
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.0 |
| Addons | Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Items Vault 1.0.1Donators/Buyers bonus! Arcanum Class Pack 1.0.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.0.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Adjustable Exp 1.0.4This addon allows players to adjust the amount of exp they gain per kill via Game Options. The current allowable range is 0% - 1000%, with 100% being the default rate. The range can be expanded if there's demand for it. The adjustment rate will be set to the default of 100% for each new character made, and once set will remain persistent for that specific character. Also, the level cap on gaining exp from lower leveled opponents has been removed for increased flexibility. Please let me know if there are any issues. The lost city of Vulcus (1.1) 1.1.1The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 439% |
| Size | small |
| Lifes / Deaths | Killed by elven cultist at level 28 on the 7th Dusk 122nd year of Ascendancy at 09:02 / 44Killed by Betigath the elven warrior at level 28 on the 7th Dusk 122nd year of Ascendancy at 09:53 Killed by Lisebeth the elven cultist at level 28 on the 7th Dusk 122nd year of Ascendancy at 12:15 Killed by Lisebeth the elven cultist at level 28 on the 7th Dusk 122nd year of Ascendancy at 13:19 Killed by Betigath the elven warrior at level 28 on the 7th Dusk 122nd year of Ascendancy at 13:55 Killed by Lisebeth the elven cultist at level 28 on the 7th Dusk 122nd year of Ascendancy at 14:36 Killed by elven blood mage at level 28 on the 8th Dusk 122nd year of Ascendancy at 04:41 Killed by elven blood mage at level 28 on the 8th Dusk 122nd year of Ascendancy at 22:50 Killed by elven warrior at level 29 on the 9th Dusk 122nd year of Ascendancy at 14:47 Killed by elven cultist at level 29 on the 9th Dusk 122nd year of Ascendancy at 15:55 Killed by elven blood mage at level 29 on the 9th Dusk 122nd year of Ascendancy at 16:30 Killed by elven blood mage at level 29 on the 9th Dusk 122nd year of Ascendancy at 17:51 Killed by elven blood mage at level 29 on the 9th Dusk 122nd year of Ascendancy at 18:35 Killed by Aeryma the elven warrior at level 29 on the 9th Dusk 122nd year of Ascendancy at 23:35 Killed by Aeryma the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 01:23 Killed by Aeryma the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 01:48 Killed by Aeryma the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 02:58 Killed by Aeryma the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 03:57 Killed by Adibregaba the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 04:54 Killed by Adibregaba the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 05:21 Killed by elven cultist at level 29 on the 10th Dusk 122nd year of Ascendancy at 05:49 Killed by elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 06:26 Killed by Adibregaba the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 07:03 Killed by elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 07:41 Killed by Adibregaba the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 08:13 Killed by Betaganne the elven corruptor at level 29 on the 10th Dusk 122nd year of Ascendancy at 08:56 Killed by elven elite warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 09:35 Killed by Adibregaba the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 10:20 Killed by Adibregaba the elven warrior at level 29 on the 10th Dusk 122nd year of Ascendancy at 11:13 Killed by fire imp at level 29 on the 10th Dusk 122nd year of Ascendancy at 15:43 Killed by elven cultist at level 30 on the 10th Dusk 122nd year of Ascendancy at 22:30 Killed by wretchling at level 30 on the 11st Dusk 122nd year of Ascendancy at 02:20 Killed by elven blood mage at level 30 on the 11st Dusk 122nd year of Ascendancy at 07:27 Killed by elven blood mage at level 30 on the 11st Dusk 122nd year of Ascendancy at 09:14 Killed by elven cultist at level 30 on the 11st Dusk 122nd year of Ascendancy at 10:03 Killed by Acolyte of the Sect of Kryl-Feijan at level 30 on the 11st Dusk 122nd year of Ascendancy at 21:39 Killed by Acolyte of the Sect of Kryl-Feijan at level 30 on the 11st Dusk 122nd year of Ascendancy at 22:08 Killed by Acolyte of the Sect of Kryl-Feijan at level 30 on the 11st Dusk 122nd year of Ascendancy at 22:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 30 on the 11st Dusk 122nd year of Ascendancy at 23:07 Killed by Kryl-Feijan at level 30 on the 12nd Dusk 122nd year of Ascendancy at 00:04 Killed by elven blood mage at level 33 on the 12nd Dusk 122nd year of Ascendancy at 05:40 Killed by elven corruptor at level 33 on the 12nd Dusk 122nd year of Ascendancy at 07:18 Killed by elven cultist at level 33 on the 12nd Dusk 122nd year of Ascendancy at 08:24 Killed by Enero the thalore at level 50 on the 20th Haze 122nd year of Ascendancy at 07:39 |
Primary Stats
| Strength | 30 (base 20) |
| Dexterity | 63 (base 51) |
| Constitution | 69 (base 53) |
| Magic | 10 (base 10) |
| Willpower | 36 (base 26) |
| Cunning | 52 (base 32) |
Resources
| Life | 1365/1365 |
| Stamina | 337/337 |
| Healing Factor | 1 |
| Regeneration | 10 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 9 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 70 |
| Crit Chance | 47% |
| APR | 16 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 66 |
| Accuracy | 70 |
| Crit Chance | 47% |
| APR | 17 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35.5 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +12% |
| Light | +3% |
| Blight | +4% |
| Physical | +12% |
| Arcane | +9% |
| All | 0% |
Offense: Damage Penetration
| Acid | +5% |
