
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Orcs |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Orc |
| Class | Gunslinger |
| Level / Exp | 38 / 71% |
| Size | medium |
| Lifes / Deaths | Killed by Betadarin the copperhead snake at level 16 on the 50th Retaking 124th year of Ascendancy at 09:08 3 / 5Killed by nethergate at level 18 on the 5th Revenge 124th year of Ascendancy at 01:15 Killed by saw horror at level 20 on the 8th Revenge 124th year of Ascendancy at 08:23 Killed by Iseda the crystalbark at level 34 on the 1st Dearth 124th year of Ascendancy at 07:39 Killed by High Sun Paladin Aeryn at level 38 on the 26th Dearth 124th year of Ascendancy at 10:15 |
Primary Stats
| Strength | 26 (base 10) |
| Dexterity | 86 (base 60) |
| Constitution | 48 (base 33) |
| Magic | 18 (base 10) |
| Willpower | 38 (base 10) |
| Cunning | 98 (base 60) |
Resources
| Life | -427/938 |
| Stamina | 238/271 |
| Steam | 0/106 |
| Healing Factor | 1.7978383355186 |
| Regeneration | 20.225681274585 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +188% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 74 |
| Crit Chance | 40% |
| APR | 23 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 61 |
| Accuracy | 74 |
| Crit Chance | 40% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 23 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +45% |
| Fire | +54% |
| Nature | +37% |
| Physical | +51% |
| Cold | +53% |
| All | +29% |
Offense: Damage Penetration
| Lightning | +21% |
| Cold | +47% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 8 (53.292302510663%) |
| Defense | 70 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 19 |
| Mental Save | 49 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 35%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 61%( 70%) |
| All | + 23%( 70%) |
| Darkness | + 28%( 70%) |
| Physical | + 35%( 70%) |
| Fire | + 42%( 70%) |
| Nature | + 42%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Bleed Resistance | 70% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 90% |
| Poison Resistance | 50% |
| Knockback Resistance | 100% |
Inscriptions (4/5)
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 10.2 steam per turn. Can be activated for an instant burst of 51 steam. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 137% efficiency and cooldown mod of 93%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 2.5 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 115% efficiency and cooldown mod of 85%. |
| Implants | Effective talent level: 2.5 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.4 steam per turn. Can be activated for an instant burst of 47 steam. Its effects scale with your Dexterity stat. |
Class Talents
| Steamtech / Gunslinging | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Bullets mastery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Elusiveness | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Avoidance | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Automation | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 4/5 |
| Steamtech / Gunner training | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
Generic Talents
| Steamtech / Engineering | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| Technique / Mobility | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Orc | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
| talent | Agile Gunner |
| talent | Trained Reactions |
| talent | Automated Cloak Tessellation |
| talent | Evasive Shots |
| beneficial effect | Inspired by a recent kill increasing all resistance by 8%. Orcish Triumph |
| beneficial effect | Increases defense by 20. Mobile Defense |
| beneficial effect | Bullets shot are combustive: When striking their target, they explode (radius 2) for 137 fire damage. Bullet Mastery: Combustive |
| beneficial effect | The target enters a destructive fury, increasing all damage done by 29%. Orcish Fury |
| beneficial effect | Reduces all incoming all damage by 133. All Psionic Shield |
| detrimental effect | The target is struggling against immense gravity, all damage it does is reduced by 30%. Weight of the Sun |
| beneficial effect | The target has 33% chance to evade melee and ranged attacks and gains 29 defense. Evasion |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Shoes of Slowly Moving Quickly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown/Steamtech While equipped: Stats +9 Dex +9 Mag +9 Wil +9 Cun dps ---------- Steampwr +5 (+1 eff.) Spell.pwr +5 (+3 eff.) ----- def ----- Fatigue +6% Pinning- +600% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. You move 3 spaces at once. Tornado: Level 4.5 Pwr.cost 15 out of 20/20. Range 10 Travel.spd 100% of base Is a mind power a nature gift Description: Summon a tornado that moves very slowly towards the target, following it if it changes position. Each time it moves every foes within radius 2 takes 14.62 lightning damage and is knocked back 2 spaces. When it reaches the target it explodes in a radius of 3, knocking back targets and dealing 77.94 lightning and 91.26 physical damage. The tornado will move a maximum of 20 times. Damage will increase with your Mindpower. Each point in storm drake talents also increases your lightning resistance by 1%. A wonder of footwear! You can set a shoe to stay in place while the other one goes very fast, spinning around to create tornados! |
