Maro the level 2 Thalore Archer by Demmni

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp2 / 16%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity21 (base 18)
Constitution11 (base 10)
Magic8 (base 10)
Willpower11 (base 10)
Cunning12 (base 12)

Resources

Life127/127
Stamina106/106
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage28
Accuracy26
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense24
Ranged Defense24
Fatigue0
Physical Save8
Spell Save6
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5

Effects

Quests

failed
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

White worm mass uses Multiply.
Maro's Shoot hits White worm mass for
27 physical damage.
Maro's Shoot killed White worm mass!

Maro shoots!
Maro's Shoot performs a ranged critical strike against White worm mass!
Maro's Shoot hits White worm mass for
57 physical damage.
Maro's Shoot killed White worm mass!
Talent Steady Shot is ready to use.

Resting starts...

Rested for 6 turns (stop reason: all resources and life at maximum).


Maro picks up (g.):
cleansing iron plate armour of resilience (0 def, 7 armour).
Maro picks up (h.):
reinforced iron shield (0 def, 3 armour, 39.5 block).
There is a way to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


You gain 0.40 gold from the transmogrification of
reinforced iron shield (0 def, 3 armour, 39.5 block).
You gain 1.35 gold from the transmogrification of
cleansing iron plate armour of resilience (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.86 gold from the transmogrification of
blighted iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (12-17 power, 2 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.67 gold from the transmogrification of
shielding rune of the wizard (absorb 82; dur 3; cd 14).
You gain 1.66 gold from the transmogrification of
shielding rune of the psychic (absorb 89; dur 3; cd 14).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Quest 'Escort: injured seer (level 2 of Norgos Lair)' is failed! (Press 'j' to see the quest log)