| Darkness | +17% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 55.871894320525 |
| Ranged Defense | 55.871894320525 |
| Fatigue | 0 |
| Physical Save | 48.525 |
| Spell Save | 56.508333333333 |
| Mental Save | 55.241666666667 |
Defense: Resistances
| Physical | + 26%( 70%) |
| Cold | + 40%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 31%( 70%) |
| Light | + 28%( 70%) |
| Temporal | + 19%( 70%) |
| Mind | + 26%( 70%) |
| Arcane | + 19%( 70%) |
| Lightning | + 21%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 10% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 22% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 104 with a minimum range of 15. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 164 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 289 damage for 4 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 301 life. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lacerating Strikes |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Ruins of Kor'Pul. Escort: repented thief (level 2 of Ruins of Kor'Pul)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 15 power out of 18/18) : Effective talent level: 4.0 Power cost: 15 out of 18/18. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. This talent receives a reduced benefit from the Reach talent. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | alchemist's lamp 'Kindleschism' alchemist's lamp 'Kindleschism'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 Changes resistances: +15% light Changes damage: +3% light Physical save: +13 Spell save: +16 Mental save: +16 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Crown of Command (3 def, 6 armour) Crown of Command (3 def, 6 armour)Requires: - Cunning 25 - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +4% Changes stats: +7 Str / +10 Wil / +7 Cun / +3 Con Changes resistances: +8% physical Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control Mindpower: +5 It can be used to activate talent Indomitable (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years. Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns. This talent takes no time to use. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| On hands | hardened leather gloves 'Porusebeth' (0 def, 2 armour) hardened leather gloves 'Porusebeth' (0 def, 2 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour penetration: +2 Physical crit. chance: +1.0% Armour: +2 Changes stats: +2 Dex / +8 Con Physical save: +22 Spell save: +3 Mental save: +6 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 24% for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | savior's copper ring of sensing savior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 Spell save: +7 Mental save: +7 Blindness immunity: +22% See stealth: +9 See invisible: +6 Rings can have magical properties. |
| On fingers | Nightsong NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Fatigue: -7% Changes stats: +6 Cun Changes damage: +5% physical Talent cooldown: Shadowstep (-1 turn) Mental save: +13 Maximum stamina: +25.00 It can be used to activate talent Dark Tendrils (costing 40 power out of 50/50) : Effective talent level: 2.0 Power cost: 40 out of 50/50. Range: 6.0 Travel Speed: instantaneous Is: a mind power Description: Send tendrils of creeping dark out to attack your target, and pin them in the darkness for 3 turns. Creeping dark will trail behind the tendrils as they move. The darkness does 21 damage per turn. The damage will increase with your Mindpower. You do +9% damage to anything that has entered your creeping dark. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | Voltaic Pendant Voltaic PendantPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(ranged): 10 lightning Stun/Freeze immunity: +10% It can be used to activate talent Chain Lightning (costing 30 power out of 50/50) : Effective talent level: 1.0 Power cost: 30 out of 50/50. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 8.63 to 25.90 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
| In main hand | icy stralite dagger of rage (30.5-39.65 power, 9 apr) icy stralite dagger of rage (30.5-39.65 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +10 ice When wielded/worn: Accuracy: +9 Changes stats: +1 Str Changes damage: +7% physical Stamina when hit: +2.00 Sharp, short and deadly. |
| Around waist | grounding rough leather belt of burglary grounding rough leather belt of burglaryInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Changes resistances: +7% lightning / +5% temporal Trap disarming bonus: +6 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
| In off hand | Silent Blade (25-32.5 power, 10 apr) Silent Blade (25-32.5 power, 10 apr)Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 35% Str, 55% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +8.0% Attack speed: 100% When used from stealth a simple attack with it will not break stealth. Damage when this weapon hits: +10 silence When wielded/worn: Accuracy: +10 A thin, dark dagger that seems to meld seamlessly into the shadows. |
| Cloak | Bokyndil the elven-silk cloak (3 def, 11 armour) Bokyndil the elven-silk cloak (3 def, 11 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 Changes stats: +3 Str / +4 Con Changes resistances: +5% arcane / +29% cold / +19% darkness Changes resistances penetration: +17% darkness Changes damage: +12% darkness / +9% arcane Stealth bonus: +14 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Willowslicer' (2 def, 4 armour) cured leather armour 'Willowslicer' (2 def, 4 armour)Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when the wearer is hit: 11 physical Changes resistances: +13% mind / +6% nature Changes resistances penetration: +5% nature / +5% acid Mental save: +24 A suit of armour made of leather. |