| Quiver | Wind Worn Shot (21/25, 148% power, 15 apr) 3.0 T4 shot ammo [Unique] Nature Power 149% Range: 1.2x Uses 70% Dex, 50% Cun Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Capacity 25 Proj.spd +100% On Hit: 10% Tornado 2 On Hit: * 35% chance for lightning to arc to a second target While equipped: ---------- misc Talents +4 Explosive Shell These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
| Light source | survivor's alchemist's lamp of health1.0 T3 lite [Ego] Nature While equipped: ----- def ----- Phys.save +9 (+3 eff.) Max.HP +45.00 Heal.mod +13% ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | thaloren hardened leather hat of might (0 def, 4 armour) 2.0 T3 head armor [Ego++] Master While equipped: Stats +4 Str +6 Wil +5 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +9 (+2 eff.) ----- def ----- Armour +4 Fatigue +3% Resists +7% blight Mind.save +8 (+3 eff.) ---------- misc Light +5 A hat made of leather. Very stylish. |
| On hands | Chillbutcher (0 def, 4 armour) 1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Str +6 Dex +6 Cun dps ---------- Dmg.mod +3% acid Res.pen +25% cold Melee Ret 4 acid 4 cold ----- def ----- Armour +4 Fatigue +5% Resists +18% acid +6% darkness +9% blight Phys.save +14 (+5 eff.) Disarm- +90% ---------- misc Talents +4 Iron Grip Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | overpowered dwarven-steel torque of psionic shield [power 133] (30/33 cooldown)2.0 T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 133 for 5 turns Puts all charms on 33 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +5 Str +5 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +9 (+3 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Adigaldavena the gold ring0.1 T3 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +20.00% Melee+ 20 physical Ranged+ 16 physical On Hit (Melee): * 14% chance to reduce all saves and defense by 29 On Hit (Ranged): * 15% chance to reduce all saves and defense by 29 ----- def ----- Resists +9% acid +5% arcane Cut- +20% ---------- misc Equi/ret +0.24 Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 5.5 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
| Around neck | Runedil the Torchwilter0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Dex +7 Cun +6 Con dps ---------- Mov.spd +10% Dmg.mod +12% fire ----- def ----- Fatigue -6% Resists +5% arcane Phys.save +14 (+5 eff.) HP.reg +2.00 Heal.mod +20% ---------- misc Stam/turn +0.70 Infravis +3 Amulets make your neck look great! |
| In main hand | Talosis' Counterpoint 4.0 T2 steamgun 1H weapon [Unique] Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +15 physical On Hit: * chills your foe dealing 31 damage and slowing them by one tenth of a turn Uses 2.0 Steam While equipped: Stats +3 Con dps ---------- Phys.crit +4.0% Acc +5 (+1 eff.) ---------- misc Talents +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| Around waist | insulating hardened leather belt of the mystic 1.0 T3 belt armor [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +4 (+2 eff.) ----- def ----- Resists +6% cold +5% fire Mind.save +9 (+3 eff.) A belt that goes around your waist. |
| In off hand | dwarven-steel steamgun 'Frostvagrant' 4.0 T3 steamgun 1H weapon [Rare] Nature/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% On Crit.r2 +29 lightning +17 cold +8 acid On Hit: * 20% chance to reduce armor by 23% * flashes light on your target dealing 75 damage Uses 2.0 Steam While equipped: Stats +4 Cun +4 Wil dps ---------- Crit.mult +6.00% Mov.spd +38% Dmg.mod +6% acid Res.pen +14% lightning +15% cold Melee Ret 10 acid ----- def ----- Resists +9% cold Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | Layeba the Torchnaught (19 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +3 Wil dps ---------- Crit.mult +16.00% Mind.pwr +10 (+3 eff.) Acc +8 (+2 eff.) Apr +8 Melee Ret 6 fire ----- def ----- Defense +19 (+5 eff.) Resists +6% fire +15% nature +15% cold Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven elven-silk robe of alchemy (0 def, 0 armour) 2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+1 eff.) Dmg.mod +7% acid +14% physical +24% cold +13% fire ----- def ----- Resists +17% acid +16% physical +19% cold +14% fire +15% all Mind.save +25 (+9 eff.) HP.reg +6.00 Poison- +50% Disease- +50% Cut- +50% ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
2 schematic: Acid Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Iron Grip0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Silver Filigree0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
starlit gold amulet of dexterity (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Dex ----- def ----- Resists +12% light +14% darkness Blind- +28% Amulets make your neck look great! |
gold ring of luminosity0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +3 Mag dps ---------- Melee+ 17 light Ranged+ 17 light Dmg.mod +13% light Rings make your fingers look great! |
mule's copper ring of corrosion (+22%)0.1 T1 ring jewelry [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +11% acid ----- def ----- Fatigue -5% Resists +22% acid ---------- misc Max.enc +20 Rings make your fingers look great! |
