0 acid, 2 arcane, 0 blight (2 total damage).
Drem Unlocker killed Emelutha the half formed drem!
Nerurathra the half formed drem is not dazed anymore.
Nerurathra the half formed drem is no longer pinned.
Medic turret's tinker attains critical power!
Medic turret misses Drem Unlocker.
Eliriann the half formed drem receives 36 healing from Medic turret.
Medic turret receives 35 healing.
Nerurathra the half formed drem receives 34 healing from Medic turret.
Velayavea the half formed drem receives 32 healing from Medic turret.
Emelukira the half formed drem receives 30 healing from Medic turret.
Overclock from Nerurathra the half formed drem hits Drem Unlocker for 12 lightning damage.
Melee retaliation hits Emelukira the half formed drem for 4 acid damage.
Weakness Disease from Drem Unlocker hits Nerurathra the half formed drem for 16 blight damage.
Velayavea the half formed drem receives 17 healing from Weakness Disease from Drem Unlocker.
Mechanical Arms hits Drem Unlocker for 4 mind damage.
Eliriann the half formed drem performs a melee critical strike against Drem Unlocker!
Eliriann the half formed drem misses Drem Unlocker.











