Inventory
2 Angolwen Academy Training Token 2 Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Duvogohell the Gloomrune (26-33.8 power, 9 apr) Duvogohell the Gloomrune (26-33.8 power, 9 apr)Requires: - Dexterity 35 Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage when this weapon hits: +11 mind / +8 acid When wielded/worn: Damage when the wearer hits(melee): 2 darkness Changes resistances: +6% darkness / +6% acid Changes damage: +3% darkness It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Sharp, short and deadly. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. When wielded/worn: Defense: +1 Changes stats: +8 Cun / +4 Wil Changes resistances: +20% temporal Talent mastery: +0.20 Chronomancy / Time Travel Spellpower: +8 Mindpower: +8 Reduces paradox failures(equivalent to willpower): +10 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a random point within range, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported to the other. The wormholes will last 5 turns. At level 4, you may choose the exit location target area (radius 7). The duration will scale with your Paradox. This fez once belonged to a traveler, it always seems to be found lying around in odd locations. Fezzes are cool. |
Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% darkness / +10% blight / +10% fire Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10.0 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Hornet Stingers (20/20, 20-28 power, 10 apr) Hornet Stingers (20/20, 20-28 power, 10 apr)Requires: - Dexterity 18 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 20.0 - 28.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +10 Physical crit. chance: +5.0% Capacity: 20 Damage when this weapon hits(ranged): +15 crippling poison A vile poison drips from the tips of these arrows. |
Spectral Cage Spectral CagePowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% cold Changes resistances penetration: +10% cold Changes damage: +15% cold Talent cooldown: Chill of the Tomb (-2 turns) Spellpower: +8 Light radius: +4 It can be used to release a will o' the wisp, costing 20 power out of 20/20. This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch. |
Willowfoe WillowfoeInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +4 Wil Damage when the wearer hits(melee): 4 nature Damage when the wearer is hit: 4 nature / 8 acid Changes resistances: +3% acid Changes resistances penetration: +10% acid Changes damage: +9% mind / +3% nature Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Rimmer the Halfling Rogue level 38
42nd Dusk 122nd year of Ascendancy at 22:14 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Rimmer the Halfling Rogue level 45
71st Dusk 122nd year of Ascendancy at 11:49 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Rimmer the Halfling Rogue level 50
16th Haze 122nd year of Ascendancy at 23:55 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Rimmer the Halfling Rogue level 39
53rd Dusk 122nd year of Ascendancy at 04:16 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Rimmer the Halfling Rogue level 42
62nd Dusk 122nd year of Ascendancy at 06:23 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Rimmer the Halfling Rogue level 38
42nd Dusk 122nd year of Ascendancy at 21:41 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Rimmer the Halfling Rogue level 10
77th Pyre 122nd year of Ascendancy at 00:59 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Rimmer the Halfling Rogue level 20
1st Summertide 122nd year of Ascendancy at 04:30 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Rimmer the Halfling Rogue level 30
10th Dusk 122nd year of Ascendancy at 22:12 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Rimmer the Halfling Rogue level 40
53rd Dusk 122nd year of Ascendancy at 16:42 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Rimmer the Halfling Rogue level 50
79th Dusk 122nd year of Ascendancy at 06:05 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Rimmer the Halfling Rogue level 46
72nd Dusk 122nd year of Ascendancy at 19:55 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Rimmer the Halfling Rogue level 38
42nd Dusk 122nd year of Ascendancy at 22:14 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Rimmer the Halfling Rogue level 18
4th Mirth 122nd year of Ascendancy at 13:55 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Rimmer the Halfling Rogue level 40
56th Dusk 122nd year of Ascendancy at 19:05 see stats
Log
Rimmer hits Snow giant for 73 physical, 5 cold, 128 physical (206 total damage).
Rimmer killed Snow giant!
You pickup 0.65 gold pieces.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 7 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Temporal Rift here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).
You gain 0.50 gold from the transmogrification of quiver of yew arrows (12/12, 30.5-42.7 power, 10 apr).
You gain 1.23 gold from the transmogrification of steel plate armour of spell shielding (4 def, 9 armour).
You gain 1.25 gold from the transmogrification of steel plate armour (4 def, 9 armour).
You gain 0.35 gold from the transmogrification of dwarven-steel helm (0 def, 4 armour).
You gain 1.98 gold from the transmogrification of bladed dwarven-steel helm (0 def, 4 armour).
You gain 1.11 gold from the transmogrification of vined mindstar of slime (5.5-6.05 power, 18 apr, mind damage).
You gain 1.81 gold from the transmogrification of flaming dwarven-steel longsword of massacre (28-39.2 power, 4 apr).
You gain 0.63 gold from the transmogrification of sun infusion (rad 6; power 21; turns 5; dispells darkness).
You enter a zero gravity zone, beware!
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