chilling dwarven-steel greatmaul of crippling (151% power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Arcane/Master Power 152% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% Melee+ +24 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% Massive two-handed mauls. |
warbringer's stralite longsword of evisceration (140% power, 5 apr)3.0 T4 longsword 1H weapon Reqs Str 35 [Ego++] Master Power 140% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +3 Con dps ---------- Phys.crit +9.0% Phys.pwr +18 (+6 eff.) Res.pen +13% physical ----- def ----- Disarm- +15% Sharp, long, and deadly. |
steady dwarven-steel steamgun of lightning4.0 T3 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Mastery Steamgun Mastery Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +14 lightning Uses 2.0 Steam While equipped: dps ---------- Phys.crit +3.0% Dmg.mod +8% lightning Acc +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
balanced stralite waraxe of dampening (133% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego] Disrupt/Master Power 134% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Acc +10 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Resists +11% acid +10% cold +12% fire +11% lightning +2% all Spell.save +9 (+5 eff.) Disarm- +22% One-handed war axes. |
stralite waraxe (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Normal] Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
stralite waraxe 'Alumahir' (139% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Rare] Master Power 139% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit.r1 +20 blight On Crit.r2 +4 acid On Hit: * 20% chance to reduce armor by 23% While equipped: Stats +5 Con dps ---------- Phys.pwr +11 (+3 eff.) Res.pen +10% acid +9% physical On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 14 ----- def ----- Resists +6% acid +6% blight Disarm- +30% One-handed war axes. |
truestriking stralite waraxe (135% power, 5 apr)3.0 T4 waraxe 1H weapon Reqs Str 35 [Ego+] Master Power 136% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% While equipped: dps ---------- Res.pen +8% physical Acc +11 (+3 eff.) Apr +10 One-handed war axes. |
nightruned hardened leather belt of the giants1.0 T3 belt armor [Ego] Arcane/Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Resists +8% light +9% darkness Spell.save +10 (+5 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Furnacevice the silk robe (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: Stats +7 Mag +7 Wil +5 Cun +3 Con dps ---------- Crit.mult +20.00% Spell.pwr +30 (+15 eff.) Dmg.mod +15% fire Res.pen +15% blight ----- def ----- Resists +13% all ---------- misc Mana/turn +0.31 Psi/turn +0.34 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+8 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% fire +10% cold +10% arcane +13% all Spell.save +20 (+10 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +18% nature ----- def ----- Resists +13% blight +13% all Max.HP +43.00 HP.reg +4.20 Heal.mod +15% Poison- +40% Disease- +37% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of dwarven-steel boots of tirelessness (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +17.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
restful hardened leather gloves of dexterity (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +2 Dex dps ---------- Acc +14 (+3 eff.) ----- def ----- Armour +2 HP.reg +2.00 ---------- misc Stam/turn +0.90 Max.stam +18.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-5 eff.) Spell.pwr -10 (-6 eff.) Mind.pwr -10 (-3 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Rainveil the cashmere wizard hat (2 def, 6 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Res.pen +25% physical Acc +30 (+7 eff.) ----- def ----- Armour +6 Defense +2 (+0 eff.) Resists +10% lightning +11% temporal +12% cold Die.at -80.00 life ---------- misc Max.stam +30.00 A pointy cloth hat, very wizardly... |
cashmere wizard hat of light (+19%) (2 def, 0 armour)2.0 T3 head armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% light ----- def ----- Defense +2 (+0 eff.) Resists +19% light A pointy cloth hat, very wizardly... |
thaloren hardened leather cap of trickery (0 def, 3 armour)2.0 T3 head armor [Ego++] Master While equipped: Stats +3 Dex +6 Wil +4 Cun dps ---------- Apr +5 ----- def ----- Armour +3 Fatigue +3% Resists +8% blight Mind.save +9 (+3 eff.) A cap made of leather. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
52 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
21 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
13 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
15 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Isudhetha (dig speed 30 turns)3.0 T3 digger tool [Random Unique] Nature/Master While equipped: Stats +5 Str dps ---------- Crit.mult +10.00% Dmg.mod +10% nature ----- def ----- Fatigue -6% Resists +23% nature +6% mind ---------- misc Mana/s.crit +1.00 Max.mana +20.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
19 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Con +5 Mag Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
20 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
simple frost salve [power 16] simple frost salve [power 16]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 93% cooldown modifier. Remove 1 physical effects and grants a frost aura (16% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
simple healing salve [power 197] simple healing salve [power 197]1.0 T1 salve misc [Normal] Nature/Steamtech Using medical injector with 137% efficiency and 93% cooldown modifier. Heal 197 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Stralite Sand Shredder0.0 T4 steamtech tinker [Plot Item] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
crude explosive shell0.0 T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +1 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
crude focus lens0.0 T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: ---------- misc Infravis +5 Sight +1 See.Stealth +5 See.Invis +5 Tinkers can be attached to normal items to improve them with steam power! |
well-made explosive shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+6 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
15 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
17 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Aopmar the Orc Gunslinger level 29
41st Revenge 124th year of Ascendancy at 11:03 see stats
A Fistful of Gold (Roguelike)
Buy an item from an AAA.By Aopmar the Orc Gunslinger level 10
19th Retaking 124th year of Ascendancy at 08:49 see stats
Across the Narrow Sea (Roguelike)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Aopmar the Orc Gunslinger level 13
25th Retaking 124th year of Ascendancy at 20:12 see stats
Exterminator
Killed 1000 creatures.By Aopmar the Orc Gunslinger level 34
1st Dearth 124th year of Ascendancy at 19:18 see stats
Level 10 (Roguelike)
Got a character to level 10.By Aopmar the Orc Gunslinger level 10
17th Retaking 124th year of Ascendancy at 09:02 see stats
Level 20
Got a character to level 20.By Aopmar the Orc Gunslinger level 20
6th Revenge 124th year of Ascendancy at 22:33 see stats
Level 30
Got a character to level 30.By Aopmar the Orc Gunslinger level 30
42nd Revenge 124th year of Ascendancy at 11:33 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Aopmar the Orc Gunslinger level 33
34th Pain 124th year of Ascendancy at 11:31 see stats
Size matters
Did over 600 damage in one attack.By Aopmar the Orc Gunslinger level 31
32nd Pain 124th year of Ascendancy at 11:14 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Aopmar the Orc Gunslinger level 24
22nd Revenge 124th year of Ascendancy at 10:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Aopmar the Orc Gunslinger level 16
50th Retaking 124th year of Ascendancy at 16:23 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Aopmar the Orc Gunslinger level 16
50th Retaking 124th year of Ascendancy at 03:16 see stats
Log
Shalore liberator is recovering from the damage!
Aopmar reacts to damage from High Sun Paladin Aeryn, mitigating the blow!.
High Sun Paladin Aeryn's armor corrodes!
Aopmar's tinker attains critical power!
Aopmar's Explosive Shell hits Astral conjurer for 33 lightning damage.
Aopmar's Explosive Shell hits Halfling pyremaster for 271 physical damage.
Aopmar's Explosive Shell hits Sunwall guard for (146 blocked), 62 fire (62 total damage).
Aopmar's Explosive Shell hits Shalore liberator for (36 flat reduction), 0 lightning, (42 flat reduction), 116 fire (116 total damage).
Aopmar's Explosive Shell hits Halfling pyremaster for 62 fire damage.
Aopmar's Explosive Shell hits High Sun Paladin Aeryn for (247 absorbed), 247 physical, (46 absorbed), 46 fire, (10 absorbed), 109 physical, 266 physical, 13 physical, 55 light, 91 fire (828 total damage).
Aopmar's Explosive Shell hits Shalore liberator for (39 flat reduction), 0 lightning (0 total damage).
Aopmar's Explosive Shell hits High Sun Paladin Aeryn for 120 physical, 266 physical, 26 physical, 47 cold, 91 fire (551 total damage).
Shield of Light hits High Sun Paladin Aeryn for 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing, 13 healing (0 total damage) [154 healing].
High Sun Paladin Aeryn hits Aopmar for (171 flat reduction), (45 reacted , -4 stam), 156 light (156 total damage).
High Sun Paladin Aeryn hits Shalore liberator for (42 flat reduction), 692 light (692 total damage).
High Sun Paladin Aeryn hits Astral conjurer for 681 light damage.
High Sun Paladin Aeryn hits Halfling pyremaster for 734 light damage.
Aopmar's Explosive Shell killed Halfling pyremaster!
Aopmar's Explosive Shell killed Astral conjurer!
Aopmar's Explosive Shell killed Halfling pyremaster!
Halfling pyremaster's Body of Fire hits Aopmar for (26 flat reduction), 0 fire (0 total damage).
Aopmar is pulled in!
High Sun Paladin Aeryn's light area effect hits Aopmar for (77 flat reduction), 0 light (0 total damage).
High Sun Paladin Aeryn hits Aopmar for (62 flat reduction), 0 fire, (83 flat reduction), 0 light, (58 flat reduction), 0 physical (0 total damage).
Bleeding from Aopmar hits Sunwall guard for (79 blocked), 0 physical (0 total damage).
High Sun Paladin Aeryn casts Lightspeed.
High Sun Paladin Aeryn moves at light speed!
High Sun Paladin Aeryn uses Massive Blow.
Wall turns into floor.
Aopmar reacts to an attack from High Sun Paladin Aeryn, mitigating the blow!.














































































































